Files
rocm-systems/opencl/api/opencl/amdocl/cl_d3d11.cpp
T
foreman ca062c81b4 P4 to Git Change 1246105 by cpaquot@hog-ocl on 2016/03/10 15:13:37
SWDEV-89711 - Adding EGL interop capability:
	- Remove Context::Info::type_ and only use flags_, it's more accurate and type_ was just redundant
	- Plumbing work for EGL at the top of the API layer.

	ReviewBoardURL = http://ocltc.amd.com/reviews/r/9965/diff/

Affected files ...

... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_d3d10.cpp#11 edit
... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_d3d11.cpp#18 edit
... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_d3d9.cpp#28 edit
... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_gl.cpp#48 edit
... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_gl_amd.hpp#18 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/cpu/cpudevice.hpp#94 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/device.hpp#269 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpudevice.cpp#542 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpudevice.hpp#157 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/hsa_foundation/hsadevice.cpp#56 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/hsa_foundation/hsadevice.hpp#25 edit
... //depot/stg/opencl/drivers/opencl/runtime/platform/context.cpp#40 edit
... //depot/stg/opencl/drivers/opencl/runtime/platform/context.hpp#24 edit
2016-03-10 15:21:20 -05:00

2045 lines
63 KiB
C++

//
// Copyright (c) 2009 Advanced Micro Devices, Inc. All rights reserved.
//
#ifdef _WIN32
#include <d3d11.h>
#include <dxgi.h>
#include "cl_common.hpp"
#include "cl_d3d11_amd.hpp"
#include "runtime/platform/command.hpp"
#include <cstring>
#include <utility>
#define DXGI_FORMAT_NV12 103
/*! \addtogroup API
* @{
*
* \addtogroup CL_D3D11_Interops
*
* This section discusses OpenCL functions that allow applications to use Direct3D 11
* resources (buffers/textures) as OpenCL memory objects. This allows efficient sharing of
* data between OpenCL and Direct3D 11. The OpenCL API can be used to execute kernels that
* read and/or write memory objects that are also the Direct3D resources.
* An OpenCL image object can be created from a D3D11 texture object. An
* OpenCL buffer object can be created from a D3D11 buffer object (index/vertex).
*
* @}
* \addtogroup clGetDeviceIDsFromD3D11KHR
* @{
*/
RUNTIME_ENTRY(cl_int, clGetDeviceIDsFromD3D11KHR, (
cl_platform_id platform,
cl_d3d11_device_source_khr d3d_device_source,
void * d3d_object,
cl_d3d11_device_set_khr d3d_device_set,
cl_uint num_entries,
cl_device_id * devices,
cl_uint * num_devices))
{
cl_int errcode;
ID3D11Device* d3d11_device = NULL;
cl_device_id* gpu_devices;
cl_uint num_gpu_devices = 0;
bool create_d3d11Device = false;
static const bool VALIDATE_ONLY = true;
HMODULE d3d11Module = NULL;
if (platform != NULL && platform != AMD_PLATFORM) {
LogWarning("\"platrform\" is not a valid AMD platform");
return CL_INVALID_PLATFORM;
}
if(((num_entries > 0 || num_devices == NULL) && devices == NULL)
|| (num_entries == 0 && devices != NULL)) {
return CL_INVALID_VALUE;
}
// Get GPU devices
errcode = clGetDeviceIDs(NULL, CL_DEVICE_TYPE_GPU, 0, NULL, &num_gpu_devices);
if (errcode != CL_SUCCESS && errcode != CL_DEVICE_NOT_FOUND) {
return CL_INVALID_VALUE;
}
if (!num_gpu_devices) {
*not_null(num_devices) = 0;
return CL_DEVICE_NOT_FOUND;
}
switch(d3d_device_source)
{
case CL_D3D11_DEVICE_KHR:
d3d11_device = static_cast<ID3D11Device*>(d3d_object);
break;
case CL_D3D11_DXGI_ADAPTER_KHR:
{
static PFN_D3D11_CREATE_DEVICE dynamicD3D11CreateDevice = NULL;
d3d11Module = LoadLibrary("D3D11.dll");
if (d3d11Module == NULL) {
return CL_INVALID_PLATFORM;
}
dynamicD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(d3d11Module, "D3D11CreateDevice");
IDXGIAdapter* dxgi_adapter = static_cast<IDXGIAdapter*>(d3d_object);
D3D_FEATURE_LEVEL requestedFeatureLevels[] = {D3D_FEATURE_LEVEL_10_0};
D3D_FEATURE_LEVEL featureLevel = D3D_FEATURE_LEVEL_11_0;
HRESULT hr = dynamicD3D11CreateDevice(dxgi_adapter, D3D_DRIVER_TYPE_UNKNOWN,
NULL, 0, requestedFeatureLevels, 1,
D3D11_SDK_VERSION, &d3d11_device, &featureLevel, NULL);
if (SUCCEEDED(hr) && (NULL != d3d11_device)) {
create_d3d11Device = true;
} else {
FreeLibrary(d3d11Module);
return CL_INVALID_VALUE;
}
}
break;
default:
LogWarning("\"d3d_device_source\" is invalid");
return CL_INVALID_VALUE;
}
switch(d3d_device_set) {
case CL_PREFERRED_DEVICES_FOR_D3D11_KHR:
case CL_ALL_DEVICES_FOR_D3D11_KHR:
{
gpu_devices = (cl_device_id *) alloca(num_gpu_devices * sizeof(cl_device_id));
errcode = clGetDeviceIDs(NULL, CL_DEVICE_TYPE_GPU, num_gpu_devices, gpu_devices, NULL);
if (errcode != CL_SUCCESS) {
break;
}
std::vector<amd::Device*> compatible_devices;
for (cl_uint i = 0; i < num_gpu_devices; ++i) {
cl_device_id device = gpu_devices[i];
if (is_valid(device) &&
as_amd(device)->bindExternalDevice(amd::Context::Flags::D3D11DeviceKhr, d3d11_device, NULL, VALIDATE_ONLY)) {
compatible_devices.push_back(as_amd(device));
}
}
if (compatible_devices.size() == 0) {
*not_null(num_devices) = 0;
errcode = CL_DEVICE_NOT_FOUND;
break;
}
std::vector<amd::Device*>::iterator it = compatible_devices.begin();
cl_uint compatible_count = std::min(num_entries, (cl_uint)compatible_devices.size());
while (compatible_count--) {
*devices++ = as_cl(*it++);
--num_entries;
}
while (num_entries--) {
*devices++ = (cl_device_id) 0;
}
*not_null(num_devices) = (cl_uint)compatible_devices.size();
}
break;
default:
LogWarning("\"d3d_device_set\" is invalid");
errcode = CL_INVALID_VALUE;
}
if (create_d3d11Device) {
d3d11_device->Release();
FreeLibrary(d3d11Module);
}
return errcode;
}
RUNTIME_EXIT
/*! @}
* \addtogroup clCreateFromD3D11BufferKHR
* @{
*/
/*! \brief Creates an OpenCL buffer object from a Direct3D 10 resource.
*
* \param context is a valid OpenCL context.
*
* \param flags is a bit-field that is used to specify usage information.
* Only CL_MEM_READ_ONLY, CL_MEM_WRITE_ONLY and CL_MEM_READ_WRITE values
* can be used.
*
* \param pD3DResource is a valid pointer to a D3D11 resource of type ID3D11Buffer.
*
* \return valid non-zero OpenCL buffer object and \a errcode_ret is set
* to CL_SUCCESS if the buffer object is created successfully. It returns a NULL
* value with one of the following error values returned in \a errcode_ret:
* - CL_INVALID_CONTEXT if \a context is not a valid context or if Direct3D 10
* interoperatbility has not been initialized between context and the ID3D11Device
* from which pD3DResource was created.
* - CL_INVALID_VALUE if values specified in \a clFlags are not valid.
* - CL_INVALID_D3D_RESOURCE if \a pD3DResource is not of type ID3D11Buffer.
* - CL_OUT_OF_HOST_MEMORY if there is a failure to allocate resources required
* by the runtime.
*
* \version 1.0r33?
*/
RUNTIME_ENTRY_RET(cl_mem, clCreateFromD3D11BufferKHR, (
cl_context context,
cl_mem_flags flags,
ID3D11Buffer* pD3DResource,
cl_int* errcode_ret))
{
cl_mem clMemObj = NULL;
if(!is_valid(context)) {
*not_null(errcode_ret) = CL_INVALID_CONTEXT;
LogWarning("invalid parameter \"context\"");
return clMemObj;
}
if(!flags) flags = CL_MEM_READ_WRITE;
if(!(((flags & CL_MEM_READ_ONLY) == CL_MEM_READ_ONLY)
|| ((flags & CL_MEM_WRITE_ONLY) == CL_MEM_WRITE_ONLY)
|| ((flags & CL_MEM_READ_WRITE) == CL_MEM_READ_WRITE))) {
*not_null(errcode_ret) = CL_INVALID_VALUE;
LogWarning("invalid parameter \"flags\"");
return clMemObj;
}
if(!pD3DResource) {
*not_null(errcode_ret) = CL_INVALID_VALUE;
LogWarning("parameter \"pD3DResource\" is a NULL pointer");
return clMemObj;
}
return(amd::clCreateBufferFromD3D11ResourceAMD(
*as_amd(context),
flags,
pD3DResource,
errcode_ret));
}
RUNTIME_EXIT
/*! @}
* \addtogroup clCreateImageFromD3D11Resource
* @{
*/
/*! \brief Create an OpenCL 2D or 3D image object from a D3D11 resource.
*
* \param context is a valid OpenCL context.
*
* \param flags is a bit-field that is used to specify usage information.
* Only CL_MEM_READ_ONLY, CL_MEM_WRITE_ONLY and CL_MEM_READ_WRITE values
* can be used.
*
* \param pD3DResource is a valid pointer to a D3D11 resource of type
* ID3D11Texture2D, ID3D11Texture2D, or ID3D11Texture3D.
* If pD3DResource is of type ID3D11Texture1D then the created image object
* will be a 1D mipmapped image object.
* If pD3DResource is of type ID3D11Texture2D and was not created with flag
* D3D11_RESOURCE_MISC_TEXTURECUBE then the created image object will be a
* 2D mipmapped image object.
* If pD3DResource is of type ID3D11Texture2D and was created with flag
* D3D11_RESOURCE_MISC_TEXTURECUBE then the created image object will be
* a cubemap mipmapped image object.
* errocde_ret returns CL_INVALID_D3D_RESOURCE if an OpenCL memory object has
* already been created from pD3DResource in context.
* If pD3DResource is of type ID3D11Texture3D then the created image object will
* be a 3D mipmapped imageobject.
*
* \return valid non-zero OpenCL image object and \a errcode_ret is set
* to CL_SUCCESS if the image object is created successfully. It returns a NULL
* value with one of the following error values returned in \a errcode_ret:
* - CL_INVALID_CONTEXT if \a context is not a valid context or if Direct3D 11
* interoperatbility has not been initialized between context and the ID3D11Device
* from which pD3DResource was created.
* - CL_INVALID_VALUE if values specified in \a flags are not valid.
* - CL_INVALID_D3D_RESOURCE if \a pD3DResource is not of type ID3D11Texture1D,
* ID3D11Texture2D, or ID3D11Texture3D.
* - CL_INVALID_D3D_RESOURCE if an OpenCL memory object has already been created
* from \a pD3DResource in context.
* - CL_INVALID_IMAGE_FORMAT if the Direct3D 11 texture format does not map
* to an appropriate OpenCL image format.
* - CL_OUT_OF_HOST_MEMORY if there is a failure to allocate resources required
* by the runtime.
*
* \version 1.0r48?
*/
RUNTIME_ENTRY_RET(cl_mem, clCreateImageFromD3D11Resource, (
cl_context context,
cl_mem_flags flags,
ID3D11Resource* pD3DResource,
UINT subresource,
int* errcode_ret,
UINT dimension))
{
cl_mem clMemObj = NULL;
if(!is_valid(context)) {
*not_null(errcode_ret) = CL_INVALID_CONTEXT;
LogWarning("invalid parameter \"context\"");
return clMemObj;
}
if(!flags) flags = CL_MEM_READ_WRITE;
if(!(((flags & CL_MEM_READ_ONLY) == CL_MEM_READ_ONLY)
|| ((flags & CL_MEM_WRITE_ONLY) == CL_MEM_WRITE_ONLY)
|| ((flags & CL_MEM_READ_WRITE) == CL_MEM_READ_WRITE))) {
*not_null(errcode_ret) = CL_INVALID_VALUE;
LogWarning("invalid parameter \"flags\"");
return clMemObj;
}
if(!pD3DResource) {
*not_null(errcode_ret) = CL_INVALID_VALUE;
LogWarning("parameter \"pD3DResource\" is a NULL pointer");
return clMemObj;
}
// Verify context init'ed for interop
ID3D11Device* pDev;
pD3DResource->GetDevice(&pDev);
if(pDev == NULL) {
*not_null(errcode_ret) = CL_INVALID_D3D11_DEVICE_KHR;
LogWarning("Cannot retrieve D3D11 device from D3D11 resource");
return (cl_mem) 0;
}
pDev->Release();
if (!((*as_amd(context)).info().flags_ & amd::Context::D3D11DeviceKhr)) {
*not_null(errcode_ret) = CL_INVALID_CONTEXT;
LogWarning("\"amdContext\" is not created from D3D11 device");
return (cl_mem) 0;
}
// Check for image support
const std::vector<amd::Device*>& devices = as_amd(context)->devices();
bool supportPass = false;
bool sizePass = false;
std::vector<amd::Device*>::const_iterator it;
for(it = devices.begin(); it != devices.end(); ++it) {
if((*it)->info().imageSupport_) {
supportPass = true;
}
}
if(!supportPass) {
*not_null(errcode_ret) = CL_INVALID_OPERATION;
LogWarning("there are no devices in context to support images");
return (cl_mem) 0;
}
switch(dimension) {
#if 0
case 1:
return(amd::clCreateImage1DFromD3D11ResourceAMD(
*as_amd(context),
flags,
pD3DResource,
subresource,
errcode_ret));
#endif //0
case 2:
return(amd::clCreateImage2DFromD3D11ResourceAMD(
*as_amd(context),
flags,
pD3DResource,
subresource,
errcode_ret));
case 3:
return(amd::clCreateImage3DFromD3D11ResourceAMD(
*as_amd(context),
flags,
pD3DResource,
subresource,
errcode_ret));
default:
break;
}
*not_null(errcode_ret) = CL_INVALID_D3D11_RESOURCE_KHR;
return (cl_mem) 0;
}
RUNTIME_EXIT
/*! @}
* \addtogroup clCreateFromD3D11Texture2DKHR
* @{
*/
RUNTIME_ENTRY_RET(cl_mem, clCreateFromD3D11Texture2DKHR, (
cl_context context,
cl_mem_flags flags,
ID3D11Texture2D* resource,
UINT subresource,
cl_int* errcode_ret))
{
return clCreateImageFromD3D11Resource(context, flags, resource,
subresource, errcode_ret, 2);
}
RUNTIME_EXIT
/*! @}
* \addtogroup clCreateFromD3D11Texture3DKHR
* @{
*/
RUNTIME_ENTRY_RET(cl_mem, clCreateFromD3D11Texture3DKHR, (
cl_context context,
cl_mem_flags flags,
ID3D11Texture3D* resource,
UINT subresource,
cl_int* errcode_ret))
{
return clCreateImageFromD3D11Resource(context, flags, resource,
subresource, errcode_ret, 3);
}
RUNTIME_EXIT
/*! @}
* \addtogroup clEnqueueAcquireD3D11ObjectsKHR
* @{
*/
RUNTIME_ENTRY(cl_int, clEnqueueAcquireD3D11ObjectsKHR, (
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event))
{
return amd::clEnqueueAcquireExtObjectsAMD(command_queue, num_objects,
mem_objects, num_events_in_wait_list, event_wait_list, event,
CL_COMMAND_ACQUIRE_D3D11_OBJECTS_KHR);
}
RUNTIME_EXIT
/*! @}
* \addtogroup clEnqueueReleaseD3D11ObjectsKHR
* @{
*/
RUNTIME_ENTRY(cl_int, clEnqueueReleaseD3D11ObjectsKHR, (
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event))
{
return amd::clEnqueueReleaseExtObjectsAMD(command_queue, num_objects,
mem_objects, num_events_in_wait_list, event_wait_list, event,
CL_COMMAND_RELEASE_D3D11_OBJECTS_KHR);
}
RUNTIME_EXIT
/*! @}
* \addtogroup clGetPlaneFromImageAMD
* @{
*/
RUNTIME_ENTRY_RET(cl_mem, clGetPlaneFromImageAMD, (
cl_context context,
cl_mem mem,
cl_uint plane,
cl_int* errcode_ret))
{
if(!is_valid(context)) {
*not_null(errcode_ret) = CL_INVALID_CONTEXT;
LogWarning("invalid parameter \"context\"");
return 0;
}
if (mem == 0) {
*not_null(errcode_ret) = CL_INVALID_VALUE;
return 0;
}
if (!is_valid(mem)) {
*not_null(errcode_ret) = CL_INVALID_MEM_OBJECT;
return 0;
}
amd::Memory* amdMem = as_amd(mem);
amd::Context& amdContext = *as_amd(context);
if (amdMem->getInteropObj() == NULL) {
*not_null(errcode_ret) = CL_INVALID_MEM_OBJECT;
return 0;
}
amd::Image2DD3D11 *pImage = reinterpret_cast<amd::Image2DD3D11*>(amdMem);
ID3D11Resource* pD3DResource = pImage->getD3D11Resource();
// Verify the resource is a 2D texture
D3D11_RESOURCE_DIMENSION rType;
pD3DResource->GetType(&rType);
if(rType != D3D11_RESOURCE_DIMENSION_TEXTURE2D) {
*not_null(errcode_ret) = CL_INVALID_D3D11_RESOURCE_KHR;
return (cl_mem) 0;
}
amd::D3D11Object obj;
int errcode = amd::D3D11Object::initD3D11Object(amdContext, pD3DResource, 0, obj, plane);
if(CL_SUCCESS != errcode)
{
*not_null(errcode_ret) = errcode;
return (cl_mem) 0;
}
amd::Image2DD3D11 *pImage2DD3D11 = new (amdContext)
amd::Image2DD3D11(amdContext, pImage->getMemFlags(), obj);
if(!pImage2DD3D11) {
*not_null(errcode_ret) = CL_OUT_OF_HOST_MEMORY;
return (cl_mem) 0;
}
if (!pImage2DD3D11->create()) {
*not_null(errcode_ret) = CL_MEM_OBJECT_ALLOCATION_FAILURE;
pImage2DD3D11->release();
return (cl_mem) 0;
}
*not_null(errcode_ret) = CL_SUCCESS;
return as_cl<amd::Memory>(pImage2DD3D11);
}
RUNTIME_EXIT
//
//
// namespace amd
//
//
namespace amd
{
/*! @}
* \addtogroup CL-D3D11 interop helper functions
* @{
*/
//*******************************************************************
//
// Internal implementation of CL API functions
//
//*******************************************************************
//
// clCreateBufferFromD3D11ResourceAMD
//
cl_mem clCreateBufferFromD3D11ResourceAMD(
Context& amdContext,
cl_mem_flags flags,
ID3D11Resource* pD3DResource,
int* errcode_ret)
{
// Verify pD3DResource is a buffer
D3D11_RESOURCE_DIMENSION rType;
pD3DResource->GetType(&rType);
if(rType != D3D11_RESOURCE_DIMENSION_BUFFER) {
*not_null(errcode_ret) = CL_INVALID_D3D11_RESOURCE_KHR;
return (cl_mem) 0;
}
D3D11Object obj;
int errcode = D3D11Object::initD3D11Object(amdContext, pD3DResource, 0, obj);
if(CL_SUCCESS != errcode)
{
*not_null(errcode_ret) = errcode;
return (cl_mem) 0;
}
BufferD3D11 *pBufferD3D11 = new (amdContext)
BufferD3D11(amdContext, flags, obj);
if(!pBufferD3D11) {
*not_null(errcode_ret) = CL_OUT_OF_HOST_MEMORY;
return (cl_mem) 0;
}
if (!pBufferD3D11->create()) {
*not_null(errcode_ret) = CL_MEM_OBJECT_ALLOCATION_FAILURE;
pBufferD3D11->release();
return (cl_mem) 0;
}
*not_null(errcode_ret) = CL_SUCCESS;
return as_cl<Memory>(pBufferD3D11);
}
//
// clCreateImage2DFromD3D11ResourceAMD
//
cl_mem clCreateImage2DFromD3D11ResourceAMD(
Context& amdContext,
cl_mem_flags flags,
ID3D11Resource* pD3DResource,
UINT subresource,
int* errcode_ret)
{
// Verify the resource is a 2D texture
D3D11_RESOURCE_DIMENSION rType;
pD3DResource->GetType(&rType);
if(rType != D3D11_RESOURCE_DIMENSION_TEXTURE2D) {
*not_null(errcode_ret) = CL_INVALID_D3D11_RESOURCE_KHR;
return (cl_mem) 0;
}
D3D11Object obj;
int errcode = D3D11Object::initD3D11Object(amdContext, pD3DResource, subresource, obj);
if(CL_SUCCESS != errcode)
{
*not_null(errcode_ret) = errcode;
return (cl_mem) 0;
}
Image2DD3D11 *pImage2DD3D11 = new (amdContext)
Image2DD3D11(amdContext, flags, obj);
if(!pImage2DD3D11) {
*not_null(errcode_ret) = CL_OUT_OF_HOST_MEMORY;
return (cl_mem) 0;
}
if (!pImage2DD3D11->create()) {
*not_null(errcode_ret) = CL_MEM_OBJECT_ALLOCATION_FAILURE;
pImage2DD3D11->release();
return (cl_mem) 0;
}
*not_null(errcode_ret) = CL_SUCCESS;
return as_cl<Memory>(pImage2DD3D11);
}
//
// clCreateImage2DFromD3D11ResourceAMD
//
cl_mem clCreateImage3DFromD3D11ResourceAMD(
Context& amdContext,
cl_mem_flags flags,
ID3D11Resource* pD3DResource,
UINT subresource,
int* errcode_ret)
{
// Verify the resource is a 2D texture
D3D11_RESOURCE_DIMENSION rType;
pD3DResource->GetType(&rType);
if(rType != D3D11_RESOURCE_DIMENSION_TEXTURE3D) {
*not_null(errcode_ret) = CL_INVALID_D3D11_RESOURCE_KHR;
return (cl_mem) 0;
}
D3D11Object obj;
int errcode = D3D11Object::initD3D11Object(amdContext, pD3DResource, subresource, obj);
if(CL_SUCCESS != errcode)
{
*not_null(errcode_ret) = errcode;
return (cl_mem) 0;
}
Image3DD3D11 *pImage3DD3D11 = new (amdContext)
Image3DD3D11(amdContext, flags, obj);
if(!pImage3DD3D11) {
*not_null(errcode_ret) = CL_OUT_OF_HOST_MEMORY;
return (cl_mem) 0;
}
if (!pImage3DD3D11->create()) {
*not_null(errcode_ret) = CL_MEM_OBJECT_ALLOCATION_FAILURE;
pImage3DD3D11->release();
return (cl_mem) 0;
}
*not_null(errcode_ret) = CL_SUCCESS;
return as_cl<Memory>(pImage3DD3D11);
}
size_t
D3D11Object::getResourceByteSize()
{
size_t bytes = 1;
//! @todo [odintsov]: take into consideration the mip level?!
switch(objDesc_.objDim_)
{
case D3D11_RESOURCE_DIMENSION_BUFFER:
bytes = objDesc_.objSize_.ByteWidth;
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
bytes = objDesc_.objSize_.Depth;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
bytes *= objDesc_.objSize_.Height;
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
bytes *= objDesc_.objSize_.Width * getElementBytes();
break;
default:
LogError("getResourceByteSize: unknown type of D3D11 resource");
bytes = 0;
break;
}
return bytes;
}
cl_uint
D3D11Object::getMiscFlag()
{
if (objDesc_.dxgiFormat_ == DXGI_FORMAT_NV12)
{
return 1;
}
return 0;
}
int
D3D11Object::initD3D11Object(const Context& amdContext, ID3D11Resource* pRes, UINT subres, D3D11Object& obj, INT plane)
{
ID3D11Device *pDev;
HRESULT hr;
ScopedLock sl(resLock_);
// Check if this ressource has already been used for interop
std::vector<std::pair<void*, std::pair<UINT,UINT> >>::iterator it;
for(it = resources_.begin(); it != resources_.end(); ++it) {
if((*it).first == (void*) pRes && (*it).second.first == subres && (*it).second.second == plane) {
return CL_INVALID_D3D11_RESOURCE_KHR;
}
}
(obj.pD3D11Res_ = pRes)->GetDevice(&pDev);
if(!pDev) {
return CL_INVALID_D3D11_DEVICE_KHR;
}
D3D11_QUERY_DESC desc = {D3D11_QUERY_EVENT, 0}; \
pDev->CreateQuery(&desc, &obj.pQuery_); \
#define SET_SHARED_FLAGS() \
{ \
obj.pD3D11ResOrig_ = obj.pD3D11Res_; \
/* @todo - Check device type and select right usage for resource */ \
/* For now get only DPU path, CPU path for buffers */ \
/* will not worl on DEFAUL resources */ \
/*desc.Usage = D3D11_USAGE_STAGING;*/ \
desc.Usage = D3D11_USAGE_DEFAULT; \
desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED; \
desc.CPUAccessFlags = 0; \
}
#define STORE_SHARED_FLAGS_BUFFER(restype) \
{ \
if(S_OK == hr && obj.pD3D11Res_) { \
obj.objDesc_.objFlags_.d3d11Usage_ = desc.Usage; \
obj.objDesc_.objFlags_.bindFlags_ = desc.BindFlags; \
obj.objDesc_.objFlags_.miscFlags_ = desc.MiscFlags; \
obj.objDesc_.objFlags_.cpuAccessFlags_ = desc.CPUAccessFlags; \
obj.objDesc_.objFlags_.structureByteStride_ = desc.StructureByteStride; \
} \
else { \
LogError("\nCannot create shared " #restype "\n"); \
return CL_INVALID_D3D11_RESOURCE_KHR; \
} \
}
#define STORE_SHARED_FLAGS(restype) \
{ \
if(S_OK == hr && obj.pD3D11Res_) { \
obj.objDesc_.objFlags_.d3d11Usage_ = desc.Usage; \
obj.objDesc_.objFlags_.bindFlags_ = desc.BindFlags; \
obj.objDesc_.objFlags_.miscFlags_ = desc.MiscFlags; \
obj.objDesc_.objFlags_.cpuAccessFlags_ = desc.CPUAccessFlags; \
} \
else { \
LogError("\nCannot create shared " #restype "\n"); \
return CL_INVALID_D3D11_RESOURCE_KHR; \
} \
}
#define SET_BINDING() \
{ \
switch(desc.Format) { \
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: \
case DXGI_FORMAT_D32_FLOAT: \
case DXGI_FORMAT_D24_UNORM_S8_UINT: \
case DXGI_FORMAT_D16_UNORM: \
desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; \
break; \
default: \
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; \
break; \
} \
}
pRes->GetType(&obj.objDesc_.objDim_);
// Init defaults
obj.objDesc_.objSize_.Height = 1;
obj.objDesc_.objSize_.Depth = 1;
obj.objDesc_.mipLevels_ = 1;
obj.objDesc_.arraySize_ = 1;
obj.objDesc_.dxgiFormat_ = DXGI_FORMAT_UNKNOWN;
obj.objDesc_.dxgiSampleDesc_ = dxgiSampleDescDefault;
switch(obj.objDesc_.objDim_) {
case D3D11_RESOURCE_DIMENSION_BUFFER: // = 1,
{
D3D11_BUFFER_DESC desc;
(reinterpret_cast<ID3D11Buffer*>(pRes))->GetDesc(&desc);
obj.objDesc_.objSize_.ByteWidth = desc.ByteWidth;
obj.objDesc_.objFlags_.d3d11Usage_ = desc.Usage;
obj.objDesc_.objFlags_.bindFlags_ = desc.BindFlags;
obj.objDesc_.objFlags_.cpuAccessFlags_ = desc.CPUAccessFlags;
obj.objDesc_.objFlags_.miscFlags_ = desc.MiscFlags;
obj.objDesc_.objFlags_.structureByteStride_ = desc.StructureByteStride;
// Handle D3D11Buffer without shared handle - create
// a duplicate with shared handle to provide for CAL
if(!(obj.objDesc_.objFlags_.miscFlags_ & D3D11_RESOURCE_MISC_SHARED)) {
SET_SHARED_FLAGS();
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
hr = pDev->CreateBuffer(&desc, NULL,
(ID3D11Buffer**) &obj.pD3D11Res_);
STORE_SHARED_FLAGS_BUFFER(ID3D11Buffer);
}
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE1D: // = 2,
{
D3D11_TEXTURE1D_DESC desc;
(reinterpret_cast<ID3D11Texture1D*>(pRes))->GetDesc(&desc);
if(subres) {
// Calculate correct size of the subresource
UINT miplevel = subres;
if(desc.ArraySize > 1) {
miplevel = subres % desc.ArraySize;
}
if(miplevel >= desc.MipLevels) {
LogWarning("\nMiplevel >= number of miplevels\n");
}
if(subres >= desc.MipLevels*desc.ArraySize) {
return CL_INVALID_VALUE;
}
desc.Width >>= miplevel;
if(!desc.Width) {
desc.Width = 1;
}
}
obj.objDesc_.objSize_.Width = desc.Width;
obj.objDesc_.mipLevels_ = desc.MipLevels;
obj.objDesc_.arraySize_ = desc.ArraySize;
obj.objDesc_.dxgiFormat_ = desc.Format;
obj.objDesc_.objFlags_.d3d11Usage_ = desc.Usage;
obj.objDesc_.objFlags_.bindFlags_ = desc.BindFlags;
obj.objDesc_.objFlags_.cpuAccessFlags_ = desc.CPUAccessFlags;
obj.objDesc_.objFlags_.miscFlags_ = desc.MiscFlags;
// Handle D3D11Texture1D without shared handle - create
// a duplicate with shared handle and provide it for CAL
// Workaround for subresource > 0 in shared resource
if(subres)
obj.objDesc_.objFlags_.miscFlags_ &=
~(D3D11_RESOURCE_MISC_SHARED);
if(!(obj.objDesc_.objFlags_.miscFlags_ & D3D11_RESOURCE_MISC_SHARED)) {
SET_SHARED_FLAGS();
SET_BINDING();
obj.objDesc_.mipLevels_ = desc.MipLevels = 1;
obj.objDesc_.arraySize_ = desc.ArraySize = 1;
hr = pDev->CreateTexture1D(&desc, NULL,
(ID3D11Texture1D**) &obj.pD3D11Res_);
STORE_SHARED_FLAGS(ID3D11Texture1D);
}
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D: // = 3,
{
D3D11_TEXTURE2D_DESC desc;
(reinterpret_cast<ID3D11Texture2D*>(pRes))->GetDesc(&desc);
if(subres) {
// Calculate correct size of the subresource
UINT miplevel = subres;
if(desc.ArraySize > 1) {
miplevel = subres % desc.MipLevels;
}
if(miplevel >= desc.MipLevels) {
LogWarning("\nMiplevel >= number of miplevels\n");
}
if(subres >= desc.MipLevels*desc.ArraySize) {
return CL_INVALID_VALUE;
}
desc.Width >>= miplevel;
if(!desc.Width) {
desc.Width = 1;
}
desc.Height >>= miplevel;
if(!desc.Height) {
desc.Height = 1;
}
}
obj.objDesc_.objSize_.Width = desc.Width;
obj.objDesc_.objSize_.Height = desc.Height;
obj.objDesc_.mipLevels_ = desc.MipLevels;
obj.objDesc_.arraySize_ = desc.ArraySize;
obj.objDesc_.dxgiFormat_ = desc.Format;
obj.objDesc_.dxgiSampleDesc_ = desc.SampleDesc;
obj.objDesc_.objFlags_.d3d11Usage_ = desc.Usage;
obj.objDesc_.objFlags_.bindFlags_ = desc.BindFlags;
obj.objDesc_.objFlags_.cpuAccessFlags_ = desc.CPUAccessFlags;
obj.objDesc_.objFlags_.miscFlags_ = desc.MiscFlags;
// Handle D3D11Texture2D without shared handle - create
// a duplicate with shared handle and provide it for CAL
// Workaround for subresource > 0 in shared resource
if(subres)
obj.objDesc_.objFlags_.miscFlags_ &=
~(D3D11_RESOURCE_MISC_SHARED);
if(!(obj.objDesc_.objFlags_.miscFlags_ & D3D11_RESOURCE_MISC_SHARED)) {
SET_SHARED_FLAGS();
SET_BINDING();
obj.objDesc_.mipLevels_ = desc.MipLevels = 1;
obj.objDesc_.arraySize_ = desc.ArraySize = 1;
hr = pDev->CreateTexture2D(&desc, NULL,
(ID3D11Texture2D**) &obj.pD3D11Res_);
STORE_SHARED_FLAGS(ID3D11Texture2D);
}
if (desc.Format == DXGI_FORMAT_NV12)
{
if (plane == -1) {
obj.objDesc_.objSize_.Height += obj.objDesc_.objSize_.Height/2;
}
if (plane == 1) {
obj.objDesc_.objSize_.Width /= 2;
obj.objDesc_.objSize_.Height /= 2;
}
}
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D: // = 4
{
D3D11_TEXTURE3D_DESC desc;
(reinterpret_cast<ID3D11Texture3D*>(pRes))->GetDesc(&desc);
if(subres) {
// Calculate correct size of the subresource
UINT miplevel = subres;
if(miplevel >= desc.MipLevels) {
LogWarning("\nMiplevel >= number of miplevels\n");
}
if(subres >= desc.MipLevels) {
return CL_INVALID_VALUE;
}
desc.Width >>= miplevel;
if(!desc.Width) {
desc.Width = 1;
}
desc.Height >>= miplevel;
if(!desc.Height) {
desc.Height = 1;
}
desc.Depth >>= miplevel;
if(!desc.Depth) {
desc.Depth = 1;
}
}
obj.objDesc_.objSize_.Width = desc.Width;
obj.objDesc_.objSize_.Height = desc.Height;
obj.objDesc_.objSize_.Depth = desc.Depth;
obj.objDesc_.mipLevels_ = desc.MipLevels;
obj.objDesc_.dxgiFormat_ = desc.Format;
obj.objDesc_.objFlags_.d3d11Usage_ = desc.Usage;
obj.objDesc_.objFlags_.bindFlags_ = desc.BindFlags;
obj.objDesc_.objFlags_.cpuAccessFlags_ = desc.CPUAccessFlags;
obj.objDesc_.objFlags_.miscFlags_ = desc.MiscFlags;
// Handle D3D11Texture3D without shared handle - create
// a duplicate with shared handle and provide it for CAL
// Workaround for subresource > 0 in shared resource
if(obj.objDesc_.mipLevels_ > 1)
obj.objDesc_.objFlags_.miscFlags_ &=
~(D3D11_RESOURCE_MISC_SHARED);
if(!(obj.objDesc_.objFlags_.miscFlags_ & D3D11_RESOURCE_MISC_SHARED)) {
SET_SHARED_FLAGS();
SET_BINDING();
obj.objDesc_.mipLevels_ = desc.MipLevels = 1;
hr = pDev->CreateTexture3D(&desc, NULL,
(ID3D11Texture3D**) &obj.pD3D11Res_);
STORE_SHARED_FLAGS(ID3D11Texture3D);
}
}
break;
default:
LogError("unknown type of D3D11 resource");
return CL_INVALID_D3D11_RESOURCE_KHR;
}
obj.subRes_ = subres;
obj.plane_ = plane;
pDev->Release();
// Check for CL format compatibilty
if(obj.objDesc_.objDim_ != D3D11_RESOURCE_DIMENSION_BUFFER) {
cl_image_format clFmt = obj.getCLFormatFromDXGI(obj.objDesc_.dxgiFormat_, plane);
amd::Image::Format imageFormat(clFmt);
if(!imageFormat.isSupported(amdContext)) {
return CL_INVALID_IMAGE_FORMAT_DESCRIPTOR;
}
}
resources_.push_back(std::make_pair(pRes, std::make_pair(subres, plane)));
return CL_SUCCESS;
}
bool
D3D11Object::copyOrigToShared()
{
// Don't copy if there is no orig
if (NULL == getD3D11ResOrig()) return true;
ID3D11Device *d3dDev;
pD3D11Res_->GetDevice(&d3dDev);
if(!d3dDev) {
LogError("\nCannot get D3D11 device from D3D11 resource\n");
return false;
}
ID3D11DeviceContext *pImmediateContext = NULL;
d3dDev->GetImmediateContext(&pImmediateContext);
if(!pImmediateContext) {
LogError("\nCannot get D3D11 device context");
return false;
}
assert(pD3D11ResOrig_!=NULL);
// Any usage source can be read by GPU
pImmediateContext->CopySubresourceRegion(pD3D11Res_, 0, 0, 0, 0,
pD3D11ResOrig_, subRes_, NULL);
pImmediateContext->Release();
// Flush D3D queues and make sure D3D stuff is finished
{
ScopedLock sl(resLock_);//protect from multiple
pImmediateContext->Flush();
pImmediateContext->End(pQuery_);
BOOL data;
while(S_OK != pImmediateContext->GetData(pQuery_, &data, sizeof(BOOL), 0) && data != TRUE)
{
}
}
d3dDev->Release();
return true;
}
bool
D3D11Object::copySharedToOrig()
{
// Don't copy if there is no orig
if (NULL == getD3D11ResOrig()) return true;
ID3D11Device *d3dDev;
pD3D11Res_->GetDevice(&d3dDev);
if(!d3dDev) {
LogError("\nCannot get D3D11 device from D3D11 resource\n");
return false;
}
ID3D11DeviceContext *pImmediateContext = NULL;
d3dDev->GetImmediateContext(&pImmediateContext);
if(!pImmediateContext) {
LogError("\nCannot get D3D11 device context");
return false;
}
assert(pD3D11ResOrig_);
pImmediateContext->CopySubresourceRegion(pD3D11ResOrig_, subRes_, 0, 0, 0,
pD3D11Res_, 0, NULL);
pImmediateContext->Release();
d3dDev->Release();
return true;
}
std::vector<std::pair<void*, std::pair<UINT,UINT> >> D3D11Object::resources_;
Monitor D3D11Object::resLock_;
//
// Class BufferD3D11 implementation
//
void
BufferD3D11::initDeviceMemory()
{
deviceMemories_ = reinterpret_cast<DeviceMemory*>(
reinterpret_cast<char*>(this) + sizeof(BufferD3D11));
memset(deviceMemories_, 0,
context_().devices().size() * sizeof(DeviceMemory));
}
bool
BufferD3D11::mapExtObjectInCQThread()
{
D3D11_MAPPED_SUBRESOURCE mappedResource;
HRESULT hr;
D3D11_MAP gpuMap;
UINT cpuAccess;
if (getMemFlags() & CL_MEM_READ_WRITE) {
gpuMap = D3D11_MAP_READ_WRITE;
cpuAccess = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
}
else if (getMemFlags() & CL_MEM_READ_ONLY) {
gpuMap = D3D11_MAP_READ;
cpuAccess = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
}
else if (getMemFlags() & CL_MEM_WRITE_ONLY) {
gpuMap = D3D11_MAP_WRITE;
cpuAccess = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
}
else {
// Should not get here, the flags had been checked before
LogError("\nInvalid memrory flags");
return false;
}
ID3D11Device* pD3D11Dev;
getD3D11Resource()->GetDevice(&pD3D11Dev);
if(!pD3D11Dev) {
LogError("\nCannot get D3D11 device");
return false;
}
pD3D11Dev->Release();
ID3D11DeviceContext *pImmediateContext = NULL;
pD3D11Dev->GetImmediateContext(&pImmediateContext);
if(!pImmediateContext) {
LogError("\nCannot get D3D11 device context");
return false;
}
pImmediateContext->Release();
if(getUsage() == D3D11_USAGE_STAGING) {
// XXX Christophe: Use DeviceContext to map
//// Can map directly
hr = pImmediateContext->Map(getD3D11Resource(), 0, gpuMap, 0, &mappedResource);
if(hr != S_OK || !mappedResource.pData) {
LogError("Cannot map ID3D11Buffer object to CPU memory");
return false;
}
}
else {
// The buffer need to be mapped indirectly
// Create auxiliary buffer
D3D11_BUFFER_DESC bufDesc = {
getResourceByteSize(),
D3D11_USAGE_STAGING,
0,
cpuAccess,
0};
ID3D11Buffer* pAuxBuf;
hr = pD3D11Dev->CreateBuffer(&bufDesc, NULL, &pAuxBuf);
if(hr != S_OK || !pAuxBuf) {
LogError("\nCannot create auxiliary buffer");
return false;
}
setD3D11AuxRes(pAuxBuf);
// Copy contents of original buffer to auxiliary
pImmediateContext->CopyResource(pAuxBuf, getD3D11Resource());
// Now map the aux buffer
hr = pImmediateContext->Map(pAuxBuf, 0, gpuMap, 0, &mappedResource);
if(hr != S_OK || !mappedResource.pData) {
LogError("Cannot map D3D11 auxiliary buffer to CPU memory");
return false;
}
}
setHostMem(mappedResource.pData);
return true;
}
bool
BufferD3D11::unmapExtObjectInCQThread()
{
ID3D11Device* pD3D11Dev;
getD3D11AuxRes()->GetDevice(&pD3D11Dev);
if(!pD3D11Dev) {
LogError("\nCannot get D3D11 device");
return false;
}
pD3D11Dev->Release();
ID3D11DeviceContext *pImmediateContext = NULL;
pD3D11Dev->GetImmediateContext(&pImmediateContext);
if(!pImmediateContext) {
LogError("\nCannot get D3D11 device context");
return false;
}
pImmediateContext->Release();
if(getMemFlags() & (CL_MEM_READ_WRITE | CL_MEM_WRITE_ONLY)) {
if(getD3D11AuxRes()) {
// Need to copy data from aux to original
pImmediateContext->Unmap(getD3D11AuxRes(), 0);
pImmediateContext->CopyResource(getD3D11Resource(), getD3D11AuxRes());
getD3D11AuxRes()->Release();
setD3D11AuxRes(NULL);
}
else {
pImmediateContext->Unmap(getD3D11Resource(), 0);
}
}
else {
// Just unmap everything, no need to copy contents
if(getD3D11AuxRes()) {
pImmediateContext->Unmap(getD3D11AuxRes(), 0);
getD3D11AuxRes()->Release();
setD3D11AuxRes(NULL);
}
else {
pImmediateContext->Unmap(getD3D11Resource(), 0);
}
}
setHostMem(NULL);
return true;
}
//
// Class Image1DD3D11 implementation
//
void
Image1DD3D11::initDeviceMemory()
{
deviceMemories_ = reinterpret_cast<DeviceMemory*>(
reinterpret_cast<char*>(this) + sizeof(Image1DD3D11));
memset(deviceMemories_, 0,
context_().devices().size() * sizeof(DeviceMemory));
}
bool
Image1DD3D11::mapExtObjectInCQThread()
{
LogError("\nImage1DD3D11::mapExtObjectInCQThread() is not implemented yet\n");
return false;
}
bool
Image1DD3D11::unmapExtObjectInCQThread()
{
LogError("\nImage1DD3D11::unmapExtObjectInCQThread() is not implemented yet\n");
return false;
}
//
// Class Image2DD3D11 implementation
//
void
Image2DD3D11::initDeviceMemory()
{
deviceMemories_ = reinterpret_cast<DeviceMemory*>(
reinterpret_cast<char*>(this) + sizeof(Image2DD3D11));
memset(deviceMemories_, 0,
context_().devices().size() * sizeof(DeviceMemory));
}
bool
Image2DD3D11::mapExtObjectInCQThread()
{
D3D11_MAPPED_SUBRESOURCE texture2D;
HRESULT hr;
D3D11_MAP gpuMap;
UINT cpuAccess;
if (getMemFlags() & CL_MEM_READ_WRITE) {
gpuMap = D3D11_MAP_READ_WRITE;
cpuAccess = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
}
else if (getMemFlags() & CL_MEM_READ_ONLY) {
gpuMap = D3D11_MAP_READ;
cpuAccess = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
}
else if (getMemFlags() & CL_MEM_WRITE_ONLY) {
gpuMap = D3D11_MAP_WRITE;
cpuAccess = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
}
else {
// Should not get here, the flags had been checked before
LogError("\nInvalid memrory flags");
return false;
}
ID3D11Device* pD3D11Dev;
getD3D11Resource()->GetDevice(&pD3D11Dev);
if(!pD3D11Dev) {
LogError("\nCannot get D3D11 device");
return false;
}
pD3D11Dev->Release();
ID3D11DeviceContext *pImmediateContext = NULL;
pD3D11Dev->GetImmediateContext(&pImmediateContext);
if(!pImmediateContext) {
LogError("\nCannot get D3D11 device context");
return false;
}
pImmediateContext->Release();
if(getUsage() == D3D11_USAGE_STAGING) {
// Can map directly
hr = pImmediateContext->Map(getD3D11Resource(), getSubresource(), gpuMap, 0, &texture2D);
if(hr != S_OK || !texture2D.pData) {
LogError("Cannot map ID3D11Texture2D object to CPU memory");
return false;
}
}
else {
// The texture needs to be mapped indirectly.
// Create auxiliary texture.
D3D11_TEXTURE2D_DESC texDesc;
reinterpret_cast<ID3D11Texture2D*>(getD3D11Resource())
->GetDesc(&texDesc);
texDesc.Usage = D3D11_USAGE_STAGING;
texDesc.MipLevels = 1;
texDesc.BindFlags = 0;
texDesc.CPUAccessFlags = cpuAccess;
texDesc.MiscFlags = 0;
ID3D11Texture2D* pAuxTex;
hr = pD3D11Dev->CreateTexture2D(&texDesc, NULL, &pAuxTex);
if(hr != S_OK) {
LogError("\nCannot create auxiliary 2D texture");
return false;
}
setD3D11AuxRes(pAuxTex);
// Copy contents of original texture to auxiliary
pImmediateContext->CopyResource(pAuxTex, getD3D11Resource());
// Now map the aux texture
hr = pImmediateContext->Map(pAuxTex, 0, gpuMap, 0, &texture2D);
if(hr != S_OK || !texture2D.pData) {
LogError("Cannot map D3D11 auxiliary 2D texture to CPU memory");
return false;
}
}
setHostMem(texture2D.pData);
return true;
}
bool
Image2DD3D11::unmapExtObjectInCQThread()
{
ID3D11Device* pD3D11Dev;
getD3D11AuxRes()->GetDevice(&pD3D11Dev);
if(!pD3D11Dev) {
LogError("\nCannot get D3D11 device");
return false;
}
pD3D11Dev->Release();
ID3D11DeviceContext *pImmediateContext = NULL;
pD3D11Dev->GetImmediateContext(&pImmediateContext);
if(!pImmediateContext) {
LogError("\nCannot get D3D11 device context");
return false;
}
pImmediateContext->Release();
if(getMemFlags() & (CL_MEM_READ_WRITE | CL_MEM_WRITE_ONLY)) {
if(getD3D11AuxRes()) {
// Need to copy data from aux to original
pImmediateContext->Unmap(getD3D11AuxRes(), 0);
pImmediateContext->CopyResource(getD3D11Resource(), getD3D11AuxRes());
getD3D11AuxRes()->Release();
setD3D11AuxRes(NULL);
}
else {
pImmediateContext->Unmap(getD3D11Resource(), getSubresource());
}
}
else {
// Just unmap everything, no need to copy contents
if(getD3D11AuxRes()) {
pImmediateContext->Unmap(getD3D11AuxRes(), 0);
getD3D11AuxRes()->Release();
setD3D11AuxRes(NULL);
}
else {
pImmediateContext->Unmap(getD3D11Resource(), getSubresource());
}
}
setHostMem(NULL);
return true;
}
//
// Class Image3DD3D11 implementation
//
void
Image3DD3D11::initDeviceMemory()
{
deviceMemories_ = reinterpret_cast<DeviceMemory*>(
reinterpret_cast<char*>(this) + sizeof(Image3DD3D11));
memset(deviceMemories_, 0,
context_().devices().size() * sizeof(DeviceMemory));
}
bool
Image3DD3D11::mapExtObjectInCQThread()
{
D3D11_MAPPED_SUBRESOURCE texture3D;
HRESULT hr;
D3D11_MAP gpuMap;
UINT cpuAccess;
if (getMemFlags() & CL_MEM_READ_WRITE) {
gpuMap = D3D11_MAP_READ_WRITE;
cpuAccess = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
}
else if (getMemFlags() & CL_MEM_READ_ONLY) {
gpuMap = D3D11_MAP_READ;
cpuAccess = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
}
else if (getMemFlags() & CL_MEM_WRITE_ONLY) {
gpuMap = D3D11_MAP_WRITE;
cpuAccess = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
}
else {
// Should not get here, the flags had been checked before
LogError("\nInvalid memrory flags");
return false;
}
ID3D11Device* pD3D11Dev;
getD3D11AuxRes()->GetDevice(&pD3D11Dev);
if(!pD3D11Dev) {
LogError("\nCannot get D3D11 device");
return false;
}
pD3D11Dev->Release();
ID3D11DeviceContext *pImmediateContext = NULL;
pD3D11Dev->GetImmediateContext(&pImmediateContext);
if(!pImmediateContext) {
LogError("\nCannot get D3D11 device context");
return false;
}
pImmediateContext->Release();
if(getUsage() == D3D11_USAGE_STAGING) {
// Can map directly
hr = pImmediateContext->Map(getD3D11Resource(), getSubresource(), gpuMap, 0, &texture3D);
if(hr != S_OK || !texture3D.pData) {
LogError("Cannot map ID3D11Texture3D object to CPU memory");
return false;
}
}
else {
// The texture needs to be mapped indirectly.
// Create auxiliary texture.
D3D11_TEXTURE3D_DESC texDesc;
reinterpret_cast<ID3D11Texture3D*>(getD3D11Resource())
->GetDesc(&texDesc);
texDesc.Usage = D3D11_USAGE_STAGING;
texDesc.MipLevels = 1;
texDesc.BindFlags = 0;
texDesc.CPUAccessFlags = cpuAccess;
texDesc.MiscFlags = 0;
ID3D11Texture3D* pAuxTex;
hr = pD3D11Dev->CreateTexture3D(&texDesc, NULL, &pAuxTex);
if(hr != S_OK) {
LogError("\nCannot create auxiliary 3D texture");
return false;
}
setD3D11AuxRes(pAuxTex);
// Copy contents of original texture to auxiliary
pImmediateContext->CopyResource(pAuxTex, getD3D11Resource());
// Now map the aux texture
hr = pImmediateContext->Map(pAuxTex, 0, gpuMap, 0, &texture3D);
if(hr != S_OK || !texture3D.pData) {
LogError("Cannot map D3D11 auxiliary 3D texture to CPU memory");
return false;
}
}
setHostMem(texture3D.pData);
return true;
}
bool
Image3DD3D11::unmapExtObjectInCQThread()
{
ID3D11Device* pD3D11Dev;
getD3D11AuxRes()->GetDevice(&pD3D11Dev);
if(!pD3D11Dev) {
LogError("\nCannot get D3D11 device");
return false;
}
pD3D11Dev->Release();
ID3D11DeviceContext *pImmediateContext = NULL;
pD3D11Dev->GetImmediateContext(&pImmediateContext);
if(!pImmediateContext) {
LogError("\nCannot get D3D11 device context");
return false;
}
pImmediateContext->Release();
if(getMemFlags() & (CL_MEM_READ_WRITE | CL_MEM_WRITE_ONLY)) {
if(getD3D11AuxRes()) {
// Need to copy data from aux to original
pImmediateContext->Unmap(getD3D11AuxRes(), 0);
pImmediateContext->CopyResource(getD3D11Resource(), getD3D11AuxRes());
getD3D11AuxRes()->Release();
setD3D11AuxRes(NULL);
}
else {
pImmediateContext->Unmap(getD3D11Resource(), getSubresource());
}
}
else {
// Just unmap everything, no need to copy contents
if(getD3D11AuxRes()) {
pImmediateContext->Unmap(getD3D11AuxRes(), 0);
getD3D11AuxRes()->Release();
setD3D11AuxRes(NULL);
}
else {
pImmediateContext->Unmap(getD3D11Resource(), getSubresource());
}
}
setHostMem(NULL);
return true;
}
//
// Helper function SyncD3D11Objects
//
void SyncD3D11Objects(std::vector<amd::Memory*>& memObjects)
{
Memory*& mem = memObjects.front();
if(!mem) {
LogWarning("\nNULL memory object\n");
return;
}
InteropObject* interop = mem->getInteropObj();
if(!interop) {
LogWarning("\nNULL interop object\n");
return;
}
D3D11Object* d3dObj = interop->asD3D11Object();
if(!d3dObj) {
LogWarning("\nNULL D3D11 object\n");
return;
}
ID3D11Query* query = d3dObj->getQuery();
if(!query) {
LogWarning("\nNULL ID3D11Query\n");
return;
}
ID3D11Device *d3dDev;
query->GetDevice(&d3dDev);
if(!d3dDev) {
LogError("\nCannot get D3D11 device from D3D11 resource\n");
return;
}
ID3D11DeviceContext *pImmediateContext = NULL;
d3dDev->GetImmediateContext(&pImmediateContext);
if(!pImmediateContext) {
LogError("\nCannot get D3D11 device context");
return;
}
pImmediateContext->Release();
// Flush D3D queues and make sure D3D stuff is finished
{
ScopedLock sl(d3dObj->getResLock());
pImmediateContext->End(query);
BOOL data;
while(S_OK != pImmediateContext->GetData(query, &data, sizeof(BOOL), 0) && data != TRUE)
{
}
}
d3dDev->Release();
}
//
// Class D3D11Object implementation
//
size_t
D3D11Object::getElementBytes(DXGI_FORMAT dxgiFmt, cl_uint plane)
{
size_t bytesPerPixel;
switch(dxgiFmt)
{
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R32G32B32A32_UINT:
case DXGI_FORMAT_R32G32B32A32_SINT:
bytesPerPixel = 16;
break;
case DXGI_FORMAT_R32G32B32_TYPELESS:
case DXGI_FORMAT_R32G32B32_FLOAT:
case DXGI_FORMAT_R32G32B32_UINT:
case DXGI_FORMAT_R32G32B32_SINT:
bytesPerPixel = 12;
break;
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R16G16B16A16_FLOAT:
case DXGI_FORMAT_R16G16B16A16_UNORM:
case DXGI_FORMAT_R16G16B16A16_UINT:
case DXGI_FORMAT_R16G16B16A16_SNORM:
case DXGI_FORMAT_R16G16B16A16_SINT:
case DXGI_FORMAT_R32G32_TYPELESS:
case DXGI_FORMAT_R32G32_FLOAT:
case DXGI_FORMAT_R32G32_UINT:
case DXGI_FORMAT_R32G32_SINT:
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
bytesPerPixel = 8;
break;
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R10G10B10A2_UINT:
case DXGI_FORMAT_R11G11B10_FLOAT:
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_R8G8B8A8_UINT:
case DXGI_FORMAT_R8G8B8A8_SNORM:
case DXGI_FORMAT_R8G8B8A8_SINT:
case DXGI_FORMAT_R16G16_TYPELESS:
case DXGI_FORMAT_R16G16_FLOAT:
case DXGI_FORMAT_R16G16_UNORM:
case DXGI_FORMAT_R16G16_UINT:
case DXGI_FORMAT_R16G16_SNORM:
case DXGI_FORMAT_R16G16_SINT:
case DXGI_FORMAT_R32_TYPELESS:
case DXGI_FORMAT_D32_FLOAT:
case DXGI_FORMAT_R32_FLOAT:
case DXGI_FORMAT_R32_UINT:
case DXGI_FORMAT_R32_SINT:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
case DXGI_FORMAT_R8G8_B8G8_UNORM:
case DXGI_FORMAT_G8R8_G8B8_UNORM:
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM:
bytesPerPixel = 4;
break;
case DXGI_FORMAT_R8G8_TYPELESS:
case DXGI_FORMAT_R8G8_UNORM:
case DXGI_FORMAT_R8G8_UINT:
case DXGI_FORMAT_R8G8_SNORM:
case DXGI_FORMAT_R8G8_SINT:
case DXGI_FORMAT_R16_TYPELESS:
case DXGI_FORMAT_R16_FLOAT:
case DXGI_FORMAT_D16_UNORM:
case DXGI_FORMAT_R16_UNORM:
case DXGI_FORMAT_R16_UINT:
case DXGI_FORMAT_R16_SNORM:
case DXGI_FORMAT_R16_SINT:
case DXGI_FORMAT_B5G6R5_UNORM:
case DXGI_FORMAT_B5G5R5A1_UNORM:
bytesPerPixel = 2;
break;
case DXGI_FORMAT_R8_TYPELESS:
case DXGI_FORMAT_R8_UNORM:
case DXGI_FORMAT_R8_UINT:
case DXGI_FORMAT_R8_SNORM:
case DXGI_FORMAT_R8_SINT:
case DXGI_FORMAT_A8_UNORM:
case DXGI_FORMAT_R1_UNORM:
bytesPerPixel = 1;
break;
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC4_SNORM:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC5_SNORM:
// Less than 1 byte per pixel - needs special consideration
bytesPerPixel = 0;
break;
case DXGI_FORMAT_NV12:
bytesPerPixel = 1;
if(plane == 1) {
bytesPerPixel = 2;
}
break;
default:
bytesPerPixel = 0;
_ASSERT(FALSE);
break;
}
return bytesPerPixel;
}
cl_image_format
D3D11Object::getCLFormatFromDXGI(DXGI_FORMAT dxgiFmt, cl_uint plane)
{
cl_image_format fmt;
//! @todo [odintsov]: add real fmt conversion from DXGI to CL
fmt.image_channel_order = 0;//CL_RGBA;
fmt.image_channel_data_type = 0;//CL_UNSIGNED_INT8;
switch(dxgiFmt)
{
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
fmt.image_channel_order = CL_RGBA;
break;
case DXGI_FORMAT_R32G32B32A32_FLOAT:
fmt.image_channel_order = CL_RGBA;
fmt.image_channel_data_type = CL_FLOAT;
break;
case DXGI_FORMAT_R32G32B32A32_UINT:
fmt.image_channel_order = CL_RGBA;
fmt.image_channel_data_type = CL_UNSIGNED_INT32;
break;
case DXGI_FORMAT_R32G32B32A32_SINT:
fmt.image_channel_order = CL_RGBA;
fmt.image_channel_data_type = CL_SIGNED_INT32;
break;
case DXGI_FORMAT_R32G32B32_TYPELESS:
fmt.image_channel_order = CL_RGB;
break;
case DXGI_FORMAT_R32G32B32_FLOAT:
fmt.image_channel_order = CL_RGB;
fmt.image_channel_data_type = CL_FLOAT;
break;
case DXGI_FORMAT_R32G32B32_UINT:
fmt.image_channel_order = CL_RGB;
fmt.image_channel_data_type = CL_UNSIGNED_INT32;
break;
case DXGI_FORMAT_R32G32B32_SINT:
fmt.image_channel_order = CL_RGB;
fmt.image_channel_data_type = CL_SIGNED_INT32;
break;
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
fmt.image_channel_order = CL_RGBA;
break;
case DXGI_FORMAT_R16G16B16A16_FLOAT:
fmt.image_channel_order = CL_RGBA;
fmt.image_channel_data_type = CL_HALF_FLOAT;
break;
case DXGI_FORMAT_R16G16B16A16_UNORM:
fmt.image_channel_order = CL_RGBA;
fmt.image_channel_data_type = CL_UNORM_INT16;
break;
case DXGI_FORMAT_R16G16B16A16_UINT:
fmt.image_channel_order = CL_RGBA;
fmt.image_channel_data_type = CL_UNSIGNED_INT16;
break;
case DXGI_FORMAT_R16G16B16A16_SNORM:
fmt.image_channel_order = CL_RGBA;
fmt.image_channel_data_type = CL_SNORM_INT16;
break;
case DXGI_FORMAT_R16G16B16A16_SINT:
fmt.image_channel_order = CL_RGBA;
fmt.image_channel_data_type = CL_SIGNED_INT16;
break;
case DXGI_FORMAT_R32G32_TYPELESS:
fmt.image_channel_order = CL_RG;
break;
case DXGI_FORMAT_R32G32_FLOAT:
fmt.image_channel_order = CL_RG;
fmt.image_channel_data_type = CL_FLOAT;
break;
case DXGI_FORMAT_R32G32_UINT:
fmt.image_channel_order = CL_RG;
fmt.image_channel_data_type = CL_UNSIGNED_INT32;
break;
case DXGI_FORMAT_R32G32_SINT:
fmt.image_channel_order = CL_RG;
fmt.image_channel_data_type = CL_SIGNED_INT32;
break;
case DXGI_FORMAT_R32G8X24_TYPELESS:
break;
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
break;
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
break;
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
break;
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
fmt.image_channel_order = CL_RGBA;
break;
case DXGI_FORMAT_R10G10B10A2_UNORM:
fmt.image_channel_order = CL_RGBA;
break;
case DXGI_FORMAT_R10G10B10A2_UINT:
fmt.image_channel_order = CL_RGBA;
break;
case DXGI_FORMAT_R11G11B10_FLOAT:
fmt.image_channel_order = CL_RGB;
break;
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
fmt.image_channel_order = CL_RGBA;
break;
case DXGI_FORMAT_R8G8B8A8_UNORM:
fmt.image_channel_order = CL_RGBA;
fmt.image_channel_data_type = CL_UNORM_INT8;
break;
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
fmt.image_channel_order = CL_RGBA;
fmt.image_channel_data_type = CL_UNORM_INT8;
break;
case DXGI_FORMAT_R8G8B8A8_UINT:
fmt.image_channel_order = CL_RGBA;
fmt.image_channel_data_type = CL_UNSIGNED_INT8;
break;
case DXGI_FORMAT_R8G8B8A8_SNORM:
fmt.image_channel_order = CL_RGBA;
fmt.image_channel_data_type = CL_SNORM_INT8;
break;
case DXGI_FORMAT_R8G8B8A8_SINT:
fmt.image_channel_order = CL_RGBA;
fmt.image_channel_data_type = CL_SIGNED_INT8;
break;
case DXGI_FORMAT_R16G16_TYPELESS:
fmt.image_channel_order = CL_RG;
break;
case DXGI_FORMAT_R16G16_FLOAT:
fmt.image_channel_order = CL_RG;
fmt.image_channel_data_type = CL_HALF_FLOAT;
break;
case DXGI_FORMAT_R16G16_UNORM:
fmt.image_channel_order = CL_RG;
fmt.image_channel_data_type = CL_UNORM_INT16;
break;
case DXGI_FORMAT_R16G16_UINT:
fmt.image_channel_order = CL_RG;
fmt.image_channel_data_type = CL_UNSIGNED_INT16;
break;
case DXGI_FORMAT_R16G16_SNORM:
fmt.image_channel_order = CL_RG;
fmt.image_channel_data_type = CL_SNORM_INT16;
break;
case DXGI_FORMAT_R16G16_SINT:
fmt.image_channel_order = CL_RG;
fmt.image_channel_data_type = CL_SIGNED_INT16;
break;
case DXGI_FORMAT_R32_TYPELESS:
fmt.image_channel_order = CL_R;
break;
case DXGI_FORMAT_D32_FLOAT:
break;
case DXGI_FORMAT_R32_FLOAT:
fmt.image_channel_order = CL_R;
fmt.image_channel_data_type = CL_FLOAT;
break;
case DXGI_FORMAT_R32_UINT:
fmt.image_channel_order = CL_R;
fmt.image_channel_data_type = CL_UNSIGNED_INT32;
break;
case DXGI_FORMAT_R32_SINT:
fmt.image_channel_order = CL_R;
fmt.image_channel_data_type = CL_SIGNED_INT32;
break;
case DXGI_FORMAT_R24G8_TYPELESS:
fmt.image_channel_order = CL_RG;
break;
case DXGI_FORMAT_D24_UNORM_S8_UINT:
break;
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
break;
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
break;
case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
break;
case DXGI_FORMAT_R8G8_B8G8_UNORM:
fmt.image_channel_data_type = CL_UNORM_INT8;
break;
case DXGI_FORMAT_G8R8_G8B8_UNORM:
fmt.image_channel_data_type = CL_UNORM_INT8;
break;
case DXGI_FORMAT_B8G8R8A8_UNORM:
fmt.image_channel_order = CL_BGRA;
fmt.image_channel_data_type = CL_UNORM_INT8;
break;
case DXGI_FORMAT_B8G8R8X8_UNORM:
fmt.image_channel_data_type = CL_UNORM_INT8;
break;
case DXGI_FORMAT_R8G8_TYPELESS:
fmt.image_channel_order = CL_RG;
break;
case DXGI_FORMAT_R8G8_UNORM:
fmt.image_channel_order = CL_RG;
fmt.image_channel_data_type = CL_UNORM_INT8;
break;
case DXGI_FORMAT_R8G8_UINT:
fmt.image_channel_order = CL_RG;
fmt.image_channel_data_type = CL_UNSIGNED_INT8;
break;
case DXGI_FORMAT_R8G8_SNORM:
fmt.image_channel_order = CL_RG;
fmt.image_channel_data_type = CL_SNORM_INT8;
break;
case DXGI_FORMAT_R8G8_SINT:
fmt.image_channel_order = CL_RG;
fmt.image_channel_data_type = CL_SIGNED_INT8;
break;
case DXGI_FORMAT_R16_TYPELESS:
fmt.image_channel_order = CL_R;
break;
case DXGI_FORMAT_R16_FLOAT:
fmt.image_channel_order = CL_R;
fmt.image_channel_data_type = CL_HALF_FLOAT;
break;
case DXGI_FORMAT_D16_UNORM:
fmt.image_channel_data_type = CL_UNORM_INT16;
break;
case DXGI_FORMAT_R16_UNORM:
fmt.image_channel_order = CL_R;
fmt.image_channel_data_type = CL_UNORM_INT16;
break;
case DXGI_FORMAT_R16_UINT:
fmt.image_channel_order = CL_R;
fmt.image_channel_data_type = CL_UNSIGNED_INT16;
break;
case DXGI_FORMAT_R16_SNORM:
fmt.image_channel_order = CL_R;
fmt.image_channel_data_type = CL_SNORM_INT16;
break;
case DXGI_FORMAT_R16_SINT:
fmt.image_channel_order = CL_R;
fmt.image_channel_data_type = CL_SIGNED_INT16;
break;
case DXGI_FORMAT_B5G6R5_UNORM:
fmt.image_channel_data_type = CL_UNORM_SHORT_565;
break;
case DXGI_FORMAT_B5G5R5A1_UNORM:
fmt.image_channel_order = CL_BGRA;
break;
case DXGI_FORMAT_R8_TYPELESS:
fmt.image_channel_order = CL_R;
break;
case DXGI_FORMAT_R8_UNORM:
fmt.image_channel_order = CL_R;
fmt.image_channel_data_type = CL_UNORM_INT8;
break;
case DXGI_FORMAT_R8_UINT:
fmt.image_channel_order = CL_R;
fmt.image_channel_data_type = CL_UNSIGNED_INT8;
break;
case DXGI_FORMAT_R8_SNORM:
fmt.image_channel_order = CL_R;
fmt.image_channel_data_type = CL_SNORM_INT8;
break;
case DXGI_FORMAT_R8_SINT:
fmt.image_channel_order = CL_R;
fmt.image_channel_data_type = CL_SIGNED_INT8;
break;
case DXGI_FORMAT_A8_UNORM:
fmt.image_channel_order = CL_A;
fmt.image_channel_data_type = CL_UNORM_INT8;
break;
case DXGI_FORMAT_R1_UNORM:
fmt.image_channel_order = CL_R;
break;
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC4_SNORM:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC5_SNORM:
break;
case DXGI_FORMAT_NV12:
fmt.image_channel_order = CL_R;
fmt.image_channel_data_type = CL_UNSIGNED_INT8;
if(plane == 1) {
fmt.image_channel_order = CL_RG;
}
break;
default:
_ASSERT(FALSE);
break;
}
return fmt;
}
} //namespace amd
#endif //_WIN32