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rocm-systems/rocclr/runtime/thread/monitor.hpp
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2014-07-04 16:17:05 -04:00

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//
// Copyright (c) 2008 Advanced Micro Devices, Inc. All rights reserved.
//
#ifndef MONITOR_HPP_
#define MONITOR_HPP_
#include "top.hpp"
#include "atomic.hpp"
#include "thread/semaphore.hpp"
#include "thread/thread.hpp"
#include <tuple>
#include <utility>
namespace amd {
/*! \addtogroup Threads
* @{
*
* \addtogroup Synchronization
* @{
*/
class Monitor : public HeapObject
{
typedef SimplyLinkedNode<Semaphore*,StackObject> LinkedNode;
private:
static const bool kUnlocked = false;
static const bool kLocked = true;
static const int kMaxSpinIter = 55; //!< Total number of spin iterations.
static const int kMaxReadSpinIter = 50; //!< Read iterations before yielding
/*! Linked list of semaphores the contending threads are waiting on
* and main lock.
*/
AtomicMarkableReference<LinkedNode> contendersList_;
//! The Mutex's name
char name_[64];
//! Semaphore of the next thread to contend for the lock.
AtomicMarkableReference<Semaphore> onDeck_;
//! Linked list of the suspended threads resume semaphores.
LinkedNode* volatile waitersList_;
//! Thread owning this monitor.
Thread* volatile owner_;
//! The amount of times this monitor was acquired by the owner.
uint32_t lockCount_;
//! True if this is a recursive mutex, false otherwise.
const bool recursive_;
private:
//! Finish locking the mutex (contented case).
void finishLock();
//! Finish unlocking the mutex (contented case).
void finishUnlock();
protected:
//! Try to spin-acquire the lock, return true if successful.
bool trySpinLock();
/*! \brief Return true if the lock is owned.
*
* \note The user is responsible for the memory ordering.
*/
bool isLocked() const { return contendersList_.isMarked(); }
//! Return this monitor's owner thread (NULL if unlocked).
Thread* owner() const { return owner_; }
//! Set the owner.
void setOwner(Thread* thread) { owner_ = thread; }
public:
explicit Monitor(const char* name = NULL, bool recursive = false);
~Monitor() {}
//! Try to acquire the lock, return true if successful.
inline bool tryLock();
//! Acquire the lock or suspend the calling thread.
inline void lock();
//! Release the lock and wake a single waiting thread if any.
inline void unlock();
/*! \brief Give up the lock and go to sleep.
*
* Calling wait() causes the current thread to go to sleep until
* another thread calls notify()/notifyAll().
*
* \note The monitor must be owned before calling wait().
*/
void wait();
/*! \brief Wake up a single thread waiting on this monitor.
*
* \note The monitor must be owned before calling notify().
*/
void notify();
/*! \brief Wake up all threads that are waiting on this monitor.
*
* \note The monitor must be owned before calling notifyAll().
*/
void notifyAll();
//! Return this lock's name.
const char* name() const { return name_; }
};
class ScopedLock : StackObject
{
private:
Monitor* lock_;
public:
ScopedLock(Monitor& lock)
: lock_(&lock)
{
lock_->lock();
}
ScopedLock(Monitor* lock)
: lock_(lock)
{
if (lock_) lock_->lock();
}
~ScopedLock()
{
if (lock_) lock_->unlock();
}
};
/*! @}
* @}
*/
inline bool
Monitor::tryLock()
{
Thread* thread = Thread::current();
assert(thread != NULL && "cannot lock() from (null)");
LinkedNode* ptr; bool isLocked;
std::tie(ptr, isLocked) = contendersList_.get();
if (unlikely(isLocked)) {
if (recursive_ && thread == owner_) {
// Recursive lock: increment the lock count and return.
++lockCount_;
return true;
}
return false; // Already locked!
}
if (unlikely(!contendersList_.compareAndSet(
ptr, ptr, kUnlocked, kLocked))) {
return false; // We failed the CAS from unlocked to locked.
}
setOwner(thread); // cannot move above the CAS.
lockCount_ = 1;
return true;
}
inline void
Monitor::lock()
{
if (unlikely(!tryLock())) {
// The lock is contented.
finishLock();
}
// This is the beginning of the critical region. From now-on, everything
// executes single-threaded!
//
}
inline void
Monitor::unlock()
{
assert(isLocked() && owner_ == Thread::current() && "invariant");
if (recursive_ && --lockCount_ > 0) {
// was a recursive lock case, simply return.
return;
}
setOwner(NULL);
while (true) {
LinkedNode* ptr = contendersList_.getReference();
// Clear the lock bit.
if (contendersList_.compareAndSet(ptr, ptr, kLocked, kUnlocked)) {
break; // We succeeded the CAS from locked to unlocked.
}
}
//
// This is the end of the critical region.
// Check if we have an on-deck thread that needs signaling.
Semaphore* onDeck; bool isMarked;
std::tie(onDeck, isMarked) = onDeck_.get();
if (onDeck != NULL) {
if (!isMarked) {
// Only signal if it is unmarked.
onDeck->post();
}
return; // We are done.
}
// We do not have an on-deck thread yet, we might have to walk the list in
// order to select the next onDeck_. Only one thread needs to fill onDeck_,
// so return if the list is empty or if the lock got acquired again (it's
// somebody else's problem now!)
LinkedNode* head; bool isLocked;
std::tie(head, isLocked) = contendersList_.get();
if (isLocked || head == NULL) {
return;
}
// Finish the unlock operation: find a thread to wake up.
finishUnlock();
}
} // namespace amd
#endif /*MONITOR_HPP_*/