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rocm-systems/catch/include/hip_texture_helper.hh
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ROCm CI Service Account 0fc518d281 SWDEV-333188 - Port image tests to catch2 (#2793)
- Port image tests to catch2.
- Disable 3D filter test for gfx9a.
- Some other improvement
- Temporarily disable linear filter tests on Windows

Change-Id: Ieeddac9f8c50aa9b6b12ca9d8fd792a51973b8ca
2022-07-19 19:26:56 +05:30

227 lines
7.8 KiB
C++

#pragma once
#define HIP_SAMPLING_VERIFY_EPSILON 0.00001
// The internal precision varies by the GPU family and sometimes within the family.
// Thus the following threshold is subject to change.
#define HIP_SAMPLING_VERIFY_RELATIVE_THRESHOLD 0.05 // 5% for filter mode
#define HIP_SAMPLING_VERIFY_ABSOLUTE_THRESHOLD 0.1
template<typename type, hipTextureFilterMode fMode = hipFilterModePoint>
bool hipTextureSamplingVerify(const type outputData, const type expected) {
bool testResult = false;
if (fMode == hipFilterModePoint) {
testResult = outputData == expected;
} else if (fMode == hipFilterModeLinear) {
const type mean = (fabs(outputData) + fabs(expected)) / 2;
const type diff = fabs(outputData - expected);
const type ratio = diff / (mean + HIP_SAMPLING_VERIFY_EPSILON);
if (ratio <= HIP_SAMPLING_VERIFY_RELATIVE_THRESHOLD) {
testResult = true;
} else if (diff <= HIP_SAMPLING_VERIFY_ABSOLUTE_THRESHOLD) {
// Some small outputs have big ratio due to float operation difference of ALU and GPU
testResult = true;
}
}
return testResult;
}
// Simulate CTS static AddressingTable sAddressingTable
template<hipTextureAddressMode addressMode>
void hipTextureGetAddress(int &value, const int maxValue)
{
switch(addressMode)
{
case hipAddressModeClamp:
value = value < 0 ? 0
: (value > maxValue - 1 ? maxValue - 1 : value);
break;
case hipAddressModeBorder:
value = value < -1 ? -1
: (value > maxValue ? maxValue : value);
break;
default:
break;
}
}
// Simulate logics in CTS read_image_pixel_float().
// x, y and z must be returned by hipTextureGetAddress()
template<hipTextureAddressMode addressMode>
float hipTextureGetValue(const float *data, const int x, const int width,
const int y = 0, const int height = 0,const int z = 0, const int depth = 0) {
float result = std::numeric_limits<float>::lowest();
switch (addressMode) {
case hipAddressModeClamp:
if (width > 0) {
if (height == 0 && depth == 0) {
result = data[x]; // 1D
} else if (depth == 0) {
result = data[y * width + x]; // 2D
} else {
result = data[z * width * height + y * width + x]; // 3D
}
}
break;
case hipAddressModeBorder:
if (width > 0) {
if (height == 0 && depth == 0) {
result = (x >= 0 && x < width) ? data[x] : 0; // 1D
} else if (depth == 0) {
result = (x >= 0 && x < width && y >= 0 && y < height) ?
data[y * width + x] : 0; // 2D
} else {
result = (x >= 0 && x < width && y >= 0 && y < height && z >= 0 && z < depth) ?
data[z * width * height + y * width + x] : 0; // 3D
}
}
break;
default:
break;
}
return result;
}
template<hipTextureAddressMode addressMode, hipTextureFilterMode filterMode>
float getExpectedValue(const int width, float x, const float *data) {
float result = std::numeric_limits<float>::lowest();
switch (filterMode) {
case hipFilterModePoint: {
int i1 = static_cast<int>(floor(x));
hipTextureGetAddress < addressMode > (i1, width);
result = hipTextureGetValue < addressMode > (data, i1, width);
}
break;
case hipFilterModeLinear: {
x -= 0.5;
int i1 = static_cast<int>(floor(x));
int i2 = i1 + 1;
float a = x - i1;
hipTextureGetAddress < addressMode > (i1, width);
hipTextureGetAddress < addressMode > (i2, width);
float t1 = hipTextureGetValue < addressMode > (data, i1, width);
float t2 = hipTextureGetValue < addressMode > (data, i2, width);
return (1 - a) * t1 + a * t2;
}
break;
}
return result;
}
template<hipTextureAddressMode addressMode, hipTextureFilterMode filterMode>
float getExpectedValue(const int width, const int height, float x, float y, const float *data) {
float result = std::numeric_limits<float>::lowest();
switch (filterMode) {
case hipFilterModePoint: {
int i1 = static_cast<int>(floor(x));
int j1 = static_cast<int>(floor(y));
hipTextureGetAddress < addressMode > (i1, width);
hipTextureGetAddress < addressMode > (j1, height);
result = hipTextureGetValue < addressMode > (data, i1, width, j1, height);
}
break;
case hipFilterModeLinear: {
x -= 0.5;
y -= 0.5;
int i1 = static_cast<int>(floor(x));
int j1 = static_cast<int>(floor(y));
int i2 = i1 + 1;
int j2 = j1 + 1;
float a = x - i1;
float b = y - j1;
hipTextureGetAddress < addressMode > (i1, width);
hipTextureGetAddress < addressMode > (i2, width);
hipTextureGetAddress < addressMode > (j1, height);
hipTextureGetAddress < addressMode > (j2, height);
float t11 = hipTextureGetValue < addressMode
> (data, i1, width, j1, height);
float t21 = hipTextureGetValue < addressMode
> (data, i2, width, j1, height);
float t12 = hipTextureGetValue < addressMode
> (data, i1, width, j2, height);
float t22 = hipTextureGetValue < addressMode
> (data, i2, width, j2, height);
result = (1 - a) * (1 - b) * t11 + a * (1 - b) * t21 + (1 - a) * b * t12
+ a * b * t22;
}
break;
}
return result;
}
template<hipTextureAddressMode addressMode, hipTextureFilterMode filterMode>
float getExpectedValue(const int width, const int height, const int depth,
float x, float y, float z, const float *data) {
float result = std::numeric_limits<float>::lowest();
switch (filterMode) {
case hipFilterModePoint: {
int i1 = static_cast<int>(floor(x));
int j1 = static_cast<int>(floor(y));
int k1 = static_cast<int>(floor(z));
hipTextureGetAddress < addressMode > (i1, width);
hipTextureGetAddress < addressMode > (j1, height);
hipTextureGetAddress < addressMode > (k1, depth);
result = hipTextureGetValue < addressMode > (data, i1, width, j1, height, k1, depth);
}
break;
case hipFilterModeLinear: {
x -= 0.5;
y -= 0.5;
z -= 0.5;
int i1 = static_cast<int>(floor(x));
int j1 = static_cast<int>(floor(y));
int k1 = static_cast<int>(floor(z));
int i2 = i1 + 1;
int j2 = j1 + 1;
int k2 = k1 + 1;
float a = x - i1;
float b = y - j1;
float c = z - k1;
hipTextureGetAddress < addressMode > (i1, width);
hipTextureGetAddress < addressMode > (i2, width);
hipTextureGetAddress < addressMode > (j1, height);
hipTextureGetAddress < addressMode > (j2, height);
hipTextureGetAddress < addressMode > (k1, depth);
hipTextureGetAddress < addressMode > (k2, depth);
float t111 = hipTextureGetValue < addressMode
> (data, i1, width, j1, height, k1, depth);
float t211 = hipTextureGetValue < addressMode
> (data, i2, width, j1, height, k1, depth);
float t121 = hipTextureGetValue < addressMode
> (data, i1, width, j2, height, k1, depth);
float t112 = hipTextureGetValue < addressMode
> (data, i1, width, j1, height, k2, depth);
float t122 = hipTextureGetValue < addressMode
> (data, i1, width, j2, height, k2, depth);
float t212 = hipTextureGetValue < addressMode
> (data, i2, width, j1, height, k2, depth);
float t221 = hipTextureGetValue < addressMode
> (data, i2, width, j2, height, k1, depth);
float t222 = hipTextureGetValue < addressMode
> (data, i2, width, j2, height, k2, depth);
result =
(1 - a) * (1 - b) * (1 - c) * t111 + a * (1 - b) * (1 - c) * t211 +
(1 - a) * b * (1 - c) * t121 + a * b * (1 - c) * t221 +
(1 - a) * (1 - b) * c * t112 + a * (1 - b) * c * t212 +
(1 - a) * b * c * t122 + a * b * c * t222;
}
break;
}
return result;
}