Files
rocm-systems/rocclr/runtime/device/pal/paldevice.hpp
T
foreman b2f8050ede P4 to Git Change 2029039 by kjayapra@0_HIPWS_LNX1_ROCM on 2019/11/12 12:52:46
SWDEV-210844 - Implementing hipExtGetLinkTypeAndHopCount

Affected files ...

... //depot/stg/opencl/drivers/opencl/api/hip/hip_device_runtime.cpp#22 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/device.hpp#344 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldevice.hpp#47 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/rocm/rocdevice.cpp#141 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/rocm/rocdevice.hpp#44 edit
2019-11-12 12:55:17 -05:00

634 regels
23 KiB
C++

//
// Copyright (c) 2015 Advanced Micro Devices, Inc. All rights reserved.
//
#pragma once
#include "top.hpp"
#include "device/device.hpp"
#include "platform/command.hpp"
#include "platform/program.hpp"
#include "platform/perfctr.hpp"
#include "platform/threadtrace.hpp"
#include "platform/memory.hpp"
#include "utils/concurrent.hpp"
#include "thread/thread.hpp"
#include "thread/monitor.hpp"
#include "device/pal/palvirtual.hpp"
#include "device/pal/palmemory.hpp"
#include "device/pal/paldefs.hpp"
#include "device/pal/palsettings.hpp"
#include "device/pal/palappprofile.hpp"
#include "device/pal/palgpuopen.hpp"
#include "acl.h"
#include "memory"
#include <unordered_set>
/*! \addtogroup PAL
* @{
*/
//! PAL Device Implementation
namespace pal {
//! A nil device object
class NullDevice : public amd::Device {
protected:
static Compiler* compiler_;
public:
Compiler* compiler() const { return compiler_; }
public:
static bool init(void);
//! Construct a new identifier
NullDevice();
//! Creates an offline device with the specified target
bool create(Pal::AsicRevision asicRevision, //!< GPU ASIC revision
Pal::GfxIpLevel ipLevel, //!< GPU ip level
uint xNACKSupported = 0 //!< GPU xNACKSupported
);
//! Instantiate a new virtual device
virtual device::VirtualDevice* createVirtualDevice(amd::CommandQueue* queue = NULL) {
return NULL;
}
//! Compile the given source code.
virtual device::Program* createProgram(amd::Program& owner, amd::option::Options* options = NULL);
//! Just returns NULL for the dummy device
virtual device::Memory* createMemory(amd::Memory& owner) const { return NULL; }
//! Sampler object allocation
virtual bool createSampler(const amd::Sampler& owner, //!< abstraction layer sampler object
device::Sampler** sampler //!< device sampler object
) const {
ShouldNotReachHere();
return true;
}
//! Just returns NULL for the dummy device
virtual device::Memory* createView(
amd::Memory& owner, //!< Owner memory object
const device::Memory& parent //!< Parent device memory object for the view
) const {
return NULL;
}
//! Acquire external graphics API object in the host thread
//! Needed for OpenGL objects on CPU device
virtual bool bindExternalDevice(uint flags, void* const pDevice[], void* pContext,
bool validateOnly) {
return true;
}
virtual bool unbindExternalDevice(uint flags, void* const pDevice[], void* pContext,
bool validateOnly) {
return true;
}
//! Releases non-blocking map target memory
virtual void freeMapTarget(amd::Memory& mem, void* target) {}
Pal::GfxIpLevel ipLevel() const { return ipLevel_; }
Pal::AsicRevision asicRevision() const { return asicRevision_; }
const AMDDeviceInfo* hwInfo() const { return hwInfo_; }
//! Empty implementation on Null device
virtual bool globalFreeMemory(size_t* freeMemory) const { return false; }
//! Get GPU device settings
const pal::Settings& settings() const { return reinterpret_cast<pal::Settings&>(*settings_); }
virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment,
cl_svm_mem_flags flags, void* svmPtr) const {
return NULL;
}
virtual void svmFree(void* ptr) const { return; }
void* Alloc(const Util::AllocInfo& allocInfo) { return allocator_.Alloc(allocInfo); }
void Free(const Util::FreeInfo& freeInfo) { allocator_.Free(freeInfo); }
virtual bool SetClockMode(const cl_set_device_clock_mode_input_amd setClockModeInput,
cl_set_device_clock_mode_output_amd* pSetClockModeOutput) {
return true;
}
protected:
static Util::GenericAllocator allocator_; //!< Generic memory allocator in PAL
Pal::AsicRevision asicRevision_; //!< ASIC revision
Pal::GfxIpLevel ipLevel_; //!< Device IP level
const AMDDeviceInfo* hwInfo_; //!< Device HW info structure
//! Fills OpenCL device info structure
void fillDeviceInfo(const Pal::DeviceProperties& palProp, //!< PAL device properties
const Pal::GpuMemoryHeapProperties heaps[Pal::GpuHeapCount],
size_t maxTextureSize, //!< Maximum texture size supported in HW
uint numComputeRings, //!< Number of compute rings
uint numExclusiveComputeRings //!< Number of exclusive compute rings
);
};
//! Forward declarations
class Command;
class Device;
class GpuCommand;
class Heap;
class HeapBlock;
class Program;
class Kernel;
class Memory;
class Resource;
class GpuMemoryReference;
class VirtualDevice;
class PrintfDbg;
class ThreadTrace;
#ifndef CL_FILTER_NONE
#define CL_FILTER_NONE 0x1142
#endif
enum class ExclusiveQueueType : uint32_t { RealTime0 = 0, RealTime1, Medium };
class Sampler : public device::Sampler {
public:
//! Constructor
Sampler(const Device& dev) : dev_(dev) {}
//! Default destructor for the device memory object
virtual ~Sampler();
//! Creates a device sampler from the OCL sampler state
bool create(uint32_t oclSamplerState //!< OCL sampler state
);
//! Creates a device sampler from the OCL sampler state
bool create(const amd::Sampler& owner //!< AMD sampler object
);
private:
//! Disable default copy constructor
Sampler& operator=(const Sampler&);
//! Disable operator=
Sampler(const Sampler&);
const Device& dev_; //!< Device object associated with the sampler
};
//! A GPU device ordinal (physical GPU device)
class Device : public NullDevice {
public:
struct QueueRecycleInfo : public amd::HeapObject {
int counter_; //!< Lock usage counter
Pal::EngineType engineType_; //!< Engine type
uint32_t index_; //!< HW queue index for scratch buffer access
amd::Monitor queue_lock_; //!< Queue lock for access
QueueRecycleInfo() : counter_(1), engineType_(Pal::EngineTypeCompute), index_(0) {}
};
//! Locks any access to the virtual GPUs
class ScopedLockVgpus : public amd::StackObject {
public:
//! Default constructor
ScopedLockVgpus(const Device& dev);
//! Destructor
~ScopedLockVgpus();
private:
const Device& dev_; //! Device object
};
//! Transfer buffers
class XferBuffers : public amd::HeapObject {
public:
static const size_t MaxXferBufListSize = 8;
//! Default constructor
XferBuffers(const Device& device, Resource::MemoryType type, size_t bufSize)
: type_(type), bufSize_(bufSize), acquiredCnt_(0), gpuDevice_(device) {}
//! Default destructor
~XferBuffers();
//! Creates the xfer buffers object
bool create();
//! Acquires an instance of the transfer buffers
Memory& acquire();
//! Releases transfer buffer
void release(VirtualGPU& gpu, //!< Virual GPU object used with the buffer
Memory& buffer //!< Transfer buffer for release
);
//! Returns the buffer's size for transfer
size_t bufSize() const { return bufSize_; }
private:
//! Disable copy constructor
XferBuffers(const XferBuffers&);
//! Disable assignment operator
XferBuffers& operator=(const XferBuffers&);
//! Get device object
const Device& dev() const { return gpuDevice_; }
Resource::MemoryType type_; //!< The buffer's type
size_t bufSize_; //!< Staged buffer size
std::list<Memory*> freeBuffers_; //!< The list of free buffers
amd::Atomic<uint> acquiredCnt_; //!< The total number of acquired buffers
amd::Monitor lock_; //!< Stgaed buffer acquire/release lock
const Device& gpuDevice_; //!< GPU device object
};
struct ScratchBuffer : public amd::HeapObject {
Memory* memObj_; //!< Memory objects for scratch buffers
uint64_t offset_; //!< Offset from the global scratch store
uint64_t size_; //!< Scratch buffer size on this queue
//! Default constructor
ScratchBuffer() : memObj_(nullptr), offset_(0), size_(0) {}
//! Default constructor
~ScratchBuffer();
//! Destroys memory objects
void destroyMemory();
};
class SrdManager : public amd::HeapObject {
public:
SrdManager(const Device& dev, uint srdSize, uint bufSize)
: dev_(dev),
numFlags_(bufSize / (srdSize * MaskBits)),
srdSize_(srdSize),
bufSize_(bufSize) {}
~SrdManager();
//! Allocates a new SRD slot for a resource
uint64_t allocSrdSlot(address* cpuAddr);
//! Frees a SRD slot
void freeSrdSlot(uint64_t addr);
// Fills the memory list for VidMM KMD
void fillResourceList(VirtualGPU& gpu);
private:
//! Disable copy constructor
SrdManager(const SrdManager&);
//! Disable assignment operator
SrdManager& operator=(const SrdManager&);
struct Chunk {
Memory* buf_;
uint* flags_;
Chunk() : buf_(NULL), flags_(NULL) {}
};
static const uint MaskBits = 32;
const Device& dev_; //!< GPU device for the chunk manager
amd::Monitor ml_; //!< Global lock for the SRD manager
std::vector<Chunk> pool_; //!< Pool of SRD buffers
uint numFlags_; //!< Total number of flags in array
uint srdSize_; //!< SRD size
uint bufSize_; //!< Buffer size that holds SRDs
};
//! Initialise the whole GPU device subsystem
static bool init();
//! Shutdown the whole GPU device subsystem
static void tearDown();
//! Construct a new physical GPU device
Device();
//! Initialise a device (i.e. all parts of the constructor that could
//! potentially fail)
bool create(Pal::IDevice* device //!< PAL device interface object
);
//! Destructor for the physical GPU device
virtual ~Device();
//! Instantiate a new virtual device
device::VirtualDevice* createVirtualDevice(amd::CommandQueue* queue = NULL);
//! Memory allocation
virtual device::Memory* createMemory(amd::Memory& owner //!< abstraction layer memory object
) const;
//! Sampler object allocation
virtual bool createSampler(const amd::Sampler& owner, //!< abstraction layer sampler object
device::Sampler** sampler //!< device sampler object
) const;
//! Allocates a view object from the device memory
virtual device::Memory* createView(
amd::Memory& owner, //!< Owner memory object
const device::Memory& parent //!< Parent device memory object for the view
) const;
//! Create the device program.
virtual device::Program* createProgram(amd::Program& owner, amd::option::Options* options = NULL);
//! Attempt to bind with external graphics API's device/context
virtual bool bindExternalDevice(uint flags, void* const pDevice[], void* pContext,
bool validateOnly);
//! Attempt to unbind with external graphics API's device/context
virtual bool unbindExternalDevice(uint flags, void* const pDevice[], void* pContext,
bool validateOnly);
//! Validates kernel before execution
virtual bool validateKernel(const amd::Kernel& kernel, //!< AMD kernel object
const device::VirtualDevice* vdev, bool coop_group = false);
virtual bool SetClockMode(const cl_set_device_clock_mode_input_amd setClockModeInput,
cl_set_device_clock_mode_output_amd* pSetClockModeOutput);
//! Retrieves information about free memory on a GPU device
virtual bool globalFreeMemory(size_t* freeMemory) const;
//! Returns a GPU memory object from AMD memory object
pal::Memory* getGpuMemory(amd::Memory* mem //!< Pointer to AMD memory object
) const;
amd::Monitor& lockAsyncOps() const { return lockAsyncOps_; }
//! Returns the lock object for the virtual gpus list
amd::Monitor& vgpusAccess() const { return vgpusAccess_; }
//! Returns the monitor object for PAL
amd::Monitor& lockPAL() const { return lockPAL_; }
//! Returns the monitor object for PAL
amd::Monitor& lockResources() const { return lockResourceOps_; }
//! Returns the number of virtual GPUs allocated on this device
uint numOfVgpus() const { return numOfVgpus_; }
uint numOfVgpus_; //!< The number of virtual GPUs (lock protected)
typedef std::vector<VirtualGPU*> VirtualGPUs;
//! Returns the list of all virtual GPUs running on this device
const VirtualGPUs& vgpus() const { return vgpus_; }
VirtualGPUs vgpus_; //!< The list of all running virtual gpus (lock protected)
//! Scratch buffer allocation
pal::Memory* createScratchBuffer(size_t size //!< Size of buffer
) const;
//! Returns transfer buffer object
XferBuffers& xferRead() const { return *xferRead_; }
//! Finds an appropriate map target
amd::Memory* findMapTarget(size_t size) const;
//! Adds a map target to the cache
bool addMapTarget(amd::Memory* memory) const;
//! Returns resource cache object
ResourceCache& resourceCache() const { return *resourceCache_; }
//! Returns the number of available compute rings
uint numComputeEngines() const { return computeEnginesId_.size(); }
//! Returns the vector of available compute rings with the engine index
const std::vector<uint32_t>& computeEnginesId() const {
return computeEnginesId_;
}
//! Returns the number of available compute rings
uint numExclusiveComputeEngines() const { return exclusiveComputeEnginesId_.size(); }
//! Returns the map of available exclusive compute rings with the engine index
const std::map<ExclusiveQueueType, uint32_t>& exclusiveComputeEnginesId() const {
return exclusiveComputeEnginesId_;
}
//! Returns the number of available DMA engines
uint numDMAEngines() const { return numDmaEngines_; }
//! Returns engines object
const device::BlitManager& xferMgr() const;
VirtualGPU* xferQueue() const { return xferQueue_; }
//! Retrieves the internal format from the OCL format
Pal::ChNumFormat getPalFormat(const amd::Image::Format& format, //! OCL image format
Pal::ChannelMapping* channel) const;
const ScratchBuffer* scratch(uint idx) const { return scratch_[idx]; }
//! Returns the global scratch buffer
Memory* globalScratchBuf() const { return globalScratchBuf_; };
//! Destroys scratch buffer memory
void destroyScratchBuffers();
//! Initialize heap resources if uninitialized
bool initializeHeapResources();
//! Set GSL sampler to the specified state
void fillHwSampler(uint32_t state, //!< Sampler's OpenCL state
void* hwState, //!< Sampler's HW state
uint32_t hwStateSize, //!< Size of sampler's HW state
uint32_t mipFilter = CL_FILTER_NONE, //!< Mip filter
float minLod = 0.f, //!< Min level of detail
float maxLod = CL_MAXFLOAT //!< Max level of detail
) const;
//! host memory alloc
virtual void* hostAlloc(size_t size, size_t alignment, bool atomics = false) const;
//! SVM allocation
virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment,
cl_svm_mem_flags flags, void* svmPtr) const;
//! Free host SVM memory
void hostFree(void* ptr, size_t size) const;
//! SVM free
virtual void svmFree(void* ptr) const;
//! Returns SRD manger object
SrdManager& srds() const { return *srdManager_; }
//! Initial the Hardware Debug Manager
cl_int hwDebugManagerInit(amd::Context* context, uintptr_t messageStorage);
//! Returns PAL device properties
const Pal::DeviceProperties& properties() const { return properties_; }
//! Returns PAL platform interface
Pal::IPlatform* iPlat() const { return platform_; }
//! Returns PAL device interface
Pal::IDevice* iDev() const { return device_; }
//! Return private device context for internal allocations
amd::Context& context() const { return *context_; }
RgpCaptureMgr* rgpCaptureMgr() const { return rgpCaptureMgr_; }
//! Update free memory for OCL extension
void updateAllocedMemory(Pal::GpuHeap heap, //!< PAL GPU heap for update
Pal::gpusize size, //!< Size of alocated/destroyed memory
bool free //!< TRUE if runtime frees memory
) const;
//! Create internal blit program
bool createBlitProgram();
//! Interop for GL device
bool initGLInteropPrivateExt(void* GLplatformContext, void* GLdeviceContext) const;
bool glCanInterop(void* GLplatformContext, void* GLdeviceContext) const;
bool resGLAssociate(void* GLContext, uint name, uint type, Pal::OsExternalHandle* handle,
void** mbResHandle, size_t* offset, cl_image_format& newClFormat
#ifdef ATI_OS_WIN
,
Pal::DoppDesktopInfo& doppDesktopInfo
#endif
) const;
bool resGLAcquire(void* GLplatformContext, void* mbResHandle, uint type) const;
bool resGLRelease(void* GLplatformContext, void* mbResHandle, uint type) const;
bool resGLFree(void* GLplatformContext, void* mbResHandle, uint type) const;
//! Adds a resource to the global list
void addResource(Resource* res) const {
amd::ScopedLock lock(lockResources());
auto findIt = resourceList_->find(res);
res->resizeGpuEvents(numOfVgpus() - 1);
if (resourceList_->end() == findIt) {
resourceList_->insert(res);
}
}
//! Removes a resource from the global list
void removeResource(Resource* res) const {
amd::ScopedLock lock(lockResources());
resourceList_->erase(res);
}
//! Resizes global resource list to accumulate a new queue
void resizeResoureList(uint index) const {
// Not safe to resize the list when runtime creates/destroys a queue at the same time
// or other queues process a command, since the size of the TS array can change
Device::ScopedLockVgpus v(*this);
amd::ScopedLock r(lockResources());
for (const auto& it : *resourceList_) {
it->resizeGpuEvents(index);
}
}
//! Erases an old queue from the list
void eraseResoureList(uint index) const {
amd::ScopedLock lock(lockResources());
for (const auto& it : *resourceList_) {
it->eraseGpuEvents(index);
}
}
bool AcquireExclusiveGpuAccess();
void ReleaseExclusiveGpuAccess(VirtualGPU& vgpu) const;
//! Returns PAL Queue pool for recycling
std::map<Pal::IQueue*, QueueRecycleInfo*>& QueuePool() { return queue_pool_; }
const std::map<Pal::IQueue*, QueueRecycleInfo*>& QueuePool() const { return queue_pool_; }
virtual bool findLinkTypeAndHopCount(amd::Device* other_device, uint32_t* link_type,
uint32_t* hop_count) {
/* Not Supported in PAL yet */
ShouldNotReachHere();
return false;
}
private:
static void PAL_STDCALL PalDeveloperCallback(void* pPrivateData, const Pal::uint32 deviceIndex,
Pal::Developer::CallbackType type, void* pCbData);
//! Disable copy constructor
Device(const Device&);
//! Disable assignment
Device& operator=(const Device&);
//! Sends the stall command to all queues
bool stallQueues();
//! Buffer allocation
pal::Memory* createBuffer(amd::Memory& owner, //!< Abstraction layer memory object
bool directAccess //!< Use direct host memory access
) const;
//! Image allocation
pal::Memory* createImage(amd::Memory& owner, //!< Abstraction layer memory object
bool directAccess //!< Use direct host memory access
) const;
//! Allocates/reallocates the scratch buffer, according to the usage
bool allocScratch(uint regNum, //!< Number of the scratch registers
const VirtualGPU* vgpu, //!< Virtual GPU for the allocation
uint vgprs //!< Used VGPRs in the kernel
);
//! Interop for D3D devices
bool associateD3D11Device(void* d3d11Device //!< void* is of type ID3D11Device*
);
bool associateD3D10Device(void* d3d10Device //!< void* is of type ID3D10Device*
);
bool associateD3D9Device(void* d3d9Device //!< void* is of type IDirect3DDevice9*
);
//! Interop for GL device
bool glAssociate(void* GLplatformContext, void* GLdeviceContext) const;
bool glDissociate(void* GLplatformContext, void* GLdeviceContext) const;
static char* platformObj_; //!< Memory allocated for PAL platform object
static Pal::IPlatform* platform_; //!< Pointer to the PAL platform object
amd::Context* context_; //!< A dummy context for internal allocations
mutable amd::Monitor lockAsyncOps_; //!< Lock to serialise all async ops on this device
//! Lock to serialise all async ops on initialization heap operation
mutable amd::Monitor lockForInitHeap_;
mutable amd::Monitor lockPAL_; //!< Lock to serialise PAL access
mutable amd::Monitor vgpusAccess_; //!< Lock to serialise virtual gpu list access
mutable amd::Monitor scratchAlloc_; //!< Lock to serialise scratch allocation
mutable amd::Monitor mapCacheOps_; //!< Lock to serialise cache for the map resources
mutable amd::Monitor lockResourceOps_; //!< Lock to serialise resource access
XferBuffers* xferRead_; //!< Transfer buffers read
std::vector<amd::Memory*>* mapCache_; //!< Map cache info structure
ResourceCache* resourceCache_; //!< Resource cache
std::map<ExclusiveQueueType, uint32_t>
exclusiveComputeEnginesId_; //!< The number of available compute engines
std::vector<uint32_t> computeEnginesId_; //!< PAL index for compute engine
uint numDmaEngines_; //!< The number of available compute engines
bool heapInitComplete_; //!< Keep track of initialization status of heap resources
VirtualGPU* xferQueue_; //!< Transfer queue
std::vector<ScratchBuffer*> scratch_; //!< Scratch buffers for kernels
Memory* globalScratchBuf_; //!< Global scratch buffer
SrdManager* srdManager_; //!< SRD manager object
static AppProfile appProfile_; //!< application profile
mutable bool freeCPUMem_; //!< flag to mark GPU free SVM CPU mem
Pal::DeviceProperties properties_; //!< PAL device properties
Pal::IDevice* device_; //!< PAL device object
mutable std::atomic<Pal::gpusize>
allocedMem[Pal::GpuHeap::GpuHeapCount]; //!< Free memory counter
std::unordered_set<Resource*>* resourceList_; //!< Active resource list
RgpCaptureMgr* rgpCaptureMgr_; //!< RGP capture manager
Pal::GpuMemoryHeapProperties
heaps_[Pal::GpuHeapCount]; //!< Information about heaps, returned from PAL
std::map<Pal::IQueue*, QueueRecycleInfo*> queue_pool_; //!< Pool of PAL queues for recycling
};
/*@}*/ // namespace pal
} // namespace pal