d49fbe2475
To keep normal performance, we have to use symmetrical cu masks
based on shader engines. So change baseline from 1 cu to 1 cu
per SE.
Change-Id: I9e83a87fb670bb406f7983714fa0d8ab673609eb
Signed-off-by: Eric Huang <JinhuiEric.Huang@amd.com>
[ROCm/ROCR-Runtime commit: caa744944e]