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rocm-systems/rocclr/device/gpu/gslbe/src/rt/GSLContext.h
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Payam ddea39382b updating copyrights
Change-Id: I592a84b64c85ac07ee7db7bb43c73ce623662246
2020-04-10 14:45:28 -04:00

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/* Copyright (c) 2008-present Advanced Micro Devices, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. */
#ifndef __GSLContext_h__
#define __GSLContext_h__
#include "atitypes.h"
#include "gsl_types.h"
#include "backend.h"
#include "EventQueue.h"
#include "amuABI.h"
#define SC_INFO_CONSTANTBUFFER (147-128)
#define SC_SR_INIT_CONSTANTBUFFER 0
#define HW_R800_MAX_UAV 12
#define SC_R800_ARENA_UAV_SHORT_ID 9
#define SC_R800_ARENA_UAV_BYTE_ID 10
#define SC_R800_ARENA_UAV_DWORD_ID 11
class CALGSLDevice;
namespace gsl
{
class gsAdaptor;
};
class CALGSLContext
{
public:
CALGSLContext();
~CALGSLContext();
bool open(const CALGSLDevice* pDeviceObject, uint32 nEngines, gslEngineDescriptor *engines, uint32 rtCUs = 0);
void close(gsl::gsAdaptor* native);
bool setInput(uint32 physUnit, gslMemObject mem);
bool setOutput(uint32 physUnit, gslMemObject mem);
bool setConstantBuffer(uint32 physUnit, gslMemObject mem, CALuint offset, size_t size);
bool setUAVBuffer(uint32 physUnit, gslMemObject mem, gslUAVType uavType);
void setUAVChannelOrder(uint32 physUnit, gslMemObject mem);
bool isDone(GpuEvent* event);
void waitForEvent(GpuEvent* event);
void flushCUCaches(bool flushL2 = false) const;
void eventBegin(EngineType engId)
{
m_eventQueue[engId].begin();
const static bool Begin = true;
profileEvent(engId, Begin);
}
void eventEnd(EngineType engId, GpuEvent& event)
{
const static bool End = false;
profileEvent(engId, End);
event.id = m_eventQueue[engId].end();
event.engineId_ = engId;
}
bool copyPartial(GpuEvent& event, gslMemObject srcMem, size_t* srcOffset,
gslMemObject destMem, size_t* destOffset, size_t* size, CALmemcopyflags flags, bool enableCopyRect, uint32 bytesPerElement);
void setSamplerParameter(uint32 sampler, gslTexParameterPname param, CALvoid* vals);
bool recompileShader(CALimage srcImage, CALimage* newImage, const CALuint type);
bool getMachineType(CALuint* pMachine, CALuint* pType, CALimage image);
bool moduleLoad(CALimage image, gslProgramObject* func, gslMemObject* constants);
gsl::gsCtx* cs() const { return m_cs; }
gslRenderState rs() const { return m_rs; }
/// HW Debug support functions
void InvalidateSqCaches(bool instInvalidate = true, bool dataInvalidate = true, bool tcL1 = true, bool tcL2 = true);
protected:
void setScratchBuffer(gslMemObject mem, int32 engineId);
virtual void profileEvent(EngineType engine, bool type) const {}
CALwaitType m_waitType; //!< Wait type
private:
enum {
MAX_OUTPUTS = 12,
MAX_CONSTANTBUFFERS = 20,
MAX_APICONSTANTBUFFERS = 16,
MAX_SAMPLERS = 16,
MAX_RESOURCES = 128,
MAX_SCRATCHBUFFERS = 1,
MAX_SHADERENGINES = 4,
MAX_UAVS = 1024,
};
const CALGSLDevice* m_Dev;
const CALGSLDevice* dev() const { return m_Dev; }
gsl::gsCtx* m_cs;
gslRenderState m_rs;
gslConstantBufferObject m_constantBuffers[MAX_CONSTANTBUFFERS];
gslUAVObject m_uavResources[MAX_UAVS];
gslTextureResourceObject m_textureResources[MAX_RESOURCES];
gslSamplerObject m_textureSamplers[MAX_SAMPLERS];
gslDrawBuffers m_drawBuffers;
gslScratchBufferObject m_scratchBuffers;
EventQueue m_eventQueue[AllEngines];
bool m_allowDMA;
};
#endif // __GSLContext_h__