127 Zeilen
4.7 KiB
C++
127 Zeilen
4.7 KiB
C++
/* Copyright (c) 2008-present Advanced Micro Devices, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE. */
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#ifndef __GSLContext_h__
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#define __GSLContext_h__
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#include "atitypes.h"
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#include "gsl_types.h"
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#include "backend.h"
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#include "EventQueue.h"
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#include "amuABI.h"
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#define SC_INFO_CONSTANTBUFFER (147-128)
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#define SC_SR_INIT_CONSTANTBUFFER 0
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#define HW_R800_MAX_UAV 12
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#define SC_R800_ARENA_UAV_SHORT_ID 9
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#define SC_R800_ARENA_UAV_BYTE_ID 10
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#define SC_R800_ARENA_UAV_DWORD_ID 11
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class CALGSLDevice;
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namespace gsl
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{
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class gsAdaptor;
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};
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class CALGSLContext
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{
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public:
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CALGSLContext();
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~CALGSLContext();
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bool open(const CALGSLDevice* pDeviceObject, uint32 nEngines, gslEngineDescriptor *engines, uint32 rtCUs = 0);
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void close(gsl::gsAdaptor* native);
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bool setInput(uint32 physUnit, gslMemObject mem);
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bool setOutput(uint32 physUnit, gslMemObject mem);
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bool setConstantBuffer(uint32 physUnit, gslMemObject mem, CALuint offset, size_t size);
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bool setUAVBuffer(uint32 physUnit, gslMemObject mem, gslUAVType uavType);
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void setUAVChannelOrder(uint32 physUnit, gslMemObject mem);
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bool isDone(GpuEvent* event);
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void waitForEvent(GpuEvent* event);
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void flushCUCaches(bool flushL2 = false) const;
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void eventBegin(EngineType engId)
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{
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m_eventQueue[engId].begin();
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const static bool Begin = true;
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profileEvent(engId, Begin);
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}
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void eventEnd(EngineType engId, GpuEvent& event)
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{
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const static bool End = false;
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profileEvent(engId, End);
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event.id = m_eventQueue[engId].end();
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event.engineId_ = engId;
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}
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bool copyPartial(GpuEvent& event, gslMemObject srcMem, size_t* srcOffset,
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gslMemObject destMem, size_t* destOffset, size_t* size, CALmemcopyflags flags, bool enableCopyRect, uint32 bytesPerElement);
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void setSamplerParameter(uint32 sampler, gslTexParameterPname param, CALvoid* vals);
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bool recompileShader(CALimage srcImage, CALimage* newImage, const CALuint type);
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bool getMachineType(CALuint* pMachine, CALuint* pType, CALimage image);
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bool moduleLoad(CALimage image, gslProgramObject* func, gslMemObject* constants);
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gsl::gsCtx* cs() const { return m_cs; }
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gslRenderState rs() const { return m_rs; }
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/// HW Debug support functions
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void InvalidateSqCaches(bool instInvalidate = true, bool dataInvalidate = true, bool tcL1 = true, bool tcL2 = true);
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protected:
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void setScratchBuffer(gslMemObject mem, int32 engineId);
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virtual void profileEvent(EngineType engine, bool type) const {}
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CALwaitType m_waitType; //!< Wait type
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private:
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enum {
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MAX_OUTPUTS = 12,
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MAX_CONSTANTBUFFERS = 20,
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MAX_APICONSTANTBUFFERS = 16,
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MAX_SAMPLERS = 16,
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MAX_RESOURCES = 128,
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MAX_SCRATCHBUFFERS = 1,
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MAX_SHADERENGINES = 4,
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MAX_UAVS = 1024,
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};
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const CALGSLDevice* m_Dev;
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const CALGSLDevice* dev() const { return m_Dev; }
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gsl::gsCtx* m_cs;
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gslRenderState m_rs;
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gslConstantBufferObject m_constantBuffers[MAX_CONSTANTBUFFERS];
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gslUAVObject m_uavResources[MAX_UAVS];
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gslTextureResourceObject m_textureResources[MAX_RESOURCES];
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gslSamplerObject m_textureSamplers[MAX_SAMPLERS];
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gslDrawBuffers m_drawBuffers;
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gslScratchBufferObject m_scratchBuffers;
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EventQueue m_eventQueue[AllEngines];
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bool m_allowDMA;
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};
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#endif // __GSLContext_h__
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