e2435d9e93
For GC 9.4.0, modifications were made to various shaders since certain
flat_ instructions no longer support glc/slc modifiers (replaced with
nt/sc1/sc0). Instead of repeating conditionals inside various shader
bodies, we can make use of LLVM AMDGCN macros.
This patch modularizes the shader macros into seperated defines. Prior
to the core raw-string literal, each shader now starts with the
SHADER_START literal (".text\n") plus any number of SHADER_MACRO_*
literals. This allows us to seperate the macro definitions logically and
use the pre-processor to only include the required macro groups on a
per-shader basis.
Signed-off-by: Graham Sider <Graham.Sider@amd.com>
Change-Id: I19eb3fd14252a0601bb7509249051b68e7fdb02a
1. Note on building kfdtest To build this kfdtest application, the following libraries should be already installed on the building machine: libdrm libdrm_amdgpu libhsakmt If libhsakmt is not installed, but the headers and libraries are present locally, you can specify its directory by export LIBHSAKMT_PATH=/*your local libhsakmt folder*/ With that, the headers and libraries are searched under LIBHSAKMT_PATH/include and LIBHSAKMT_PATH/lib respectively. 2. How to run kfdtest Just run "./run_kfdtest.sh" under the building output folder. You may need to specify library path through: export LD_LIBRARY_PATH=/*your library path containing libhsakmt*/ Note: you can use "run_kfdtest.sh -h" to see more options.