f618b3f075
Some infrastructures below, Implement SdmaTimePacket which records the global GPU timestamp. Introduce class AsyncMPSQ and AsyncMPMQ. AsyncMPSQ is aka async multiple packet single queue. It takes a set of packet when create and submits them to a GPU to run. While AsyncMPMQ is aka async multiple packet multiple queue. It manages a set of AsyncMPSQ, and use a forloop to do operations of AsyncMPSQ. Implement sdma_multicopy helper functions. Change-Id: I47e1d2ca9630113b2a1d85a0055f3f8ee629fb5f Signed-off-by: xinhui pan <xinhui.pan@amd.com>
164 lines
5.6 KiB
C++
164 lines
5.6 KiB
C++
/*
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* Copyright (C) 2014-2018 Advanced Micro Devices, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef __KFD_SDMA_PACKET__H__
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#define __KFD_SDMA_PACKET__H__
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#include "BasePacket.hpp"
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#include "sdma_pkt_struct.h"
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// @class SDMAPacket: Marks a group of all SDMA packets
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class SDMAPacket : public BasePacket {
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public:
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SDMAPacket(void) {}
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virtual ~SDMAPacket(void) {}
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virtual PACKETTYPE PacketType() const { return PACKETTYPE_SDMA; }
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};
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class SDMAWriteDataPacket : public SDMAPacket {
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public:
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// Empty constructor, before using the packet call the init func
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SDMAWriteDataPacket(void);
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// This contructor will also init the packet, no need for additional calls
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SDMAWriteDataPacket(void* destAddr, unsigned int data);
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SDMAWriteDataPacket(void* destAddr, unsigned int ndw, void *data);
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virtual ~SDMAWriteDataPacket(void);
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// @returns Pointer to the packet
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virtual const void *GetPacket() const { return packetData; }
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// @breif Initialise the packet
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void InitPacket(void* destAddr, unsigned int data);
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void InitPacket(void* destAddr, unsigned int ndw, void *data);
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// @returns Packet size in bytes
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virtual unsigned int SizeInBytes() const { return packetSize; }
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protected:
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// SDMA_PKT_WRITE_UNTILED struct contains all the packet's data
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SDMA_PKT_WRITE_UNTILED *packetData;
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unsigned int packetSize;
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};
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class SDMACopyDataPacket : public SDMAPacket {
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public:
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// This contructor will also init the packet, no need for additional calls
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SDMACopyDataPacket(void *dest, void *src, unsigned int size);
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SDMACopyDataPacket(void *const dst[], void *src, int n, unsigned int surfsize);
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virtual ~SDMACopyDataPacket(void);
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// @returns Pointer to the packet
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virtual const void *GetPacket() const { return packetData; }
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// @returns Packet size in bytes
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virtual unsigned int SizeInBytes() const { return packetSize; }
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protected:
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// SDMA_PKT_COPY_LINEAR struct contains all the packet's data
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SDMA_PKT_COPY_LINEAR *packetData;
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unsigned int packetSize;
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};
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class SDMAFillDataPacket : public SDMAPacket {
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public:
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// This contructor will also init the packet, no need for additional calls
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SDMAFillDataPacket(void *dest, unsigned int data, unsigned int size);
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virtual ~SDMAFillDataPacket(void);
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// @returns Pointer to the packet
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virtual const void *GetPacket() const { return m_PacketData; }
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// @returns Packet size in bytes
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virtual unsigned int SizeInBytes() const { return m_PacketSize; }
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protected:
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// SDMA_PKT_CONSTANT_FILL struct contains all the packet's data
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SDMA_PKT_CONSTANT_FILL *m_PacketData;
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unsigned int m_PacketSize;
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};
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class SDMAFencePacket : public SDMAPacket {
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public:
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// Empty constructor, before using the packet call the init func
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SDMAFencePacket(void);
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// This contructor will also init the packet, no need for additional calls
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SDMAFencePacket(void* destAddr, unsigned int data);
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virtual ~SDMAFencePacket(void);
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// @returns Pointer to the packet
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virtual const void *GetPacket() const { return &packetData; }
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// @brief Initialise the packet
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void InitPacket(void* destAddr, unsigned int data);
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// @returns Packet size in bytes
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virtual unsigned int SizeInBytes() const { return sizeof(SDMA_PKT_FENCE ); }
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protected:
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// SDMA_PKT_FENCE struct contains all the packet's data
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SDMA_PKT_FENCE packetData;
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};
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class SDMATrapPacket : public SDMAPacket {
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public:
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// Empty constructor, before using the packet call the init func
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explicit SDMATrapPacket(unsigned int eventID = 0);
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virtual ~SDMATrapPacket(void);
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// @returns Pointer to the packet
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virtual const void *GetPacket() const { return &packetData; }
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// @brief Initialise the packet
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void InitPacket(unsigned int eventID);
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// @returns Packet size in bytes
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virtual unsigned int SizeInBytes() const { return sizeof(SDMA_PKT_TRAP); }
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protected:
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// SDMA_PKT_TRAP struct contains all the packet's data
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SDMA_PKT_TRAP packetData;
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};
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class SDMATimePacket : public SDMAPacket {
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public:
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// Empty constructor, before using the packet call the init func
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SDMATimePacket(void*);
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virtual ~SDMATimePacket(void);
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// @returns Pointer to the packet
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virtual const void *GetPacket() const { return &packetData; }
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// @brief Initialise the packet
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void InitPacket(void*);
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// @returns Packet size in bytes
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virtual unsigned int SizeInBytes() const { return sizeof(SDMA_PKT_TIMESTAMP); }
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protected:
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SDMA_PKT_TIMESTAMP packetData;
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};
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#endif // __KFD_SDMA_PACKET__H__
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