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rocm-systems/rocclr/runtime/device/pal/palvirtual.hpp
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foreman 1197b3c361 P4 to Git Change 1319074 by gandryey@gera-w8 on 2016/09/26 19:39:26
SWDEV-101621 - [CQE OCL][OpenCL on PAL] 6 WF Conformance tests are failing
	- Some tests may call syncFromCache and if SDMA can't perform that transfer kernel will be used. Kernel used in the transfer may break memory dependency tracking, because sync is done during memory objects processing. Use local variable for memory list and add mem objects to the tracker at the end of processMemObjectsHSA()

Affected files ...

... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palvirtual.cpp#24 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palvirtual.hpp#12 edit
2016-09-26 19:48:04 -04:00

607 lines
22 KiB
C++

//
// Copyright (c) 2015 Advanced Micro Devices, Inc. All rights reserved.
//
#pragma once
#include <stack>
#include "device/pal/paldefs.hpp"
#include "device/pal/palconstbuf.hpp"
#include "device/pal/palprintf.hpp"
#include "device/pal/paltimestamp.hpp"
#include "device/pal/palsched.hpp"
#include "device/pal/paldebugger.hpp"
#include "device/blit.hpp"
#include "palCmdBuffer.h"
#include "palCmdAllocator.h"
#include "palQueue.h"
#include "palLinearAllocator.h"
/*! \addtogroup PAL PAL Resource Implementation
* @{
*/
//! PAL Device Implementation
namespace pal {
class Device;
class Kernel;
class Memory;
class CalCounterReference;
class VirtualGPU;
class Program;
class BlitManager;
class ThreadTrace;
class HSAILKernel;
//! Virtual GPU
class VirtualGPU : public device::VirtualDevice
{
public:
class Queue : public amd::HeapObject
{
public:
static const uint MaxCmdBuffers = 8;
static const uint MaxCommands = 512;
static const uint StartCmdBufIdx = 1;
static const uint FirstMemoryReference = 0x80000000;
static const uint64_t WaitTimeoutInNsec = 60000000000;
static Queue* Create(
Pal::IDevice* palDev, //!< PAL device object
Pal::QueueType queueType, //!< PAL queue type
uint engineIdx, //!< Select particular engine index
Pal::ICmdAllocator* cmdAlloc//!< PAL CMD buffer allocator
);
Queue(Pal::IDevice* palDev)
: iQueue_(NULL), iDev_(palDev),
cmdBufIdSlot_(StartCmdBufIdx), cmdBufIdCurrent_(StartCmdBufIdx),
cmbBufIdRetired_(0), cmdCnt_(0), vlAlloc_(64 * Ki)
{
for (uint i = 0; i < MaxCmdBuffers; ++i) {
iCmdBuffs_[i] = NULL;
iCmdFences_[i] = NULL;
}
vlAlloc_.Init();
}
~Queue();
void addCmdMemRef(Pal::IGpuMemory* iMem);
void removeCmdMemRef(Pal::IGpuMemory* iMem);
void addMemRef(Pal::IGpuMemory* iMem) const
{
Pal::GpuMemoryRef memRef = {};
memRef.pGpuMemory = iMem;
iDev_->AddGpuMemoryReferences(1, &memRef, NULL,
Pal::GpuMemoryRefCantTrim);
}
void removeMemRef(Pal::IGpuMemory* iMem) const
{
iDev_->RemoveGpuMemoryReferences(1, &iMem, NULL);
}
//! Flushes the current command buffer to HW
//! Returns ID associated with the submission
uint submit(bool forceFlush);
bool flush();
bool waitForEvent(uint id);
bool isDone(uint id);
Pal::ICmdBuffer* iCmd() const { return iCmdBuffs_[cmdBufIdSlot_]; }
Pal::IQueue* iQueue_; //!< PAL queue object
Pal::ICmdBuffer* iCmdBuffs_[MaxCmdBuffers]; //!< PAL command buffers
Pal::IFence* iCmdFences_[MaxCmdBuffers]; //!< PAL fences, associated with CMD
private:
Pal::IDevice* iDev_; //!< PAL device
uint cmdBufIdSlot_; //!< Command buffer ID slot for submissions
uint cmdBufIdCurrent_; //!< Current global command buffer ID
uint cmbBufIdRetired_; //!< The last retired command buffer ID
uint cmdCnt_; //!< Counter of commands
std::map<Pal::IGpuMemory*, uint> memReferences_;
Util::VirtualLinearAllocator vlAlloc_;
std::vector<Pal::GpuMemoryRef> palMemRefs_;
std::vector<Pal::IGpuMemory*> palMems_;
};
struct CommandBatch : public amd::HeapObject
{
amd::Command* head_; //!< Command batch head
GpuEvent events_[AllEngines]; //!< Last known GPU events
TimeStamp* lastTS_; //!< TS associated with command batch
//! Constructor
CommandBatch(
amd::Command* head, //!< Command batch head
const GpuEvent* events, //!< HW events on all engines
TimeStamp* lastTS //!< Last TS in command batch
)
{
init(head, events, lastTS);
}
void init(
amd::Command* head, //!< Command batch head
const GpuEvent* events, //!< HW events on all engines
TimeStamp* lastTS //!< Last TS in command batch
)
{
head_ = head;
lastTS_ = lastTS;
memcpy(&events_, events, AllEngines * sizeof(GpuEvent));
}
};
//! The virtual GPU states
union State
{
struct
{
uint boundGlobal_ : 1; //!< Global buffer was bound
uint profiling_ : 1; //!< Profiling is enabled
uint forceWait_ : 1; //!< Forces wait in flush()
uint boundCb_ : 1; //!< Constant buffer was bound
uint boundPrintf_ : 1; //!< Printf buffer was bound
uint profileEnabled_: 1; //!< Profiling is enabled for WaveLimiter
};
uint value_;
State(): value_(0) {}
};
//! CAL descriptor for the GPU virtual device
struct CalVirtualDesc : public amd::EmbeddedObject
{
GpuEvent events_[AllEngines]; //!< Last known GPU events
uint iterations_; //!< Number of iterations for the execution
TimeStamp* lastTS_; //!< Last timestamp executed on Virtual GPU
};
typedef std::vector<ConstBuffer*> constbufs_t;
class MemoryDependency : public amd::EmbeddedObject
{
public:
//! Default constructor
MemoryDependency()
: memObjectsInQueue_(NULL)
, numMemObjectsInQueue_(0)
, maxMemObjectsInQueue_(0) {}
~MemoryDependency() { delete [] memObjectsInQueue_; }
//! Creates memory dependecy structure
bool create(size_t numMemObj);
//! Notify the tracker about new kernel
void newKernel() { endMemObjectsInQueue_ = numMemObjectsInQueue_; }
//! Validates memory object on dependency
void validate(VirtualGPU& gpu, const Memory* memory, bool readOnly);
//! Clear memory dependency
void clear(bool all = true);
private:
struct MemoryState {
uint64_t start_; //! Busy memory start address
uint64_t end_; //! Busy memory end address
bool readOnly_; //! Current GPU state in the queue
};
MemoryState* memObjectsInQueue_; //!< Memory object state in the queue
size_t endMemObjectsInQueue_; //!< End of mem objects in the queue
size_t numMemObjectsInQueue_; //!< Number of mem objects in the queue
size_t maxMemObjectsInQueue_; //!< Maximum number of mem objects in the queue
};
class DmaFlushMgmt : public amd::EmbeddedObject
{
public:
DmaFlushMgmt(const Device& dev);
// Resets DMA command buffer workload
void resetCbWorkload(const Device& dev);
// Finds split size for the current dispatch
void findSplitSize(
const Device& dev, //!< GPU device object
uint64_t threads, //!< Total number of execution threads
uint instructions //!< Number of ALU instructions
);
// Returns TRUE if DMA command buffer is ready for a flush
bool isCbReady(
VirtualGPU& gpu, //!< Virtual GPU object
uint64_t threads, //!< Total number of execution threads
uint instructions //!< Number of ALU instructions
);
// Returns dispatch split size
uint dispatchSplitSize() const { return dispatchSplitSize_; }
private:
uint64_t maxDispatchWorkload_; //!< Maximum number of operations for a single dispatch
uint64_t maxCbWorkload_; //!< Maximum number of operations for DMA command buffer
uint64_t cbWorkload_; //!< Current number of operations in DMA command buffer
uint aluCnt_; //!< All ALUs on the chip
uint dispatchSplitSize_; //!< Dispath split size in elements
};
public:
VirtualGPU(Device& device);
//! Creates virtual gpu object
bool create(
bool profiling, //!< Enables profilng on the queue
uint deviceQueueSize = 0 //!< Device queue size, 0 if host queue
);
~VirtualGPU();
void submitReadMemory(amd::ReadMemoryCommand& vcmd);
void submitWriteMemory(amd::WriteMemoryCommand& vcmd);
void submitCopyMemory(amd::CopyMemoryCommand& vcmd);
void submitMapMemory(amd::MapMemoryCommand& vcmd);
void submitUnmapMemory(amd::UnmapMemoryCommand& vcmd);
void submitKernel(amd::NDRangeKernelCommand& vcmd);
bool submitKernelInternal(
const amd::NDRangeContainer& sizes, //!< Workload sizes
const amd::Kernel& kernel, //!< Kernel for execution
const_address parameters, //!< Parameters for the kernel
bool nativeMem = true, //!< Native memory objects
amd::Event* enqueueEvent = NULL //!< Event provided in the enqueue kernel command
);
void submitNativeFn(amd::NativeFnCommand& vcmd);
void submitFillMemory(amd::FillMemoryCommand& vcmd);
void submitMigrateMemObjects(amd::MigrateMemObjectsCommand& cmd);
void submitMarker(amd::Marker& vcmd);
void submitAcquireExtObjects(amd::AcquireExtObjectsCommand& vcmd);
void submitReleaseExtObjects(amd::ReleaseExtObjectsCommand& vcmd);
void submitPerfCounter(amd::PerfCounterCommand& vcmd);
void submitThreadTraceMemObjects(amd::ThreadTraceMemObjectsCommand& cmd);
void submitThreadTrace(amd::ThreadTraceCommand& vcmd);
void submitSignal(amd::SignalCommand & vcmd);
void submitMakeBuffersResident(amd::MakeBuffersResidentCommand & vcmd);
virtual void submitSvmFreeMemory(amd::SvmFreeMemoryCommand& cmd);
virtual void submitSvmCopyMemory(amd::SvmCopyMemoryCommand& cmd);
virtual void submitSvmFillMemory(amd::SvmFillMemoryCommand& cmd);
virtual void submitSvmMapMemory(amd::SvmMapMemoryCommand& cmd);
virtual void submitSvmUnmapMemory(amd::SvmUnmapMemoryCommand& cmd);
virtual void submitTransferBufferFromFile(amd::TransferBufferFileCommand& cmd);
void releaseMemory(Pal::IGpuMemory* iMem, bool wait = true);
void flush(amd::Command* list = NULL, bool wait = false);
bool terminate() { return true; }
//! Returns GPU device object associated with this kernel
const Device& dev() const { return gpuDevice_; }
//! Returns CAL descriptor of the virtual device
const CalVirtualDesc* cal() const { return &cal_; }
//! Returns a GPU event, associated with GPU memory
GpuEvent* getGpuEvent(
Pal::IGpuMemory* iMem //!< PAL mem object
);
//! Assigns a GPU event, associated with GPU memory
void assignGpuEvent(
Pal::IGpuMemory* iMem, //!< PAL mem object
GpuEvent gpuEvent
);
//! Set the last known GPU event
void setGpuEvent(
GpuEvent gpuEvent, //!< GPU event for tracking
bool flush = false //!< TRUE if flush is required
);
//! Flush DMA buffer on the specified engine
void flushDMA(
uint engineID //!< Engine ID for DMA flush
);
//! Wait for all engines on this Virtual GPU
//! Returns TRUE if CPU didn't wait for GPU
bool waitAllEngines(
CommandBatch* cb = NULL //!< Command batch
);
//! Waits for the latest GPU event with a lock to prevent multiple entries
void waitEventLock(
CommandBatch* cb //!< Command batch
);
//! Returns a resource associated with the constant buffer
const ConstBuffer* cb(uint idx) const { return constBufs_[idx]; }
//! Adds CAL objects into the constant buffer vector
void addConstBuffer(ConstBuffer* cb) { constBufs_.push_back(cb); }
constbufs_t constBufs_; //!< constant buffers
//! Start the command profiling
void profilingBegin(
amd::Command& command, //!< Command queue object
bool drmProfiling = false //!< Measure DRM time
);
//! End the command profiling
void profilingEnd(amd::Command& command);
//! Collect the profiling results
bool profilingCollectResults(
CommandBatch* cb, //!< Command batch
const amd::Event* waitingEvent //!< Waiting event
);
//! Adds a memory handle into the GSL memory array for Virtual Heap
bool addVmMemory(
const Memory* memory //!< GPU memory object
);
//! Adds a stage write buffer into a list
void addXferWrite(Memory& memory);
//! Adds a pinned memory object into a map
void addPinnedMem(amd::Memory* mem);
//! Release pinned memory objects
void releasePinnedMem();
//! Finds if pinned memory is cached
amd::Memory* findPinnedMem(void* addr, size_t size);
//! Returns the monitor object for execution access by VirtualGPU
amd::Monitor& execution() { return execution_; }
//! Returns the virtual gpu unique index
uint index() const { return index_; }
//! Get the PrintfDbg object
PrintfDbg& printfDbg() const { return *printfDbg_; }
//! Get the PrintfDbgHSA object
PrintfDbgHSA& printfDbgHSA() const { return *printfDbgHSA_; }
//! Enables synchronized transfers
void enableSyncedBlit() const;
//! Checks if profiling is enabled
bool profiling() const { return state_.profiling_; }
//! Returns memory dependency class
MemoryDependency& memoryDependency() { return memoryDependency_; }
//! Returns hsaQueueMem_
const Memory* hsaQueueMem() const { return hsaQueueMem_;}
//! Returns DMA flush management structure
const DmaFlushMgmt& dmaFlushMgmt() const { return dmaFlushMgmt_; }
//! Releases GSL memory objects allocated on this queue
void releaseMemObjects(bool scratch = true);
//! Returns the HW ring used on this virtual device
uint hwRing() const { return hwRing_; }
//! Returns current timestamp object for profiling
TimeStamp* currTs() const { return cal_.lastTS_; }
//! Returns virtual queue object for device enqueuing
Memory* vQueue() const { return virtualQueue_; }
//! Update virtual queue header
void writeVQueueHeader(VirtualGPU& hostQ, uint64_t kernelTable);
//! Returns TRUE if virtual queue was successfully allocatted
bool createVirtualQueue(
uint deviceQueueSize //!< Device queue size
);
EngineType engineID_; //!< Engine ID for this VirtualGPU
State state_; //!< virtual GPU current state
CalVirtualDesc cal_; //!< CAL virtual device descriptor
void flushCuCaches(HwDbgGpuCacheMask cache_mask); //!< flush/invalidate SQ cache
//! Returns PAL command buffer interface
Pal::ICmdBuffer* iCmd() const {
Queue* queue = queues_[engineID_];
return queue->iCmd();
}
//! Returns queue, associated with VirtualGPU
Queue& queue(EngineType id) const { return *queues_[id]; }
void flushCUCaches(bool flushL2 = false) const
{
Pal::BarrierInfo barrier = {};
barrier.pipePointWaitCount = 1;
Pal::HwPipePoint point = Pal::HwPipePostCs;
barrier.pPipePoints = &point;
barrier.transitionCount = 1;
uint32_t cacheMask = (flushL2) ? Pal::CoherCopy : Pal::CoherShader;
Pal::BarrierTransition trans = { cacheMask, cacheMask,
{ nullptr, { { Pal::ImageAspect::Color, 0, 0 }, 0, 0 },
Pal::LayoutShaderRead, Pal::LayoutShaderRead}};
barrier.pTransitions = &trans;
barrier.waitPoint = Pal::HwPipePreCs;
iCmd()->CmdBarrier(barrier);
}
void eventBegin(EngineType engId) const {
const static bool Begin = true;
profileEvent(engId, Begin);
}
void eventEnd(EngineType engId, GpuEvent& event, bool forceExec = false) const {
constexpr bool End = false;
if (forceExec) {
constexpr bool ForceFlush = true;
event.id = queues_[engId]->submit(ForceFlush);
profileEvent(engId, End);
}
else {
profileEvent(engId, End);
event.id = queues_[engId]->submit(GPU_FLUSH_ON_EXECUTION);
}
event.engineId_ = engId;
}
void waitForEvent(GpuEvent* event) const {
if (event->isValid()) {
assert(event->engineId_ < AllEngines);
queues_[event->engineId_]->waitForEvent(event->id);
event->invalidate();
}
}
bool isDone(GpuEvent* event) {
if (event->isValid()) {
assert(event->engineId_ < AllEngines);
if (queues_[event->engineId_]->isDone(event->id)) {
event->invalidate();
return true;
}
return false;
}
return true;
}
//! Returns TRUE if SDMA requires overlap synchronizaiton
bool validateSdmaOverlap(
const Resource& src, //!< Source resource for SDMA transfer
const Resource& dst //!< Destination resource for SDMA transfer
);
protected:
void profileEvent(EngineType engine, bool type) const;
//! Creates buffer object from image
amd::Memory* createBufferFromImage(
amd::Memory& amdImage //! The parent image object(untiled images only)
) const;
private:
struct MemoryRange {
uint64_t start_; //!< Memory range start address
uint64_t end_; //!< Memory range end address
MemoryRange(): start_(0), end_(0) {}
};
typedef std::map<const Pal::IGpuMemory*, GpuEvent> GpuEvents;
//! Finds total amount of necessary iterations
inline void findIterations(
const amd::NDRangeContainer& sizes, //!< Original workload sizes
const amd::NDRange& local, //!< Local workgroup size
amd::NDRange& groups, //!< Calculated workgroup sizes
amd::NDRange& remainder, //!< Calculated remainder sizes
size_t& extra //!< Amount of extra executions for remainder
);
//! Allocates constant buffers
bool allocConstantBuffers();
//! Releases stage write buffers
void releaseXferWrite();
//! Allocate hsaQueueMem_
bool allocHsaQueueMem();
//! Awaits a command batch with a waiting event
bool awaitCompletion(
CommandBatch* cb, //!< Command batch for to wait
const amd::Event* waitingEvent = NULL //!< A waiting event
);
//! Detects memory dependency for HSAIL kernels and flushes caches
bool processMemObjectsHSA(
const amd::Kernel& kernel, //!< AMD kernel object for execution
const_address params, //!< Pointer to the param's store
bool nativeMem, //!< Native memory objects
std::vector<const Memory*>* memList //!< Memory list for KMD tracking
);
//! Common function for fill memory used by both svm Fill and non-svm fill
bool fillMemory(
cl_command_type type, //!< the command type
amd::Memory* amdMemory, //!< memory object to fill
const void* pattern, //!< pattern to fill the memory
size_t patternSize, //!< pattern size
const amd::Coord3D& origin, //!< memory origin
const amd::Coord3D& size //!< memory size for filling
);
bool copyMemory(
cl_command_type type, //!< the command type
amd::Memory& srcMem, //!< source memory object
amd::Memory& dstMem, //!< destination memory object
bool entire, //!< flag of entire memory copy
const amd::Coord3D& srcOrigin, //!< source memory origin
const amd::Coord3D& dstOrigin, //!< destination memory object
const amd::Coord3D& size, //!< copy size
const amd::BufferRect& srcRect, //!< region of source for copy
const amd::BufferRect& dstRect //!< region of destination for copy
);
void buildKernelInfo(
const HSAILKernel& hsaKernel, //!< hsa kernel
hsa_kernel_dispatch_packet_t* aqlPkt, //!< aql packet for dispatch
HwDbgKernelInfo& kernelInfo, //!< kernel info for the dispatch
amd::Event* enqueueEvent //!< Event provided in the enqueue kernel command
);
void assignDebugTrapHandler(
const DebugToolInfo& dbgSetting, //!< debug settings
HwDbgKernelInfo& kernelInfo //!< kernel info for the dispatch
);
GpuEvents gpuEvents_; //!< GPU events
Device& gpuDevice_; //!< physical GPU device
amd::Monitor execution_; //!< Lock to serialise access to all device objects
uint index_; //!< The virtual device unique index
PrintfDbg* printfDbg_; //!< GPU printf implemenation
PrintfDbgHSA* printfDbgHSA_; //!< HSAIL printf implemenation
TimeStampCache* tsCache_; //!< TimeStamp cache
MemoryDependency memoryDependency_; //!< Memory dependency class
DmaFlushMgmt dmaFlushMgmt_; //!< DMA flush management
std::vector<Memory*> xferWriteBuffers_; //!< Stage write buffers
std::vector<amd::Memory*> pinnedMems_;//!< Pinned memory list
typedef std::stack<CommandBatch*> CommandBatchList;
CommandBatchList cbList_; //!< List of command batches
CommandBatchList freeCbList_; //!< List of command batches
uint hwRing_; //!< HW ring used on this virtual device
uint64_t readjustTimeGPU_; //!< Readjust time between GPU and CPU timestamps
TimeStamp* currTs_; //!< current timestamp for command
AmdVQueueHeader* vqHeader_; //!< Sysmem copy for virtual queue header
Memory* virtualQueue_; //!< Virtual device queue
Memory* schedParams_; //!< The scheduler parameters
uint schedParamIdx_; //!< Index in the scheduler parameters buffer
uint deviceQueueSize_; //!< Device queue size
uint maskGroups_; //!< The number of mask groups processed in the scheduler by one thread
Memory* hsaQueueMem_; //!< Memory for the amd_queue_t object
Pal::ICmdAllocator* cmdAllocator_; //!< Command buffer allocator
Queue* queues_[AllEngines]; //!< HW queues for all engines
MemoryRange sdmaRange_; //!< SDMA memory range for write access
};
/*@}*/} // namespace pal