cf3f8d18c4
Change-Id: Ice382bf552fd0a9b41133f2a6ab333e3672b7c28
78 baris
2.8 KiB
C++
78 baris
2.8 KiB
C++
/*
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Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANNTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER INN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR INN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#include <hip_test_common.hh>
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#define N 512
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texture<float, 1, hipReadModeElementType> tex;
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static __global__ void kernel(float *out) {
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int x = blockIdx.x * blockDim.x + threadIdx.x;
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if (x < N) {
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out[x] = tex1Dfetch(tex, x);
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}
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}
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TEST_CASE("Unit_hipBindTexture_tex1DfetchVerification") {
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float *texBuf;
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float val[N], output[N];
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size_t offset = 0;
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float *devBuf;
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for (int i = 0; i < N; i++) {
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val[i] = i;
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output[i] = 0.0;
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}
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hipChannelFormatDesc chanDesc =
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hipCreateChannelDesc(32, 0, 0, 0, hipChannelFormatKindFloat);
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HIP_CHECK(hipMalloc(&texBuf, N * sizeof(float)));
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HIP_CHECK(hipMalloc(&devBuf, N * sizeof(float)));
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HIP_CHECK(hipMemcpy(texBuf, val, N * sizeof(float), hipMemcpyHostToDevice));
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tex.addressMode[0] = hipAddressModeClamp;
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tex.addressMode[1] = hipAddressModeClamp;
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tex.filterMode = hipFilterModePoint;
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tex.normalized = 0;
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HIP_CHECK(hipBindTexture(&offset, tex, reinterpret_cast<void *>(texBuf),
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chanDesc, N * sizeof(float)));
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HIP_CHECK(hipGetTextureAlignmentOffset(&offset, &tex));
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dim3 dimBlock(64, 1, 1);
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dim3 dimGrid(N / dimBlock.x, 1, 1);
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hipLaunchKernelGGL(kernel, dim3(dimGrid), dim3(dimBlock), 0, 0, devBuf);
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HIP_CHECK(hipDeviceSynchronize());
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HIP_CHECK(hipMemcpy(output, devBuf, N * sizeof(float),
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hipMemcpyDeviceToHost));
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for (int i = 0; i < N; i++) {
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if (output[i] != val[i]) {
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INFO("Mismatch at index : " << i << ", output[i] " << output[i]
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<< ", val[i] " << val[i]);
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REQUIRE(false);
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}
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}
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HIP_CHECK(hipUnbindTexture(&tex));
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HIP_CHECK(hipFree(texBuf));
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HIP_CHECK(hipFree(devBuf));
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}
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