c9781ce180
SWDEV-102698 - [OCL-LC-ROCm] Add code caching support to OpenCL program manager - resubmission of CL#1358063 with addition of PAL/LC support Affected files ... ... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/build/Makefile.api#149 edit ... //depot/stg/opencl/drivers/opencl/compiler/tools/Makefile#22 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/device.cpp#207 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/device.hpp#282 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/build/Makefile.pal#8 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palcompiler.cpp#12 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldevice.cpp#42 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldevice.hpp#15 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palprogram.cpp#28 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/rocm/build/Makefile.oclrocm#12 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/rocm/roccompiler.cpp#27 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/rocm/rocdevice.cpp#34 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/rocm/rocdevice.hpp#12 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/rocm/rocprogram.cpp#51 edit ... //depot/stg/opencl/drivers/opencl/runtime/utils/flags.hpp#264 edit
582 wiersze
20 KiB
C++
582 wiersze
20 KiB
C++
//
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// Copyright (c) 2015 Advanced Micro Devices, Inc. All rights reserved.
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//
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#pragma once
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#include "top.hpp"
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#include "device/device.hpp"
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#include "platform/command.hpp"
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#include "platform/program.hpp"
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#include "platform/perfctr.hpp"
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#include "platform/threadtrace.hpp"
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#include "platform/memory.hpp"
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#include "utils/concurrent.hpp"
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#include "thread/thread.hpp"
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#include "thread/monitor.hpp"
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#include "device/pal/palvirtual.hpp"
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#include "device/pal/palmemory.hpp"
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#include "device/pal/paldefs.hpp"
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#include "device/pal/palsettings.hpp"
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#include "device/pal/palappprofile.hpp"
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#include "acl.h"
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#include "memory"
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/*! \addtogroup PAL
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* @{
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*/
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//! PAL Device Implementation
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namespace pal {
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//! A nil device object
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class NullDevice : public amd::Device
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{
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protected:
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static Compiler* compiler_;
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public:
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Compiler* compiler() const { return compiler_; }
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public:
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static bool init(void);
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//! Construct a new identifier
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NullDevice();
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//! Creates an offline device with the specified target
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bool create(
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Pal::AsicRevision asicRevision, //!< GPU ASIC revision
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Pal::GfxIpLevel ipLevel //!< GPU ip level
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);
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virtual cl_int createSubDevices(
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device::CreateSubDevicesInfo& create_info,
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cl_uint num_entries,
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cl_device_id* devices,
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cl_uint* num_devices) {
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return CL_INVALID_VALUE;
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}
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//! Instantiate a new virtual device
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virtual device::VirtualDevice* createVirtualDevice(
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amd::CommandQueue* queue = NULL
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) { return NULL; }
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//! Compile the given source code.
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virtual device::Program* createProgram(amd::option::Options* options = NULL);
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//! Just returns NULL for the dummy device
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virtual device::Memory* createMemory(amd::Memory& owner) const { return NULL; }
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//! Sampler object allocation
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virtual bool createSampler(
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const amd::Sampler& owner, //!< abstraction layer sampler object
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device::Sampler** sampler //!< device sampler object
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) const
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{
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ShouldNotReachHere();
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return true;
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}
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//! Just returns NULL for the dummy device
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virtual device::Memory* createView(
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amd::Memory& owner, //!< Owner memory object
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const device::Memory& parent //!< Parent device memory object for the view
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) const { return NULL; }
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//! Reallocates the provided buffer object
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virtual bool reallocMemory(amd::Memory& owner) const { return true; }
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//! Acquire external graphics API object in the host thread
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//! Needed for OpenGL objects on CPU device
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virtual bool bindExternalDevice(
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uint flags, void* const pDevice[], void* pContext, bool validateOnly) { return true; }
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virtual bool unbindExternalDevice(
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uint flags, void* const pDevice[], void* pContext, bool validateOnly) { return true; }
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//! Releases non-blocking map target memory
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virtual void freeMapTarget(amd::Memory& mem, void* target) {}
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Pal::GfxIpLevel ipLevel() const { return ipLevel_; }
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Pal::AsicRevision asicRevision() const { return asicRevision_; }
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const AMDDeviceInfo* hwInfo() const { return hwInfo_; }
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//! Empty implementation on Null device
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virtual bool globalFreeMemory(size_t* freeMemory) const { return false; }
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//! Get GPU device settings
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const pal::Settings& settings() const
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{ return reinterpret_cast<pal::Settings&>(*settings_); }
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virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment, cl_svm_mem_flags flags, void* svmPtr) const { return NULL; }
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virtual void svmFree(void* ptr) const {return;}
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#if defined(WITH_LIGHTNING_COMPILER)
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amd::CacheCompilation* cacheCompilation() const { return cacheCompilation_.get(); }
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#endif
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protected:
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Pal::AsicRevision asicRevision_; //!< ASIC revision
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Pal::GfxIpLevel ipLevel_; //!< Device IP level
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const AMDDeviceInfo* hwInfo_; //!< Device HW info structure
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#if defined(WITH_LIGHTNING_COMPILER)
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std::unique_ptr<amd::CacheCompilation> cacheCompilation_; //! Compilation with cache support
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#endif
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//! Fills OpenCL device info structure
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void fillDeviceInfo(
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const Pal::DeviceProperties& palProp,//!< PAL device properties
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const Pal::GpuMemoryHeapProperties heaps[Pal::GpuHeapCount],
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size_t maxTextureSize, //!< Maximum texture size supported in HW
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uint numComputeRings, //!< Number of compute rings
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uint numExclusiveComputeRings //!< Number of exclusive compute rings
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);
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};
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//! Forward declarations
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class Command;
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class Device;
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class GpuCommand;
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class Heap;
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class HeapBlock;
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class Program;
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class Kernel;
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class Memory;
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class Resource;
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class VirtualDevice;
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class PrintfDbg;
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class ThreadTrace;
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#ifndef CL_FILTER_NONE
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#define CL_FILTER_NONE 0x1142
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#endif
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class Sampler : public device::Sampler
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{
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public:
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//! Constructor
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Sampler(const Device& dev): dev_(dev) {}
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//! Default destructor for the device memory object
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virtual ~Sampler();
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//! Creates a device sampler from the OCL sampler state
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bool create(
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uint32_t oclSamplerState //!< OCL sampler state
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);
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//! Creates a device sampler from the OCL sampler state
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bool create(
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const amd::Sampler& owner //!< AMD sampler object
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);
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const void* hwState() const { return hwState_; }
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private:
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//! Disable default copy constructor
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Sampler& operator=(const Sampler&);
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//! Disable operator=
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Sampler(const Sampler&);
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const Device& dev_; //!< Device object associated with the sampler
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address hwState_; //!< GPU HW state (\todo legacy path)
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};
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//! A GPU device ordinal (physical GPU device)
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class Device : public NullDevice
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{
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public:
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//! Locks any access to the virtual GPUs
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class ScopedLockVgpus : public amd::StackObject {
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public:
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//! Default constructor
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ScopedLockVgpus(const Device& dev);
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//! Destructor
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~ScopedLockVgpus();
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private:
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const Device& dev_; //! Device object
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};
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//! Transfer buffers
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class XferBuffers : public amd::HeapObject
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{
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public:
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static const size_t MaxXferBufListSize = 8;
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//! Default constructor
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XferBuffers(const Device& device, Resource::MemoryType type, size_t bufSize)
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: type_(type)
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, bufSize_(bufSize)
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, acquiredCnt_(0)
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, gpuDevice_(device)
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{}
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//! Default destructor
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~XferBuffers();
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//! Creates the xfer buffers object
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bool create();
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//! Acquires an instance of the transfer buffers
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Memory& acquire();
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//! Releases transfer buffer
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void release(
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VirtualGPU& gpu, //!< Virual GPU object used with the buffer
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Memory& buffer //!< Transfer buffer for release
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);
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//! Returns the buffer's size for transfer
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size_t bufSize() const { return bufSize_; }
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private:
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//! Disable copy constructor
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XferBuffers(const XferBuffers&);
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//! Disable assignment operator
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XferBuffers& operator=(const XferBuffers&);
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//! Get device object
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const Device& dev() const { return gpuDevice_; }
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Resource::MemoryType type_; //!< The buffer's type
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size_t bufSize_; //!< Staged buffer size
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std::list<Memory*> freeBuffers_; //!< The list of free buffers
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amd::Atomic<uint> acquiredCnt_; //!< The total number of acquired buffers
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amd::Monitor lock_; //!< Stgaed buffer acquire/release lock
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const Device& gpuDevice_; //!< GPU device object
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};
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struct ScratchBuffer : public amd::HeapObject
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{
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uint regNum_; //!< The number of used scratch registers
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Memory* memObj_; //!< Memory objects for scratch buffers
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uint64_t offset_; //!< Offset from the global scratch store
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uint64_t size_; //!< Scratch buffer size on this queue
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//! Default constructor
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ScratchBuffer(): regNum_(0), memObj_(NULL), offset_(0) {}
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//! Default constructor
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~ScratchBuffer();
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//! Destroys memory objects
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void destroyMemory();
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};
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class SrdManager : public amd::HeapObject {
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public:
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SrdManager(const Device& dev, uint srdSize, uint bufSize)
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: dev_(dev)
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, numFlags_(bufSize / (srdSize * MaskBits))
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, srdSize_(srdSize)
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, bufSize_(bufSize) {}
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~SrdManager();
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//! Allocates a new SRD slot for a resource
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uint64_t allocSrdSlot(address* cpuAddr);
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//! Frees a SRD slot
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void freeSrdSlot(uint64_t addr);
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// Fills the memory list for VidMM KMD
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void fillResourceList(std::vector<const Memory*>& memList);
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private:
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//! Disable copy constructor
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SrdManager(const SrdManager&);
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//! Disable assignment operator
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SrdManager& operator=(const SrdManager&);
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struct Chunk {
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Memory* buf_;
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uint* flags_;
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Chunk(): buf_(NULL), flags_(NULL) {}
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};
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static const uint MaskBits = 32;
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const Device& dev_; //!< GPU device for the chunk manager
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amd::Monitor ml_; //!< Global lock for the SRD manager
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std::vector<Chunk> pool_; //!< Pool of SRD buffers
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uint numFlags_; //!< Total number of flags in array
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uint srdSize_; //!< SRD size
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uint bufSize_; //!< Buffer size that holds SRDs
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};
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//! Initialise the whole GPU device subsystem
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static bool init();
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//! Shutdown the whole GPU device subsystem
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static void tearDown();
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//! Construct a new physical GPU device
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Device();
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//! Initialise a device (i.e. all parts of the constructor that could
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//! potentially fail)
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bool create(
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Pal::IDevice* device //!< PAL device interface object
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);
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//! Destructor for the physical GPU device
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virtual ~Device();
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//! Instantiate a new virtual device
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device::VirtualDevice* createVirtualDevice(
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amd::CommandQueue* queue = NULL
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);
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//! Memory allocation
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virtual device::Memory* createMemory(
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amd::Memory& owner //!< abstraction layer memory object
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) const;
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//! Sampler object allocation
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virtual bool createSampler(
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const amd::Sampler& owner, //!< abstraction layer sampler object
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device::Sampler** sampler //!< device sampler object
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) const;
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//! Reallocates the provided buffer object
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virtual bool reallocMemory(
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amd::Memory& owner //!< Buffer for reallocation
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) const;
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//! Allocates a view object from the device memory
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virtual device::Memory* createView(
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amd::Memory& owner, //!< Owner memory object
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const device::Memory& parent //!< Parent device memory object for the view
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) const;
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//! Create the device program.
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virtual device::Program* createProgram(amd::option::Options* options = NULL);
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//! Attempt to bind with external graphics API's device/context
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virtual bool bindExternalDevice(
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uint flags, void* const pDevice[], void* pContext, bool validateOnly);
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//! Attempt to unbind with external graphics API's device/context
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virtual bool unbindExternalDevice(
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uint flags, void* const pDevice[], void* pContext, bool validateOnly);
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//! Validates kernel before execution
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virtual bool validateKernel(
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const amd::Kernel& kernel, //!< AMD kernel object
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const device::VirtualDevice* vdev
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);
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//! Retrieves information about free memory on a GPU device
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virtual bool globalFreeMemory(size_t* freeMemory) const;
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//! Returns a GPU memory object from AMD memory object
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pal::Memory* getGpuMemory(
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amd::Memory* mem //!< Pointer to AMD memory object
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) const;
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amd::Monitor& lockAsyncOps() const { return *lockAsyncOps_; }
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//! Returns the lock object for the virtual gpus list
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amd::Monitor* vgpusAccess() const { return vgpusAccess_; }
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//! Returns the monitor object for PAL
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amd::Monitor& lockPAL() const { return *lockPAL_; }
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//! Returns the number of virtual GPUs allocated on this device
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uint numOfVgpus() const { return numOfVgpus_; }
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uint numOfVgpus_; //!< The number of virtual GPUs (lock protected)
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typedef std::vector<VirtualGPU*> VirtualGPUs;
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//! Returns the list of all virtual GPUs running on this device
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const VirtualGPUs& vgpus() const { return vgpus_; }
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VirtualGPUs vgpus_; //!< The list of all running virtual gpus (lock protected)
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//! Scratch buffer allocation
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pal::Memory* createScratchBuffer(
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size_t size //!< Size of buffer
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) const;
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//! Returns transfer buffer object
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XferBuffers& xferWrite() const { return *xferWrite_; }
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//! Returns transfer buffer object
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XferBuffers& xferRead() const { return *xferRead_; }
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//! Finds an appropriate map target
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amd::Memory* findMapTarget(size_t size) const;
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//! Adds a map target to the cache
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bool addMapTarget(amd::Memory* memory) const;
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//! Returns resource cache object
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ResourceCache& resourceCache() const { return *resourceCache_; }
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//! Returns the number of available compute rings
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uint numComputeEngines() const { return numComputeEngines_; }
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//! Returns the number of available compute rings
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uint numExclusiveComputeEngines() const { return numExclusiveComputeEngines_; }
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//! Returns the number of available DMA engines
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uint numDMAEngines() const { return numDmaEngines_; }
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//! Returns engines object
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const device::BlitManager& xferMgr() const;
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VirtualGPU* xferQueue() const { return xferQueue_; }
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//! Retrieves the internal format from the OCL format
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Pal::ChNumFormat getPalFormat(
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const amd::Image::Format& format, //! OCL image format
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Pal::ChannelMapping* channel
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) const;
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const ScratchBuffer* scratch(uint idx) const { return scratch_[idx]; }
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//! Returns the global scratch buffer
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Memory* globalScratchBuf() const { return globalScratchBuf_; };
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//! Destroys scratch buffer memory
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void destroyScratchBuffers();
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//! Initialize heap resources if uninitialized
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bool initializeHeapResources();
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//! Set GSL sampler to the specified state
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void fillHwSampler(
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uint32_t state, //!< Sampler's OpenCL state
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void* hwState, //!< Sampler's HW state
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uint32_t hwStateSize, //!< Size of sampler's HW state
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uint32_t mipFilter = CL_FILTER_NONE, //!< Mip filter
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float minLod = 0.f, //!< Min level of detail
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float maxLod = CL_MAXFLOAT //!< Max level of detail
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) const;
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//! host memory alloc
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virtual void* hostAlloc(size_t size, size_t alignment, bool atomics = false) const;
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//! SVM allocation
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virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment,
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cl_svm_mem_flags flags, void* svmPtr) const;
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//! Free host SVM memory
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void hostFree(void* ptr, size_t size) const;
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//! SVM free
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virtual void svmFree(void* ptr) const;
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//! Returns SRD manger object
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SrdManager& srds() const { return *srdManager_; }
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//! Initial the Hardware Debug Manager
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cl_int hwDebugManagerInit(amd::Context *context, uintptr_t messageStorage);
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//! Returns PAL device properties
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const Pal::DeviceProperties& properties() const { return properties_; }
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//! Returns PAL device interface
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Pal::IDevice* iDev() const { return device_; }
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//! Return private device context for internal allocations
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amd::Context& context() const { return *context_; }
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//! Update free memory for OCL extension
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void updateFreeMemory(
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Pal::GpuHeap heap, //!< PAL GPU heap for update
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Pal::gpusize size, //!< Size of alocated/destroyed memory
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bool free //!< TRUE if runtime frees memory
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);
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//! Create internal blit program
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bool createBlitProgram();
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//! Interop for GL device
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bool initGLInteropPrivateExt(void* GLplatformContext, void* GLdeviceContext) const;
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bool glCanInterop(void* GLplatformContext, void* GLdeviceContext) const;
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bool resGLAssociate(void* GLContext, uint name, uint type, void** handle, void** mbResHandle, size_t* offset
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#ifdef ATI_OS_WIN
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, Pal::DoppDesktopInfo& doppDesktopInfo
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#endif
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) const;
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bool resGLAcquire(void* GLplatformContext, void* mbResHandle, uint type) const;
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bool resGLRelease(void* GLplatformContext, void* mbResHandle, uint type) const;
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bool resGLFree(void* GLplatformContext, void* mbResHandle, uint type) const;
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private:
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//! Disable copy constructor
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Device(const Device&);
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//! Disable assignment
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Device& operator=(const Device&);
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//! Sends the stall command to all queues
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bool stallQueues();
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//! Buffer allocation
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pal::Memory* createBuffer(
|
|
amd::Memory& owner, //!< Abstraction layer memory object
|
|
bool directAccess //!< Use direct host memory access
|
|
) const;
|
|
|
|
//! Image allocation
|
|
pal::Memory* createImage(
|
|
amd::Memory& owner, //!< Abstraction layer memory object
|
|
bool directAccess //!< Use direct host memory access
|
|
) const;
|
|
|
|
//! Allocates/reallocates the scratch buffer, according to the usage
|
|
bool allocScratch(
|
|
uint regNum, //!< Number of the scratch registers
|
|
const VirtualGPU* vgpu //!< Virtual GPU for the allocation
|
|
);
|
|
|
|
//! Interop for D3D devices
|
|
bool associateD3D11Device(
|
|
void* d3d11Device //!< void* is of type ID3D11Device*
|
|
);
|
|
bool associateD3D10Device(
|
|
void* d3d10Device //!< void* is of type ID3D10Device*
|
|
);
|
|
bool associateD3D9Device(
|
|
void* d3d9Device //!< void* is of type IDirect3DDevice9*
|
|
);
|
|
//! Interop for GL device
|
|
bool glAssociate(void* GLplatformContext, void* GLdeviceContext) const;
|
|
bool glDissociate(void* GLplatformContext, void* GLdeviceContext) const;
|
|
|
|
amd::Context* context_; //!< A dummy context for internal allocations
|
|
amd::Monitor* lockAsyncOps_; //!< Lock to serialise all async ops on this device
|
|
amd::Monitor* lockForInitHeap_; //!< Lock to serialise all async ops on initialization heap operation
|
|
amd::Monitor* lockPAL_; //!< Lock to serialise PAL access
|
|
amd::Monitor* vgpusAccess_; //!< Lock to serialise virtual gpu list access
|
|
amd::Monitor* scratchAlloc_; //!< Lock to serialise scratch allocation
|
|
amd::Monitor* mapCacheOps_; //!< Lock to serialise cache for the map resources
|
|
XferBuffers* xferRead_; //!< Transfer buffers read
|
|
XferBuffers* xferWrite_; //!< Transfer buffers write
|
|
std::vector<amd::Memory*>* mapCache_; //!< Map cache info structure
|
|
ResourceCache* resourceCache_; //!< Resource cache
|
|
uint numComputeEngines_; //!< The number of available compute engines
|
|
uint numExclusiveComputeEngines_; //!< The number of available compute engines
|
|
uint numDmaEngines_; //!< The number of available compute engines
|
|
bool heapInitComplete_; //!< Keep track of initialization status of heap resources
|
|
VirtualGPU* xferQueue_; //!< Transfer queue
|
|
std::vector<ScratchBuffer*> scratch_; //!< Scratch buffers for kernels
|
|
Memory* globalScratchBuf_; //!< Global scratch buffer
|
|
SrdManager* srdManager_; //!< SRD manager object
|
|
static AppProfile appProfile_; //!< application profile
|
|
mutable bool freeCPUMem_; //!< flag to mark GPU free SVM CPU mem
|
|
Pal::DeviceProperties properties_; //!< PAL device properties
|
|
Pal::IDevice* device_; //!< PAL device object
|
|
std::atomic<Pal::gpusize> freeMem[Pal::GpuHeap::GpuHeapCount]; //!< Free memory counter
|
|
};
|
|
|
|
/*@}*/} // namespace pal
|
|
|