5a0ecc8e48
Change-Id: I0ce8369a7ef569ac82c6e20266d0c98331a43e08
81 خطوط
3.1 KiB
C++
81 خطوط
3.1 KiB
C++
/* Copyright (c) 2010 - 2021 Advanced Micro Devices, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE. */
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#ifndef _OCL_GL_COMMON_H_
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#define _OCL_GL_COMMON_H_
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <CL/cl.h>
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#include <CL/cl_gl.h>
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#include "OCLTestImp.h"
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typedef struct OCLGLHandle_* OCLGLHandle;
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#define printOpenGLError() OCLGLCommon::printOglError(__FILE__, __LINE__)
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class OCLGLCommon : public OCLTestImp {
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public:
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/////////////////////////////////////////
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// private initialization and clean-up //
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/////////////////////////////////////////
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OCLGLCommon();
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virtual ~OCLGLCommon();
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///////////////////////
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// virtual interface //
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///////////////////////
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virtual void open(unsigned int test, char* units, double& conversion,
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unsigned int deviceId);
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virtual unsigned int close(void);
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static void gluPerspective(double fovy, double aspect, double zNear,
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double zFar);
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static void dumpBuffer(float* pBuffer, const char fileName[],
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unsigned int dimSize);
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static int printOglError(char* file, int line);
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static bool createGLFragmentProgramFromSource(const char* source,
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GLuint& shader,
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GLuint& program);
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static void printShaderInfoLog(GLuint shader);
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static void printProgramInfoLog(GLuint program);
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protected:
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const OCLGLHandle getGLHandle() { return hGL_; }
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void makeCurrent(const OCLGLHandle hGL);
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void getCLContextPropertiesFromGLContext(const OCLGLHandle hGL,
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cl_context_properties properties[7]);
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bool createGLContext(OCLGLHandle& hGL);
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void destroyGLContext(OCLGLHandle& hGL);
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bool IsGLEnabled(unsigned int test, char* units, double& conversion,
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unsigned int deviceId);
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private:
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bool initializeGLContext(OCLGLHandle& hGL);
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void deleteGLContext(OCLGLHandle& hGL);
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bool checkAssociationDeviceWithGLContext(OCLGLHandle& hGL);
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void createCLContextFromGLContext(OCLGLHandle& hGL);
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OCLGLHandle hGL_;
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};
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#endif // _OCL_GL_COMMON_H_
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