48 línte
2.2 KiB
C++
48 línte
2.2 KiB
C++
/* Copyright (c) 2008 - 2021 Advanced Micro Devices, Inc.
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE. */
|
|
|
|
#pragma once
|
|
|
|
#include "cl_common.hpp"
|
|
|
|
#include "platform/context.hpp"
|
|
#include "platform/memory.hpp"
|
|
#include "platform/interop_d3d10.hpp"
|
|
|
|
#include <utility>
|
|
|
|
namespace amd {
|
|
|
|
//! Functions for executing the D3D10 related stuff
|
|
cl_mem clCreateBufferFromD3D10ResourceAMD(Context& amdContext, cl_mem_flags flags,
|
|
ID3D10Resource* pD3DResource, int* errcode_ret);
|
|
cl_mem clCreateImage1DFromD3D10ResourceAMD(Context& amdContext, cl_mem_flags flags,
|
|
ID3D10Resource* pD3DResource, UINT subresource,
|
|
int* errcode_ret);
|
|
cl_mem clCreateImage2DFromD3D10ResourceAMD(Context& amdContext, cl_mem_flags flags,
|
|
ID3D10Resource* pD3DResource, UINT subresource,
|
|
int* errcode_ret);
|
|
cl_mem clCreateImage3DFromD3D10ResourceAMD(Context& amdContext, cl_mem_flags flags,
|
|
ID3D10Resource* pD3DResource, UINT subresource,
|
|
int* errcode_ret);
|
|
void SyncD3D10Objects(std::vector<amd::Memory*>& memObjects);
|
|
|
|
} // namespace amd
|