Files
rocm-systems/docs/reference/programming_model.rst
T
Julia Jiang fee13d6a3f SWDEV-451170 - Merge PR#3432 to amd-staging
Change-Id: I210bced4e626fc2ac464b80172132481b882cf63
2024-03-19 12:00:21 -04:00

260 lines
12 KiB
ReStructuredText

.. meta::
:description: This chapter describes the HIP programming model, the contract
between the programmer and the compiler/runtime executing the
code.
:keywords: AMD, ROCm, HIP, CUDA, C++ language extensions
*******************************************************************************
Programming Model
*******************************************************************************
HIP defines a model of mapping SIMT programs (Single Instruction, Multiple
Threads) onto various architectures, primarily GPUs. While the model may be
expressed in most imperative languages, (eg. Python via PyHIP) this document
will focus on the original C/C++ API of HIP.
Threading Model
===============================================================================
The SIMT nature of HIP is captured by the ability to execute user-provided
device programs, expressed as single-source C/C++ functions or sources compiled
online/offline to binaries in bulk.
Multiple instances of the device program (aka. kernel) may execute in parallel,
all uniquely identified by a set of integral values which are referred to as
thread IDs. The set of integers identifying a thread relate to the hierarchy in
which threads execute.
.. _inherent_thread_model:
Inherent Thread Model
-------------------------------------------------------------------------------
The thread hiearchy inherent to how AMD GPUs operate manifest as depicted in
:numref:`inherent_thread_hierarchy`.
.. _inherent_thread_hierarchy:
.. figure:: ../data/reference/programming_model/thread_hierarchy.svg
:alt: Diagram depicting nested rectangles of varying color. The outermost one
titled "Grid", inside sets of uniform rectangles layered on oneanother
titled "Block". Each "Block" containing sets of uniform rectangles
layered on oneanother titled "Warp". Each of the "Warp" titled
rectangles filled with downward pointing arrows inside.
Hierarchy of thread groups.
* The innermost grouping is called a warp, or a wavefront in ISA terms. A warp
is the most tightly coupled groups of threads, both physically and logically.
When referring to threads inside a warp, they may be called lanes, and the
integral value identifying them the lane ID. Lane IDs aren't quieried like
other thread IDs, but are user-calculated. As a consequence they are only as
multi-dimensional as the user interprets the calculated values to be.
The size of a warp is architecture dependent and always fixed. Warps are
signified by the set of communication primitives at their disposal, detailed
under :ref:`warp_cross_lane_functions`.
* The middle grouping is called a block or thread block. The defining feature
of a block is that all threads in a block will share an instance of memory
which they may use to share data or synchronize with oneanother.
The size of a block is user-configurable but is maxmized by the queryable
capabilites of the executing hardware. The unique ID of the thread within a
block is 3-dimensional as provided by the API. When linearizing thread IDs
within a block, assume the "fast index" being dimension ``x``, followed by
the ``y`` and ``z`` dimensions.
* The outermost grouping is called a grid. A grid manifests as a single
dispatch of kernels for execution. The unique ID of each block within a grid
is 3-dimensional, as provided by the API and is queryable by every thread
within the block.
Cooperative Groups Thread Model
-------------------------------------------------------------------------------
The Cooperative Groups API introduces new APIs to launch, group, subdivide,
synchronize and identify threads, as well as some predefined group-collective
algorithms, but most importantly a matching threading model to think in terms
of. It relaxes some of the restrictions of the :ref:`inherent_thread_model`
imposed by the strict 1:1 mapping of architectural details to the programming
model.
The rich set of APIs introduced by Cooperative Groups allow the programmer
to define their own groups based on run-time predicates, but a set of implicit
groups manifest based on kernel launch parameters.
The thread hiearchy abstraction of Cooperative Groups manifest as depicted in
:numref:`coop_thread_hierarchy`.
.. _coop_thread_hierarchy:
.. figure:: ../data/reference/programming_model/thread_hierarchy_coop.svg
:alt: Diagram depicting nested rectangles of varying color. The outermost one
titled "Grid", inside sets of different sized rectangles layered on
oneanother titled "Block". Each "Block" containing sets of uniform
rectangles layered on oneanother titled "Warp". Each of the "Warp"
titled rectangles filled with downward pointing arrows inside.
Cooperative group thread hierarchy.
* Multi Grid is an abstraction of potentially multiple simultaneous launches of
the same kernel over multiple devices. Grids inside a multi device kernel
launch need not be of uniform size, thus allowing taking into account
different device capabilities and preferences.
.. deprecated:: 5.0
* Same as the :ref:`inherent_thread_model` Grid entity. The ability to
synchronize over a grid requires the kernel to be launched using the
Cooperative Groups API.
* The defining feature of a cluster or block cluster is that all threads in a
cluster will share a common set of distributed shared memory which they may
use to share data or synchronize with oneanother.
* Same as the :ref:`inherent_thread_model` Block entity.
.. note::
Explicit warp-level thread handling is absent from the Cooperative Groups API.
In order to exploit the known hardware SIMD width on which built-in
functionality translates to simpler logic, one may use the group partitioning
part of the API, typically but not necessarily ``tiled_partition``.
Memory Model
===============================================================================
The hierarchy of threads introduced by :ref:`inherent_thread_model` is induced
by the memory subsystem of GPUs. :numref:`memory_hierarchy` summarizes that memory namespaces and
how they relate to the various levels of the threading model.
.. _memory_hierarchy:
.. figure:: ../data/reference/programming_model/memory_hierarchy.svg
:alt: Diagram depicting nested rectangles of varying color. The outermost one
titled "Grid", inside on the upper half a rectangle titled "Cluster".
Inside it are two identical rectangles titled "Block", inside them are
ones titled "Local" with multiple "Warp" titled rectangles. Blocks have
not just Local inside, but also rectangles titled "Shared". The Shared
rectangles of Blocks in the same Cluster are grouped together with a
translucent halo titled "Cluster shared". Outside the Cluster but
inside the Grid is a rectangle titled "Global" with three others
inside: "Surface", "Texture" (same color) and "Constant" (different
color).
Memory hierarchy.
* Local or per-thread memory is read-write storage only visible to the
threads defining the given variables. The size of a block for a given kernel,
the number of concurrent warps are limited by local memory usage.
This relates to an important aspect: occupancy. This is the default memory
namespace.
* Shared memory is read-write storage visible to all the threads in a given
block.
* Distributed shared memory is read-write storage visible to all the threads
in a given block cluster.
* Global memory is read-write storage visible to all threads in a given grid.
There are specialized versions of global memory with different usage
semantics which are typically backed by the same hardware storing global.
* Constant memory is read-only storage visible to all threads in a given
grid. It is a limited segment of global with queryable size.
* Texture memory is read-only storage visible to all threads in a given grid
and accessible through additional APIs.
* Surface is a writable version of texture memory.
Execution Model
===============================================================================
HIP programs consist of two distinct scopes:
* The host-side API running on the host processor. There are to APIs available:
* The HIP runtime API which enables use of the single-source programming
model.
* The HIP driver API which sits at a lower level and most importantly differs
by removing some of the facilities provided by the runtime API, most
importantly around kernel launching and argument setting. It is geared
towards implementing abstractions atop, such as the runtime API itself.
* The device-side kernels running on GPUs. Both the host and the device-side
APIs have synchronous and asynchronous functions in them.
Host-side execution
-------------------------------------------------------------------------------
The part of the host-side API which deals with device management and their
queries are synchronous. All asynchronous APIs, such as kernel execution, data
movement and potentially data allocation/freeing all happen in the context of
device streams.
Streams are FIFO buffers of commands to execute relating to a given device.
Commands which enqueue tasks on a stream all return promptly and the command is
executed asynchronously. All side-effects of a command on a stream are visible
to all subsequent commands on the same stream. Multiple streams may point to
the same device and those streams may be fed from multiple concurrent host-side
threads. Execution on multiple streams may be concurrent but isn't required to
be.
Asynchronous APIs involving a stream all return a stream event which may be
used to synchronize the execution of multiple streams. A user may enqueue a
barrier onto a stream referencing an event. The barrier will will block until
the command related to the event does not complete, at which point all
side-effects of the command shall be visible to commands following the barrier,
even if those side-effects manifest on different devices.
Streams also support executing user-defined functions as callbacks on the host.
The stream will not launch subsequent commands until the callback completes.
Device-side execution
-------------------------------------------------------------------------------
The SIMT programming model behind the HIP device-side execution is a
middle-ground between SMT (Simultaneous Multi-Threading) programming known from
multi-core CPUs, and SIMD (Single Instruction, Multiple Data) programming
mostly known from exploiting relevant instruction sets on CPUs (eg.
SSE/AVX/Neon).
A HIP device compiler maps our SIMT code written in HIP C++ to an inherently
SIMD architecture (like GPUs) not by exploiting data parallelism within a
single instance of a kernel and spreading identical instructions over the SIMD
engines at hand, but by scalarizing the entire kernel and issuing the scalar
instructions of multiple kernel instances to each of the SIMD engine lanes.
Kernel launch
-------------------------------------------------------------------------------
Kernels may be launched in multiple ways all with different syntaxes and
intended use-cases.
* Using the triple-chevron ``<<<...>>>`` operator on a ``__global__`` annotated
function.
* Using ``hipLaunchKernelGGL()`` on a ``__global__`` annotated function.
.. tip::
This name by default is a macro expanding to triple-chevron. In cases where
language syntax extensions are undesirable, or where launching templated
and/or overloaded kernel functions define the
``HIP_TEMPLATE_KERNEL_LAUNCH`` preprocessor macro before including the HIP
headers to turn it into a templated function.
* Using the
:doxygen:`launch APIs supporting the triple-chevron syntax <Clang>` directly.
.. caution::
These APIs are intended to be used/generated by tools such as the HIP
compiler itself and not intended towards end-user code. Should you be
writing a tool having to launch device code using HIP, consider using these
over the alternatives.