768a8e7e78
SWDEV-77172 - temporary disable the FGS optimization for a failure on stg. code review: http://ocltc.amd.com/reviews/r/8992/ precheckin: http://ocltc.amd.com:8111/viewModification.html?modId=62238&personal=true&buildTypeId=&tab=vcsModificationBuilds&show_all_builds=true Affected files ... ... //depot/stg/opencl/drivers/opencl/runtime/device/device.hpp#263 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpudevice.cpp#537 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpudevice.hpp#156 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpukernel.cpp#310 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuvirtual.cpp#391 edit ... //depot/stg/opencl/drivers/opencl/runtime/platform/context.cpp#37 edit
638 řádky
21 KiB
C++
638 řádky
21 KiB
C++
//
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// Copyright (c) 2009 Advanced Micro Devices, Inc. All rights reserved.
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//
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#ifndef GPU_HPP_
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#define GPU_HPP_
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#include "top.hpp"
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#include "device/device.hpp"
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#include "platform/command.hpp"
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#include "platform/program.hpp"
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#include "platform/perfctr.hpp"
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#include "platform/threadtrace.hpp"
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#include "platform/memory.hpp"
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#include "utils/concurrent.hpp"
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#include "thread/thread.hpp"
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#include "thread/monitor.hpp"
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#include "device/gpu/gpuvirtual.hpp"
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#include "device/gpu/gpumemory.hpp"
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#include "device/gpu/gpudefs.hpp"
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#include "device/gpu/gpusettings.hpp"
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#include "device/gpu/gpuappprofile.hpp"
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#include "acl.h"
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#include "vaminterface.h"
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/*! \addtogroup GPU
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* @{
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*/
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//! GPU Device Implementation
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namespace gpu {
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//! A nil device object
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class NullDevice : public amd::Device
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{
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protected:
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static aclCompiler* compiler_;
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static aclCompiler* hsaCompiler_;
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public:
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aclCompiler* compiler() const { return compiler_; }
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aclCompiler* hsaCompiler() const { return hsaCompiler_; }
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public:
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static bool init(void);
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//! Construct a new identifier
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NullDevice();
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//! Creates an offline device with the specified target
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bool create(
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CALtarget target //!< GPU device identifier
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);
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virtual cl_int createSubDevices(
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device::CreateSubDevicesInfo& create_info,
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cl_uint num_entries,
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cl_device_id* devices,
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cl_uint* num_devices) {
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return CL_INVALID_VALUE;
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}
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//! Instantiate a new virtual device
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virtual device::VirtualDevice* createVirtualDevice(
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amd::CommandQueue* queue = NULL
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) { return NULL; }
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//! Create the device program.
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virtual device::Program* createProgram(amd::option::Options* options = NULL);
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//! Just returns NULL for the dummy device
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virtual device::Memory* createMemory(amd::Memory& owner) const { return NULL; }
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//! Sampler object allocation
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virtual bool createSampler(
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const amd::Sampler& owner, //!< abstraction layer sampler object
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device::Sampler** sampler //!< device sampler object
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) const
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{
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ShouldNotReachHere();
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return true;
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}
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//! Just returns NULL for the dummy device
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virtual device::Memory* createView(
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amd::Memory& owner, //!< Owner memory object
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const device::Memory& parent //!< Parent device memory object for the view
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) const { return NULL; }
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//! Reallocates the provided buffer object
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virtual bool reallocMemory(amd::Memory& owner) const { return true; }
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//! Acquire external graphics API object in the host thread
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//! Needed for OpenGL objects on CPU device
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virtual bool bindExternalDevice(
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intptr_t type, void* pDevice, void* pContext, bool validateOnly) { return true; }
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virtual bool unbindExternalDevice(
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intptr_t type, void* pDevice, void* pContext, bool validateOnly) { return true; }
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//! Releases non-blocking map target memory
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virtual void freeMapTarget(amd::Memory& mem, void* target) {}
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CALtarget calTarget() const { return calTarget_; }
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const AMDDeviceInfo* hwInfo() const { return hwInfo_; }
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//! Empty implementation on Null device
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virtual bool globalFreeMemory(size_t* freeMemory) const { return false; }
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//! Get GPU device settings
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const gpu::Settings& settings() const
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{ return reinterpret_cast<gpu::Settings&>(*settings_); }
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virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment, cl_svm_mem_flags flags, void* svmPtr) const { return NULL; }
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virtual void svmFree(void* ptr) const {return;}
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protected:
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CALtarget calTarget_; //!< GPU device identifier
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const AMDDeviceInfo* hwInfo_; //!< Device HW info structure
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//! Answer the question: "Should HSAIL Program be created?",
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//! based on the given options.
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bool isHsailProgram(amd::option::Options* options = NULL);
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//! Fills OpenCL device info structure
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void fillDeviceInfo(
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const CALdeviceattribs& calAttr, //!< CAL device attributes info
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const gslMemInfo& memInfo, //!< GSL mem info
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size_t maxTextureSize, //!< Maximum texture size supported in HW
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uint numComputeRings //!< Number of compute rings
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);
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};
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//! Forward declarations
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class Command;
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class Device;
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class GpuCommand;
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class Heap;
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class HeapBlock;
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class Program;
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class Kernel;
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class Memory;
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class Resource;
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class VirtualDevice;
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class PrintfDbg;
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class ThreadTrace;
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#ifndef CL_FILTER_NONE
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#define CL_FILTER_NONE 0x1142
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#endif
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class Sampler : public device::Sampler
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{
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public:
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//! Constructor
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Sampler(const Device& dev): dev_(dev) {}
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//! Default destructor for the device memory object
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virtual ~Sampler();
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//! Creates a device sampler from the OCL sampler state
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bool create(
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uint32_t oclSamplerState //!< OCL sampler state
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);
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//! Creates a device sampler from the OCL sampler state
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bool create(
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const amd::Sampler& owner //!< AMD sampler object
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);
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const void* hwState() const { return hwState_; }
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private:
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//! Disable default copy constructor
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Sampler& operator=(const Sampler&);
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//! Disable operator=
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Sampler(const Sampler&);
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const Device& dev_; //!< Device object associated with the sampler
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address hwState_; //!< GPU HW state (\todo legacy path)
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};
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//! A GPU device ordinal (physical GPU device)
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class Device : public NullDevice, public CALGSLDevice
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{
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public:
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class Heap : public amd::EmbeddedObject
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{
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public:
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//! The size of a heap element in bytes
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static const size_t ElementSize = 4;
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//! The type of a heap element in bytes
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static const cmSurfFmt ElementType = CM_SURF_FMT_R32I;
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Heap(): resource_(NULL), baseAddress_(0) {}
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bool create(
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Device& device //!< GPU device object
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);
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//! Gets the GPU resource associated with the global heap
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const Memory& resource() const { return *resource_; }
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//! Returns the base virtual address of the heap
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uint64_t baseAddress() const { return baseAddress_; }
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protected:
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Memory* resource_; //!< GPU resource referencing the heap memory
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uint64_t baseAddress_; //!< Virtual heap base address
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};
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//! Locks any access to the virtual GPUs
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class ScopedLockVgpus : public amd::StackObject {
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public:
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//! Default constructor
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ScopedLockVgpus(const Device& dev);
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//! Destructor
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~ScopedLockVgpus();
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private:
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const Device& dev_; //! Device object
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};
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//! Interop emulation flags
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enum InteropEmulationFlags
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{
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D3D10Device = 0x00000001,
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GLContext = 0x00000002,
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};
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class Engines : public amd::EmbeddedObject
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{
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public:
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//! Default constructor
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Engines() { memset(desc_, 0xff, sizeof(desc_)); }
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//! Creates engine descriptor for this class
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void create(uint num, gslEngineDescriptor* desc, uint maxNumComputeRings);
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//! Gets engine type mask
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uint getMask(gslEngineID id) const { return (1 << id); }
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//! Gets a descriptor for the requested engines
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uint getRequested(uint engines, gslEngineDescriptor* desc) const;
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//! Returns the number of available compute rings
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uint numComputeRings() const { return numComputeRings_; }
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//! Returns the number of available DMA engines
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uint numDMAEngines() const { return numDmaEngines_; }
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private:
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uint numComputeRings_;
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uint numDmaEngines_;
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gslEngineDescriptor desc_[GSL_ENGINEID_MAX]; //!< Engine descriptor
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};
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//! Transfer buffers
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class XferBuffers : public amd::HeapObject
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{
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public:
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static const size_t MaxXferBufListSize = 8;
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//! Default constructor
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XferBuffers(const Device& device, Resource::MemoryType type, size_t bufSize)
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: type_(type)
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, bufSize_(bufSize)
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, acquiredCnt_(0)
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, gpuDevice_(device)
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{}
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//! Default destructor
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~XferBuffers();
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//! Creates the xfer buffers object
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bool create();
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//! Acquires an instance of the transfer buffers
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Memory& acquire();
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//! Releases transfer buffer
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void release(
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VirtualGPU& gpu, //!< Virual GPU object used with the buffer
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Memory& buffer //!< Transfer buffer for release
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);
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//! Returns the buffer's size for transfer
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size_t bufSize() const { return bufSize_; }
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private:
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//! Disable copy constructor
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XferBuffers(const XferBuffers&);
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//! Disable assignment operator
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XferBuffers& operator=(const XferBuffers&);
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//! Get device object
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const Device& dev() const { return gpuDevice_; }
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Resource::MemoryType type_; //!< The buffer's type
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size_t bufSize_; //!< Staged buffer size
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std::list<Memory*> freeBuffers_; //!< The list of free buffers
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amd::Atomic<uint> acquiredCnt_; //!< The total number of acquired buffers
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amd::Monitor lock_; //!< Stgaed buffer acquire/release lock
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const Device& gpuDevice_; //!< GPU device object
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};
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//! Virtual address cache entry
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struct VACacheEntry : public amd::HeapObject
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{
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void* startAddress_; //!< Start virtual address
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void* endAddress_; //!< End virtual address
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Memory* memory_; //!< GPU memory, associated with the range
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//! Constructor
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VACacheEntry(
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void* startAddress, //!< Start virtual address
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void* endAddress, //!< End virtual address
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Memory* memory //!< GPU memory object
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): startAddress_(startAddress), endAddress_(endAddress), memory_(memory) {}
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private:
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//! Disable default constructor
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VACacheEntry();
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};
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struct ScratchBuffer : public amd::HeapObject
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{
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uint regNum_; //!< The number of used scratch registers
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Memory* memObj_; //!< Memory objects for scratch buffers
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uint offset_; //!< Offset from the global scratch store
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uint size_; //!< Scratch buffer size on this queue
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//! Default constructor
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ScratchBuffer(): regNum_(0), memObj_(NULL), offset_(0) {}
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//! Default constructor
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~ScratchBuffer();
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//! Destroys memory objects
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void destroyMemory();
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};
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class SrdManager : public amd::HeapObject {
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public:
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SrdManager(const Device& dev, uint srdSize, uint bufSize)
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: dev_(dev)
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, numFlags_(bufSize / (srdSize * MaskBits))
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, srdSize_(srdSize)
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, bufSize_(bufSize) {}
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~SrdManager();
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//! Allocates a new SRD slot for a resource
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uint64_t allocSrdSlot(address* cpuAddr);
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//! Frees a SRD slot
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void freeSrdSlot(uint64_t addr);
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// Fills the memory list for VidMM KMD
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void fillResourceList(std::vector<const Memory*>& memList);
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private:
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//! Disable copy constructor
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SrdManager(const SrdManager&);
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//! Disable assignment operator
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SrdManager& operator=(const SrdManager&);
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struct Chunk {
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Memory* buf_;
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uint* flags_;
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Chunk(): buf_(NULL), flags_(NULL) {}
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};
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static const uint MaskBits = 32;
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const Device& dev_; //!< GPU device for the chunk manager
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amd::Monitor ml_; //!< Global lock for the SRD manager
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std::vector<Chunk> pool_; //!< Pool of SRD buffers
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uint numFlags_; //!< Total number of flags in array
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uint srdSize_; //!< SRD size
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uint bufSize_; //!< Buffer size that holds SRDs
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};
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//! Initialise the whole GPU device subsystem (CAL init, device enumeration, etc).
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static bool init();
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//! Shutdown the whole GPU device subsystem (CAL shutdown).
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static void tearDown();
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//! Construct a new physical GPU device
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Device();
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//! Initialise a device (i.e. all parts of the constructor that could
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//! potentially fail)
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bool create(
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CALuint ordinal, //!< GPU device ordinal index. Starts from 0
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CALuint numOfDevices //!< number of GPU devices in the system
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);
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//! Destructor for the physical GPU device
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virtual ~Device();
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//! Instantiate a new virtual device
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device::VirtualDevice* createVirtualDevice(
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amd::CommandQueue* queue = NULL
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);
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//! Memory allocation
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virtual device::Memory* createMemory(
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amd::Memory& owner //!< abstraction layer memory object
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) const;
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//! Sampler object allocation
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virtual bool createSampler(
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const amd::Sampler& owner, //!< abstraction layer sampler object
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device::Sampler** sampler //!< device sampler object
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) const;
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//! Reallocates the provided buffer object
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virtual bool reallocMemory(
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amd::Memory& owner //!< Buffer for reallocation
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) const;
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//! Allocates a view object from the device memory
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virtual device::Memory* createView(
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amd::Memory& owner, //!< Owner memory object
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const device::Memory& parent //!< Parent device memory object for the view
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) const;
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//! Create the device program.
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virtual device::Program* createProgram(amd::option::Options* options = NULL);
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//! Attempt to bind with external graphics API's device/context
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virtual bool bindExternalDevice(
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intptr_t type,
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void* pDevice,
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void* pContext,
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bool validateOnly);
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//! Attempt to unbind with external graphics API's device/context
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virtual bool unbindExternalDevice(
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intptr_t type,
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void* pDevice,
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void* pContext,
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bool validateOnly);
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//! Validates kernel before execution
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virtual bool validateKernel(
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const amd::Kernel& kernel, //!< AMD kernel object
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const device::VirtualDevice* vdev
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);
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//! Retrieves information about free memory on a GPU device
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virtual bool globalFreeMemory(size_t* freeMemory) const;
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//! Returns a GPU memory object from AMD memory object
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gpu::Memory* getGpuMemory(
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amd::Memory* mem //!< Pointer to AMD memory object
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) const;
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//! Gets the GPU resource associated with the global heap
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const Memory& globalMem() const { return heap_.resource(); }
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//! Gets the device context object
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amd::Context& context() const { return *context_; }
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//! Gets the global heap object
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const Heap& heap() const { return heap_; }
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//! Gets the memory object for the dummy page
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amd::Memory* dummyPage() const { return dummyPage_; }
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amd::Monitor& lockAsyncOps() const { return *lockAsyncOps_; }
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//! Returns the lock object for the virtual gpus list
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amd::Monitor* vgpusAccess() const { return vgpusAccess_; }
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//! Returns the number of virtual GPUs allocated on this device
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uint numOfVgpus() const { return numOfVgpus_; }
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uint numOfVgpus_; //!< The number of virtual GPUs (lock protected)
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typedef std::vector<VirtualGPU*> VirtualGPUs;
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//! Returns the list of all virtual GPUs running on this device
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const VirtualGPUs vgpus() const { return vgpus_; }
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VirtualGPUs vgpus_; //!< The list of all running virtual gpus (lock protected)
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//! Scratch buffer allocation
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gpu::Memory* createScratchBuffer(
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size_t size //!< Size of buffer
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) const;
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//! Returns transfer buffer object
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XferBuffers& xferWrite() const { return *xferWrite_; }
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//! Returns transfer buffer object
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XferBuffers& xferRead() const { return *xferRead_; }
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//! Adds GPU memory to the VA cache list
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void addVACache(Memory* memory) const;
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//! Removes GPU memory from the VA cache list
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void removeVACache(const Memory* memory) const;
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//! Finds GPU memory from virtual address
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Memory* findMemoryFromVA(const void* ptr, size_t* offset) const;
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//! Finds an appropriate map target
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amd::Memory* findMapTarget(size_t size) const;
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//! Adds a map target to the cache
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bool addMapTarget(amd::Memory* memory) const;
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//! Returns resource cache object
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ResourceCache& resourceCache() const { return *resourceCache_; }
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//! Returns engines object
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const Engines& engines() const { return engines_; }
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//! Returns engines object
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const device::BlitManager& xferMgr() const;
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VirtualGPU* xferQueue() const { return xferQueue_; }
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//! Retrieves the internal format from the OCL format
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CalFormat getCalFormat(
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const amd::Image::Format& format //! OCL image format
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) const;
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//! Retrieves the OCL format from the internal image format
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amd::Image::Format getOclFormat(
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const CalFormat& format //! Internal image format
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) const;
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const ScratchBuffer* scratch(uint idx) const { return scratch_[idx]; }
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//! Returns the global scratch buffer
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Memory* globalScratchBuf() const { return globalScratchBuf_; };
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//! Destroys scratch buffer memory
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void destroyScratchBuffers();
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//! Initialize heap resources if uninitialized
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bool initializeHeapResources();
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//! Set GSL sampler to the specified state
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void fillHwSampler(
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uint32_t state, //!< Sampler's OpenCL state
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void* hwState, //!< Sampler's HW state
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uint32_t hwStateSize, //!< Size of sampler's HW state
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uint32_t mipFilter = CL_FILTER_NONE, //!< Mip filter
|
|
float minLod = 0.f, //!< Min level of detail
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|
float maxLod = CL_MAXFLOAT //!< Max level of detail
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|
) const;
|
|
|
|
//! host memory alloc
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|
virtual void* hostAlloc(size_t size, size_t alignment, bool atomics = false) const;
|
|
|
|
//! SVM allocation
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|
virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment, cl_svm_mem_flags flags, void* svmPtr) const;
|
|
|
|
//! Free host SVM memory
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|
void hostFree(void* ptr, size_t size) const;
|
|
|
|
//! SVM free
|
|
virtual void svmFree(void* ptr) const;
|
|
|
|
//! Returns SRD manger object
|
|
SrdManager& srds() const { return *srdManager_; }
|
|
|
|
//! Initial the Hardware Debug Manager
|
|
cl_int hwDebugManagerInit(amd::Context *context, uintptr_t messageStorage);
|
|
|
|
private:
|
|
//! Disable copy constructor
|
|
Device(const Device&);
|
|
|
|
//! Disable assignment
|
|
Device& operator=(const Device&);
|
|
|
|
//! Sends the stall command to all queues
|
|
bool stallQueues();
|
|
|
|
//! Buffer allocation
|
|
gpu::Memory* createBuffer(
|
|
amd::Memory& owner, //!< Abstraction layer memory object
|
|
bool directAccess //!< Use direct host memory access
|
|
) const;
|
|
|
|
//! Image allocation
|
|
gpu::Memory* createImage(
|
|
amd::Memory& owner, //!< Abstraction layer memory object
|
|
bool directAccess //!< Use direct host memory access
|
|
) const;
|
|
|
|
//! Allocates/reallocates the scratch buffer, according to the usage
|
|
bool allocScratch(
|
|
uint regNum, //!< Number of the scratch registers
|
|
const VirtualGPU* vgpu //!< Virtual GPU for the allocation
|
|
);
|
|
|
|
amd::Context* context_; //!< A dummy context for internal allocations
|
|
Heap heap_; //!< GPU global heap
|
|
amd::Memory* dummyPage_; //!< A dummy page for NULL pointer
|
|
|
|
amd::Monitor* lockAsyncOps_; //!< Lock to serialise all async ops on this device
|
|
amd::Monitor* lockAsyncOpsForInitHeap_; //!< Lock to serialise all async ops on initialization heap operation
|
|
amd::Monitor* vgpusAccess_; //!< Lock to serialise virtual gpu list access
|
|
amd::Monitor* scratchAlloc_; //!< Lock to serialise scratch allocation
|
|
amd::Monitor* mapCacheOps_; //!< Lock to serialise cache for the map resources
|
|
|
|
XferBuffers* xferRead_; //!< Transfer buffers read
|
|
XferBuffers* xferWrite_; //!< Transfer buffers write
|
|
|
|
amd::Monitor* vaCacheAccess_; //!< Lock to serialize VA caching access
|
|
std::list<VACacheEntry*>* vaCacheList_; //!< VA cache list
|
|
std::vector<amd::Memory*>* mapCache_; //!< Map cache info structure
|
|
ResourceCache* resourceCache_; //!< Resource cache
|
|
Engines engines_; //!< Available engines on device
|
|
bool heapInitComplete_; //!< Keep track of initialization status of heap resources
|
|
VirtualGPU* xferQueue_; //!< Transfer queue
|
|
std::vector<ScratchBuffer*> scratch_; //!< Scratch buffers for kernels
|
|
Memory* globalScratchBuf_; //!< Global scratch buffer
|
|
SrdManager* srdManager_; //!< SRD manager object
|
|
|
|
static AppProfile appProfile_; //!< application profile
|
|
};
|
|
|
|
/*@}*/} // namespace gpu
|
|
|
|
#endif /*GPU_HPP_*/
|