Files
rocm-systems/rocclr/runtime/device/gpu/gpumemory.hpp
T
foreman 4b23814a4d P4 to Git Change 1195141 by gandryey@gera-dev-w7 on 2015/09/28 15:09:34
SWDEV-77522 - Remove direct references to the Resource object
	- In non-VM mode Resource was used as a memory object outside of SW heap

Affected files ...

... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpublit.cpp#119 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpublit.hpp#39 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuconstbuf.cpp#9 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuconstbuf.hpp#6 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpudevice.cpp#528 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpudevice.hpp#153 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpukernel.cpp#298 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpukernel.hpp#117 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpumemory.hpp#49 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuprintf.cpp#38 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuprintf.hpp#14 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuprogram.cpp#208 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuprogram.hpp#60 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuresource.cpp#228 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuresource.hpp#84 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuvirtual.cpp#383 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuvirtual.hpp#135 edit
2015-09-28 17:41:36 -04:00

303 строки
10 KiB
C++

//
// Copyright (c) 2009 Advanced Micro Devices, Inc. All rights reserved.
//
#ifndef GPUMEMORY_HPP_
#define GPUMEMORY_HPP_
#include "top.hpp"
#include "thread/atomic.hpp"
#include "device/gpu/gpuresource.hpp"
#include <map>
/*! \addtogroup GPU
* @{
*/
namespace device {
class Memory;
}
//! GPU Device Implementation
namespace gpu {
class Device;
class Heap;
class Resource;
class Memory;
class VirtualGPU;
//! GPU memory object.
// Wrapper that can contain a heap block or an interop buffer/image.
class Memory: public device::Memory, public Resource
{
public:
enum InteropType {
InteropNone = 0, //!< None interop memory
InteropHwEmulation = 1, //!< Uses HW emulaiton with calMemCopy
InteropDirectAccess = 2 //!< Uses direct access to the interop surface
};
//! Constructor (with owner)
Memory(
const Device& gpuDev,
amd::Memory& owner,
size_t size = 0);
//! Constructor (nonfat version for local scratch mem use without heap block)
Memory(
const Device& gpuDev,
size_t size);
//! Constructor memory for buffer (without global heap allocaton)
Memory(
const Device& gpuDev, //!< GPU device object
amd::Memory& owner, //!< Abstraction layer memory object
size_t width, //!< Memory width
cmSurfFmt format //!< CAL format
);
//! Constructor memory for buffer (without global heap allocaton)
Memory(
const Device& gpuDev, //!< GPU device object
size_t size, //!< Memory object size
size_t width, //!< Memory width
cmSurfFmt format //!< CAL format
);
//! Constructor memory for images (without global heap allocaton)
Memory(
const Device& gpuDev, //!< GPU device object
amd::Memory& owner, //!< Abstraction layer memory object
size_t width, //!< Allocated memory width
size_t height, //!< Allocated memory height
size_t depth, //!< Allocated memory depth
cmSurfFmt format, //!< Memory format
gslChannelOrder chOrder, //!< Channel order
cl_mem_object_type imageType, //!< CL image type
uint mipLevels //!< The number of mip levels
);
//! Constructor memory for images (without global heap allocaton)
Memory(
const Device& gpuDev, //!< GPU device object
size_t size, //!< Memory object size
size_t width, //!< Allocated memory width
size_t height, //!< Allocated memory height
size_t depth, //!< Allocated memory depth
cmSurfFmt format, //!< Memory format
gslChannelOrder chOrder, //!< Channel order
cl_mem_object_type imageType, //!< CL image type
uint mipLevels //!< The number of mip levels
);
//! Default destructor
~Memory();
//! Creates the interop memory
bool createInterop(
InteropType type //!< The interop type
);
//! Overloads the resource create method
virtual bool create(
Resource::MemoryType memType, //!< Memory type
Resource::CreateParams* params = NULL //!< Prameters for create
);
//! Allocate memory for API-level maps
virtual void* allocMapTarget(
const amd::Coord3D& origin, //!< The map location in memory
const amd::Coord3D& region, //!< The map region in memory
uint mapFlags, //!< Map flags
size_t* rowPitch = NULL, //!< Row pitch for the mapped memory
size_t* slicePitch = NULL //!< Slice for the mapped memory
);
//! Pins system memory associated with this memory object
virtual bool pinSystemMemory(
void* hostPtr, //!< System memory address
size_t size //!< Size of allocated system memory
);
//! Releases indirect map surface
virtual void releaseIndirectMap() { decIndMapCount(); }
//! Map the device memory to CPU visible
virtual void* cpuMap(
device::VirtualDevice& vDev,//!< Virtual device for map operaiton
uint flags = 0, //!< flags for the map operation
// Optimization for multilayer map/unmap
uint startLayer = 0, //!< Start layer for multilayer map
uint numLayers = 0, //!< End layer for multilayer map
size_t* rowPitch = NULL, //!< Row pitch for the device memory
size_t* slicePitch = NULL //!< Slice pitch for the device memory
);
//! Unmap the device memory
virtual void cpuUnmap(
device::VirtualDevice& vDev //!< Virtual device for unmap operaiton
);
//! Updates device memory from the owner's host allocation
void syncCacheFromHost(
VirtualGPU& gpu, //!< Virtual GPU device object
//! Synchronization flags
device::Memory::SyncFlags syncFlags = device::Memory::SyncFlags()
);
//! Updates the owner's host allocation from device memory
virtual void syncHostFromCache(
//! Synchronization flags
device::Memory::SyncFlags syncFlags = device::Memory::SyncFlags()
);
//! Creates a view from current resource
virtual Memory* createBufferView(
amd::Memory& subBufferOwner //!< The abstraction layer subbuf owner
);
//! Allocates host memory for synchronization with MGPU context
void mgpuCacheWriteBack();
//! Transfers objects data to the destination object
bool moveTo(Memory& dst);
//! Accessors for indirect map memory object
Memory* mapMemory() const;
//! Returns the interop memory for this memory object
Memory* interop() const { return interopMemory_; }
//! Gets interop type for this memory object
InteropType interopType() const { return interopType_; }
//! Sets interop type for this memory object
void setInteropType(InteropType type) { interopType_ = type; }
//! Set the owner
void setOwner(amd::Memory* owner) { owner_ = owner; }
// Decompress GL depth-stencil/MSAA resources for CL access
// Invalidates any FBOs the resource may be bound to, otherwise the GL driver may crash.
virtual bool processGLResource(GLResourceOP operation);
//! Returns the interop resource for this memory object
const Memory* parent() const { return parent_; }
//! Returns TRUE if direct map is acceaptable. The method detects
//! forced USWC memory on APU and will cause a switch to
//! indirect map for allocations with a possibility of host read
bool isDirectMap()
{
return (isCacheable() || !isHostMemDirectAccess() ||
(owner()->getMemFlags() &
(CL_MEM_ALLOC_HOST_PTR | CL_MEM_HOST_WRITE_ONLY | CL_MEM_READ_ONLY)));
}
protected:
//! Decrement map count
void decIndMapCount();
//! Initialize the object members
void init();
private:
//! Disable copy constructor
Memory(const Memory&);
//! Disable operator=
Memory& operator=(const Memory&);
InteropType interopType_; //!< Interop type
Memory* interopMemory_; //!< interop memory
Memory* pinnedMemory_; //!< Memory used as pinned system memory
const Memory* parent_; //!< Parent memory object
};
class Buffer: public gpu::Memory
{
public:
//! Buffer constructor
Buffer(
const Device& gpuDev, //!< GPU device object
amd::Memory& owner, //!< Abstraction layer memory object
size_t size //!< Buffer size
)
: gpu::Memory(gpuDev, owner,
amd::alignUp(size, ElementSize) / ElementSize, ElementType)
{}
//! Creates a view from current resource
virtual Memory* createBufferView(
amd::Memory& subBufferOwner //!< The abstraction layer subbuf owner
) const;
private:
//! Disable copy constructor
Buffer(const Buffer&);
//! Disable operator=
Buffer& operator=(const Buffer&);
//! The size of buffer element in bytes
static const size_t ElementSize = 4;
//! The type of buffer element
static const cmSurfFmt ElementType = CM_SURF_FMT_R32I;
};
class Image: public gpu::Memory
{
public:
//! Image constructor
Image(
const Device& gpuDev, //!< GPU device object
amd::Memory& owner, //!< Abstraction layer memory object
size_t width, //!< Allocated memory width
size_t height, //!< Allocated memory height
size_t depth, //!< Allocated memory depth
cmSurfFmt format, //!< Memory format
gslChannelOrder chOrder, //!< Channel order
cl_mem_object_type imageType, //!< CL image type
uint mipLevels //!< The number of mip levels
)
: gpu::Memory(gpuDev, owner, width, height, depth, format, chOrder, imageType, mipLevels)
{}
//! Image constructor
Image(
const Device& gpuDev, //!< GPU device object
size_t size, //!< Memory size
size_t width, //!< Allocated memory width
size_t height, //!< Allocated memory height
size_t depth, //!< Allocated memory depth
cmSurfFmt format, //!< Memory format
gslChannelOrder chOrder, //!< Channel order
cl_mem_object_type imageType, //!< CL image type
uint mipLevels //!< The number of mip levels
)
: gpu::Memory(gpuDev, size, width, height, depth, format, chOrder, imageType, mipLevels)
{}
//! Allocate memory for API-level maps
virtual void* allocMapTarget(
const amd::Coord3D& origin, //!< The map location in memory
const amd::Coord3D& region, //!< The map region in memory
uint mapFlags, //!< Map flags
size_t* rowPitch = NULL, //!< Row pitch for the mapped memory
size_t* slicePitch = NULL //!< Slice for the mapped memory
);
private:
//! Disable copy constructor
Image(const Image&);
//! Disable operator=
Image& operator=(const Image&);
};
} // namespace gpu
#endif // GPUMEMORY_HPP_