c99d679c9e
SWDEV-86035 - Add OCL backend for PAL - PAL backend build is disabled by default. "BUILD_PAL_DEVICE = yes" enables the build. You also have to update the client workspace with PAL mapping: //depot/stg/pal/... //<your_opencl_location>/runtime/device/pal/palbe/... Affected files ... ... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/build/Makefile.api#130 edit ... //depot/stg/opencl/drivers/opencl/compiler/sclibdefs.opencl#8 edit ... //depot/stg/opencl/drivers/opencl/opencldefs#166 edit ... //depot/stg/opencl/drivers/opencl/openclrules#91 edit ... //depot/stg/opencl/drivers/opencl/runtime/Makefile#21 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/device.cpp#192 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/Makefile#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/build/Makefile#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/build/Makefile.pal#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palappprofile.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palappprofile.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palbinary.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palbinary.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palblit.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palblit.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palcompiler.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palconstbuf.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palconstbuf.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palcounters.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palcounters.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldebugger.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldebugmanager.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldebugmanager.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldefs.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldevice.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldevice.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldeviced3d10.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldeviced3d11.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldeviced3d9.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldevicegl.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palkernel.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palkernel.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palmemory.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palmemory.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palprintf.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palprintf.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palprogram.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palprogram.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palresource.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palresource.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palsched.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palschedcl.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palsettings.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palsettings.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palthreadtrace.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palthreadtrace.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paltimestamp.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paltimestamp.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paltrap.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palvirtual.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palvirtual.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palwavelimiter.cpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/palwavelimiter.hpp#1 add ... //depot/stg/opencl/drivers/opencl/runtime/runtimedefs#36 edit ... //depot/stg/opencl/drivers/opencl/runtime/top.hpp#23 edit
577 γραμμές
21 KiB
C++
577 γραμμές
21 KiB
C++
//
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// Copyright (c) 2015 Advanced Micro Devices, Inc. All rights reserved.
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//
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#ifndef PALVIRTUAL_HPP_
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#define PALVIRTUAL_HPP_
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#include "device/pal/paldefs.hpp"
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#include "device/pal/palconstbuf.hpp"
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#include "device/pal/palprintf.hpp"
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#include "device/pal/paltimestamp.hpp"
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#include "device/pal/palsched.hpp"
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#include "device/pal/paldebugger.hpp"
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#include "device/blit.hpp"
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#include "palCmdBuffer.h"
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#include "palCmdAllocator.h"
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#include "palQueue.h"
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/*! \addtogroup PAL PAL Resource Implementation
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* @{
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*/
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//! PAL Device Implementation
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namespace pal {
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class Device;
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class Kernel;
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class Memory;
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class CalCounterReference;
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class VirtualGPU;
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class Program;
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class BlitManager;
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class ThreadTrace;
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class HSAILKernel;
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//! Virtual GPU
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class VirtualGPU : public device::VirtualDevice
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{
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public:
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class Queue : public amd::HeapObject
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{
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public:
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static const uint MaxCmdBuffers = 8;
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static const uint MaxCommands = 512;
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static const uint StartCmdBufIdx = 1;
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static const uint FirstMemoryReference = 0x80000000;
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static Queue* Create(
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Pal::IDevice* palDev, //!< PAL device object
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Pal::QueueType queueType, //!< PAL queue type
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uint engineIdx, //!< Select particular engine index
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Pal::ICmdAllocator* cmdAlloc//!< PAL CMD buffer allocator
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);
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Queue(Pal::IDevice* palDev)
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: iDev_(palDev), iQueue_(NULL),
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cmdBufIdSlot_(StartCmdBufIdx), cmdBufIdCurrent_(StartCmdBufIdx),
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cmbBufIdRetired_(0), cmdCnt_(0)
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{
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for (uint i = 0; i < MaxCmdBuffers; ++i) {
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iCmdBuffs_[i] = NULL;
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iCmdFences_[i] = NULL;
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}
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}
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~Queue();
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void addCmdMemRef(Pal::IGpuMemory* iMem);
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void removeCmdMemRef(Pal::IGpuMemory* iMem);
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void addMemRef(Pal::IGpuMemory* iMem) const
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{
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iDev_->AddGpuMemoryReferences(1, &iMem, NULL);
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}
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void removeMemRef(Pal::IGpuMemory* iMem) const
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{
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iDev_->RemoveGpuMemoryReferences(1, &iMem, NULL);
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}
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//! Flushes the current command buffer to HW
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//! Returns ID associated with the submission
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uint submit();
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bool flush();
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bool waitForEvent(uint id);
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bool isDone(uint id);
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Pal::ICmdBuffer* iCmd() const { return iCmdBuffs_[cmdBufIdSlot_]; }
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Pal::IQueue* iQueue_; //!< PAL queue object
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Pal::ICmdBuffer* iCmdBuffs_[MaxCmdBuffers]; //!< PAL command buffers
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Pal::IFence* iCmdFences_[MaxCmdBuffers]; //!< PAL fences, associated with CMD
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private:
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Pal::IDevice* iDev_; //!< PAL device
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uint cmdBufIdSlot_; //!< Command buffer ID slot for submissions
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uint cmdBufIdCurrent_; //!< Current global command buffer ID
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uint cmbBufIdRetired_; //!< The last retired command buffer ID
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uint cmdCnt_; //!< Counter of commands
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std::map<Pal::IGpuMemory*, uint> memReferences_;
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};
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struct CommandBatch : public amd::HeapObject
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{
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amd::Command* head_; //!< Command batch head
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GpuEvent events_[AllEngines]; //!< Last known GPU events
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TimeStamp* lastTS_; //!< TS associated with command batch
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//! Constructor
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CommandBatch(
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amd::Command* head, //!< Command batch head
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const GpuEvent* events, //!< HW events on all engines
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TimeStamp* lastTS //!< Last TS in command batch
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): head_(head), lastTS_(lastTS)
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{
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memcpy(&events_, events, AllEngines * sizeof(GpuEvent));
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}
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};
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//! The virtual GPU states
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union State
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{
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struct
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{
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uint boundGlobal_ : 1; //!< Global buffer was bound
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uint profiling_ : 1; //!< Profiling is enabled
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uint forceWait_ : 1; //!< Forces wait in flush()
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uint boundCb_ : 1; //!< Constant buffer was bound
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uint boundPrintf_ : 1; //!< Printf buffer was bound
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uint profileEnabled_: 1; //!< Profiling is enabled for WaveLimiter
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};
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uint value_;
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State(): value_(0) {}
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};
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//! CAL descriptor for the GPU virtual device
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struct CalVirtualDesc : public amd::EmbeddedObject
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{
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GpuEvent events_[AllEngines]; //!< Last known GPU events
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uint iterations_; //!< Number of iterations for the execution
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TimeStamp* lastTS_; //!< Last timestamp executed on Virtual GPU
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};
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typedef std::vector<ConstBuffer*> constbufs_t;
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class MemoryDependency : public amd::EmbeddedObject
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{
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public:
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//! Default constructor
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MemoryDependency()
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: memObjectsInQueue_(NULL)
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, numMemObjectsInQueue_(0)
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, maxMemObjectsInQueue_(0) {}
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~MemoryDependency() { delete [] memObjectsInQueue_; }
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//! Creates memory dependecy structure
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bool create(size_t numMemObj);
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//! Notify the tracker about new kernel
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void newKernel() { endMemObjectsInQueue_ = numMemObjectsInQueue_; }
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//! Validates memory object on dependency
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void validate(VirtualGPU& gpu, const Memory* memory, bool readOnly);
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//! Clear memory dependency
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void clear(bool all = true);
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private:
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struct MemoryState {
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uint64_t start_; //! Busy memory start address
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uint64_t end_; //! Busy memory end address
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bool readOnly_; //! Current GPU state in the queue
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};
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MemoryState* memObjectsInQueue_; //!< Memory object state in the queue
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size_t endMemObjectsInQueue_; //!< End of mem objects in the queue
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size_t numMemObjectsInQueue_; //!< Number of mem objects in the queue
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size_t maxMemObjectsInQueue_; //!< Maximum number of mem objects in the queue
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};
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class DmaFlushMgmt : public amd::EmbeddedObject
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{
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public:
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DmaFlushMgmt(const Device& dev);
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// Resets DMA command buffer workload
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void resetCbWorkload(const Device& dev);
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// Finds split size for the current dispatch
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void findSplitSize(
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const Device& dev, //!< GPU device object
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uint64_t threads, //!< Total number of execution threads
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uint instructions //!< Number of ALU instructions
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);
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// Returns TRUE if DMA command buffer is ready for a flush
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bool isCbReady(
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VirtualGPU& gpu, //!< Virtual GPU object
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uint64_t threads, //!< Total number of execution threads
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uint instructions //!< Number of ALU instructions
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);
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// Returns dispatch split size
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uint dispatchSplitSize() const { return dispatchSplitSize_; }
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private:
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uint64_t maxDispatchWorkload_; //!< Maximum number of operations for a single dispatch
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uint64_t maxCbWorkload_; //!< Maximum number of operations for DMA command buffer
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uint64_t cbWorkload_; //!< Current number of operations in DMA command buffer
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uint aluCnt_; //!< All ALUs on the chip
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uint dispatchSplitSize_; //!< Dispath split size in elements
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};
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public:
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VirtualGPU(Device& device);
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//! Creates virtual gpu object
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bool create(
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bool profiling, //!< Enables profilng on the queue
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uint deviceQueueSize = 0 //!< Device queue size, 0 if host queue
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);
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~VirtualGPU();
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void submitReadMemory(amd::ReadMemoryCommand& vcmd);
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void submitWriteMemory(amd::WriteMemoryCommand& vcmd);
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void submitCopyMemory(amd::CopyMemoryCommand& vcmd);
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void submitMapMemory(amd::MapMemoryCommand& vcmd);
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void submitUnmapMemory(amd::UnmapMemoryCommand& vcmd);
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void submitKernel(amd::NDRangeKernelCommand& vcmd);
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bool submitKernelInternal(
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const amd::NDRangeContainer& sizes, //!< Workload sizes
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const amd::Kernel& kernel, //!< Kernel for execution
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const_address parameters, //!< Parameters for the kernel
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bool nativeMem = true, //!< Native memory objects
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amd::Event* enqueueEvent = NULL //!< Event provided in the enqueue kernel command
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);
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void submitNativeFn(amd::NativeFnCommand& vcmd);
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void submitFillMemory(amd::FillMemoryCommand& vcmd);
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void submitMigrateMemObjects(amd::MigrateMemObjectsCommand& cmd);
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void submitMarker(amd::Marker& vcmd);
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void submitAcquireExtObjects(amd::AcquireExtObjectsCommand& vcmd);
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void submitReleaseExtObjects(amd::ReleaseExtObjectsCommand& vcmd);
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void submitPerfCounter(amd::PerfCounterCommand& vcmd);
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void submitThreadTraceMemObjects(amd::ThreadTraceMemObjectsCommand& cmd);
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void submitThreadTrace(amd::ThreadTraceCommand& vcmd);
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void submitSignal(amd::SignalCommand & vcmd);
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void submitMakeBuffersResident(amd::MakeBuffersResidentCommand & vcmd);
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virtual void submitSvmFreeMemory(amd::SvmFreeMemoryCommand& cmd);
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virtual void submitSvmCopyMemory(amd::SvmCopyMemoryCommand& cmd);
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virtual void submitSvmFillMemory(amd::SvmFillMemoryCommand& cmd);
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virtual void submitSvmMapMemory(amd::SvmMapMemoryCommand& cmd);
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virtual void submitSvmUnmapMemory(amd::SvmUnmapMemoryCommand& cmd);
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void releaseMemory(Pal::IGpuMemory* iMem, bool wait = true);
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void flush(amd::Command* list = NULL, bool wait = false);
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bool terminate() { return true; }
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//! Returns GPU device object associated with this kernel
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const Device& dev() const { return gpuDevice_; }
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//! Returns CAL descriptor of the virtual device
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const CalVirtualDesc* cal() const { return &cal_; }
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//! Returns a GPU event, associated with GPU memory
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GpuEvent* getGpuEvent(
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Pal::IGpuMemory* iMem //!< PAL mem object
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);
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//! Assigns a GPU event, associated with GPU memory
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void assignGpuEvent(
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Pal::IGpuMemory* iMem, //!< PAL mem object
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GpuEvent gpuEvent
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);
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//! Set the last known GPU event
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void setGpuEvent(
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GpuEvent gpuEvent, //!< GPU event for tracking
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bool flush = false //!< TRUE if flush is required
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);
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//! Flush DMA buffer on the specified engine
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void flushDMA(
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uint engineID //!< Engine ID for DMA flush
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);
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//! Wait for all engines on this Virtual GPU
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//! Returns TRUE if CPU didn't wait for GPU
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bool waitAllEngines(
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CommandBatch* cb = NULL //!< Command batch
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);
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//! Waits for the latest GPU event with a lock to prevent multiple entries
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void waitEventLock(
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CommandBatch* cb //!< Command batch
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);
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//! Returns a resource associated with the constant buffer
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const ConstBuffer* cb(uint idx) const { return constBufs_[idx]; }
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//! Adds CAL objects into the constant buffer vector
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void addConstBuffer(ConstBuffer* cb) { constBufs_.push_back(cb); }
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constbufs_t constBufs_; //!< constant buffers
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//! Start the command profiling
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void profilingBegin(
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amd::Command& command, //!< Command queue object
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bool drmProfiling = false //!< Measure DRM time
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);
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//! End the command profiling
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void profilingEnd(amd::Command& command);
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//! Collect the profiling results
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bool profilingCollectResults(
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CommandBatch* cb, //!< Command batch
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const amd::Event* waitingEvent //!< Waiting event
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);
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//! Adds a memory handle into the GSL memory array for Virtual Heap
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bool addVmMemory(
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const Memory* memory //!< GPU memory object
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);
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//! Adds a stage write buffer into a list
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void addXferWrite(Memory& memory);
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//! Adds a pinned memory object into a map
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void addPinnedMem(amd::Memory* mem);
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//! Release pinned memory objects
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void releasePinnedMem();
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//! Finds if pinned memory is cached
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amd::Memory* findPinnedMem(void* addr, size_t size);
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//! Returns the monitor object for execution access by VirtualGPU
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amd::Monitor& execution() { return execution_; }
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//! Returns the virtual gpu unique index
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uint index() const { return index_; }
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//! Get the PrintfDbg object
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PrintfDbg& printfDbg() const { return *printfDbg_; }
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//! Get the PrintfDbgHSA object
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PrintfDbgHSA& printfDbgHSA() const { return *printfDbgHSA_; }
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//! Enables synchronized transfers
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void enableSyncedBlit() const;
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//! Checks if profiling is enabled
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bool profiling() const { return state_.profiling_; }
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//! Returns memory dependency class
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MemoryDependency& memoryDependency() { return memoryDependency_; }
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//! Returns hsaQueueMem_
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const Memory* hsaQueueMem() const { return hsaQueueMem_;}
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//! Returns DMA flush management structure
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const DmaFlushMgmt& dmaFlushMgmt() const { return dmaFlushMgmt_; }
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//! Releases GSL memory objects allocated on this queue
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void releaseMemObjects(bool scratch = true);
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//! Returns the HW ring used on this virtual device
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uint hwRing() const { return hwRing_; }
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//! Returns current timestamp object for profiling
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TimeStamp* currTs() const { return cal_.lastTS_; }
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//! Returns virtual queue object for device enqueuing
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Memory* vQueue() const { return virtualQueue_; }
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//! Update virtual queue header
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void writeVQueueHeader(VirtualGPU& hostQ, uint64_t kernelTable);
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//! Returns TRUE if virtual queue was successfully allocatted
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bool createVirtualQueue(
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uint deviceQueueSize //!< Device queue size
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);
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EngineType engineID_; //!< Engine ID for this VirtualGPU
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State state_; //!< virtual GPU current state
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CalVirtualDesc cal_; //!< CAL virtual device descriptor
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void flushCuCaches(HwDbgGpuCacheMask cache_mask); //!< flush/invalidate SQ cache
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//! Returns PAL command buffer interface
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Pal::ICmdBuffer* iCmd() const {
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Queue* queue = queues_[engineID_];
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return queue->iCmd();
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}
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//! Returns queue, associated with VirtualGPU
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Queue& queue(EngineType id) const { return *queues_[id]; }
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void flushCUCaches() const
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{
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Pal::BarrierInfo barrier = {};
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barrier.pipePointWaitCount = 1;
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Pal::HwPipePoint point = Pal::HwPipePostCs;
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barrier.pPipePoints = &point;
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barrier.transitionCount = 1;
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Pal::BarrierTransition trans = {Pal::CoherShader, Pal::CoherShader,
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{nullptr, { {Pal::ImageAspect::Color, 0, 0}, 0, 0 }, Pal::LayoutShaderRead, Pal::LayoutShaderRead}};
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barrier.pTransitions = &trans;
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barrier.waitPoint = Pal::HwPipePreCs;
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iCmd()->CmdBarrier(barrier);
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}
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void eventBegin(EngineType engId) const {
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const static bool Begin = true;
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profileEvent(engId, Begin);
|
|
}
|
|
|
|
void eventEnd(EngineType engId, GpuEvent& event) const {
|
|
const static bool End = false;
|
|
profileEvent(engId, End);
|
|
event.id = queues_[engId]->submit();
|
|
event.engineId_ = engId;
|
|
}
|
|
|
|
void waitForEvent(GpuEvent* event) const {
|
|
if (event->isValid()) {
|
|
assert(event->engineId_ < AllEngines);
|
|
queues_[event->engineId_]->waitForEvent(event->id);
|
|
event->invalidate();
|
|
}
|
|
}
|
|
|
|
bool isDone(GpuEvent* event) {
|
|
if (event->isValid()) {
|
|
assert(event->engineId_ < AllEngines);
|
|
if (queues_[event->engineId_]->isDone(event->id)) {
|
|
event->invalidate();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//! Returns TRUE if SDMA requires overlap synchronizaiton
|
|
bool validateSdmaOverlap(
|
|
const Resource& src, //!< Source resource for SDMA transfer
|
|
const Resource& dst //!< Destination resource for SDMA transfer
|
|
);
|
|
protected:
|
|
void profileEvent(EngineType engine, bool type) const;
|
|
|
|
//! Creates buffer object from image
|
|
amd::Memory* createBufferFromImage(
|
|
amd::Memory& amdImage //! The parent image object(untiled images only)
|
|
) const;
|
|
|
|
private:
|
|
struct MemoryRange {
|
|
uint64_t start_; //!< Memory range start address
|
|
uint64_t end_; //!< Memory range end address
|
|
MemoryRange(): start_(0), end_(0) {}
|
|
};
|
|
|
|
typedef std::map<const Pal::IGpuMemory*, GpuEvent> GpuEvents;
|
|
|
|
//! Finds total amount of necessary iterations
|
|
inline void findIterations(
|
|
const amd::NDRangeContainer& sizes, //!< Original workload sizes
|
|
const amd::NDRange& local, //!< Local workgroup size
|
|
amd::NDRange& groups, //!< Calculated workgroup sizes
|
|
amd::NDRange& remainder, //!< Calculated remainder sizes
|
|
size_t& extra //!< Amount of extra executions for remainder
|
|
);
|
|
|
|
//! Allocates constant buffers
|
|
bool allocConstantBuffers();
|
|
|
|
//! Releases stage write buffers
|
|
void releaseXferWrite();
|
|
|
|
//! Allocate hsaQueueMem_
|
|
bool allocHsaQueueMem();
|
|
|
|
//! Awaits a command batch with a waiting event
|
|
bool awaitCompletion(
|
|
CommandBatch* cb, //!< Command batch for to wait
|
|
const amd::Event* waitingEvent = NULL //!< A waiting event
|
|
);
|
|
|
|
//! Detects memory dependency for HSAIL kernels and flushes caches
|
|
bool processMemObjectsHSA(
|
|
const amd::Kernel& kernel, //!< AMD kernel object for execution
|
|
const_address params, //!< Pointer to the param's store
|
|
bool nativeMem, //!< Native memory objects
|
|
std::vector<const Memory*>* memList //!< Memory list for KMD tracking
|
|
);
|
|
|
|
//! Common function for fill memory used by both svm Fill and non-svm fill
|
|
bool fillMemory(
|
|
cl_command_type type, //!< the command type
|
|
amd::Memory* amdMemory, //!< memory object to fill
|
|
const void* pattern, //!< pattern to fill the memory
|
|
size_t patternSize, //!< pattern size
|
|
const amd::Coord3D& origin, //!< memory origin
|
|
const amd::Coord3D& size //!< memory size for filling
|
|
);
|
|
|
|
bool copyMemory(
|
|
cl_command_type type, //!< the command type
|
|
amd::Memory& srcMem, //!< source memory object
|
|
amd::Memory& dstMem, //!< destination memory object
|
|
bool entire, //!< flag of entire memory copy
|
|
const amd::Coord3D& srcOrigin, //!< source memory origin
|
|
const amd::Coord3D& dstOrigin, //!< destination memory object
|
|
const amd::Coord3D& size, //!< copy size
|
|
const amd::BufferRect& srcRect, //!< region of source for copy
|
|
const amd::BufferRect& dstRect //!< region of destination for copy
|
|
);
|
|
|
|
void buildKernelInfo(
|
|
const HSAILKernel& hsaKernel, //!< hsa kernel
|
|
hsa_kernel_dispatch_packet_t* aqlPkt, //!< aql packet for dispatch
|
|
HwDbgKernelInfo& kernelInfo, //!< kernel info for the dispatch
|
|
amd::Event* enqueueEvent //!< Event provided in the enqueue kernel command
|
|
);
|
|
|
|
void assignDebugTrapHandler(
|
|
const DebugToolInfo& dbgSetting, //!< debug settings
|
|
HwDbgKernelInfo& kernelInfo //!< kernel info for the dispatch
|
|
);
|
|
|
|
GpuEvents gpuEvents_; //!< GPU events
|
|
|
|
Device& gpuDevice_; //!< physical GPU device
|
|
amd::Monitor execution_; //!< Lock to serialise access to all device objects
|
|
uint index_; //!< The virtual device unique index
|
|
|
|
PrintfDbg* printfDbg_; //!< GPU printf implemenation
|
|
PrintfDbgHSA* printfDbgHSA_; //!< HSAIL printf implemenation
|
|
|
|
TimeStampCache* tsCache_; //!< TimeStamp cache
|
|
MemoryDependency memoryDependency_; //!< Memory dependency class
|
|
|
|
DmaFlushMgmt dmaFlushMgmt_; //!< DMA flush management
|
|
|
|
std::list<Memory*> xferWriteBuffers_; //!< Stage write buffers
|
|
std::list<amd::Memory*> pinnedMems_;//!< Pinned memory list
|
|
|
|
typedef std::list<CommandBatch*> CommandBatchList;
|
|
CommandBatchList cbList_; //!< List of command batches
|
|
|
|
uint hwRing_; //!< HW ring used on this virtual device
|
|
|
|
uint64_t readjustTimeGPU_; //!< Readjust time between GPU and CPU timestamps
|
|
TimeStamp* currTs_; //!< current timestamp for command
|
|
|
|
AmdVQueueHeader* vqHeader_; //!< Sysmem copy for virtual queue header
|
|
Memory* virtualQueue_; //!< Virtual device queue
|
|
Memory* schedParams_; //!< The scheduler parameters
|
|
uint schedParamIdx_; //!< Index in the scheduler parameters buffer
|
|
uint deviceQueueSize_; //!< Device queue size
|
|
uint maskGroups_; //!< The number of mask groups processed in the scheduler by one thread
|
|
|
|
Memory* hsaQueueMem_; //!< Memory for the amd_queue_t object
|
|
Pal::ICmdAllocator* cmdAllocator_; //!< Command buffer allocator
|
|
Queue* queues_[AllEngines]; //!< HW queues for all engines
|
|
MemoryRange sdmaRange_; //!< SDMA memory range for write access
|
|
};
|
|
|
|
/*@}*/} // namespace pal
|
|
|
|
#endif /*PALVIRTUAL_HPP_*/
|