Add 1d texture types for NVCC path
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@@ -155,6 +155,8 @@ typedef struct cudaArray* hipArray_const_t;
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typedef cudaTextureObject_t hipTextureObject_t;
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typedef cudaSurfaceObject_t hipSurfaceObject_t;
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#define hipTextureType1D cudaTextureType1D
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#define hipTextureType1DLayered cudaTextureType1DLayered
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#define hipTextureType2D cudaTextureType2D
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#define hipTextureType3D cudaTextureType3D
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#define hipDeviceMapHost cudaDeviceMapHost
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