Don't hardcode the texture read mode
The readmode needs to be inferred from the template arguments.
Change-Id: I067037035e2492a24eac47e16d4015f879be0ea7
[ROCm/hip commit: 99e744ab4a]
Tento commit je obsažen v:
odevzdal
Vladislav Sytchenko
rodič
67e8b8bcd2
revize
07f864f128
@@ -57,7 +57,7 @@ struct __HIP_TEXTURE_ATTRIB texture : public textureReference {
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texture(int norm = 0, enum hipTextureFilterMode fMode = hipFilterModePoint,
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enum hipTextureAddressMode aMode = hipAddressModeClamp) {
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normalized = norm;
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readMode = hipReadModeNormalizedFloat;
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readMode = mode;
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filterMode = fMode;
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addressMode[0] = aMode;
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addressMode[1] = aMode;
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@@ -69,7 +69,7 @@ struct __HIP_TEXTURE_ATTRIB texture : public textureReference {
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texture(int norm, enum hipTextureFilterMode fMode, enum hipTextureAddressMode aMode,
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struct hipChannelFormatDesc desc) {
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normalized = norm;
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readMode = hipReadModeNormalizedFloat;
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readMode = mode;
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filterMode = fMode;
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addressMode[0] = aMode;
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addressMode[1] = aMode;
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