Don't hardcode the texture read mode

The readmode needs to be inferred from the template arguments.

Change-Id: I067037035e2492a24eac47e16d4015f879be0ea7


[ROCm/hip commit: 99e744ab4a]
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Vladislav Sytchenko authored and Vladislav Sytchenko committed 2020-03-18 18:07:33 -04:00
1 父節點 67e8b8bcd2
當前提交 07f864f128
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@@ -57,7 +57,7 @@ struct __HIP_TEXTURE_ATTRIB texture : public textureReference {
texture(int norm = 0, enum hipTextureFilterMode fMode = hipFilterModePoint,
enum hipTextureAddressMode aMode = hipAddressModeClamp) {
normalized = norm;
readMode = hipReadModeNormalizedFloat;
readMode = mode;
filterMode = fMode;
addressMode[0] = aMode;
addressMode[1] = aMode;
@@ -69,7 +69,7 @@ struct __HIP_TEXTURE_ATTRIB texture : public textureReference {
texture(int norm, enum hipTextureFilterMode fMode, enum hipTextureAddressMode aMode,
struct hipChannelFormatDesc desc) {
normalized = norm;
readMode = hipReadModeNormalizedFloat;
readMode = mode;
filterMode = fMode;
addressMode[0] = aMode;
addressMode[1] = aMode;