Fix gang item wait on dependency signals
Gang items have to wait on dependency signals as well as the leader.
Copies should not start if shaders are still operating on memory
to be copied.
Change-Id: I99703b420045ebcba2c9da39ec64678129dc140f
[ROCm/ROCR-Runtime commit: ed260ea970]
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@@ -963,10 +963,9 @@ hsa_status_t GpuAgent::DmaCopy(void* dst, core::Agent& dst_agent,
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hsa_status_t stat;
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size_t chunk = std::min(remainder_size, (size + gang_factor - 1)/gang_factor);
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if (!blit->GangLeader() && !gang_signals.empty()) {
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std::vector<core::Signal*> dep_signals_null(0); // only leader has to wait on dependencies
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stat = blit->SubmitLinearCopyCommand(reinterpret_cast<uint8_t*>(dst) + offset,
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reinterpret_cast<const uint8_t*>(src) + offset,
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chunk, dep_signals_null,
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chunk, dep_signals,
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*gang_signals[gang_sig_count], gang_signals);
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gang_sig_count++;
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} else {
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