Align calculation of cu_per_engine with compute_unit/shader_engs (#278)
* Align calculation of cu_per_engine with compute_unit/shader_engs * source formatting (clang-format v11) (#279) Co-authored-by: bwelton <bwelton@users.noreply.github.com> * Update agent.cpp --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: bwelton <bwelton@users.noreply.github.com>
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@@ -504,11 +504,10 @@ read_topology()
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agent_info.array_count / agent_info.simd_arrays_per_engine;
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// depends on above
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if(agent_info.num_shader_banks * agent_info.simd_arrays_per_engine > 0)
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if(agent_info.num_shader_banks > 0)
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{
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agent_info.cu_per_engine =
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(agent_info.simd_count / agent_info.simd_per_cu) /
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(agent_info.num_shader_banks * agent_info.simd_arrays_per_engine);
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agent_info.cu_per_engine = (agent_info.simd_count / agent_info.simd_per_cu) /
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(agent_info.num_shader_banks);
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}
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}
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