Set textureObject to nullptr
This avoids dangling pointers for newly initiazlied textures Change-Id: Ia444b91fe17fd756ed583ec595ae1febbdfbd034
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@@ -64,6 +64,7 @@ struct __HIP_TEXTURE_ATTRIB texture : public textureReference {
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addressMode[2] = aMode;
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channelDesc = hipCreateChannelDesc<T>();
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sRGB = 0;
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textureObject = nullptr;
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}
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texture(int norm, enum hipTextureFilterMode fMode, enum hipTextureAddressMode aMode,
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@@ -76,6 +77,7 @@ struct __HIP_TEXTURE_ATTRIB texture : public textureReference {
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addressMode[2] = aMode;
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channelDesc = desc;
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sRGB = 0;
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textureObject = nullptr;
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}
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};
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