Set textureObject to nullptr

This avoids dangling pointers for newly initiazlied textures

Change-Id: Ia444b91fe17fd756ed583ec595ae1febbdfbd034
这个提交包含在:
Vladislav Sytchenko 于 2020-03-26 14:45:20 -04:00 提交
1 父节点 d662abaf55
当前提交 3ab8ff87cc
1 个文件已更改
+2
@@ -64,6 +64,7 @@ struct __HIP_TEXTURE_ATTRIB texture : public textureReference {
addressMode[2] = aMode;
channelDesc = hipCreateChannelDesc<T>();
sRGB = 0;
textureObject = nullptr;
}
texture(int norm, enum hipTextureFilterMode fMode, enum hipTextureAddressMode aMode,
@@ -76,6 +77,7 @@ struct __HIP_TEXTURE_ATTRIB texture : public textureReference {
addressMode[2] = aMode;
channelDesc = desc;
sRGB = 0;
textureObject = nullptr;
}
};