Enable SDMA use without platform atomic support.
SDMA will use atomic completion fences if KFD reports 64bit atomic support. Otherwise it will fall back to store completion fences. Change-Id: I12b76f8a74ec3ee96372c250f9824d846051536e
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@@ -563,10 +563,8 @@ void GpuAgent::InitDma() {
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// Decide which engine to use for blits.
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auto blit_lambda = [this](bool h2d, lazy_ptr<core::Queue>& queue) {
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const std::string& sdma_override = core::Runtime::runtime_singleton_->flag().enable_sdma();
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const core::Runtime::LinkInfo& link = core::Runtime::runtime_singleton_->GetLinkInfo(
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node_id(), core::Runtime::runtime_singleton_->cpu_agents()[0]->node_id());
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bool use_sdma = (isa_->GetMajorVersion() != 8) && link.info.atomic_support_64bit;
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bool use_sdma = (isa_->GetMajorVersion() != 8);
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if (sdma_override.size() != 0) use_sdma = (sdma_override == "1");
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if (use_sdma && (HSA_PROFILE_BASE == profile_)) {
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