SWDEV-474989 - Fix texture filter test issues
Change-Id: I9b647aff79ba92f07b2ca18eac49d58ae63fa859
[ROCm/hip-tests commit: 8a9ed34f6a]
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@@ -56,8 +56,11 @@ TEMPLATE_TEST_CASE("Unit_tex2DGrad_Positive_ReadModeElementType", "", char, unsi
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params.extent = make_hipExtent(16, 4, 0);
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params.num_subdivisions = 4;
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params.GenerateTextureDesc();
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TextureTestFixture<TestType, false, true> fixture{params};
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if (params.tex_desc.addressMode[0] != params.tex_desc.addressMode[1]) {
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INFO("Different address modes on X, Y aren't supported. Skipped.");
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return;
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}
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TextureTestFixture<TestType, false, false> fixture{params};
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const auto [num_threads_x, num_blocks_x] = GetLaunchConfig(32, params.NumItersX());
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const auto [num_threads_y, num_blocks_y] = GetLaunchConfig(32, params.NumItersY());
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@@ -95,10 +98,7 @@ TEMPLATE_TEST_CASE("Unit_tex2DGrad_Positive_ReadModeElementType", "", char, unsi
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INFO("y: " << std::fixed << std::setprecision(16) << y);
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const auto ref_val = fixture.tex_h.Tex2D(x, y, params.tex_desc);
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REQUIRE(ref_val.x == fixture.out_alloc_h[i].x);
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REQUIRE(ref_val.y == fixture.out_alloc_h[i].y);
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REQUIRE(ref_val.z == fixture.out_alloc_h[i].z);
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REQUIRE(ref_val.w == fixture.out_alloc_h[i].w);
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REQUIRE(fixture.Verify(fixture.out_alloc_h[i], ref_val));
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}
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}
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@@ -127,8 +127,11 @@ TEMPLATE_TEST_CASE("Unit_tex2DGrad_Positive_ReadModeNormalizedFloat", "", char,
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params.extent = make_hipExtent(16, 4, 0);
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params.num_subdivisions = 4;
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params.GenerateTextureDesc(hipReadModeNormalizedFloat);
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TextureTestFixture<TestType, true, true> fixture{params};
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if (params.tex_desc.addressMode[0] != params.tex_desc.addressMode[1]) {
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INFO("Different address modes on X, Y aren't supported. Skipped.");
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return;
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}
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TextureTestFixture<TestType, true, false> fixture{params};
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const auto [num_threads_x, num_blocks_x] = GetLaunchConfig(32, params.NumItersX());
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const auto [num_threads_y, num_blocks_y] = GetLaunchConfig(32, params.NumItersY());
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@@ -165,12 +168,8 @@ TEMPLATE_TEST_CASE("Unit_tex2DGrad_Positive_ReadModeNormalizedFloat", "", char,
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INFO("x: " << std::fixed << std::setprecision(16) << x);
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INFO("y: " << std::fixed << std::setprecision(16) << y);
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auto ref_val =
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Vec4Map<TestType>(fixture.tex_h.Tex2D(x, y, params.tex_desc), NormalizeInteger<TestType>);
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REQUIRE(ref_val.x == fixture.out_alloc_h[i].x);
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REQUIRE(ref_val.y == fixture.out_alloc_h[i].y);
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REQUIRE(ref_val.z == fixture.out_alloc_h[i].z);
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REQUIRE(ref_val.w == fixture.out_alloc_h[i].w);
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auto ref_val = fixture.tex_h.Tex2D(x, y, params.tex_desc);
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REQUIRE(fixture.Verify(fixture.out_alloc_h[i], ref_val));
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}
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}
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