SWDEV-558849 - keep the lastEnqueueCommand_ when PAL backend is enabled (#2320)
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c2c4d4c1f5
Коммит
49b8900158
@@ -220,7 +220,7 @@ void HostQueue::finish(bool cpu_wait) {
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// Under Windows runtime can't destroy objects in the callback thread.
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// Also runtime should force interrupt before any destroy. Hence, if it was just gpu wait,
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// then keep the lastEnqueueCommand_ for the interrupt handling.
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if (IS_LINUX || cpu_wait) {
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if (IS_LINUX || cpu_wait || GPU_ENABLE_PAL != 0) {
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lastEnqueueCommand_->release();
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lastEnqueueCommand_ = nullptr;
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}
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@@ -746,8 +746,6 @@
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"Unit_hipModuleLaunchCooperativeKernelMultiDevice_Negative_MultiKernelSameDevice",
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"Unit_hipExtModuleLaunchKernel_Positive_Parameters",
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"Unit_hip_linker_spirv_input",
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"Unit_hipMultiThreadStreams1_AsyncAsync",
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"Unit_hipMultiThreadStreams1_AsyncSame",
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"========mlsejenkins_Window_Failures_on_gfx1201===========================================",
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"Unit_hipMemPoolSetAttribute_EventDependencies",
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"Unit_hipStreamSynchronize_NullStreamSynchronization",
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