SWDEV-299127 - Merge 'develop' into 'amd-staging'

Change-Id: I20c7c99989c955d9c711005938671b0732ac8b44


[ROCm/hip commit: 1728d69c3f]
Этот коммит содержится в:
Jenkins
2022-11-24 19:10:07 -05:00
родитель 2285cfc465 31676c0c06
Коммит 4c28403be4
3 изменённых файлов: 9 добавлений и 23 удалений
-10
Просмотреть файл
@@ -41,8 +41,6 @@ use Cwd 'abs_path';
# Other environment variable controls:
# HIP_PATH : Path to HIP directory, default is one dir level above location of this script.
# CUDA_PATH : Path to CUDA SDK (default /usr/local/cuda). Used on NVIDIA platforms only.
# HSA_PATH : Path to HSA dir (defaults to ../../hsa relative to abs_path
# of this script). Used on AMD platforms only.
# HIP_ROCCLR_HOME : Path to HIP/ROCclr directory. Used on AMD platforms only.
# HIP_CLANG_PATH : Path to HIP-Clang (default to ../../llvm/bin relative to this
# script's abs_path). Used on AMD platforms only.
@@ -122,7 +120,6 @@ $CUDA_PATH = $hipvars::CUDA_PATH;
$HIP_PATH = $hipvars::HIP_PATH;
$ROCM_PATH = $hipvars::ROCM_PATH;
$HIP_VERSION = $hipvars::HIP_VERSION;
$HSA_PATH = $hipvars::HSA_PATH;
$HIP_ROCCLR_HOME = $hipvars::HIP_ROCCLR_HOME;
if ($HIP_PLATFORM eq "amd") {
@@ -210,13 +207,6 @@ if ($HIP_PLATFORM eq "amd") {
## Allow __fp16 as function parameter and return type.
$HIPCXXFLAGS .= " -Xclang -fallow-half-arguments-and-returns -D__HIP_HCC_COMPAT_MODE__=1";
}
if (not $isWindows) {
$HSA_PATH=$ENV{'HSA_PATH'} // "$ROCM_PATH/hsa";
$HIPCXXFLAGS .= " -isystem $HSA_PATH/include";
$HIPCFLAGS .= " -isystem $HSA_PATH/include";
}
} elsif ($HIP_PLATFORM eq "nvidia") {
$CUDA_PATH=$ENV{'CUDA_PATH'} // '/usr/local/cuda';
$HIP_INCLUDE_PATH = "$HIP_PATH/include";
+3 -4
Просмотреть файл
@@ -74,15 +74,14 @@ $isWindows = ($^O eq 'MSWin32' or $^O eq 'msys');
# ROCM_PATH is defined relative to HIP_PATH else it is hardcoded to /opt/rocm.
#
$HIP_PATH=$ENV{'HIP_PATH'} // dirname(Cwd::abs_path("$0/../")); # use parent directory of hipcc
if (-e "$HIP_PATH/../bin/rocm_agent_enumerator") {
$ROCM_PATH=$ENV{'ROCM_PATH'} // dirname("$HIP_PATH"); # use parent directory of HIP_PATH ,FILE_REORG
}elsif (-e "$HIP_PATH/bin/rocm_agent_enumerator") {
if (-e "$HIP_PATH/bin/rocm_agent_enumerator") {
$ROCM_PATH=$ENV{'ROCM_PATH'} // "$HIP_PATH"; # use HIP_PATH
}elsif (-e "$HIP_PATH/../bin/rocm_agent_enumerator") { # case for backward compatibility
$ROCM_PATH=$ENV{'ROCM_PATH'} // dirname("$HIP_PATH"); # use parent directory of HIP_PATH
} else {
$ROCM_PATH=$ENV{'ROCM_PATH'} // "/opt/rocm";
}
$CUDA_PATH=$ENV{'CUDA_PATH'} // '/usr/local/cuda';
$HSA_PATH=$ENV{'HSA_PATH'} // "$ROCM_PATH/hsa";
# Windows has a different structure, all binaries are inside hip/bin
if ($isWindows) {
+6 -9
Просмотреть файл
@@ -65,17 +65,15 @@ find_dependency(amd_comgr)
include( "${CMAKE_CURRENT_LIST_DIR}/hip-lang-targets.cmake" )
# From hip-lang config directory, do three level up
get_filename_component(_DIR "${CMAKE_CURRENT_LIST_DIR}" REALPATH)
get_filename_component(_IMPORT_PREFIX "${_DIR}/../../../" REALPATH)
# Find the hip-lang config file path with symlinks resolved
# RealPath: /opt/rocm-ver/lib/cmake/hip-lang/hip-lang-config.cmake
# Go 4 level up to get IMPORT PREFIX
get_filename_component(_DIR "${CMAKE_CURRENT_LIST_FILE}" REALPATH)
get_filename_component(_IMPORT_PREFIX "${_DIR}/../../../../" ABSOLUTE)
#need _IMPORT_PREFIX to be set #FILE_REORG_BACKWARD_COMPATIBILITY
file(GLOB HIP_CLANG_INCLUDE_SEARCH_PATHS "${_IMPORT_PREFIX}/../llvm/lib/clang/*/include")
file(GLOB HIP_CLANG_INCLUDE_SEARCH_PATHS_REORG "${_IMPORT_PREFIX}/llvm/lib/clang/*/include")
file(GLOB HIP_CLANG_INCLUDE_SEARCH_PATHS "${_IMPORT_PREFIX}/llvm/lib/clang/*/include")
find_path(HIP_CLANG_INCLUDE_PATH __clang_cuda_math.h
HINTS ${HIP_CLANG_INCLUDE_SEARCH_PATHS}
${HIP_CLANG_INCLUDE_SEARCH_PATHS_REORG}
NO_DEFAULT_PATH)
get_filename_component(HIP_CLANG_INCLUDE_PATH "${HIP_CLANG_INCLUDE_PATH}" DIRECTORY)
@@ -87,7 +85,6 @@ endif()
#if HSA is not under ROCm then provide CMAKE_PREFIX_PATH=<HSA_PATH>
find_path(HSA_HEADER hsa/hsa.h
PATHS
"${_IMPORT_PREFIX}/../include" #FILE_REORG_BACKWARD_COMPATIBILITY
"${_IMPORT_PREFIX}/include"
"${ROCM_PATH}/include"
)