[vdi] Fix texture reference sample.
- The driver code should not re-define `tex` again as it's already
defined in the kernel code. Eventually, the driver code should be as
regular C++ code instad of HIP code.
Change-Id: I8c7cab204b98990619d6e7109b990d7089ea9261
[ROCm/clr commit: b469e5c573]
This commit is contained in:
Executable → Regular
+1
-2
@@ -27,7 +27,6 @@ THE SOFTWARE.
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#define fileName "tex2dKernel.code"
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texture<float, 2, hipReadModeElementType> tex;
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bool testResult = true;
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#define HIP_CHECK(cmd) \
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@@ -122,7 +121,7 @@ bool runTest(int argc, char** argv) {
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}
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}
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}
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HIP_CHECK(hipUnbindTexture(tex));
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HIP_CHECK(hipUnbindTexture(texref));
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HIP_CHECK(hipFree(dData));
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HIP_CHECK(hipFreeArray(array));
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return testResult;
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