Add device_builtin_texture_type attribute to texture type for hip-clang

This is required to support texture type for hip-clang.


[ROCm/clr commit: 7c20081f8d]
Этот коммит содержится в:
Yaxun Sam Liu
2019-05-31 12:07:58 -04:00
родитель 3ad6635c63
Коммит 7a4dfd23d5
+6 -1
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@@ -45,10 +45,15 @@ THE SOFTWARE.
* *
* *
*******************************************************************************/
#if __HIP__
#define __HIP_TEXTURE_ATTRIB __attribute__((device_builtin_texture_type))
#else
#define __HIP_TEXTURE_ATTRIB
#endif
template <class T, int texType = hipTextureType1D,
enum hipTextureReadMode mode = hipReadModeElementType>
struct texture : public textureReference {
struct __HIP_TEXTURE_ATTRIB texture : public textureReference {
texture(int norm = 0, enum hipTextureFilterMode fMode = hipFilterModePoint,
enum hipTextureAddressMode aMode = hipAddressModeClamp) {
normalized = norm;