Support large scratch allocations and reclaim.

Also improve small_heap used for scratch region allocation.

Change-Id: Ib7311b663b38968d88ebc355b81e12c0863dc541
This commit is contained in:
Sean Keely
2018-03-28 11:11:08 -05:00
parent df964343a3
commit 7caf9633f6
9 changed files with 296 additions and 166 deletions
+1 -1
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@@ -252,7 +252,7 @@ class AqlQueue : public core::Queue, private core::LocalSignal, public core::Doo
// Error handler control variable.
std::atomic<uint32_t> dynamicScratchState;
enum { ERROR_HANDLER_DONE = 1, ERROR_HANDLER_TERMINATE = 2 };
enum { ERROR_HANDLER_DONE = 1, ERROR_HANDLER_TERMINATE = 2, ERROR_HANDLER_SCRATCH_RETRY = 4 };
// Shared event used for queue errors
static HsaEvent* queue_event_;
+27 -5
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@@ -46,6 +46,7 @@
#define HSA_RUNTIME_CORE_INC_AMD_GPU_AGENT_H_
#include <vector>
#include <map>
#include "hsakmt.h"
@@ -67,6 +68,8 @@ struct ScratchInfo {
size_t size;
size_t size_per_thread;
ptrdiff_t queue_process_offset;
bool large;
bool retry;
};
// @brief Interface to represent a GPU agent.
@@ -103,15 +106,15 @@ class GpuAgentInt : public core::Agent {
// @brief Carve scratch memory from scratch pool.
//
// @param [out] scratch Structure to be populated with the carved memory
// @param [in/out] scratch Structure to be populated with the carved memory
// information.
virtual void AcquireQueueScratch(ScratchInfo& scratch) = 0;
// @brief Release scratch memory back to scratch pool.
//
// @param [in] base Address of scratch memory previously acquired with
// call to ::AcquireQueueScratch.
virtual void ReleaseQueueScratch(void* base) = 0;
// @param [in/out] scratch Scratch memory previously acquired with call to
// ::AcquireQueueScratch.
virtual void ReleaseQueueScratch(ScratchInfo& base) = 0;
// @brief Translate the kernel start and end dispatch timestamp from agent
// domain to host domain.
@@ -257,7 +260,20 @@ class GpuAgent : public GpuAgentInt {
void AcquireQueueScratch(ScratchInfo& scratch) override;
// @brief Override from amd::GpuAgentInt.
void ReleaseQueueScratch(void* base) override;
void ReleaseQueueScratch(ScratchInfo& scratch) override;
// @brief Register signal for notification when scratch may become available.
// @p signal is notified by OR'ing with @p value.
void AddScratchNotifier(hsa_signal_t signal, hsa_signal_value_t value) {
ScopedAcquire<KernelMutex> lock(&scratch_lock_);
scratch_notifiers_[signal] = value;
}
// @brief Deregister scratch notification signal.
void RemoveScratchNotifier(hsa_signal_t signal) {
ScopedAcquire<KernelMutex> lock(&scratch_lock_);
scratch_notifiers_.erase(signal);
}
// @brief Override from amd::GpuAgentInt.
void TranslateTime(core::Signal* signal,
@@ -368,6 +384,12 @@ class GpuAgent : public GpuAgentInt {
// @brief Object to manage scratch memory.
SmallHeap scratch_pool_;
// @brief Current short duration scratch memory size.
size_t scratch_used_large_;
// @brief Notifications for scratch release.
std::map<hsa_signal_t, hsa_signal_value_t> scratch_notifiers_;
// @brief Default scratch size per queue.
size_t queue_scratch_len_;
+13
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@@ -46,6 +46,7 @@
#define HSA_RUNTME_CORE_INC_SIGNAL_H_
#include <map>
#include <functional>
#include "hsakmt.h"
@@ -60,6 +61,18 @@
#include "inc/amd_hsa_signal.h"
// Allow hsa_signal_t to be keys in STL structures.
namespace std {
template <> struct less<hsa_signal_t> {
__forceinline bool operator()(const hsa_signal_t& x, const hsa_signal_t& y) const {
return x.handle < y.handle;
}
typedef hsa_signal_t first_argument_type;
typedef hsa_signal_t second_argument_type;
typedef bool result_type;
};
}
namespace core {
class Agent;
class Signal;
@@ -291,8 +291,8 @@ AqlQueue::~AqlQueue() {
}
Inactivate();
agent_->ReleaseQueueScratch(queue_scratch_);
FreeRegisteredRingBuffer();
agent_->ReleaseQueueScratch(queue_scratch_.queue_base);
HSA::hsa_signal_destroy(amd_queue_.queue_inactive_signal);
if (core::g_use_interrupt_wait) {
ScopedAcquire<KernelMutex> lock(&queue_lock_);
@@ -704,24 +704,54 @@ bool AqlQueue::DynamicScratchHandler(hsa_signal_value_t error_code, void* arg) {
AqlQueue* queue = (AqlQueue*)arg;
hsa_status_t errorCode = HSA_STATUS_SUCCESS;
bool fatal = false;
bool changeWait = false;
hsa_signal_value_t waitVal;
if ((queue->dynamicScratchState & ERROR_HANDLER_SCRATCH_RETRY) == ERROR_HANDLER_SCRATCH_RETRY) {
queue->dynamicScratchState &= ~ERROR_HANDLER_SCRATCH_RETRY;
queue->agent_->RemoveScratchNotifier(queue->amd_queue_.queue_inactive_signal);
changeWait = true;
waitVal = 0;
HSA::hsa_signal_and_relaxed(queue->amd_queue_.queue_inactive_signal, ~0x8000000000000000ull);
error_code &= ~0x8000000000000000ull;
}
// Process errors only if queue is not terminating.
if ((queue->dynamicScratchState & ERROR_HANDLER_TERMINATE) != ERROR_HANDLER_TERMINATE) {
// Process only one queue error, don't fall through.
if (error_code == 512) { // Large scratch reclaim
auto& scratch = queue->queue_scratch_;
queue->agent_->ReleaseQueueScratch(scratch);
scratch.queue_base = nullptr;
scratch.size = 0;
scratch.size_per_thread = 0;
scratch.queue_process_offset = 0;
queue->InitScratchSRD();
HSA::hsa_signal_store_relaxed(queue->amd_queue_.queue_inactive_signal, 0);
// Resumes queue processing.
atomic::Store(&queue->amd_queue_.queue_properties,
queue->amd_queue_.queue_properties & (~AMD_QUEUE_PROPERTIES_USE_SCRATCH_ONCE),
std::memory_order_release);
atomic::Fence(std::memory_order_release);
return true;
}
// Process only one queue error.
if (error_code == 1) {
// Insufficient scratch - recoverable, don't process dynamic scratch if errors are present.
auto& scratch = queue->queue_scratch_;
queue->agent_->ReleaseQueueScratch(scratch.queue_base);
queue->agent_->ReleaseQueueScratch(scratch);
uint64_t pkt_slot_idx = queue->amd_queue_.read_dispatch_id % queue->amd_queue_.hsa_queue.size;
uint64_t pkt_slot_idx =
queue->amd_queue_.read_dispatch_id & (queue->amd_queue_.hsa_queue.size - 1);
const core::AqlPacket& pkt =
((core::AqlPacket*)queue->amd_queue_.hsa_queue.base_address)[pkt_slot_idx];
uint32_t scratch_request = pkt.dispatch.private_segment_size;
scratch.size_per_thread = Max(uint32_t(scratch.size_per_thread * 2), scratch_request);
scratch.size_per_thread = scratch_request;
// Align whole waves to 1KB.
scratch.size_per_thread = AlignUp(scratch.size_per_thread, 16);
scratch.size = scratch.size_per_thread * (queue->amd_queue_.max_cu_id + 1) *
@@ -729,11 +759,26 @@ bool AqlQueue::DynamicScratchHandler(hsa_signal_value_t error_code, void* arg) {
queue->agent_->AcquireQueueScratch(scratch);
// Out of scratch - promote error
if (scratch.queue_base == NULL) errorCode = HSA_STATUS_ERROR_OUT_OF_RESOURCES;
// Reset scratch memory related entities for the queue
queue->InitScratchSRD();
if (scratch.retry) {
queue->agent_->AddScratchNotifier(queue->amd_queue_.queue_inactive_signal,
0x8000000000000000ull);
queue->dynamicScratchState |= ERROR_HANDLER_SCRATCH_RETRY;
changeWait = true;
waitVal = error_code;
} else {
// Out of scratch - promote error
if (scratch.queue_base == nullptr) {
errorCode = HSA_STATUS_ERROR_OUT_OF_RESOURCES;
} else {
// Mark large scratch allocation for single use.
if (scratch.large)
queue->amd_queue_.queue_properties |= AMD_QUEUE_PROPERTIES_USE_SCRATCH_ONCE;
// Reset scratch memory related entities for the queue
queue->InitScratchSRD();
// Restart the queue.
HSA::hsa_signal_store_screlease(queue->amd_queue_.queue_inactive_signal, 0);
}
}
} else if ((error_code & 2) == 2) { // Invalid dim
errorCode = HSA_STATUS_ERROR_INCOMPATIBLE_ARGUMENTS;
@@ -765,7 +810,12 @@ bool AqlQueue::DynamicScratchHandler(hsa_signal_value_t error_code, void* arg) {
}
if (errorCode == HSA_STATUS_SUCCESS) {
HSA::hsa_signal_store_relaxed(queue->amd_queue_.queue_inactive_signal, 0);
if (changeWait) {
core::Runtime::runtime_singleton_->SetAsyncSignalHandler(
queue->amd_queue_.queue_inactive_signal, HSA_SIGNAL_CONDITION_NE, waitVal,
DynamicScratchHandler, queue);
return false;
}
return true;
}
@@ -774,9 +824,9 @@ bool AqlQueue::DynamicScratchHandler(hsa_signal_value_t error_code, void* arg) {
queue->errors_callback_(errorCode, queue->public_handle(), queue->errors_data_);
}
if (fatal) {
//Temporarilly removed until there is clarity on exactly what debugtrap's semantics are.
//assert(false && "Fatal queue error");
//std::abort();
// Temporarilly removed until there is clarity on exactly what debugtrap's semantics are.
// assert(false && "Fatal queue error");
// std::abort();
}
}
// Copy here is to protect against queue being released between setting the scratch state and
@@ -330,7 +330,6 @@ void GpuAgent::InitScratchPool() {
// scratch/thread
const uint32_t num_cu =
properties_.NumFComputeCores / properties_.NumSIMDPerCU;
queue_scratch_len_ = 0;
queue_scratch_len_ = AlignUp(32 * 64 * num_cu * scratch_per_thread_, 65536);
size_t max_scratch_len = queue_scratch_len_ * max_queues_;
@@ -352,7 +351,7 @@ void GpuAgent::InitScratchPool() {
if (HSAKMT_STATUS_SUCCESS == err) {
new (&scratch_pool_) SmallHeap(scratch_base, max_scratch_len);
} else {
new (&scratch_pool_) SmallHeap(NULL, 0);
new (&scratch_pool_) SmallHeap();
}
}
@@ -892,8 +891,9 @@ hsa_status_t GpuAgent::QueueCreate(size_t size, hsa_queue_type32_t queue_type,
const uint32_t num_cu = properties_.NumFComputeCores / properties_.NumSIMDPerCU;
scratch.size = scratch.size_per_thread * 32 * 64 * num_cu;
scratch.queue_base = nullptr;
scratch.queue_process_offset = 0;
MAKE_NAMED_SCOPE_GUARD(scratchGuard, [&]() { ReleaseQueueScratch(scratch.queue_base); });
MAKE_NAMED_SCOPE_GUARD(scratchGuard, [&]() { ReleaseQueueScratch(scratch); });
if (scratch.size != 0) {
AcquireQueueScratch(scratch);
@@ -921,30 +921,46 @@ void GpuAgent::AcquireQueueScratch(ScratchInfo& scratch) {
scratch.size_per_thread = scratch_per_thread_;
}
scratch.retry = false;
ScopedAcquire<KernelMutex> lock(&scratch_lock_);
scratch.queue_base = scratch_pool_.alloc(scratch.size);
bool large = (scratch.size > 6 * 1024 * 1024) ||
(scratch_pool_.size() - scratch_pool_.remaining() > 24 * 6 * 1024 * 1024);
if (large)
scratch.queue_base = scratch_pool_.alloc_high(scratch.size);
else
scratch.queue_base = scratch_pool_.alloc(scratch.size);
large |= scratch.queue_base > scratch_pool_.high_split();
scratch.large = large;
scratch.queue_process_offset =
(need_queue_scratch_base)
? uintptr_t(scratch.queue_base)
: uintptr_t(scratch.queue_base) - uintptr_t(scratch_pool_.base());
if (scratch.queue_base != NULL) {
if (scratch.queue_base != nullptr) {
if (profile_ == HSA_PROFILE_FULL) return;
if (profile_ == HSA_PROFILE_BASE) {
HSAuint64 alternate_va;
if (HSAKMT_STATUS_SUCCESS ==
hsaKmtMapMemoryToGPU(scratch.queue_base, scratch.size, &alternate_va))
if (hsaKmtMapMemoryToGPU(scratch.queue_base, scratch.size, &alternate_va) ==
HSAKMT_STATUS_SUCCESS) {
if (large) scratch_used_large_ += scratch.size;
return;
}
}
}
// Scratch request failed allocation or mapping.
scratch_pool_.free(scratch.queue_base);
scratch.queue_base = NULL;
scratch.queue_base = nullptr;
// Attempt to trim the maximum number of concurrent waves to allow scratch to fit.
// This is somewhat dangerous as it limits the number of concurrent waves from future dispatches
// on the queue if those waves use even small amounts of scratch.
// Retry if large may yield needed space.
if (scratch_used_large_ != 0) {
scratch.retry = true;
return;
}
// Attempt to trim the maximum number of concurrent waves to allow scratch to fit.
if (core::Runtime::runtime_singleton_->flag().enable_queue_fault_message())
debug_print("Failed to map requested scratch - reducing queue occupancy.\n");
uint64_t num_cus = properties_.NumFComputeCores / properties_.NumSIMDPerCU;
@@ -955,7 +971,7 @@ void GpuAgent::AcquireQueueScratch(ScratchInfo& scratch) {
size_t size = waves_per_cu * num_cus * size_per_wave;
void* base = scratch_pool_.alloc(size);
HSAuint64 alternate_va;
if ((base != NULL) &&
if ((base != nullptr) &&
((profile_ == HSA_PROFILE_FULL) ||
(hsaKmtMapMemoryToGPU(base, size, &alternate_va) == HSAKMT_STATUS_SUCCESS))) {
// Scratch allocated and either full profile or map succeeded.
@@ -965,6 +981,8 @@ void GpuAgent::AcquireQueueScratch(ScratchInfo& scratch) {
(need_queue_scratch_base)
? uintptr_t(scratch.queue_base)
: uintptr_t(scratch.queue_base) - uintptr_t(scratch_pool_.base());
scratch.large = true;
scratch_used_large_ += scratch.size;
return;
}
scratch_pool_.free(base);
@@ -972,23 +990,29 @@ void GpuAgent::AcquireQueueScratch(ScratchInfo& scratch) {
}
// Failed to allocate minimal scratch
assert(scratch.queue_base == NULL && "bad scratch data");
assert(scratch.queue_base == nullptr && "bad scratch data");
if (core::Runtime::runtime_singleton_->flag().enable_queue_fault_message())
debug_print("Could not allocate scratch for one wave per CU.\n");
}
void GpuAgent::ReleaseQueueScratch(void* base) {
if (base == NULL) {
void GpuAgent::ReleaseQueueScratch(ScratchInfo& scratch) {
if (scratch.queue_base == nullptr) {
return;
}
ScopedAcquire<KernelMutex> lock(&scratch_lock_);
if (profile_ == HSA_PROFILE_BASE) {
if (HSAKMT_STATUS_SUCCESS != hsaKmtUnmapMemoryToGPU(base)) {
if (HSAKMT_STATUS_SUCCESS != hsaKmtUnmapMemoryToGPU(scratch.queue_base)) {
assert(false && "Unmap scratch subrange failed!");
}
}
scratch_pool_.free(base);
scratch_pool_.free(scratch.queue_base);
if (scratch.large) scratch_used_large_ -= scratch.size;
// Notify waiters that additional scratch may be available.
for (auto notifier : scratch_notifiers_)
HSA::hsa_signal_or_relaxed(notifier.first, notifier.second);
}
void GpuAgent::TranslateTime(core::Signal* signal,
+96 -89
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@@ -42,25 +42,47 @@
#include "small_heap.h"
SmallHeap::memory_t::iterator SmallHeap::merge(
SmallHeap::memory_t::iterator& keep,
SmallHeap::memory_t::iterator& destroy) {
assert((char*)keep->first + keep->second.len == (char*)destroy->first &&
"Invalid merge");
assert(keep->second.isfree() && "Merge with allocated block");
assert(destroy->second.isfree() && "Merge with allocated block");
// Inserts node into freelist after place.
// Assumes node will not be an end of the list (list has guard nodes).
void SmallHeap::insertafter(SmallHeap::iterator_t place, SmallHeap::iterator_t node) {
assert(place->first < node->first && "Order violation");
assert(isfree(place->second) && "Freelist operation error.");
iterator_t next = place->second.next;
node->second.next = next;
node->second.prior = place;
place->second.next = node;
next->second.prior = node;
}
keep->second.len += destroy->second.len;
keep->second.next_free = destroy->second.next_free;
if (!destroy->second.islastfree())
memory[destroy->second.next_free].prior_free = keep->first;
// Removes node from freelist.
// Assumes node will not be an end of the list (list has guard nodes).
void SmallHeap::remove(SmallHeap::iterator_t node) {
assert(isfree(node->second) && "Freelist operation error.");
node->second.prior->second.next = node->second.next;
node->second.next->second.prior = node->second.prior;
setused(node->second);
}
memory.erase(destroy);
return keep;
// Returns high if merge failed or the merged node.
SmallHeap::memory_t::iterator SmallHeap::merge(SmallHeap::memory_t::iterator low,
SmallHeap::memory_t::iterator high) {
assert(isfree(low->second) && "Merge with allocated block");
assert(isfree(high->second) && "Merge with allocated block");
if ((char*)low->first + low->second.len != (char*)high->first) return high;
assert(!islastfree(high->second) && "Illegal merge.");
low->second.len += high->second.len;
low->second.next = high->second.next;
high->second.next->second.prior = low;
memory.erase(high);
return low;
}
void SmallHeap::free(void* ptr) {
if (ptr == NULL) return;
if (ptr == nullptr) return;
auto iterator = memory.find(ptr);
@@ -70,105 +92,90 @@ void SmallHeap::free(void* ptr) {
return;
}
const auto start_guard = memory.find(0);
const auto end_guard = memory.find((void*)0xFFFFFFFFFFFFFFFFull);
// Return memory to total and link node into free list
total_free += iterator->second.len;
if (first_free < iterator->first) {
auto before = iterator;
before--;
while (before != start_guard && !before->second.isfree()) before--;
assert(before->second.next_free > iterator->first &&
"Inconsistency in small heap.");
iterator->second.prior_free = before->first;
iterator->second.next_free = before->second.next_free;
before->second.next_free = iterator->first;
if (!iterator->second.islastfree())
memory[iterator->second.next_free].prior_free = iterator->first;
} else {
iterator->second.setfirstfree();
iterator->second.next_free = first_free;
first_free = iterator->first;
if (!iterator->second.islastfree())
memory[iterator->second.next_free].prior_free = iterator->first;
}
// Attempt compaction
// Could also traverse the free list which might be faster in some cases.
auto before = iterator;
before--;
if (before != start_guard) {
if (before->second.isfree()) {
iterator = merge(before, iterator);
}
}
while (!isfree(before->second)) before--;
assert(before->second.next->first > iterator->first && "Inconsistency in small heap.");
insertafter(before, iterator);
auto after = iterator;
after++;
if (after != end_guard) {
if (after->second.isfree()) {
iterator = merge(iterator, after);
}
}
// Attempt compaction
iterator = merge(before, iterator);
merge(iterator, iterator->second.next);
// Update lowHighBondary
high.erase(ptr);
}
void* SmallHeap::alloc(size_t bytes) {
// Is enough memory available?
if ((bytes > total_free) || (bytes == 0)) return NULL;
if ((bytes > total_free) || (bytes == 0)) return nullptr;
memory_t::iterator current;
memory_t::iterator prior;
iterator_t current;
// Walk the free list and allocate at first fitting location
prior = current = memory.find(first_free);
while (true) {
current = firstfree();
while (!islastfree(current->second)) {
if (bytes <= current->second.len) {
// Decrement from total
total_free -= bytes;
// Is allocation an exact fit?
if (bytes == current->second.len) {
if (prior == current) {
first_free = current->second.next_free;
if (!current->second.islastfree())
memory[current->second.next_free].setfirstfree();
} else {
prior->second.next_free = current->second.next_free;
if (!current->second.islastfree())
memory[current->second.next_free].prior_free = prior->first;
}
current->second.next_free = NULL;
return current->first;
} else {
// Split current node
// Split node
if (bytes != current->second.len) {
void* remaining = (char*)current->first + bytes;
Node& node = memory[remaining];
node.next_free = current->second.next_free;
node.prior_free = current->second.prior_free;
node.len = current->second.len - bytes;
current->second.len = bytes;
if (prior == current) {
first_free = remaining;
node.setfirstfree();
} else {
prior->second.next_free = remaining;
node.prior_free = prior->first;
}
if (!node.islastfree()) memory[node.next_free].prior_free = remaining;
current->second.next_free = NULL;
return current->first;
insertafter(current, memory.find(remaining));
}
remove(current);
return current->first;
}
// End of free list?
if (current->second.islastfree()) break;
prior = current;
current = memory.find(current->second.next_free);
current = current->second.next;
}
assert(current->second.len == 0 && "Freelist corruption.");
// Can't service the request due to fragmentation
return NULL;
return nullptr;
}
void* SmallHeap::alloc_high(size_t bytes) {
// Is enough memory available?
if ((bytes > total_free) || (bytes == 0)) return nullptr;
iterator_t current;
// Walk the free list and allocate at first fitting location
current = lastfree();
while (!isfirstfree(current->second)) {
if (bytes <= current->second.len) {
// Decrement from total
total_free -= bytes;
void* alloc;
// Split node
if (bytes != current->second.len) {
alloc = (char*)current->first + current->second.len - bytes;
current->second.len -= bytes;
Node& node = memory[alloc];
node.len = bytes;
setused(node);
} else {
alloc = current->first;
remove(current);
}
high.insert(alloc);
return alloc;
}
current = current->second.prior;
}
assert(current->second.len == 0 && "Freelist corruption.");
// Can't service the request due to fragmentation
return nullptr;
}
+48 -35
View File
@@ -47,68 +47,81 @@
#ifndef HSA_RUNTME_CORE_UTIL_SMALL_HEAP_H_
#define HSA_RUNTME_CORE_UTIL_SMALL_HEAP_H_
#include "utils.h"
#include <map>
#include <set>
#include "utils.h"
class SmallHeap {
public:
class Node {
public:
size_t len;
void* next_free;
void* prior_free;
static const intptr_t END = -1;
private:
struct Node;
typedef std::map<void*, Node> memory_t;
typedef memory_t::iterator iterator_t;
__forceinline bool isfree() const { return next_free != NULL; }
__forceinline bool islastfree() const { return intptr_t(next_free) == END; }
__forceinline bool isfirstfree() const {
return intptr_t(prior_free) == END;
}
__forceinline void setlastfree() {
*reinterpret_cast<intptr_t*>(&next_free) = END;
}
__forceinline void setfirstfree() {
*reinterpret_cast<intptr_t*>(&prior_free) = END;
}
struct Node {
size_t len;
iterator_t next;
iterator_t prior;
};
private:
SmallHeap(const SmallHeap& rhs);
SmallHeap& operator=(const SmallHeap& rhs);
SmallHeap(const SmallHeap& rhs) = delete;
SmallHeap& operator=(const SmallHeap& rhs) = delete;
void* const pool;
const size_t length;
size_t total_free;
void* first_free;
std::map<void*, Node> memory;
memory_t memory;
std::set<void*> high;
typedef decltype(memory) memory_t;
memory_t::iterator merge(memory_t::iterator& keep,
memory_t::iterator& destroy);
__forceinline bool isfree(const Node& node) const { return node.next != memory.begin(); }
__forceinline bool islastfree(const Node& node) const { return node.next == memory.end(); }
__forceinline bool isfirstfree(const Node& node) const { return node.prior == memory.end(); }
__forceinline void setlastfree(Node& node) { node.next = memory.end(); }
__forceinline void setfirstfree(Node& node) { node.prior = memory.end(); }
__forceinline void setused(Node& node) { node.next = memory.begin(); }
__forceinline iterator_t firstfree() { return memory.begin()->second.next; }
__forceinline iterator_t lastfree() { return memory.rbegin()->second.prior; }
void insertafter(iterator_t place, iterator_t node);
void remove(iterator_t node);
iterator_t merge(iterator_t low, iterator_t high);
public:
SmallHeap() : pool(NULL), length(0), total_free(0) {}
SmallHeap() : pool(nullptr), length(0), total_free(0) {}
SmallHeap(void* base, size_t length)
: pool(base), length(length), total_free(length) {
first_free = pool;
assert(pool != nullptr && "Invalid base address.");
assert(pool != (void*)0xFFFFFFFFFFFFFFFFull && "Invalid base address.");
assert((char*)pool + length != (char*)0xFFFFFFFFFFFFFFFFull && "Invalid pool bounds.");
Node& start = memory[0];
Node& node = memory[pool];
Node& end = memory[(void*)0xFFFFFFFFFFFFFFFFull];
start.len = 0;
start.next = memory.find(pool);
setfirstfree(start);
Node& node = memory[first_free];
node.len = length;
node.setlastfree();
node.setfirstfree();
node.prior = memory.begin();
node.next = --memory.end();
memory[0].len = 0;
memory[(void*)0xFFFFFFFFFFFFFFFFull].len = 0;
end.len = 0;
end.prior = start.next;
setlastfree(end);
high.insert((void*)0xFFFFFFFFFFFFFFFFull);
}
void* alloc(size_t bytes);
void* alloc_high(size_t bytes);
void free(void* ptr);
void* base() const { return pool; }
size_t size() const { return length; }
size_t remaining() const { return total_free; }
void* high_split() const { return *high.begin(); }
};
#endif
+4 -4
View File
@@ -75,8 +75,8 @@
// Creates enumeration entries for packed types. Enumeration entries include
// bit shift amount, bit width, and bit mask.
#define AMD_HSA_BITS_CREATE_ENUM_ENTRIES(name, shift, width) \
name ## _SHIFT = (shift), \
name ## _WIDTH = (width), \
name##_SHIFT = (shift), \
name##_WIDTH = (width), \
name = (((1 << (width)) - 1) << (shift)) \
// Gets bits for specified mask from specified src packed instance.
@@ -85,7 +85,7 @@
// Sets val bits for specified mask in specified dst packed instance.
#define AMD_HSA_BITS_SET(dst, mask, val) \
dst &= (~(1 << mask ## _SHIFT) & ~mask); \
dst |= (((val) << mask ## _SHIFT) & mask) \
dst &= (~(1 << mask##_SHIFT) & ~mask); \
dst |= (((val) << mask##_SHIFT) & mask) \
#endif // AMD_HSA_COMMON_H
+2 -1
View File
@@ -53,7 +53,8 @@ enum amd_queue_properties_t {
AMD_HSA_BITS_CREATE_ENUM_ENTRIES(AMD_QUEUE_PROPERTIES_IS_PTR64, 1, 1),
AMD_HSA_BITS_CREATE_ENUM_ENTRIES(AMD_QUEUE_PROPERTIES_ENABLE_TRAP_HANDLER_DEBUG_SGPRS, 2, 1),
AMD_HSA_BITS_CREATE_ENUM_ENTRIES(AMD_QUEUE_PROPERTIES_ENABLE_PROFILING, 3, 1),
AMD_HSA_BITS_CREATE_ENUM_ENTRIES(AMD_QUEUE_PROPERTIES_RESERVED1, 4, 28)
AMD_HSA_BITS_CREATE_ENUM_ENTRIES(AMD_QUEUE_PROPERTIES_USE_SCRATCH_ONCE, 4, 1),
AMD_HSA_BITS_CREATE_ENUM_ENTRIES(AMD_QUEUE_PROPERTIES_RESERVED1, 5, 27)
};
// AMD Queue.