Doc update for FAQ and future RELEASE notes
Change-Id: I7e7c32d9a19fdaea0a0e41f1d4fa4652e53640f2
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We have attempted to document known bugs and limitations - in particular the [HIP Kernel Language](docs/markdown/hip_kernel_language.md) document uses the phrase "Under Development", and the [HIP Runtime API bug list](http://gpuopen-professionalcompute-tools.github.io/HIP/bug.html) lists known bugs.
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===================================================================================================
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Upcoming:
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- hipLaunchKernel supports one-dimensional grid and/or block dims, without explicit cast to dim3 type.
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- Stability: Enforce perioidic host synchronization to reclaim resources if the application has launched a large
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number of commands (>10K) without synchronizing.
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- Doc updates: Add some more frequently asked questions to FAQ, fix TOC in some files, review.
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number of commands (>1K) without synchronizing.
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- Register keyword now silently ignored on HCC (previously would emit warning).
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- Doc updates: Add some more frequently asked questions to FAQ, fix TOC in some files, review.
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===================================================================================================
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Release:0.90.00
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Date: 2016.06.29
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- Support dynamic shared memory allocations
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@@ -16,8 +16,10 @@
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- [Can I develop HIP code on an Nvidia CUDA platform?](#can-i-develop-hip-code-on-an-nvidia-cuda-platform)
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- [Can I develop HIP code on an AMD HCC platform?](#can-i-develop-hip-code-on-an-amd-hcc-platform)
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- [Can a HIP binary run on both AMD and Nvidia platforms?](#can-a-hip-binary-run-on-both-amd-and-nvidia-platforms)
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- [Can I link HIP code with host code compiled with another compiler such as gcc, icc, or clang ?]
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- [What's the difference between HIP and hc?](#whats-the-difference-between-hip-and-hc)
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- [HIP detected my platform (hcc vs nvcc) incorrectly - what should I do?](#hip-detected-my-platform-hcc-vs-nvcc-incorrectly---what-should-i-do)
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- [Can I install both CUDA SDK and HCC on same machine?](#Q100)
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@@ -146,6 +148,12 @@ HIP is a portable C++ language that supports a strong subset of the CUDA run-tim
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A C++ dialect, hc is supported by the AMD HCC compiler. It provides C++ run time, C++ kernel-launch APIs (parallel_for_each), C++ kernel language, and several memory-management options, including pointers, arrays and array_view (with implicit data synchronization). It's intended to be a leading indicator of the ISO C++ standard.
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### [On HCC, can I link HIP code with host code compiled with another compiler such as gcc, icc, or clang ?
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Yes! HIP/HCC generates the object code which conforms to the GCC ABI, and also links with libstdc++. This means you can compile host code with the compiler of your choice and link this
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with GPU code compiler with HIP. Larger projects often contain a mixture of accelerator code (initially written in CUDA with nvcc) plus host code (compiled with gcc, icc, or clang). These projects
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can convert the accelerator code to HIP, compile that code with hipcc, and link with object code from the preferred compiler.
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### HIP detected my platform (hcc vs nvcc) incorrectly - what should I do?
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HIP will set the platform to HCC if it sees that the AMD graphics driver is installed and has detected an AMD GPU.
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@@ -157,3 +165,6 @@ export HIP_PLATFORM=hcc
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One symptom of this problem is the message "error: 'unknown error'(11) at square.hipref.cpp:56". This can occur if you have a CUDA installation on an AMD platform, and HIP incorrectly detects the platform as nvcc. HIP may be able to compile the application using the nvcc tool-chain, but will generate this error at runtime since the platform does not have a CUDA device. The fix is to set HIP_PLATFORM=hcc and rebuild the issue.
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If you see issues related to incorrect platform detection, please file an issue with the GitHub issue tracker so we can improve HIP's platform detection logic.
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### [Can I install both CUDA SDK and HCC on same machine?]<a name="Q100"></a>
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Yes. You can use HIP_PLATFORM to choose which path hipcc targets. This configuration can be useful when using HIP to develop an application which is portable to both AMD and NVIDIA.
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