Add debug checking of time stamps validity.

Can only check that the signal has some time stamp, can't check if
the translating agent matches the last used agent or not.

Change-Id: I62943a864318808059c617280bb65a269dfadd1b
Tento commit je obsažen v:
Sean Keely
2018-08-15 15:50:57 -05:00
odevzdal Evgeny Shcherbakov
rodič cd8e5c1da8
revize aca00b7238
+5
Zobrazit soubor
@@ -1034,6 +1034,11 @@ void GpuAgent::TranslateTime(core::Signal* signal,
SyncClocks();
}
if ((signal->signal_.start_ts == 0) || (signal->signal_.end_ts == 0) ||
(signal->signal_.start_ts > t1_.GPUClockCounter) ||
(signal->signal_.end_ts > t1_.GPUClockCounter))
debug_print("Signal %p time stamps may be invalid.", &signal->signal_);
time.start = uint64_t(
(double(int64_t(t0_.SystemClockCounter - t1_.SystemClockCounter)) /
double(int64_t(t0_.GPUClockCounter - t1_.GPUClockCounter))) *