Add debug checking of time stamps validity.

Can only check that the signal has some time stamp, can't check if
the translating agent matches the last used agent or not.

Change-Id: I62943a864318808059c617280bb65a269dfadd1b
This commit is contained in:
Sean Keely authored and Evgeny Shcherbakov committed 2018-08-26 12:36:35 -04:00
1 parent cd8e5c1da8
commit aca00b7238
1 file changed
+5
@@ -1034,6 +1034,11 @@ void GpuAgent::TranslateTime(core::Signal* signal,
SyncClocks();
}
if ((signal->signal_.start_ts == 0) || (signal->signal_.end_ts == 0) ||
(signal->signal_.start_ts > t1_.GPUClockCounter) ||
(signal->signal_.end_ts > t1_.GPUClockCounter))
debug_print("Signal %p time stamps may be invalid.", &signal->signal_);
time.start = uint64_t(
(double(int64_t(t0_.SystemClockCounter - t1_.SystemClockCounter)) /
double(int64_t(t0_.GPUClockCounter - t1_.GPUClockCounter))) *