P4 to Git Change 1185351 by rili@rili_opencl_stg on 2015/08/27 16:33:46

EPR #425788 - Remove uvd/vce related code from GSL&UGL

Affected files ...

... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpudefs.hpp#128 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gslbe/src/rt/GSLContext.cpp#78 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gslbe/src/rt/GSLContext.h#50 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gslbe/src/rt/GSLDevice.cpp#137 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gslbe/src/rt/GSLDevice.h#55 edit


[ROCm/clr commit: 55b7281cc5]
This commit is contained in:
foreman
2015-08-27 16:48:46 -04:00
rodzic bcf50975bc
commit aebbe40e65
5 zmienionych plików z 7 dodań i 58 usunięć
@@ -8,7 +8,6 @@
#include "gsl_types.h"
#include "gsl_config.h"
#include "gsl_vid_if.h"
#include "gsl_ctx.h"
#include "backend.h"
#include "GSLDevice.h"
@@ -62,8 +62,6 @@ CALGSLContext::open(
gslEngineID mainEngineOrdinal = GSL_ENGINEID_INVALID;
gslEngineID sdmaOrdinal = GSL_ENGINEID_INVALID;
gslEngineID decoderOrdinal = GSL_ENGINEID_INVALID;
gslEngineID encoderOrdinal = GSL_ENGINEID_INVALID;
for (uint i = 0; i < nEngines; i++)
{
if (engines[i].id >= GSL_ENGINEID_3DCOMPUTE0 &&
@@ -78,30 +76,9 @@ CALGSLContext::open(
sdmaOrdinal = engines[i].id;
m_allowDMA = dev()->canDMA();
}
if (engines[i].id == GSL_ENGINEID_UVD)
{
decoderOrdinal = engines[i].id;
}
if (engines[i].id == GSL_ENGINEID_VCE)
{
encoderOrdinal = engines[i].id;
}
}
if (decoderOrdinal != GSL_ENGINEID_INVALID)
{
m_cs = native->createDecoderContext(decoderOrdinal);
}
else if (encoderOrdinal != GSL_ENGINEID_INVALID)
{
m_cs = native->createEncoderContext(encoderOrdinal);
}
else
{
m_cs = native->createComputeContext(mainEngineOrdinal, sdmaOrdinal, false);
}
m_cs = native->createComputeContext(mainEngineOrdinal, sdmaOrdinal, false);
if (m_cs == 0)
{
@@ -139,27 +116,16 @@ CALGSLContext::open(
//
m_rs->setComputeShader(m_cs, true);
if (decoderOrdinal != GSL_ENGINEID_INVALID)
m_eventQueue[MainEngine].open(m_cs, GSL_SYNC_ATI, EQConfig);
if (dev()->uavInCB())
{
m_eventQueue[MainEngine].open(m_cs, GSL_UVD_SYNC_ATI, EQConfig, GSL_ENGINEMASK_ALL_BUT_UVD_VCE | GSL_ENGINE_MASK(GSL_ENGINEID_UVD));
}
else if (encoderOrdinal != GSL_ENGINEID_INVALID)
{
m_eventQueue[MainEngine].open(m_cs, GSL_VCE_SYNC_ATI, EQConfig, GSL_ENGINEMASK_ALL_BUT_UVD_VCE | GSL_ENGINE_MASK(GSL_ENGINEID_VCE));
// Evergreen uses physical mode for DRM engine, so flush 3D pipe wih DRM,
// thus GSL can get VA ranges back from KMD asap
m_eventQueue[SdmaEngine].open(m_cs, GSL_DRMDMA_SYNC_ATI, EQConfig);
}
else
{
m_eventQueue[MainEngine].open(m_cs, GSL_SYNC_ATI, EQConfig);
if (dev()->uavInCB())
{
// Evergreen uses physical mode for DRM engine, so flush 3D pipe wih DRM,
// thus GSL can get VA ranges back from KMD asap
m_eventQueue[SdmaEngine].open(m_cs, GSL_DRMDMA_SYNC_ATI, EQConfig);
}
else
{
m_eventQueue[SdmaEngine].open(m_cs, GSL_DRMDMA_SYNC_ATI, EQConfig, GSL_ENGINE_MASK(GSL_ENGINEID_DRMDMA0) | GSL_ENGINE_MASK(GSL_ENGINEID_DRMDMA1));
}
m_eventQueue[SdmaEngine].open(m_cs, GSL_DRMDMA_SYNC_ATI, EQConfig, GSL_ENGINE_MASK(GSL_ENGINEID_DRMDMA0) | GSL_ENGINE_MASK(GSL_ENGINEID_DRMDMA1));
}
m_cs->setGPU((gslGPUMask)dev()->getVPUMask());
@@ -3,7 +3,6 @@
#include "atitypes.h"
#include "gsl_types.h"
#include "gsl_vid_if.h"
#include "backend.h"
#include "EventQueue.h"
@@ -244,8 +244,6 @@ CALGSLDevice::open(uint32 gpuIndex, bool enableHighPerformanceState, bool report
void
CALGSLDevice::close()
{
gslVidShutdown();
if (m_cs != NULL)
{
m_cs->Flush();
@@ -268,9 +266,6 @@ CALGSLDevice::close()
m_cs->destroySampler(m_textureSampler);
m_cs->destroyQuery(m_mapQuery);
m_cs->destroyQuery(m_mapDMAQuery);
m_cs->destroyQuery(m_mapUVDQuery);
m_cs->destroyQuery(m_mapVCEQuery);
m_cs->setRenderState(0);
m_cs->destroyRenderState(m_rs);
@@ -594,9 +589,6 @@ CALGSLDevice::PerformFullInitialization_int()
m_mapQuery = m_cs->createQuery(GSL_SYNC_ATI);
m_mapDMAQuery = m_cs->createQuery(GSL_DRMDMA_SYNC_ATI);
m_mapUVDQuery = m_cs->createQuery(GSL_UVD_SYNC_ATI);
m_mapVCEQuery = m_cs->createQuery(GSL_VCE_SYNC_ATI);
// Allocate 1x1 FART and Vid memory for DMA flush
CALresourceDesc desc;
@@ -626,9 +618,6 @@ void
Wait(gsl::gsCtx* cs, gslQueryTarget target, gslQueryObject object)
{
uint64 param;
// This should never be called for UVD/VCE Sync queries in case it is
// Please correctly pass on EngineMask else queries may be messed up
assert(target != GSL_UVD_SYNC_ATI || target != GSL_VCE_SYNC_ATI);
uint32 mask = (target == GSL_DRMDMA_SYNC_ATI) ? GSL_ENGINE_MASK(GSL_ENGINEID_DRMDMA0) | GSL_ENGINE_MASK(GSL_ENGINEID_DRMDMA1) : GSL_ENGINEMASK_ALL_BUT_UVD_VCE;
@@ -5,7 +5,6 @@
#include "atitypes.h"
#include "gsl_types.h"
#include "gsl_config.h"
#include "gsl_vid_if.h"
#include "thread/monitor.hpp"
#ifdef ATI_OS_LINUX
@@ -181,9 +180,6 @@ private:
Hack m_hack;
gslQueryObject m_mapQuery;
gslQueryObject m_mapDMAQuery;
gslQueryObject m_mapUVDQuery;
gslQueryObject m_mapVCEQuery;
gslStaticRuntimeConfig m_scfg;
gslDynamicRuntimeConfig m_dcfg;