Use correct aperture for _fmm_unmap_from_gpu_scratch

Passing in the wrong aperture resulted in failure to unmap scratch.


Change-Id: Icd7423abfb1bcc773b33becffcbefc233f4ff340


[ROCm/ROCR-Runtime commit: bd93eecc64]
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Felix Kuehling 编写, Gerrit Code Review 于 2015-10-29 18:26:15 -04:00 提交
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@@ -1309,7 +1309,7 @@ int fmm_unmap_from_gpu(void *address)
if ((address >= gpu_mem[i].scratch_physical.base) &&
(address <= gpu_mem[i].scratch_physical.limit))
return _fmm_unmap_from_gpu_scratch(gpu_mem[i].gpu_id,
&gpu_mem[i].gpuvm_aperture,
&gpu_mem[i].scratch_physical,
address);
if ((address >= gpu_mem[i].gpuvm_aperture.base) &&