Use correct aperture for _fmm_unmap_from_gpu_scratch

Passing in the wrong aperture resulted in failure to unmap scratch.


Change-Id: Icd7423abfb1bcc773b33becffcbefc233f4ff340
This commit is contained in:
Felix Kuehling
2015-10-27 15:30:53 -04:00
committed by Gerrit Code Review
szülő 0c234c7ef3
commit bd93eecc64
+1 -1
Fájl megtekintése
@@ -1309,7 +1309,7 @@ int fmm_unmap_from_gpu(void *address)
if ((address >= gpu_mem[i].scratch_physical.base) &&
(address <= gpu_mem[i].scratch_physical.limit))
return _fmm_unmap_from_gpu_scratch(gpu_mem[i].gpu_id,
&gpu_mem[i].gpuvm_aperture,
&gpu_mem[i].scratch_physical,
address);
if ((address >= gpu_mem[i].gpuvm_aperture.base) &&