[vdi] Skip null texture object in hipDestroyTextureObject.

- To match both CUDA and HCC runtime behavior.

Change-Id: I072b006dd554e17f8341f391d33bf6224a125a7e


[ROCm/clr commit: db4bcda1bf]
This commit is contained in:
Michael LIAO
2020-04-29 12:20:42 -04:00
parent 632a78c104
commit c8c52c59d4
+1 -1
View File
@@ -312,7 +312,7 @@ hipError_t hipCreateTextureObject(hipTextureObject_t* pTexObject,
hipError_t ihipDestroyTextureObject(hipTextureObject_t texObject) {
if (texObject == nullptr) {
return hipErrorInvalidValue;
return hipSuccess;
}
const hipResourceType type = texObject->resDesc.resType;