Rework hipNormalizedFloatValueTex test
This is currently so buggy that it causes a runtime crash on Nvidia platfrom... Disable the new version for hcc and vdi, header fixes are required for it to pass. Currently tex1D<char, hipTextureType1D, hipReadModeNormalizedFloat> returns a char, when the actual sampled pixel value is a float, so the hi 3 bytes get lost. Change-Id: I8222a4d8d1d8b101eb43f3f8dfbe4818f885f8ea
Tento commit je obsažen v:
odevzdal
Vladislav Sytchenko
rodič
9343eee07c
revize
cc134f7c58
@@ -21,7 +21,7 @@ THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/* HIT_START
|
||||
* BUILD: %t %s ../test_common.cpp EXCLUDE_HIP_PLATFORM nvcc
|
||||
* BUILD: %t %s ../test_common.cpp EXCLUDE_HIP_PLATFORM nvcc hcc vdi
|
||||
* TEST: %t
|
||||
* HIT_END
|
||||
*/
|
||||
@@ -30,73 +30,92 @@ THE SOFTWARE.
|
||||
#define SIZE 10
|
||||
|
||||
static float getNormalizedValue(const float value,
|
||||
const enum hipArray_Format texFormat) {
|
||||
switch (texFormat) {
|
||||
case HIP_AD_FORMAT_SIGNED_INT8:
|
||||
return (value / SCHAR_MAX);
|
||||
case HIP_AD_FORMAT_UNSIGNED_INT8:
|
||||
return (value / UCHAR_MAX);
|
||||
case HIP_AD_FORMAT_SIGNED_INT16:
|
||||
return (value / SHRT_MAX);
|
||||
case HIP_AD_FORMAT_UNSIGNED_INT16:
|
||||
return (value / USHRT_MAX);
|
||||
default:
|
||||
return value;
|
||||
}
|
||||
const hipChannelFormatDesc& desc) {
|
||||
if ((desc.x == 8) && (desc.f == hipChannelFormatKindSigned))
|
||||
return (value / SCHAR_MAX);
|
||||
if ((desc.x == 8) && (desc.f == hipChannelFormatKindUnsigned))
|
||||
return (value / UCHAR_MAX);
|
||||
if ((desc.x == 16) && (desc.f == hipChannelFormatKindSigned))
|
||||
return (value / SHRT_MAX);
|
||||
if ((desc.x == 16) && (desc.f == hipChannelFormatKindUnsigned))
|
||||
return (value / USHRT_MAX);
|
||||
return value;
|
||||
}
|
||||
|
||||
#if __HIP__
|
||||
__hip_pinned_shadow__
|
||||
#endif
|
||||
texture<float, hipTextureType1D, hipReadModeElementType> textureNormalizedVal_1D;
|
||||
texture<char, hipTextureType1D, hipReadModeNormalizedFloat> texc;
|
||||
|
||||
#if __HIP__
|
||||
__hip_pinned_shadow__
|
||||
#endif
|
||||
texture<unsigned char, hipTextureType1D, hipReadModeNormalizedFloat> texuc;
|
||||
|
||||
#if __HIP__
|
||||
__hip_pinned_shadow__
|
||||
#endif
|
||||
texture<short, hipTextureType1D, hipReadModeNormalizedFloat> texs;
|
||||
|
||||
#if __HIP__
|
||||
__hip_pinned_shadow__
|
||||
#endif
|
||||
texture<unsigned short, hipTextureType1D, hipReadModeNormalizedFloat> texus;
|
||||
|
||||
|
||||
template<typename T>
|
||||
__global__ void normalizedValTextureTest(unsigned int numElements, float* pDst)
|
||||
{
|
||||
unsigned int elementID = hipThreadIdx_x;
|
||||
if(elementID >= numElements)
|
||||
return;
|
||||
return;
|
||||
float coord =(float) elementID/numElements;
|
||||
pDst[elementID] = tex1D(textureNormalizedVal_1D, coord);
|
||||
if(std::is_same<T, char>::value)
|
||||
pDst[elementID] = tex1D(texc, coord);
|
||||
else if(std::is_same<T, unsigned char>::value)
|
||||
pDst[elementID] = tex1D(texuc, coord);
|
||||
else if(std::is_same<T, short>::value)
|
||||
pDst[elementID] = tex1D(texs, coord);
|
||||
else if(std::is_same<T, unsigned short>::value)
|
||||
pDst[elementID] = tex1D(texus, coord);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool textureTest(enum hipArray_Format texFormat)
|
||||
bool textureTest(texture<T, hipTextureType1D, hipReadModeNormalizedFloat> *tex)
|
||||
{
|
||||
hipChannelFormatDesc desc = hipCreateChannelDesc<T>();
|
||||
hipArray_t dData;
|
||||
HIPCHECK(hipMallocArray(&dData, &desc, SIZE, 1, hipArrayDefault));
|
||||
|
||||
T hData[] = {65, 66, 67, 68, 69, 70, 71, 72, 73, 74};
|
||||
T *dData = NULL;
|
||||
HIPCHECK(hipMalloc((void **) &dData, sizeof(T)*SIZE));
|
||||
HIPCHECK(hipMemcpyHtoD((hipDeviceptr_t)dData, hData, sizeof(T)*SIZE));
|
||||
textureReference* texRef = &textureNormalizedVal_1D;
|
||||
HIPCHECK(hipTexRefSetAddressMode(texRef, 0, hipAddressModeClamp));
|
||||
HIPCHECK(hipTexRefSetAddressMode(texRef, 1, hipAddressModeClamp));
|
||||
HIPCHECK(hipTexRefSetFilterMode(texRef, hipFilterModePoint));
|
||||
HIPCHECK(hipTexRefSetFlags(texRef, HIP_TRSF_NORMALIZED_COORDINATES));
|
||||
HIPCHECK(hipTexRefSetFormat(texRef, texFormat, 1));
|
||||
|
||||
size_t offSet = 0;
|
||||
HIPCHECK(hipTexRefSetAddress(&offSet, texRef, (hipDeviceptr_t)dData, sizeof(T)*SIZE));
|
||||
|
||||
bool testResult = true;
|
||||
HIPCHECK(hipMemcpy2DToArray(dData, 0, 0, hData, sizeof(T)*SIZE, sizeof(T)*SIZE, 1, hipMemcpyHostToDevice));
|
||||
|
||||
tex->normalized = true;
|
||||
tex->channelDesc = desc;
|
||||
HIPCHECK(hipBindTextureToArray(tex, dData, &desc));
|
||||
|
||||
float *dOutputData = NULL;
|
||||
HIPCHECK(hipMalloc((void **) &dOutputData, sizeof(float)*SIZE));
|
||||
|
||||
hipLaunchKernelGGL(HIP_KERNEL_NAME(normalizedValTextureTest), dim3(1,1,1), dim3(SIZE,1,1), 0, 0, SIZE, dOutputData);
|
||||
|
||||
hipLaunchKernelGGL(normalizedValTextureTest<T>, dim3(1,1,1), dim3(SIZE,1,1), 0, 0, SIZE, dOutputData);
|
||||
|
||||
float *hOutputData = new float[SIZE];
|
||||
HIPCHECK(hipMemcpyDtoH(hOutputData, (hipDeviceptr_t)dOutputData, (sizeof(float)*SIZE)));
|
||||
|
||||
HIPCHECK(hipMemcpy(hOutputData, dOutputData, (sizeof(float)*SIZE), hipMemcpyDeviceToHost));
|
||||
|
||||
bool testResult = true;
|
||||
for(int i = 0; i < SIZE; i++)
|
||||
{
|
||||
float expected = getNormalizedValue(float(hData[i]), texFormat);
|
||||
float expected = getNormalizedValue(float(hData[i]), desc);
|
||||
if(expected != hOutputData[i])
|
||||
{
|
||||
printf("mismatch at index:%d for texType:%d output:%f\n",i,texFormat,hOutputData[i]);
|
||||
printf("mismatch at index:%d output:%f expected:%f\n",i,hOutputData[i],expected);
|
||||
testResult = false;
|
||||
break;
|
||||
break;
|
||||
}
|
||||
}
|
||||
hipFree(dData);
|
||||
hipFree(dOutputData);
|
||||
|
||||
HIPCHECK(hipFreeArray(dData));
|
||||
HIPCHECK(hipFree(dOutputData));
|
||||
delete [] hOutputData;
|
||||
return testResult;
|
||||
}
|
||||
@@ -113,12 +132,11 @@ int main(int argc, char** argv)
|
||||
std::cout << "Arch - AMD GPU :: " << props.gcnArch << std::endl;
|
||||
#endif
|
||||
|
||||
status &= textureTest<char> (HIP_AD_FORMAT_SIGNED_INT8);
|
||||
status &= textureTest<unsigned char> (HIP_AD_FORMAT_UNSIGNED_INT8);
|
||||
status &= textureTest<short> (HIP_AD_FORMAT_SIGNED_INT16);
|
||||
status &= textureTest<unsigned short>(HIP_AD_FORMAT_UNSIGNED_INT16);
|
||||
status &= textureTest<float> (HIP_AD_FORMAT_FLOAT);
|
||||
|
||||
status &= textureTest<char> (&texc);
|
||||
status &= textureTest<unsigned char> (&texuc);
|
||||
status &= textureTest<short> (&texs);
|
||||
status &= textureTest<unsigned short>(&texus);
|
||||
|
||||
if(status){
|
||||
passed();
|
||||
}
|
||||
|
||||
Odkázat v novém úkolu
Zablokovat Uživatele