Update docs 2025 04 14 (#54)

* Update docs 2025 03 31

- Docs: remove virtual_rocr.rst
- Fix documentation  warnings
- Reformat HIP RTC
- Docs: Refactor HIP porting guide
- Docs: Expand HIP porting guide and CUDA driver porting guide
- Minor fix
- Docs: Update environment variables file
- Bump rocm-docs-core[api_reference] from 1.15.0 to 1.17.0 in /docs/sphinx
- Docs: Update FP8 page to show both FP8 and FP16 types
- Bump sphinxcontrib-doxylink from 1.12.4 to 1.13.0 in /docs/sphinx
- Bumps [rocm-docs-core[api_reference]](https://github.com/ROCm/rocm-docs-core) from 1.17.0 to 1.17.1.
- Remove external link
- Update programming model
- Bump rocm-docs-core[api_reference] from 1.17.1 to 1.18.1 in /docs/sphinx
- Docs: Add page for Complex Math API
- Docs: Add page about HIP error codes
- Update docs: the compilation cache is enabled by default
- Fix fns32 function mask type in doc

* Bump rocm-docs-core[api_reference] from 1.18.1 to 1.18.2 in /docs/sphinx

Bumps [rocm-docs-core[api_reference]](https://github.com/ROCm/rocm-docs-core) from 1.18.1 to 1.18.2.
- [Release notes](https://github.com/ROCm/rocm-docs-core/releases)
- [Changelog](https://github.com/ROCm/rocm-docs-core/blob/develop/CHANGELOG.md)
- [Commits](https://github.com/ROCm/rocm-docs-core/compare/v1.18.1...v1.18.2)

---
updated-dependencies:
- dependency-name: rocm-docs-core[api_reference]
  dependency-version: 1.18.2
  dependency-type: direct:production
  update-type: version-update:semver-patch

* Fix readme link

* Docs: Fix verbose paths generated by doxygen

* Handle git ssh in docs conf.py
Esse commit está contido em:
Kiss, Istvan
2025-06-02 17:10:41 +02:00
commit de GitHub
commit d0cf32a63a
46 arquivos alterados com 6457 adições e 3181 exclusões
+13 -6
Ver Arquivo
@@ -7,8 +7,11 @@ APUs
AQL
AXPY
asm
Asynchronicity
Asynchrony
asynchrony
backtrace
bfloat
Bitcode
bitcode
bitcodes
@@ -24,7 +27,8 @@ coroutines
Ctx
cuBLASLt
cuCtx
CUDA's
CUDA
cuda
cuDNN
cuModule
dataflow
@@ -32,10 +36,10 @@ deallocate
decompositions
denormal
Dereferencing
DFT
dll
DirectX
EIGEN
EIGEN's
enqueue
enqueues
entrypoint
@@ -61,7 +65,6 @@ hardcoded
HC
hcBLAS
HIP-Clang
HIP's
hipcc
hipCtx
hipexamine
@@ -71,6 +74,7 @@ hipModule
hipModuleLaunchKernel
hipother
HIPRTC
hyperthreading
icc
IILE
iGPU
@@ -91,7 +95,6 @@ iteratively
Lapack
latencies
libc
libhipcxx
libstdc
lifecycle
linearizing
@@ -116,6 +119,7 @@ NDRange
nonnegative
NOP
Numa
ns
Nsight
ocp
omnitrace
@@ -124,6 +128,7 @@ overindexing
oversubscription
overutilized
parallelizable
pipelining
parallelized
pixelated
pragmas
@@ -142,7 +147,6 @@ quad
representable
RMW
rocgdb
ROCm's
rocTX
roundtrip
rst
@@ -155,10 +159,10 @@ sceneries
shaders
SIMT
sinewave
sinf
SOMA
SPMV
structs
struct's
SYCL
syntaxes
texel
@@ -169,8 +173,11 @@ templated
toolkits
transfering
typedefs
ULP
ULPs
unintuitive
UMM
uncoalesced
unmap
unmapped
unmapping
+1 -28
Ver Arquivo
@@ -36,33 +36,6 @@ HIP releases are typically naming convention for each ROCM release to help diffe
* rocm x.yy: These are the stable releases based on the ROCM release.
This type of release is typically made once a month.*
## More Info
* [Installation](docs/install/install.rst)
* [HIP FAQ](docs/faq.rst)
* [HIP C++ Language Extensions](docs/reference/cpp_language_extensions.rst)
* [HIP Porting Guide](docs/how-to/hip_porting_guide.md)
* [HIP Porting Driver Guide](docs/how-to/hip_porting_driver_api.rst)
* [HIP Programming Guide](docs/programming_guide.rst)
* [HIP Logging](docs/how-to/logging.rst)
* [Building HIP From Source](docs/install/build.rst)
* [HIP Debugging](docs/how-to/debugging.rst)
* [HIP RTC](docs/how-to/hip_rtc.md)
* [HIP Terminology](docs/reference/terms.md) (including Rosetta Stone of GPU computing terms across CUDA/HIP/OpenCL)
* [HIPIFY](https://github.com/ROCm/HIPIFY/blob/amd-staging/README.md)
* Supported CUDA APIs:
* [Runtime API](https://github.com/ROCm/HIPIFY/blob/amd-staging/docs/reference/tables/CUDA_Runtime_API_functions_supported_by_HIP.md)
* [Driver API](https://github.com/ROCm/HIPIFY/blob/amd-staging/docs/reference/tables/CUDA_Driver_API_functions_supported_by_HIP.md)
* [cuComplex API](https://github.com/ROCm/HIPIFY/blob/amd-staging/reference/docs/tables/cuComplex_API_supported_by_HIP.md)
* [Device API](https://github.com/ROCm/HIPIFY/blob/amd-staging/docs/reference/tables/CUDA_Device_API_supported_by_HIP.md)
* [cuBLAS](https://github.com/ROCm/HIPIFY/blob/amd-staging/docs/reference/tables/CUBLAS_API_supported_by_ROC.md)
* [cuRAND](https://github.com/ROCm/HIPIFY/blob/amd-staging/docs/reference/tables/CURAND_API_supported_by_HIP.md)
* [cuDNN](https://github.com/ROCm/HIPIFY/blob/amd-staging/docs/reference/tables/CUDNN_API_supported_by_HIP.md)
* [cuFFT](https://github.com/ROCm/HIPIFY/blob/amd-staging/docs/reference/tables/CUFFT_API_supported_by_HIP.md)
* [cuSPARSE](https://github.com/ROCm/HIPIFY/blob/amd-staging/docs/reference/tables/CUSPARSE_API_supported_by_HIP.md)
* [Developer/CONTRIBUTING Info](CONTRIBUTING.md)
* [Release Notes](RELEASE.md)
## How do I get set up?
See the [Installation](docs/install/install.rst) notes.
@@ -91,7 +64,7 @@ hipMemcpy(C_h, C_d, Nbytes, hipMemcpyDeviceToHost);
The HIP kernel language defines builtins for determining grid and block coordinates, math functions, short vectors,
atomics, and timer functions.
It also specifies additional defines and keywords for function types, address spaces, and optimization controls (See the [HIP C++ Language Extensions](docs/reference/cpp_language_extensions.rst) for a full description).
It also specifies additional defines and keywords for function types, address spaces, and optimization controls (See the [HIP C++ Language Extensions](docs/how-to/hip_cpp_language_extensions.rst) for a full description).
Here's an example of defining a simple 'vector_square' kernel.
```cpp
-216
Ver Arquivo
@@ -1,216 +0,0 @@
# Release notes
We have attempted to document known bugs and limitations - in particular the [HIP Kernel Language](docs/markdown/hip_kernel_language.md) document uses the phrase "Under Development", and the [HIP Runtime API issue list](https://github.com/ROCm/HIP/issues) lists known bugs.
===================================================================================================
## Revision History:
===================================================================================================
Release: 1.5
Date:
- Support threadIdx, blockIdx, blockDim directly (no need for hipify conversions in kernels.) HIP
Kernel syntax is now identical to CUDA kernel syntax - no need for extra parms or conversions.
- Refactor launch syntax. HIP now extracts kernels from the executable and launches them using the
existing module interface. Kernels dispatch no longer flows through HCC. Result is faster
kernel launches and with less resource usage (no signals required).
- Remove requirement for manual "serializers" previously required when passing complex structures
into kernels.
- Remove need for manual destructors
- Provide printf in device code
- Support for globals when using module API
- hipify-clang now supports using newer versions of clang
- HIP texture support equivalent to CUDA texture driver APIs
- Updates to hipify-perl, hipify-clang and documentation
===================================================================================================
Release: 1.4
Date: 2017.10.06
- Improvements to HIP event management
- Added new HIP_TRACE_API options
- Enabled device side assert support
- Several bug fixes including hipMallocArray, hipTexture fetch
- Support for RHEL/CentOS 7.4
- Updates to hipify-perl, hipify-clang and documentation
===================================================================================================
Release: 1.3
Date: 2017.08.16
- hipcc now auto-detects amdgcn arch. No need to specify the arch when building for same system.
- HIP texture support (run-time APIs)
- Implemented __threadfence_support
- Improvements in HIP context management logic
- Bug fixes in several APIs including hipDeviceGetPCIBusId, hipEventDestroy, hipMemcpy2DAsync
- Updates to hipify-clang and documentation
- HIP development now fully open and on GitHub. Developers should submit pull requests.
===================================================================================================
Release: 1.2
Date: 2017.06.29
- new APIs: hipMemcpy2DAsync, hipMallocPitch, hipHostMallocCoherent, hipHostMallocNonCoherent
- added support for building hipify-clang using clang 3.9
- hipify-clang updates for CUDA 8.0 runtime+driver support
- renamed hipify to hipify-perl
- initial implementation of hipify-cmakefile
- several documentation updates & bug fixes
- support for abort() function in device code
===================================================================================================
Release: 1.0.17102
Date: 2017.03.07
- Lots of improvements to hipify-clang.
- Added HIP package config for cmake.
- Several bug fixes and documentation updates.
===================================================================================================
Release: 1.0.17066
Date: 2017.02.11
- Improved support for math device functions.
- Added several half math device functions.
- Enabled support for CUDA 8.0 in hipify-clang.
- Lots of bug fixes and documentation updates.
===================================================================================================
Release: 1.0.17015
Date: 2017.01.06
- Several improvements to the hipify-clang infrastructure.
- Refactored module and function APIs.
- HIP now defaults to linking against the shared runtime library.
- Documentation updates.
===================================================================================================
Release: 1.0.16502
Date: 2016.12.13
- Added several fast math and packaged math instrincs
- Improved debug and profiler documentation
- Support for building and linking to HIP shared library
- Several improvements to hipify-clang
- Several bug fixes
===================================================================================================
Release: 1.0.16461
Date: 2016.11.14
- Significant changes to the HIP Profiling APIs. Refer to the documentation for details
- Improvements to P2P support
- New API: hipDeviceGetByPCIBusId
- Several bug fixes in NV path
- hipModuleLaunch now works for multi-dim kernels
===================================================================================================
Release:1.0
Date: 2016.11.8
- Initial implementation for FindHIP.cmake
- HIP library now installs as a static library by default
- Added support for HIP context and HIP module APIs
- Major changes to HIP signal & memory management implementation
- Support for complex data type and math functions
- clang-hipify is now known as hipify-clang
- Added several new HIP samples
- Preliminary support for new APIs: hipMemcpyToSymbol, hipDeviceGetLimit, hipRuntimeGetVersion
- Added support for async memcpy driver API (for example hipMemcpyHtoDAsync)
- Support for memory management device functions: malloc, free, memcpy & memset
- Removed deprecated HIP runtime header locations. Please include "hip/hip_runtime.h" instead of "hip_runtime.h". You can use `find . -type f -exec sed -i 's:#include "hip_runtime.h":#include "hip/hip_runtime.h":g' {} +` to replace all such references
===================================================================================================
Release:0.92.00
Date: 2016.8.14
- hipLaunchKernel supports one-dimensional grid and/or block dims, without explicit cast to dim3 type (actually in 0.90.00)
- fp16 software support
- Support for Hawaii dGPUs using environment variable ROCM_TARGET=hawaii
- Support hipArray
- Improved profiler support
- Documentation updates
- Improvements to clang-hipify
===================================================================================================
Release:0.90.00
Date: 2016.06.29
- Support dynamic shared memory allocations
- Min HCC compiler version is > 16186.
- Expanded math functions (device and host). Document unsupported functions.
- hipFree with null pointer initializes runtime and returns success.
- Improve error code reporting on nvcc.
- Add hipPeekAtError for nvcc.
===================================================================================================
Release:0.86.00
Date: 2016.06.06
- Add clang-hipify : clang-based hipify tool. Improved parsing of source code, and automates
creation of hipLaunchParm variable.
- Implement memory register / unregister commands (hipHostRegister, hipHostUnregister)
- Add cross-linking support between G++ and HCC, in particular for interfaces that use
standard C++ libraries (ie std::vectors, std::strings). HIPCC now uses libstdc++ by default on the HCC
compilation path.
- More samples including gpu-burn, SHOC, nbody, rtm. See [HIP-Examples](https://github.com/ROCm/HIP-Examples)
===================================================================================================
Release:0.84.01
Date: 2016.04.25
- Refactor HIP make and install system:
- Move to CMake. Refer to the installation section in README.md for details.
- Split source into multiple modular .cpp and .h files.
- Create static library and link.
- Set HIP_PATH to install.
- Make hipDevice and hipStream thread-safe.
- Preferred hipStream usage is still to create new streams for each new thread, but it works even if you don;t.
- Improve automated platform detection: If AMD GPU is installed and detected by driver, default HIP_PLATFORM to hcc.
- HIP_TRACE_API now prints arguments to the HIP function (in addition to name of function).
- Deprecate hipDeviceGetProp (Replace with hipGetDeviceProp)
- Deprecate hipMallocHost (Replace with hipHostMalloc)
- Deprecate hipFreeHost (Replace with hipHostFree)
- The mixbench benchmark tool for measuring operational intensity now has a HIP target, in addition to CUDA and OpenCL. Let the comparisons begin. :)
See here for more : https://github.com/ekondis/mixbench.
===================================================================================================
Release:0.82.00
Date: 2016.03.07
- Bump minimum required HCC workweek to 16074.
- Bump minimum required ROCK-Kernel-Driver and ROCR-Runtime to Developer Preview 2.
- Enable multi-GPU support.
* Use hipSetDevice to select a device for subsequent kernel calls and memory allocations.
* CUDA_VISIBLE_DEVICES / HIP_VISIBLE_DEVICE environment variable selects devices visible to the runtime.
- Support hipStreams – send sequences of copy and kernel commands to a device.
* Asynchronous copies supported.
- Optimize memory copy operations.
- Support hipPointerGetAttribute – can determine if a pointer is host or device.
- Enable atomics to local memory.
- Support for LC Direct-To-ISA path.
- Improved free memory reporting.
* hipMemGetInfo (report full memory used in current process).
* hipDeviceReset (deletes all memory allocated by current process).
===================================================================================================
Release:0.80.01
Date: 2016.02.18
- Improve reporting and support for device-side math functions.
- Update Runtime Documentation.
- Improve implementations of cross-lane operations (_ballot, _any, _all).
- Provide shuffle intrinsics (performance optimization in-progress).
- Support hipDeviceAttribute for querying "one-shot" device attributes, as an alternative to hipGetDeviceProperties.
===================================================================================================
Release:0.80.00
Date: 2016.01.25
Initial release with GPUOpen Launch.
+6 -1
Ver Arquivo
@@ -6,6 +6,7 @@
import re
import sys
import subprocess
from pathlib import Path
from typing import Any, Dict, List
@@ -57,4 +58,8 @@ exclude_patterns = [
"understand/glossary.md",
'how-to/debugging_env.rst',
"data/env_variables_hip.rst"
]
]
git_url = subprocess.check_output(['git', 'config', '--get', 'remote.origin.url']).strip().decode('ascii')
if git_url.find("git:") != -1:
html_theme_options = {"repository_url": "https://github.com/ROCm/hip"}
+15
Ver Arquivo
@@ -2,6 +2,9 @@
:description: HIP environment variables
:keywords: AMD, HIP, environment variables, environment
HIP GPU isolation variables
--------------------------------------------------------------------------------
The GPU isolation environment variables in HIP are collected in the following table.
.. _hip-env-isolation:
@@ -24,6 +27,9 @@ The GPU isolation environment variables in HIP are collected in the following ta
| Device indices exposed to HIP applications.
- Example: ``0,2``
HIP profiling variables
--------------------------------------------------------------------------------
The profiling environment variables in HIP are collected in the following table.
.. _hip-env-prof:
@@ -50,6 +56,9 @@ The profiling environment variables in HIP are collected in the following table.
- | 0: Disable
| 1: Enable
HIP debug variables
--------------------------------------------------------------------------------
The debugging environment variables in HIP are collected in the following table.
.. _hip-env-debug:
@@ -149,6 +158,9 @@ The debugging environment variables in HIP are collected in the following table.
number does not apply to hardware queues that are created for CU-masked HIP streams, or
cooperative queues for HIP Cooperative Groups (single queue per device).
HIP memory management related variables
--------------------------------------------------------------------------------
The memory management related environment variables in HIP are collected in the
following table.
@@ -245,6 +257,9 @@ following table.
- | 0: Disable
| 1: Enable
HIP miscellaneous variables
--------------------------------------------------------------------------------
The following table lists environment variables that are useful but relate to
different features in HIP.
@@ -0,0 +1,181 @@
<mxfile host="65bd71144e" scale="1" border="20">
<diagram name="CPU vs GPU Architecture" id="cpu-gpu-arch">
<mxGraphModel dx="1781" dy="1008" grid="1" gridSize="10" guides="1" tooltips="1" connect="1" arrows="1" fold="1" page="1" pageScale="1" pageWidth="600" pageHeight="300" background="#5E5B61" math="0" shadow="0">
<root>
<mxCell id="0"/>
<mxCell id="1" parent="0"/>
<mxCell id="title" value="CPU versus GPU Architecture" style="text;html=1;strokeColor=none;fillColor=none;align=center;verticalAlign=middle;whiteSpace=wrap;rounded=0;fontSize=18;fontFamily=Arial;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="200" y="20" width="200" height="30" as="geometry"/>
</mxCell>
<mxCell id="cpu-container" value="" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#585556;strokeColor=#FFFFFF;strokeWidth=2;" parent="1" vertex="1">
<mxGeometry x="70" y="90" width="200" height="150" as="geometry"/>
</mxCell>
<mxCell id="cpu-title" value="CPU" style="text;html=1;strokeColor=none;fillColor=none;align=center;verticalAlign=middle;whiteSpace=wrap;rounded=0;fontSize=16;fontFamily=Arial;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="145" y="60" width="50" height="20" as="geometry"/>
</mxCell>
<mxCell id="cpu-core-1" value="CPU Core" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="85" y="105" width="70" height="55" as="geometry"/>
</mxCell>
<mxCell id="cpu-core-2" value="CPU Core" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="185" y="105" width="70" height="55" as="geometry"/>
</mxCell>
<mxCell id="cpu-core-3" value="CPU Core" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="85" y="170" width="70" height="55" as="geometry"/>
</mxCell>
<mxCell id="cpu-core-4" value="CPU Core" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="185" y="170" width="70" height="55" as="geometry"/>
</mxCell>
<mxCell id="gpu-container" value="" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#585556;strokeColor=#FFFFFF;strokeWidth=2;" parent="1" vertex="1">
<mxGeometry x="350" y="91" width="200" height="150" as="geometry"/>
</mxCell>
<mxCell id="gpu-title" value="GPU" style="text;html=1;strokeColor=none;fillColor=none;align=center;verticalAlign=middle;whiteSpace=wrap;rounded=0;fontSize=16;fontFamily=Arial;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="425" y="60" width="50" height="20" as="geometry"/>
</mxCell>
<mxCell id="gpu-core-1-1" value="CU" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontSize=8;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="367.5" y="100" width="15" height="15" as="geometry"/>
</mxCell>
<mxCell id="gpu-core-1-2" value="CU" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontSize=8;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="392.5" y="100" width="15" height="15" as="geometry"/>
</mxCell>
<mxCell id="gpu-core-1-3" value="CU" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontSize=8;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="417.5" y="100" width="15" height="15" as="geometry"/>
</mxCell>
<mxCell id="gpu-core-1-4" value="CU" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontSize=8;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="442.5" y="100" width="15" height="15" as="geometry"/>
</mxCell>
<mxCell id="gpu-core-1-5" value="CU" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontSize=8;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="467.5" y="100" width="15" height="15" as="geometry"/>
</mxCell>
<mxCell id="gpu-core-1-6" value="CU" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontSize=8;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="492.5" y="100" width="15" height="15" as="geometry"/>
</mxCell>
<mxCell id="gpu-core-1-7" value="CU" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontSize=8;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="517.5" y="100" width="15" height="15" as="geometry"/>
</mxCell>
<mxCell id="gpu-core-2-1" value="CU" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontSize=8;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="367.5" y="123" width="15" height="15" as="geometry"/>
</mxCell>
<mxCell id="gpu-core-2-2" value="CU" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontSize=8;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="392.5" y="123" width="15" height="15" as="geometry"/>
</mxCell>
<mxCell id="gpu-core-2-3" value="CU" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontSize=8;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="417.5" y="123" width="15" height="15" as="geometry"/>
</mxCell>
<mxCell id="gpu-core-2-4" value="CU" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontSize=8;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="442.5" y="123" width="15" height="15" as="geometry"/>
</mxCell>
<mxCell id="gpu-core-2-5" value="CU" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontSize=8;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="467.5" y="123" width="15" height="15" as="geometry"/>
</mxCell>
<mxCell id="gpu-core-2-6" value="CU" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontSize=8;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="492.5" y="123" width="15" height="15" as="geometry"/>
</mxCell>
<mxCell id="gpu-core-2-7" value="CU" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontSize=8;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="517.5" y="123" width="15" height="15" as="geometry"/>
</mxCell>
<mxCell id="gpu-core-3-1" value="CU" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontSize=8;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="367.5" y="146" width="15" height="15" as="geometry"/>
</mxCell>
<mxCell id="gpu-core-3-2" value="CU" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontSize=8;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="392.5" y="146" width="15" height="15" as="geometry"/>
</mxCell>
<mxCell id="gpu-core-3-3" value="CU" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontSize=8;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="417.5" y="146" width="15" height="15" as="geometry"/>
</mxCell>
<mxCell id="gpu-core-3-4" value="CU" style="rounded=0;whiteSpace=wrap;html=1;fillColor=#C23555;strokeColor=#FFFFFF;fontSize=8;fontColor=#FFFFFF;" parent="1" vertex="1">
<mxGeometry x="442.5" y="146" width="15" height="15" as="geometry"/>
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Diff do arquivo suprimido porque uma ou mais linhas são muito longas

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Diff do arquivo suprimido porque uma ou mais linhas são muito longas

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+2 -1
Ver Arquivo
@@ -170,7 +170,8 @@ FULL_PATH_NAMES = YES
# will be relative from the directory where doxygen is started.
# This tag requires that the tag FULL_PATH_NAMES is set to YES.
STRIP_FROM_PATH =
STRIP_FROM_PATH = ../../ \
../../../
# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the
# path mentioned in the documentation of a class, which tells the reader which
+1 -38
Ver Arquivo
@@ -250,43 +250,6 @@ Units, also known as SIMDs, each with their own register file. For more
information see :doc:`../understand/hardware_implementation`.
:cpp:struct:`hipDeviceProp_t` also has a field ``executionUnitsPerMultiprocessor``.
Porting from CUDA __launch_bounds__
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
CUDA also defines a ``__launch_bounds__`` qualifier which works similar to HIP's
implementation, however it uses different parameters:
.. code-block:: cpp
__launch_bounds__(MAX_THREADS_PER_BLOCK, MIN_BLOCKS_PER_MULTIPROCESSOR)
The first parameter is the same as HIP's implementation, but
``MIN_BLOCKS_PER_MULTIPROCESSOR`` must be converted to
``MIN_WARPS_PER_EXECUTION``, which uses warps and execution units rather than
blocks and multiprocessors. This conversion is performed automatically by
:doc:`HIPIFY <hipify:index>`, or can be done manually with the following
equation.
.. code-block:: cpp
MIN_WARPS_PER_EXECUTION_UNIT = (MIN_BLOCKS_PER_MULTIPROCESSOR * MAX_THREADS_PER_BLOCK) / warpSize
Directly controlling the warps per execution unit makes it easier to reason
about the occupancy, unlike with blocks, where the occupancy depends on the
block size.
The use of execution units rather than multiprocessors also provides support for
architectures with multiple execution units per multiprocessor. For example, the
AMD GCN architecture has 4 execution units per multiprocessor.
maxregcount
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Unlike ``nvcc``, ``amdclang++`` does not support the ``--maxregcount`` option.
Instead, users are encouraged to use the ``__launch_bounds__`` directive since
the parameters are more intuitive and portable than micro-architecture details
like registers. The directive allows per-kernel control.
Memory space qualifiers
================================================================================
@@ -470,7 +433,7 @@ compile-time constant on the host. It has to be queried using
64 for gfx9 and 32 for gfx10 and above. HIP doesn't support ``warpSize`` of
64 on gfx10 and above. While code that assumes a ``warpSize``
of 32 can run on devices with a ``warpSize`` of 64, it only utilizes half of
the the compute resources.
the compute resources.
********************************************************************************
Vector types
+129 -29
Ver Arquivo
@@ -1,6 +1,6 @@
.. meta::
:description: This chapter presents how to port the CUDA driver API and showcases equivalent operations in HIP.
:keywords: AMD, ROCm, HIP, CUDA, driver API
:keywords: AMD, ROCm, HIP, CUDA, driver API, porting, port
.. _porting_driver_api:
@@ -8,26 +8,25 @@
Porting CUDA driver API
*******************************************************************************
NVIDIA provides separate CUDA driver and runtime APIs. The two APIs have
significant overlap in functionality:
* Both APIs support events, streams, memory management, memory copy, and error
handling.
* Both APIs deliver similar performance.
CUDA provides separate driver and runtime APIs. The two APIs generally provide
the similar functionality and mostly can be used interchangeably, however the
driver API allows for more fine-grained control over the kernel level
initialization, contexts and module management. This is all taken care of
implicitly by the runtime API.
* Driver API calls begin with the prefix ``cu``, while runtime API calls begin
with the prefix ``cuda``. For example, the driver API contains
``cuEventCreate``, while the runtime API contains ``cudaEventCreate``, which
has similar functionality.
* The driver API defines a different, but largely overlapping, error code space
than the runtime API and uses a different coding convention. For example, the
driver API defines ``CUDA_ERROR_INVALID_VALUE``, while the runtime API defines
``cudaErrorInvalidValue``.
* The driver API offers two additional low-level functionalities not exposed by
the runtime API: module management ``cuModule*`` and context management
``cuCtx*`` APIs.
The driver API offers two additional functionalities not provided by the runtime
API: ``cuModule`` and ``cuCtx`` APIs.
HIP does not explicitly provide two different APIs, the corresponding functions
for the CUDA driver API are available in the HIP runtime API, and are usually
prefixed with ``hipDrv``. The module and context functionality is available with
the ``hipModule`` and ``hipCtx`` prefix.
cuModule API
================================================================================
@@ -120,12 +119,21 @@ For context reference, visit :ref:`context_management_reference`.
HIPIFY translation of CUDA driver API
================================================================================
The HIPIFY tools convert CUDA driver APIs for streams, events, modules, devices, memory management, context, and the profiler to the equivalent HIP calls. For example, ``cuEventCreate`` is translated to ``hipEventCreate``.
HIPIFY tools also convert error codes from the driver namespace and coding conventions to the equivalent HIP error code. HIP unifies the APIs for these common functions.
The HIPIFY tools convert CUDA driver APIs such as streams, events, modules,
devices, memory management, context, and the profiler to the equivalent HIP
calls. For example, ``cuEventCreate`` is translated to :cpp:func:`hipEventCreate`.
HIPIFY tools also convert error codes from the driver namespace and coding
conventions to the equivalent HIP error code. HIP unifies the APIs for these
common functions.
The memory copy API requires additional explanation. The CUDA driver includes the memory direction in the name of the API (``cuMemcpyH2D``), while the CUDA driver API provides a single memory copy API with a parameter that specifies the direction. It also supports a "default" direction where the runtime determines the direction automatically.
HIP provides APIs with both styles, for example, ``hipMemcpyH2D`` as well as ``hipMemcpy``.
The first version might be faster in some cases because it avoids any host overhead to detect the different memory directions.
The memory copy API requires additional explanation. The CUDA driver includes
the memory direction in the name of the API (``cuMemcpyHtoD``), while the CUDA
runtime API provides a single memory copy API with a parameter that specifies
the direction. It also supports a "default" direction where the runtime
determines the direction automatically.
HIP provides both versions, for example, :cpp:func:`hipMemcpyHtoD` as well as
:cpp:func:`hipMemcpy`. The first version might be faster in some cases because
it avoids any host overhead to detect the different memory directions.
HIP defines a single error space and uses camel case for all errors (i.e. ``hipErrorInvalidValue``).
@@ -134,16 +142,25 @@ For further information, visit the :doc:`hipify:index`.
Address spaces
--------------------------------------------------------------------------------
HIP-Clang defines a process-wide address space where the CPU and all devices allocate addresses from a single unified pool.
This means addresses can be shared between contexts. Unlike the original CUDA implementation, a new context does not create a new address space for the device.
HIP-Clang defines a process-wide address space where the CPU and all devices
allocate addresses from a single unified pool.
This means addresses can be shared between contexts. Unlike the original CUDA
implementation, a new context does not create a new address space for the device.
Using hipModuleLaunchKernel
--------------------------------------------------------------------------------
Both CUDA driver and runtime APIs define a function for launching kernels, called ``cuLaunchKernel`` or ``cudaLaunchKernel``. The equivalent API in HIP is ``hipModuleLaunchKernel``.
The kernel arguments and the execution configuration (grid dimensions, group dimensions, dynamic shared memory, and stream) are passed as arguments to the launch function.
The runtime API additionally provides the ``<<< >>>`` syntax for launching kernels, which resembles a special function call and is easier to use than the explicit launch API, especially when handling kernel arguments.
However, this syntax is not standard C++ and is available only when NVCC is used to compile the host code.
Both CUDA driver and runtime APIs define a function for launching kernels,
called ``cuLaunchKernel`` or ``cudaLaunchKernel``. The equivalent API in HIP is
``hipModuleLaunchKernel``.
The kernel arguments and the execution configuration (grid dimensions, group
dimensions, dynamic shared memory, and stream) are passed as arguments to the
launch function.
The runtime API additionally provides the ``<<< >>>`` syntax for launching
kernels, which resembles a special function call and is easier to use than the
explicit launch API, especially when handling kernel arguments.
However, this syntax is not standard C++ and is available only when NVCC is used
to compile the host code.
Additional information
--------------------------------------------------------------------------------
@@ -186,12 +203,24 @@ functions.
Kernel launching
--------------------------------------------------------------------------------
HIP-Clang supports kernel launching using either the CUDA ``<<<>>>`` syntax, ``hipLaunchKernel``, or ``hipLaunchKernelGGL``. The last option is a macro which expands to the CUDA ``<<<>>>`` syntax by default. It can also be turned into a template by defining ``HIP_TEMPLATE_KERNEL_LAUNCH``.
HIP-Clang supports kernel launching using either the CUDA ``<<<>>>`` syntax,
``hipLaunchKernel``, or ``hipLaunchKernelGGL``. The last option is a macro which
expands to the CUDA ``<<<>>>`` syntax by default. It can also be turned into a
template by defining ``HIP_TEMPLATE_KERNEL_LAUNCH``.
When the executable or shared library is loaded by the dynamic linker, the initialization functions are called. In the initialization functions, the code objects containing all kernels are loaded when ``__hipRegisterFatBinary`` is called. When ``__hipRegisterFunction`` is called, the stub functions are associated with the corresponding kernels in the code objects.
When the executable or shared library is loaded by the dynamic linker, the
initialization functions are called. In the initialization functions, the code
objects containing all kernels are loaded when ``__hipRegisterFatBinary`` is
called. When ``__hipRegisterFunction`` is called, the stub functions are
associated with the corresponding kernels in the code objects.
HIP-Clang implements two sets of APIs for launching kernels.
By default, when HIP-Clang encounters the ``<<<>>>`` statement in the host code, it first calls ``hipConfigureCall`` to set up the threads and grids. It then calls the stub function with the given arguments. The stub function calls ``hipSetupArgument`` for each kernel argument, then calls ``hipLaunchByPtr`` with a function pointer to the stub function. In ``hipLaunchByPtr``, the actual kernel associated with the stub function is launched.
By default, when HIP-Clang encounters the ``<<<>>>`` statement in the host code,
it first calls ``hipConfigureCall`` to set up the threads and grids. It then
calls the stub function with the given arguments. The stub function calls
``hipSetupArgument`` for each kernel argument, then calls ``hipLaunchByPtr``
with a function pointer to the stub function. In ``hipLaunchByPtr``, the actual
kernel associated with the stub function is launched.
NVCC implementation notes
================================================================================
@@ -199,7 +228,9 @@ NVCC implementation notes
Interoperation between HIP and CUDA driver
--------------------------------------------------------------------------------
CUDA applications might want to mix CUDA driver code with HIP code (see the example below). This table shows the equivalence between CUDA and HIP types required to implement this interaction.
CUDA applications might want to mix CUDA driver code with HIP code (see the
example below). This table shows the equivalence between CUDA and HIP types
required to implement this interaction.
.. list-table:: Equivalence table between HIP and CUDA types
:header-rows: 1
@@ -547,3 +578,72 @@ The HIP version number is defined as an integer:
.. code-block:: cpp
HIP_VERSION=HIP_VERSION_MAJOR * 10000000 + HIP_VERSION_MINOR * 100000 + HIP_VERSION_PATCH
CU_POINTER_ATTRIBUTE_MEMORY_TYPE
================================================================================
To get the pointer's memory type in HIP, developers should use
:cpp:func:`hipPointerGetAttributes`. First parameter of the function is
`hipPointerAttribute_t`. Its ``type`` member variable indicates whether the
memory pointed to is allocated on the device or the host.
For example:
.. code-block:: cpp
double * ptr;
hipMalloc(&ptr, sizeof(double));
hipPointerAttribute_t attr;
hipPointerGetAttributes(&attr, ptr); /*attr.type is hipMemoryTypeDevice*/
if(attr.type == hipMemoryTypeDevice)
std::cout << "ptr is of type hipMemoryTypeDevice" << std::endl;
double* ptrHost;
hipHostMalloc(&ptrHost, sizeof(double));
hipPointerAttribute_t attr;
hipPointerGetAttributes(&attr, ptrHost); /*attr.type is hipMemoryTypeHost*/
if(attr.type == hipMemorTypeHost)
std::cout << "ptrHost is of type hipMemoryTypeHost" << std::endl;
Note that ``hipMemoryType`` enum values are different from the
``cudaMemoryType`` enum values.
For example, on AMD platform, `hipMemoryType` is defined in `hip_runtime_api.h`,
.. code-block:: cpp
typedef enum hipMemoryType {
hipMemoryTypeHost = 0, ///< Memory is physically located on host
hipMemoryTypeDevice = 1, ///< Memory is physically located on device. (see deviceId for specific device)
hipMemoryTypeArray = 2, ///< Array memory, physically located on device. (see deviceId for specific device)
hipMemoryTypeUnified = 3, ///< Not used currently
hipMemoryTypeManaged = 4 ///< Managed memory, automaticallly managed by the unified memory system
} hipMemoryType;
Looking into CUDA toolkit, it defines `cudaMemoryType` as following,
.. code-block:: cpp
enum cudaMemoryType
{
cudaMemoryTypeUnregistered = 0, // Unregistered memory.
cudaMemoryTypeHost = 1, // Host memory.
cudaMemoryTypeDevice = 2, // Device memory.
cudaMemoryTypeManaged = 3, // Managed memory
}
In this case, memory type translation for ``hipPointerGetAttributes`` needs to
be handled properly on NVIDIA platform to get the correct memory type in CUDA,
which is done in the file ``nvidia_hip_runtime_api.h``.
So in any HIP applications which use HIP APIs involving memory types, developers
should use ``#ifdef`` in order to assign the correct enum values depending on
NVIDIA or AMD platform.
As an example, please see the code from the `link <https://github.com/ROCm/hip-tests/tree/develop/catch/unit/memory/hipMemcpyParam2D.cc>`_.
With the ``#ifdef`` condition, HIP APIs work as expected on both AMD and NVIDIA
platforms.
Note, ``cudaMemoryTypeUnregistered`` is currently not supported as
``hipMemoryType`` enum, due to HIP functionality backward compatibility.
-582
Ver Arquivo
@@ -1,582 +0,0 @@
<head>
<meta charset="UTF-8">
<meta name="description" content="HIP porting guide describing how to port CUDA code to HIP.">
<meta name="keywords" content="HIP, Heterogeneous-computing Interface for Portability, HIP porting guide">
</head>
# HIP porting guide
In addition to providing a portable C++ programming environment for GPUs, HIP is designed to ease
the porting of existing CUDA code into the HIP environment. This section describes the available tools
and provides practical suggestions on how to port CUDA code and work through common issues.
## Porting a New CUDA Project
### General Tips
* Starting the port on a CUDA machine is often the easiest approach, since you can incrementally port pieces of the code to HIP while leaving the rest in CUDA. (Recall that on CUDA machines HIP is just a thin layer over CUDA, so the two code types can interoperate on NVCC platforms.) Also, the HIP port can be compared with the original CUDA code for function and performance.
* Once the CUDA code is ported to HIP and is running on the CUDA machine, compile the HIP code using the HIP compiler on an AMD machine.
* HIP ports can replace CUDA versions: HIP can deliver the same performance as a native CUDA implementation, with the benefit of portability to both NVIDIA and AMD architectures as well as a path to future C++ standard support. You can handle platform-specific features through conditional compilation or by adding them to the open-source HIP infrastructure.
* Use **[hipconvertinplace-perl.sh](https://github.com/ROCm/HIPIFY/blob/amd-staging/bin/hipconvertinplace-perl.sh)** to hipify all code files in the CUDA source directory.
### Scanning existing CUDA code to scope the porting effort
The **[hipexamine-perl.sh](https://github.com/ROCm/HIPIFY/blob/amd-staging/bin/hipexamine-perl.sh)** tool will scan a source directory to determine which files contain CUDA code and how much of that code can be automatically hipified.
```shell
> cd examples/rodinia_3.0/cuda/kmeans
> $HIP_DIR/bin/hipexamine-perl.sh.
info: hipify ./kmeans.h =====>
info: hipify ./unistd.h =====>
info: hipify ./kmeans.c =====>
info: hipify ./kmeans_cuda_kernel.cu =====>
info: converted 40 CUDA->HIP refs( dev:0 mem:0 kern:0 builtin:37 math:0 stream:0 event:0 err:0 def:0 tex:3 other:0 ) warn:0 LOC:185
info: hipify ./getopt.h =====>
info: hipify ./kmeans_cuda.cu =====>
info: converted 49 CUDA->HIP refs( dev:3 mem:32 kern:2 builtin:0 math:0 stream:0 event:0 err:0 def:0 tex:12 other:0 ) warn:0 LOC:311
info: hipify ./rmse.c =====>
info: hipify ./cluster.c =====>
info: hipify ./getopt.c =====>
info: hipify ./kmeans_clustering.c =====>
info: TOTAL-converted 89 CUDA->HIP refs( dev:3 mem:32 kern:2 builtin:37 math:0 stream:0 event:0 err:0 def:0 tex:15 other:0 ) warn:0 LOC:3607
kernels (1 total) : kmeansPoint(1)
```
hipexamine-perl scans each code file (cpp, c, h, hpp, etc.) found in the specified directory:
* Files with no CUDA code (`kmeans.h`) print one line summary just listing the source file name.
* Files with CUDA code print a summary of what was found - for example the `kmeans_cuda_kernel.cu` file:
```shell
info: hipify ./kmeans_cuda_kernel.cu =====>
info: converted 40 CUDA->HIP refs( dev:0 mem:0 kern:0 builtin:37 math:0 stream:0 event:0
```
* Interesting information in `kmeans_cuda_kernel.cu` :
* How many CUDA calls were converted to HIP (40)
* Breakdown of the CUDA functionality used (`dev:0 mem:0` etc). This file uses many CUDA builtins (37) and texture functions (3).
* Warning for code that looks like CUDA API but was not converted (0 in this file).
* Count Lines-of-Code (LOC) - 185 for this file.
* hipexamine-perl also presents a summary at the end of the process for the statistics collected across all files. This has similar format to the per-file reporting, and also includes a list of all kernels which have been called. An example from above:
```shell
info: TOTAL-converted 89 CUDA->HIP refs( dev:3 mem:32 kern:2 builtin:37 math:0 stream:0 event:0 err:0 def:0 tex:15 other:0 ) warn:0 LOC:3607
kernels (1 total) : kmeansPoint(1)
```
### Converting a project "in-place"
```shell
> hipify-perl --inplace
```
For each input file FILE, this script will:
* If `FILE.prehip` file does not exist, copy the original code to a new file with extension `.prehip`. Then hipify the code file.
* If `FILE.prehip` file exists, hipify `FILE.prehip` and save to FILE.
This is useful for testing improvements to the hipify toolset.
The [hipconvertinplace-perl.sh](https://github.com/ROCm/HIPIFY/blob/amd-staging/bin/hipconvertinplace-perl.sh) script will perform inplace conversion for all code files in the specified directory.
This can be quite handy when dealing with an existing CUDA code base since the script preserves the existing directory structure
and filenames - and includes work. After converting in-place, you can review the code to add additional parameters to
directory names.
```shell
> hipconvertinplace-perl.sh MY_SRC_DIR
```
### Library Equivalents
Most CUDA libraries have a corresponding ROCm library with similar functionality and APIs. However, ROCm also provides HIP marshalling libraries that greatly simplify the porting process because they more precisely reflect their CUDA counterparts and can be used with either the AMD or NVIDIA platforms (see "Identifying HIP Target Platform" below). There are a few notable exceptions:
* MIOpen does not have a marshalling library interface to ease porting from cuDNN.
* RCCL is a drop-in replacement for NCCL and implements the NCCL APIs.
* hipBLASLt does not have a ROCm library but can still target the NVIDIA platform, as needed.
* EIGEN's HIP support is part of the library.
| CUDA Library | HIP Library | ROCm Library | Comment |
|------------- | ----------- | ------------ | ------- |
| cuBLAS | hipBLAS | rocBLAS | Basic Linear Algebra Subroutines
| cuBLASLt | hipBLASLt | N/A | Basic Linear Algebra Subroutines, lightweight and new flexible API
| cuFFT | hipFFT | rocFFT | Fast Fourier Transfer Library
| cuSPARSE | hipSPARSE | rocSPARSE | Sparse BLAS + SPMV
| cuSOLVER | hipSOLVER | rocSOLVER | Lapack library
| AmgX | N/A | rocALUTION | Sparse iterative solvers and preconditioners with algebraic multigrid
| Thrust | N/A | rocThrust | C++ parallel algorithms library
| CUB | hipCUB | rocPRIM | Low Level Optimized Parallel Primitives
| cuDNN | N/A | MIOpen | Deep learning Solver Library
| cuRAND | hipRAND | rocRAND | Random Number Generator Library
| EIGEN | EIGEN | N/A | C++ template library for linear algebra: matrices, vectors, numerical solvers,
| NCCL | N/A | RCCL | Communications Primitives Library based on the MPI equivalents
## Distinguishing Compiler Modes
### Identifying HIP Target Platform
All HIP projects target either AMD or NVIDIA platform. The platform affects which headers are included and which libraries are used for linking.
* `__HIP_PLATFORM_AMD__` is defined if the HIP platform targets AMD.
Note, `__HIP_PLATFORM_HCC__` was previously defined if the HIP platform targeted AMD, it is deprecated.
* `__HIP_PLATFORM_NVDIA__` is defined if the HIP platform targets NVIDIA.
Note, `__HIP_PLATFORM_NVCC__` was previously defined if the HIP platform targeted NVIDIA, it is deprecated.
### Identifying the Compiler: hip-clang or NVCC
Often, it's useful to know whether the underlying compiler is HIP-Clang or NVCC. This knowledge can guard platform-specific code or aid in platform-specific performance tuning.
```cpp
#ifdef __HIP_PLATFORM_AMD__
// Compiled with HIP-Clang
#endif
```
```cpp
#ifdef __HIP_PLATFORM_NVIDIA__
// Compiled with nvcc
// Could be compiling with CUDA language extensions enabled (for example, a ".cu file)
// Could be in pass-through mode to an underlying host compile OR (for example, a .cpp file)
```
```cpp
#ifdef __CUDACC__
// Compiled with nvcc (CUDA language extensions enabled)
```
Compiler directly generates the host code (using the Clang x86 target) and passes the code to another host compiler. Thus, they have no equivalent of the `__CUDACC__` define.
### Identifying Current Compilation Pass: Host or Device
NVCC makes two passes over the code: one for host code and one for device code.
HIP-Clang will have multiple passes over the code: one for the host code, and one for each architecture on the device code.
`__HIP_DEVICE_COMPILE__` is set to a nonzero value when the compiler (HIP-Clang or NVCC) is compiling code for a device inside a `__global__` kernel or for a device function. `__HIP_DEVICE_COMPILE__` can replace `#ifdef` checks on the `__CUDA_ARCH__` define.
```cpp
// #ifdef __CUDA_ARCH__
#if __HIP_DEVICE_COMPILE__
```
Unlike `__CUDA_ARCH__`, the `__HIP_DEVICE_COMPILE__` value is 1 or undefined, and it doesn't represent the feature capability of the target device.
### Compiler Defines: Summary
|Define | HIP-Clang | NVCC | Other (GCC, ICC, Clang, etc.)
|--- | --- | --- |--- |
|HIP-related defines:|
|`__HIP_PLATFORM_AMD__` | Defined | Undefined | Defined if targeting AMD platform; undefined otherwise |
|`__HIP_PLATFORM_NVIDIA__` | Undefined | Defined | Defined if targeting NVIDIA platform; undefined otherwise |
|`__HIP_DEVICE_COMPILE__` | 1 if compiling for device; undefined if compiling for host | 1 if compiling for device; undefined if compiling for host | Undefined
|`__HIPCC__` | Defined | Defined | Undefined
|`__HIP_ARCH_*` | 0 or 1 depending on feature support (see below) | 0 or 1 depending on feature support (see below) | 0
|NVCC-related defines:|
|`__CUDACC__` | Defined if source code is compiled by NVCC; undefined otherwise | Undefined
|`__NVCC__` Undefined | Defined | Undefined
|`__CUDA_ARCH__` | Undefined | Unsigned representing compute capability (e.g., "130") if in device code; 0 if in host code | Undefined
|hip-clang-related defines:|
|`__HIP__` | Defined | Undefined | Undefined
|HIP-Clang common defines: |
|`__clang__` | Defined | Defined | Undefined | Defined if using Clang; otherwise undefined
## Identifying Architecture Features
### HIP_ARCH Defines
Some CUDA code tests `__CUDA_ARCH__` for a specific value to determine whether the machine supports a certain architectural feature. For instance,
```cpp
#if (__CUDA_ARCH__ >= 130)
// doubles are supported
```
This type of code requires special attention, since AMD and CUDA devices have different architectural capabilities. Moreover, you can't determine the presence of a feature using a simple comparison against an architecture's version number. HIP provides a set of defines and device properties to query whether a specific architectural feature is supported.
The `__HIP_ARCH_*` defines can replace comparisons of `__CUDA_ARCH__` values:
```cpp
//#if (__CUDA_ARCH__ >= 130) // non-portable
if __HIP_ARCH_HAS_DOUBLES__ { // portable HIP feature query
// doubles are supported
}
```
For host code, the `__HIP_ARCH__*` defines are set to 0. You should only use the `__HIP_ARCH__` fields in device code.
### Device-Architecture Properties
Host code should query the architecture feature flags in the device properties that `hipGetDeviceProperties` returns, rather than testing the "major" and "minor" fields directly:
```cpp
hipGetDeviceProperties(&deviceProp, device);
//if ((deviceProp.major == 1 && deviceProp.minor < 2)) // non-portable
if (deviceProp.arch.hasSharedInt32Atomics) { // portable HIP feature query
// has shared int32 atomic operations ...
}
```
### Table of Architecture Properties
The table below shows the full set of architectural properties that HIP supports.
|Define (use only in device code) | Device Property (run-time query) | Comment |
|------- | --------- | ----- |
|32-bit atomics: | |
|`__HIP_ARCH_HAS_GLOBAL_INT32_ATOMICS__` | `hasGlobalInt32Atomics` |32-bit integer atomics for global memory
|`__HIP_ARCH_HAS_GLOBAL_FLOAT_ATOMIC_EXCH__` | `hasGlobalFloatAtomicExch` |32-bit float atomic exchange for global memory
|`__HIP_ARCH_HAS_SHARED_INT32_ATOMICS__` | `hasSharedInt32Atomics` |32-bit integer atomics for shared memory
|`__HIP_ARCH_HAS_SHARED_FLOAT_ATOMIC_EXCH__` | `hasSharedFloatAtomicExch` |32-bit float atomic exchange for shared memory
|`__HIP_ARCH_HAS_FLOAT_ATOMIC_ADD__` | `hasFloatAtomicAdd` |32-bit float atomic add in global and shared memory
|64-bit atomics: | |
|`__HIP_ARCH_HAS_GLOBAL_INT64_ATOMICS__` | `hasGlobalInt64Atomics` |64-bit integer atomics for global memory
|`__HIP_ARCH_HAS_SHARED_INT64_ATOMICS__` | `hasSharedInt64Atomics` |64-bit integer atomics for shared memory
|Doubles: | |
|`__HIP_ARCH_HAS_DOUBLES__` | `hasDoubles` |Double-precision floating point
|Warp cross-lane operations: | |
|`__HIP_ARCH_HAS_WARP_VOTE__` | `hasWarpVote` |Warp vote instructions (`any`, `all`)
|`__HIP_ARCH_HAS_WARP_BALLOT__` | `hasWarpBallot` |Warp ballot instructions
|`__HIP_ARCH_HAS_WARP_SHUFFLE__` | `hasWarpShuffle` |Warp shuffle operations (`shfl_*`)
|`__HIP_ARCH_HAS_WARP_FUNNEL_SHIFT__` | `hasFunnelShift` |Funnel shift two input words into one
|Sync: | |
|`__HIP_ARCH_HAS_THREAD_FENCE_SYSTEM__` | `hasThreadFenceSystem` |`threadfence_system`
|`__HIP_ARCH_HAS_SYNC_THREAD_EXT__` | `hasSyncThreadsExt` |`syncthreads_count`, `syncthreads_and`, `syncthreads_or`
|Miscellaneous: | |
|`__HIP_ARCH_HAS_SURFACE_FUNCS__` | `hasSurfaceFuncs` |
|`__HIP_ARCH_HAS_3DGRID__` | `has3dGrid` | Grids and groups are 3D
|`__HIP_ARCH_HAS_DYNAMIC_PARALLEL__` | `hasDynamicParallelism` |
## Finding HIP
Makefiles can use the following syntax to conditionally provide a default HIP_PATH if one does not exist:
```shell
HIP_PATH ?= $(shell hipconfig --path)
```
## Identifying HIP Runtime
HIP can depend on rocclr, or CUDA as runtime
* AMD platform
On AMD platform, HIP uses ROCm Compute Language Runtime, called ROCclr.
ROCclr is a virtual device interface that HIP runtimes interact with different backends which allows runtimes to work on Linux , as well as Windows without much efforts.
* NVIDIA platform
On NVIDIA platform, HIP is just a thin layer on top of CUDA.
The environment variable `HIP_PLATFORM` specifies the runtime to use. The
platform is detected automatically by HIP. When an AMD graphics driver and an
AMD GPU is detected, `HIP_PLATFORM` is set to `amd`. If both runtimes are
installed, and a specific one should be used, or HIP can't detect the runtime,
setting the environment variable manually tells `hipcc` what compilation path to
choose. To use the CUDA compilation path, set the environment variable to
`HIP_PLATFORM=nvidia`.
## `hipLaunchKernelGGL`
`hipLaunchKernelGGL` is a macro that can serve as an alternative way to launch kernel, which accepts parameters of launch configurations (grid dims, group dims, stream, dynamic shared size) followed by a variable number of kernel arguments.
It can replace <<< >>>, if the user so desires.
## Compiler Options
hipcc is a portable compiler driver that will call NVCC or HIP-Clang (depending on the target system) and attach all required include and library options. It passes options through to the target compiler. Tools that call hipcc must ensure the compiler options are appropriate for the target compiler.
The `hipconfig` script may helpful in identifying the target platform, compiler and runtime. It can also help set options appropriately.
### Compiler options supported on AMD platforms
Here are the main compiler options supported on AMD platforms by HIP-Clang.
| Option | Description |
| ------ | ----------- |
| `--amdgpu-target=<gpu_arch>` | [DEPRECATED] This option is being replaced by `--offload-arch=<target>`. Generate code for the given GPU target. Supported targets are gfx701, gfx801, gfx802, gfx803, gfx900, gfx906, gfx908, gfx1010, gfx1011, gfx1012, gfx1030, gfx1031. This option could appear multiple times on the same command line to generate a fat binary for multiple targets. |
| `--fgpu-rdc` | Generate relocatable device code, which allows kernels or device functions calling device functions in different translation units. |
| `-ggdb` | Equivalent to `-g` plus tuning for GDB. This is recommended when using ROCm's GDB to debug GPU code. |
| `--gpu-max-threads-per-block=<num>` | Generate code to support up to the specified number of threads per block. |
| `-O<n>` | Specify the optimization level. |
| `-offload-arch=<target>` | Specify the AMD GPU [target ID](https://clang.llvm.org/docs/ClangOffloadBundler.html#target-id). |
| `-save-temps` | Save the compiler generated intermediate files. |
| `-v` | Show the compilation steps. |
## Linking Issues
### Linking With hipcc
hipcc adds the necessary libraries for HIP as well as for the accelerator compiler (NVCC or AMD compiler). We recommend linking with hipcc since it automatically links the binary to the necessary HIP runtime libraries. It also has knowledge on how to link and to manage the GPU objects.
### `-lm` Option
hipcc adds `-lm` by default to the link command.
## Linking Code With Other Compilers
CUDA code often uses NVCC for accelerator code (defining and launching kernels, typically defined in `.cu` or `.cuh` files).
It also uses a standard compiler (g++) for the rest of the application. NVCC is a preprocessor that employs a standard host compiler (gcc) to generate the host code.
Code compiled using this tool can employ only the intersection of language features supported by both NVCC and the host compiler.
In some cases, you must take care to ensure the data types and alignment of the host compiler are identical to those of the device compiler. Only some host compilers are supported---for example, recent NVCC versions lack Clang host-compiler capability.
HIP-Clang generates both device and host code using the same Clang-based compiler. The code uses the same API as gcc, which allows code generated by different gcc-compatible compilers to be linked together. For example, code compiled using HIP-Clang can link with code compiled using "standard" compilers (such as gcc, ICC and Clang). Take care to ensure all compilers use the same standard C++ header and library formats.
### libc++ and libstdc++
hipcc links to libstdc++ by default. This provides better compatibility between g++ and HIP.
If you pass `--stdlib=libc++` to hipcc, hipcc will use the libc++ library. Generally, libc++ provides a broader set of C++ features while libstdc++ is the standard for more compilers (notably including g++).
When cross-linking C++ code, any C++ functions that use types from the C++ standard library (including std::string, std::vector and other containers) must use the same standard-library implementation. They include the following:
* Functions or kernels defined in HIP-Clang that are called from a standard compiler
* Functions defined in a standard compiler that are called from HIP-Clang.
Applications with these interfaces should use the default libstdc++ linking.
Applications which are compiled entirely with hipcc, and which benefit from advanced C++ features not supported in libstdc++, and which do not require portability to NVCC, may choose to use libc++.
### HIP Headers (`hip_runtime.h`, `hip_runtime_api.h`)
The `hip_runtime.h` and `hip_runtime_api.h` files define the types, functions and enumerations needed to compile a HIP program:
* `hip_runtime_api.h`: defines all the HIP runtime APIs (e.g., `hipMalloc`) and the types required to call them. A source file that is only calling HIP APIs but neither defines nor launches any kernels can include `hip_runtime_api.h`. `hip_runtime_api.h` uses no custom Heterogeneous Compute (HC) language features and can be compiled using a standard C++ compiler.
* `hip_runtime.h`: included in `hip_runtime_api.h`. It additionally provides the types and defines required to create and launch kernels. hip_runtime.h can be compiled using a standard C++ compiler but will expose a subset of the available functions.
CUDA has slightly different contents for these two files. In some cases you may need to convert hipified code to include the richer `hip_runtime.h` instead of `hip_runtime_api.h`.
### Using a Standard C++ Compiler
You can compile `hip_runtime_api.h` using a standard C or C++ compiler (e.g., gcc or ICC). The HIP include paths and defines (`__HIP_PLATFORM_AMD__` or `__HIP_PLATFORM_NVIDIA__`) must pass to the standard compiler; `hipconfig` then returns the necessary options:
```bash
> hipconfig --cxx_config
-D__HIP_PLATFORM_AMD__ -I/home/user1/hip/include
```
You can capture the `hipconfig` output and passed it to the standard compiler; below is a sample makefile syntax:
```bash
CPPFLAGS += $(shell $(HIP_PATH)/bin/hipconfig --cpp_config)
```
NVCC includes some headers by default. However, HIP does not include default headers, and instead all required files must be explicitly included.
Specifically, files that call HIP run-time APIs or define HIP kernels must explicitly include the appropriate HIP headers.
If the compilation process reports that it cannot find necessary APIs (for example, `error: identifier hipSetDevice is undefined`),
ensure that the file includes hip_runtime.h (or hip_runtime_api.h, if appropriate).
The hipify-perl script automatically converts `cuda_runtime.h` to `hip_runtime.h`, and it converts `cuda_runtime_api.h` to `hip_runtime_api.h`, but it may miss nested headers or macros.
#### `cuda.h`
The HIP-Clang path provides an empty `cuda.h` file. Some existing CUDA programs include this file but don't require any of the functions.
### Choosing HIP File Extensions
Many existing CUDA projects use the `.cu` and `.cuh` file extensions to indicate code that should be run through the NVCC compiler.
For quick HIP ports, leaving these file extensions unchanged is often easier, as it minimizes the work required to change file names in the directory and #include statements in the files.
For new projects or ports which can be re-factored, we recommend the use of the extension `.hip.cpp` for source files, and
`.hip.h` or `.hip.hpp` for header files.
This indicates that the code is standard C++ code, but also provides a unique indication for make tools to
run hipcc when appropriate.
## Workarounds
### ``warpSize``
Code should not assume a warp size of 32 or 64. See the
:ref:`HIP language extension for warpSize <warp_size>` for information on how
to write portable wave-aware code.
### Kernel launch with group size > 256
Kernel code should use `__attribute__((amdgpu_flat_work_group_size(<min>,<max>)))`.
For example:
```cpp
__global__ void dot(double *a,double *b,const int n) __attribute__((amdgpu_flat_work_group_size(1, 512)))
```
## `memcpyToSymbol`
HIP support for `hipMemcpyToSymbol` is complete. This feature allows a kernel
to define a device-side data symbol which can be accessed on the host side. The symbol
can be in __constant or device space.
Note that the symbol name needs to be encased in the HIP_SYMBOL macro, as shown in the code example below. This also applies to `hipMemcpyFromSymbol`, `hipGetSymbolAddress`, and `hipGetSymbolSize`.
For example:
Device Code:
```cpp
#include<hip/hip_runtime.h>
#include<hip/hip_runtime_api.h>
#include<iostream>
#define HIP_ASSERT(status) \
assert(status == hipSuccess)
#define LEN 512
#define SIZE 2048
__constant__ int Value[LEN];
__global__ void Get(int *Ad)
{
int tid = threadIdx.x + blockIdx.x * blockDim.x;
Ad[tid] = Value[tid];
}
int main()
{
int *A, *B, *Ad;
A = new int[LEN];
B = new int[LEN];
for(unsigned i=0;i<LEN;i++)
{
A[i] = -1*i;
B[i] = 0;
}
HIP_ASSERT(hipMalloc((void**)&Ad, SIZE));
HIP_ASSERT(hipMemcpyToSymbol(HIP_SYMBOL(Value), A, SIZE, 0, hipMemcpyHostToDevice));
hipLaunchKernelGGL(Get, dim3(1,1,1), dim3(LEN,1,1), 0, 0, Ad);
HIP_ASSERT(hipMemcpy(B, Ad, SIZE, hipMemcpyDeviceToHost));
for(unsigned i=0;i<LEN;i++)
{
assert(A[i] == B[i]);
}
std::cout<<"Passed"<<std::endl;
}
```
## CU_POINTER_ATTRIBUTE_MEMORY_TYPE
To get pointer's memory type in HIP/HIP-Clang, developers should use `hipPointerGetAttributes` API. First parameter of the API is `hipPointerAttribute_t` which has 'type' as member variable. 'type' indicates input pointer is allocated on device or host.
For example:
```cpp
double * ptr;
hipMalloc(reinterpret_cast<void**>(&ptr), sizeof(double));
hipPointerAttribute_t attr;
hipPointerGetAttributes(&attr, ptr); /*attr.type will have value as hipMemoryTypeDevice*/
double* ptrHost;
hipHostMalloc(&ptrHost, sizeof(double));
hipPointerAttribute_t attr;
hipPointerGetAttributes(&attr, ptrHost); /*attr.type will have value as hipMemoryTypeHost*/
```
Please note, `hipMemoryType` enum values are different from `cudaMemoryType` enum values.
For example, on AMD platform, `hipMemoryType` is defined in `hip_runtime_api.h`,
```cpp
typedef enum hipMemoryType {
hipMemoryTypeHost = 0, ///< Memory is physically located on host
hipMemoryTypeDevice = 1, ///< Memory is physically located on device. (see deviceId for specific device)
hipMemoryTypeArray = 2, ///< Array memory, physically located on device. (see deviceId for specific device)
hipMemoryTypeUnified = 3, ///< Not used currently
hipMemoryTypeManaged = 4 ///< Managed memory, automaticallly managed by the unified memory system
} hipMemoryType;
```
Looking into CUDA toolkit, it defines `cudaMemoryType` as following,
```cpp
enum cudaMemoryType
{
cudaMemoryTypeUnregistered = 0, // Unregistered memory.
cudaMemoryTypeHost = 1, // Host memory.
cudaMemoryTypeDevice = 2, // Device memory.
cudaMemoryTypeManaged = 3, // Managed memory
}
```
In this case, memory type translation for `hipPointerGetAttributes` needs to be handled properly on NVIDIA platform to get the correct memory type in CUDA, which is done in the file `nvidia_hip_runtime_api.h`.
So in any HIP applications which use HIP APIs involving memory types, developers should use `#ifdef` in order to assign the correct enum values depending on NVIDIA or AMD platform.
As an example, please see the code from the [link](https://github.com/ROCm/hip-tests/tree/develop/catch/unit/memory/hipMemcpyParam2D.cc).
With the `#ifdef` condition, HIP APIs work as expected on both AMD and NVIDIA platforms.
Note, `cudaMemoryTypeUnregstered` is currently not supported in `hipMemoryType` enum, due to HIP functionality backward compatibility.
## `threadfence_system`
`threadfence_system` makes all device memory writes, all writes to mapped host memory, and all writes to peer memory visible to CPU and other GPU devices.
Some implementations can provide this behavior by flushing the GPU L2 cache.
HIP/HIP-Clang does not provide this functionality. As a workaround, users can set the environment variable `HSA_DISABLE_CACHE=1` to disable the GPU L2 cache. This will affect all accesses and for all kernels and so may have a performance impact.
### Textures and Cache Control
Compute programs sometimes use textures either to access dedicated texture caches or to use the texture-sampling hardware for interpolation and clamping. The former approach uses simple point samplers with linear interpolation, essentially only reading a single point. The latter approach uses the sampler hardware to interpolate and combine multiple samples. AMD hardware, as well as recent competing hardware, has a unified texture/L1 cache, so it no longer has a dedicated texture cache. But the NVCC path often caches global loads in the L2 cache, and some programs may benefit from explicit control of the L1 cache contents. We recommend the `__ldg` instruction for this purpose.
AMD compilers currently load all data into both the L1 and L2 caches, so `__ldg` is treated as a no-op.
We recommend the following for functional portability:
* For programs that use textures only to benefit from improved caching, use the `__ldg` instruction
* Programs that use texture object and reference APIs, work well on HIP
## More Tips
### HIP Logging
On an AMD platform, set the AMD_LOG_LEVEL environment variable to log HIP application execution information.
The value of the setting controls different logging level,
```cpp
enum LogLevel {
LOG_NONE = 0,
LOG_ERROR = 1,
LOG_WARNING = 2,
LOG_INFO = 3,
LOG_DEBUG = 4
};
```
Logging mask is used to print types of functionalities during the execution of HIP application.
It can be set as one of the following values,
```cpp
enum LogMask {
LOG_API = 1, //!< (0x1) API call
LOG_CMD = 2, //!< (0x2) Kernel and Copy Commands and Barriers
LOG_WAIT = 4, //!< (0x4) Synchronization and waiting for commands to finish
LOG_AQL = 8, //!< (0x8) Decode and display AQL packets
LOG_QUEUE = 16, //!< (0x10) Queue commands and queue contents
LOG_SIG = 32, //!< (0x20) Signal creation, allocation, pool
LOG_LOCK = 64, //!< (0x40) Locks and thread-safety code.
LOG_KERN = 128, //!< (0x80) Kernel creations and arguments, etc.
LOG_COPY = 256, //!< (0x100) Copy debug
LOG_COPY2 = 512, //!< (0x200) Detailed copy debug
LOG_RESOURCE = 1024, //!< (0x400) Resource allocation, performance-impacting events.
LOG_INIT = 2048, //!< (0x800) Initialization and shutdown
LOG_MISC = 4096, //!< (0x1000) Misc debug, not yet classified
LOG_AQL2 = 8192, //!< (0x2000) Show raw bytes of AQL packet
LOG_CODE = 16384, //!< (0x4000) Show code creation debug
LOG_CMD2 = 32768, //!< (0x8000) More detailed command info, including barrier commands
LOG_LOCATION = 65536, //!< (0x10000) Log message location
LOG_MEM = 131072, //!< (0x20000) Memory allocation
LOG_MEM_POOL = 262144, //!< (0x40000) Memory pool allocation, including memory in graphs
LOG_ALWAYS = -1 //!< (0xFFFFFFFF) Log always even mask flag is zero
};
```
### Debugging hipcc
To see the detailed commands that hipcc issues, set the environment variable HIPCC_VERBOSE to 1. Doing so will print to ``stderr`` the HIP-clang (or NVCC) commands that hipcc generates.
```bash
export HIPCC_VERBOSE=1
make
...
hipcc-cmd: /opt/rocm/bin/hipcc --offload-arch=native -x hip backprop_cuda.cu
```
### Editor Highlighting
See the utils/vim or utils/gedit directories to add handy highlighting to hip files.
+649
Ver Arquivo
@@ -0,0 +1,649 @@
.. meta::
:description: This chapter presents how to port CUDA source code to HIP.
:keywords: AMD, ROCm, HIP, CUDA, porting, port
********************************************************************************
HIP porting guide
********************************************************************************
HIP is designed to ease the porting of existing CUDA code into the HIP
environment. This page describes the available tools and provides practical
suggestions on how to port CUDA code and work through common issues.
Porting a CUDA Project
================================================================================
Mixing HIP and CUDA code results in valid CUDA code. This enables users to
incrementally port CUDA to HIP, and still compile and test the code during the
transition.
The only notable exception is ``hipError_t``, which is not just an alias to
``cudaError_t``. In these cases HIP provides functions to convert between the
error code spaces:
* :cpp:func:`hipErrorToCudaError`
* :cpp:func:`hipErrorToCUResult`
* :cpp:func:`hipCUDAErrorTohipError`
* :cpp:func:`hipCUResultTohipError`
General Tips
--------------------------------------------------------------------------------
* Starting to port on an NVIDIA machine is often the easiest approach, as the
code can be tested for functionality and performance even if not fully ported
to HIP.
* Once the CUDA code is ported to HIP and is running on the CUDA machine,
compile the HIP code for an AMD machine.
* You can handle platform-specific features through conditional compilation or
by adding them to the open-source HIP infrastructure.
* Use the `HIPIFY <https://github.com/ROCm/HIPIFY>`_ tools to automatically
convert CUDA code to HIP, as described in the following section.
HIPIFY
--------------------------------------------------------------------------------
:doc:`HIPIFY <hipify:index>` is a collection of tools that automatically
translate CUDA to HIP code. There are two flavours available, ``hipfiy-clang``
and ``hipify-perl``.
:doc:`hipify-clang <hipify:hipify-clang>` is, as the name implies, a Clang-based
tool, and actually parses the code, translates it into an Abstract Syntax Tree,
from which it then generates the HIP source. For this, ``hipify-clang`` needs to
be able to actually compile the code, so the CUDA code needs to be correct, and
a CUDA install with all necessary headers must be provided.
:doc:`hipify-perl <hipify:hipify-perl>` uses pattern matching, to translate the
CUDA code to HIP. It does not require a working CUDA installation, and can also
convert CUDA code, that is not syntactically correct. It is therefore easier to
set up and use, but is not as powerful as ``hipfiy-clang``.
Scanning existing CUDA code to scope the porting effort
--------------------------------------------------------------------------------
The ``--examine`` option, supported by the clang and perl version, tells hipify
to do a test-run, without changing the files, but instead scan CUDA code to
determine which files contain CUDA code and how much of that code can
automatically be hipified.
There also are ``hipexamine-perl.sh`` or ``hipexamine.sh`` (for
``hipify-clang``) scripts to automatically scan directories.
For example, the following is a scan of one of the
`cuda-samples <https://github.com/NVIDIA/cuda-samples>`_:
.. code-block:: shell
> cd Samples/2_Concepts_and_Techniques/convolutionSeparable/
> hipexamine-perl.sh
[HIPIFY] info: file './convolutionSeparable.cu' statistics:
CONVERTED refs count: 2
TOTAL lines of code: 214
WARNINGS: 0
[HIPIFY] info: CONVERTED refs by names:
cooperative_groups.h => hip/hip_cooperative_groups.h: 1
cudaMemcpyToSymbol => hipMemcpyToSymbol: 1
[HIPIFY] info: file './main.cpp' statistics:
CONVERTED refs count: 13
TOTAL lines of code: 174
WARNINGS: 0
[HIPIFY] info: CONVERTED refs by names:
cudaDeviceSynchronize => hipDeviceSynchronize: 2
cudaFree => hipFree: 3
cudaMalloc => hipMalloc: 3
cudaMemcpy => hipMemcpy: 2
cudaMemcpyDeviceToHost => hipMemcpyDeviceToHost: 1
cudaMemcpyHostToDevice => hipMemcpyHostToDevice: 1
cuda_runtime.h => hip/hip_runtime.h: 1
[HIPIFY] info: file 'GLOBAL' statistics:
CONVERTED refs count: 15
TOTAL lines of code: 512
WARNINGS: 0
[HIPIFY] info: CONVERTED refs by names:
cooperative_groups.h => hip/hip_cooperative_groups.h: 1
cudaDeviceSynchronize => hipDeviceSynchronize: 2
cudaFree => hipFree: 3
cudaMalloc => hipMalloc: 3
cudaMemcpy => hipMemcpy: 2
cudaMemcpyDeviceToHost => hipMemcpyDeviceToHost: 1
cudaMemcpyHostToDevice => hipMemcpyHostToDevice: 1
cudaMemcpyToSymbol => hipMemcpyToSymbol: 1
cuda_runtime.h => hip/hip_runtime.h: 1
``hipexamine-perl.sh`` reports how many CUDA calls are going to be converted to
HIP (e.g. ``CONVERTED refs count: 2``), and lists them by name together with
their corresponding HIP-version (see the lines following ``[HIPIFY] info:
CONVERTED refs by names:``). It also lists the total lines of code for the file
and potential warnings. In the end it prints a summary for all files.
Automatically converting a CUDA project
--------------------------------------------------------------------------------
To directly replace the files, the ``--inplace`` option of ``hipify-perl`` or
``hipify-clang`` can be used. This creates a backup of the original files in a
``<filename>.prehip`` file and overwrites the existing files, keeping their file
endings. If the ``--inplace`` option is not given, the scripts print the
hipified code to ``stdout``.
``hipconvertinplace.sh``or ``hipconvertinplace-perl.sh`` operate on whole
directories.
Library Equivalents
--------------------------------------------------------------------------------
ROCm provides libraries to ease porting of code relying on CUDA libraries.
Most CUDA libraries have a corresponding HIP library.
There are two flavours of libraries provided by ROCm, ones prefixed with ``hip``
and ones prefixed with ``roc``. While both are written using HIP, in general
only the ``hip``-libraries are portable. The libraries with the ``roc``-prefix
might also run on CUDA-capable GPUs, however they have been optimized for AMD
GPUs and might use assembly code or a different API, to achieve the best
performance.
.. note::
If the application is only required to run on AMD GPUs, it is recommended to
use the ``roc``-libraries.
In the case where a library provides a ``roc``- and a ``hip``- version, the
``hip`` version is a marshalling library, which is just a thin layer that is
redirecting the function calls to either the ``roc``-library or the
corresponding CUDA library, depending on the platform, to provide compatibility.
.. list-table::
:header-rows: 1
*
- CUDA Library
- ``hip`` Library
- ``roc`` Library
- Comment
*
- cuBLAS
- `hipBLAS <https://github.com/ROCm/hipBLAS>`_
- `rocBLAS <https://github.com/ROCm/rocBLAS>`_
- Basic Linear Algebra Subroutines
*
- cuBLASLt
- `hipBLASLt <https://github.com/ROCm/hipBLASLt>`_
-
- Linear Algebra Subroutines, lightweight and new flexible API
*
- cuFFT
- `hipFFT <https://github.com/ROCm/hipFFT>`_
- `rocFFT <https://github.com/ROCm/rocfft>`_
- Fast Fourier Transfer Library
*
- cuSPARSE
- `hipSPARSE <https://github.com/ROCm/hipSPARSE>`_
- `rocSPARSE <https://github.com/ROCm/rocSPARSE>`_
- Sparse BLAS + SPMV
*
- cuSOLVER
- `hipSOLVER <https://github.com/ROCm/hipsolver>`_
- `rocSOLVER <https://github.com/ROCm/rocsolver>`_
- Lapack library
*
- AmgX
-
- `rocALUTION <https://github.com/ROCm/rocalution>`_
- Sparse iterative solvers and preconditioners with algebraic multigrid
*
- Thrust
-
- `rocThrust <https://github.com/ROCm/rocThrust>`_
- C++ parallel algorithms library
*
- CUB
- `hipCUB <https://github.com/ROCm/hipcub>`_
- `rocPRIM <https://github.com/ROCm/rocPRIM>`_
- Low Level Optimized Parallel Primitives
*
- cuDNN
-
- `MIOpen <https://github.com/ROCm/MIOpen>`_
- Deep learning Solver Library
*
- cuRAND
- `hipRAND <https://github.com/ROCm/hiprand>`_
- `rocRAND <https://github.com/ROCm/rocrand>`_
- Random Number Generator Library
*
- NCCL
-
- `RCCL <https://github.com/ROCm/rccl>`_
- Communications Primitives Library based on the MPI equivalents
RCCL is a drop-in replacement for NCCL
Distinguishing compilers and platforms
================================================================================
Identifying the HIP Target Platform
--------------------------------------------------------------------------------
HIP projects can target either the AMD or NVIDIA platform. The platform affects
which backend-headers are included and which libraries are used for linking. The
created binaries are not portable between AMD and NVIDIA platforms.
To write code that is specific to a platform the C++-macros specified in the
following section can be used.
Compiler Defines: Summary
--------------------------------------------------------------------------------
This section lists macros that are defined by compilers and the HIP/CUDA APIs,
and what compiler/platform combinations they are defined for.
The following table lists the macros that can be used when compiling HIP. Most
of these macros are not directly defined by the compilers, but in
``hip_common.h``, which is included by ``hip_runtime.h``.
.. list-table:: HIP-related defines
:header-rows: 1
*
- Macro
- ``amdclang++``
- ``nvcc`` when used as backend for ``hipcc``
- Other (GCC, ICC, Clang, etc.)
*
- ``__HIP_PLATFORM_AMD__``
- Defined
- Undefined
- Undefined, needs to be set explicitly
*
- ``__HIP_PLATFORM_NVIDIA__``
- Undefined
- Defined
- Undefined, needs to be set explicitly
*
- ``__HIPCC__``
- Defined when compiling ``.hip`` files or specifying ``-x hip``
- Defined when compiling ``.hip`` files or specifying ``-x hip``
- Undefined
*
- ``__HIP_DEVICE_COMPILE__``
- 1 if compiling for device
undefined if compiling for host
- 1 if compiling for device
undefined if compiling for host
- Undefined
*
- ``__HIP_ARCH_<FEATURE>__``
- 0 or 1 depending on feature support of targeted hardware (see :ref:`identifying_device_architecture_features`)
- 0 or 1 depending on feature support of targeted hardware
- 0
*
- ``__HIP__``
- Defined when compiling ``.hip`` files or specifying ``-x hip``
- Undefined
- Undefined
The following table lists macros related to ``nvcc`` and CUDA as HIP backend.
.. list-table:: NVCC-related defines
:header-rows: 1
*
- Macro
- ``amdclang++``
- ``nvcc`` when used as backend for ``hipcc``
- Other (GCC, ICC, Clang, etc.)
*
- ``__CUDACC__``
- Undefined
- Defined
- Undefined
(Clang defines this when explicitly compiling CUDA code)
*
- ``__NVCC__``
- Undefined
- Defined
- Undefined
*
- ``__CUDA_ARCH__`` [#cuda_arch]_
- Undefined
- Defined in device code
Integer representing compute capability
Must not be used in host code
- Undefined
.. [#cuda_arch] the use of ``__CUDA_ARCH__`` to check for hardware features is
discouraged, as this is not portable. Use the ``__HIP_ARCH_HAS_<FEATURE>``
macros instead.
Identifying the compilation target platform
--------------------------------------------------------------------------------
Despite HIP's portability, it can be necessary to tailor code to a specific
platform, in order to provide platform-specific code, or aid in
platform-specific performance improvements.
For this, the ``__HIP_PLATFORM_AMD__`` and ``__HIP_PLATFORM_NVIDIA__`` macros
can be used, e.g.:
.. code-block:: cpp
#ifdef __HIP_PLATFORM_AMD__
// This code path is compiled when amdclang++ is used for compilation
#endif
.. code-block:: cpp
#ifdef __HIP_PLATFORM_NVIDIA__
// This code path is compiled when nvcc is used for compilation
// Could be compiling with CUDA language extensions enabled (for example, a ".cu file)
// Could be in pass-through mode to an underlying host compiler (for example, a .cpp file)
#endif
When using ``hipcc``, the environment variable ``HIP_PLATFORM`` specifies the
runtime to use. When an AMD graphics driver and an AMD GPU is detected,
``HIP_PLATFORM`` is set to ``amd``. If both runtimes are installed, and a
specific one should be used, or ``hipcc`` can't detect the runtime, the
environment variable has to be set manually.
To explicitly use the CUDA compilation path, use:
.. code-block:: bash
export HIP_PLATFORM=nvidia
hipcc main.cpp
Identifying Host or Device Compilation Pass
--------------------------------------------------------------------------------
``amdclang++`` makes multiple passes over the code: one for the host code, and
one each for the device code for every GPU architecture to be compiled for.
``nvcc`` makes two passes over the code: one for host code and one for device
code.
The ``__HIP_DEVICE_COMPILE__``-macro is defined when the compiler is compiling
for the device.
``__HIP_DEVICE_COMPILE__`` is a portable check that can replace the
``__CUDA_ARCH__``.
.. code-block:: cpp
#include "hip/hip_runtime.h"
#include <iostream>
__host__ __device__ void call_func(){
#ifdef __HIP_DEVICE_COMPILE__
printf("device\n");
#else
std::cout << "host" << std::endl;
#endif
}
__global__ void test_kernel(){
call_func();
}
int main(int argc, char** argv) {
test_kernel<<<1, 1, 0, 0>>>();
call_func();
}
.. _identifying_device_architecture_features:
Identifying Device Architecture Features
================================================================================
GPUs of different generations and architectures do not all provide the same
level of :doc:`hardware feature support <../reference/hardware_features>`. To
guard device-code using these architecture dependent features, the
``__HIP_ARCH_<FEATURE>__`` C++-macros can be used.
Device Code Feature Identification
--------------------------------------------------------------------------------
Some CUDA code tests ``__CUDA_ARCH__`` for a specific value to determine whether
the GPU supports a certain architectural feature, depending on its compute
capability. This requires knowledge about what ``__CUDA_ARCH__`` supports what
feature set.
HIP simplifies this, by replacing these macros with feature-specific macros, not
architecture specific.
For instance,
.. code-block:: cpp
//#if __CUDA_ARCH__ >= 130 // does not properly specify, what feature is required, not portable
#if __HIP_ARCH_HAS_DOUBLES__ == 1 // explicitly specifies, what feature is required, portable between AMD and NVIDIA GPUs
// device code
#endif
For host code, the ``__HIP_ARCH_<FEATURE>__`` defines are set to 0, if
``hip_runtime.h`` is included, and undefined otherwise. It should not be relied
upon in host code.
Host Code Feature Identification
--------------------------------------------------------------------------------
Host code must not rely on the ``__HIP_ARCH_<FEATURE>__`` macros, as the GPUs
available to a system can not be known during compile time, and their
architectural features differ.
Host code can query architecture feature flags during runtime, by using
:cpp:func:`hipGetDeviceProperties` or :cpp:func:`hipDeviceGetAttribute`.
.. code-block:: cpp
#include <hip/hip_runtime.h>
#include <cstdlib>
#include <iostream>
#define HIP_CHECK(expression) { \
const hipError_t err = expression; \
if (err != hipSuccess){ \
std::cout << "HIP Error: " << hipGetErrorString(err)) \
<< " at line " << __LINE__ << std::endl; \
std::exit(EXIT_FAILURE); \
} \
}
int main(){
int deviceCount;
HIP_CHECK(hipGetDeviceCount(&deviceCount));
int device = 0; // Query first available GPU. Can be replaced with any
// integer up to, not including, deviceCount
hipDeviceProp_t deviceProp;
HIP_CHECK(hipGetDeviceProperties(&deviceProp, device));
std::cout << "The queried device ";
if (deviceProp.arch.hasSharedInt32Atomics) // portable HIP feature query
std::cout << "supports";
else
std::cout << "does not support";
std::cout << " shared int32 atomic operations" << std::endl;
}
Table of Architecture Properties
--------------------------------------------------------------------------------
The table below shows the full set of architectural properties that HIP
supports, together with the corresponding macros and device properties.
.. list-table::
:header-rows: 1
*
- Macro (for device code)
- Device Property (host runtime query)
- Comment
*
- ``__HIP_ARCH_HAS_GLOBAL_INT32_ATOMICS__``
- ``hasGlobalInt32Atomics``
- 32-bit integer atomics for global memory
*
- ``__HIP_ARCH_HAS_GLOBAL_FLOAT_ATOMIC_EXCH__``
- ``hasGlobalFloatAtomicExch``
- 32-bit float atomic exchange for global memory
*
- ``__HIP_ARCH_HAS_SHARED_INT32_ATOMICS__``
- ``hasSharedInt32Atomics``
- 32-bit integer atomics for shared memory
*
- ``__HIP_ARCH_HAS_SHARED_FLOAT_ATOMIC_EXCH__``
- ``hasSharedFloatAtomicExch``
- 32-bit float atomic exchange for shared memory
*
- ``__HIP_ARCH_HAS_FLOAT_ATOMIC_ADD__``
- ``hasFloatAtomicAdd``
- 32-bit float atomic add in global and shared memory
*
- ``__HIP_ARCH_HAS_GLOBAL_INT64_ATOMICS__``
- ``hasGlobalInt64Atomics``
- 64-bit integer atomics for global memory
*
- ``__HIP_ARCH_HAS_SHARED_INT64_ATOMICS__``
- ``hasSharedInt64Atomics``
- 64-bit integer atomics for shared memory
*
- ``__HIP_ARCH_HAS_DOUBLES__``
- ``hasDoubles``
- Double-precision floating-point operations
*
- ``__HIP_ARCH_HAS_WARP_VOTE__``
- ``hasWarpVote``
- Warp vote instructions (``any``, ``all``)
*
- ``__HIP_ARCH_HAS_WARP_BALLOT__``
- ``hasWarpBallot``
- Warp ballot instructions
*
- ``__HIP_ARCH_HAS_WARP_SHUFFLE__``
- ``hasWarpShuffle``
- Warp shuffle operations (``shfl_*``)
*
- ``__HIP_ARCH_HAS_WARP_FUNNEL_SHIFT__``
- ``hasFunnelShift``
- Funnel shift two input words into one
*
- ``__HIP_ARCH_HAS_THREAD_FENCE_SYSTEM__``
- ``hasThreadFenceSystem``
- :cpp:func:`threadfence_system`
*
- ``__HIP_ARCH_HAS_SYNC_THREAD_EXT__``
- ``hasSyncThreadsExt``
- :cpp:func:`syncthreads_count`, :cpp:func:`syncthreads_and`, :cpp:func:`syncthreads_or`
*
- ``__HIP_ARCH_HAS_SURFACE_FUNCS__``
- ``hasSurfaceFuncs``
- Supports :ref:`surface functions <surface_object_reference>`.
*
- ``__HIP_ARCH_HAS_3DGRID__``
- ``has3dGrid``
- Grids and groups are 3D
*
- ``__HIP_ARCH_HAS_DYNAMIC_PARALLEL__``
- ``hasDynamicParallelism``
- Ability to launch a kernel from within a kernel
Compilation
================================================================================
``hipcc`` is a portable compiler driver that calls ``nvcc`` or ``amdclang++``
and forwards the appropriate options. It passes options through
to the target compiler. Tools that call ``hipcc`` must ensure the compiler
options are appropriate for the target compiler.
``hipconfig`` is a helpful tool in identifying the current systems platform,
compiler and runtime. It can also help set options appropriately.
As an example, it can provide a path to HIP, in Makefiles for example:
.. code-block:: shell
HIP_PATH ?= $(shell hipconfig --path)
HIP Headers
--------------------------------------------------------------------------------
The ``hip_runtime.h`` headers define all the necessary types, functions, macros,
etc., needed to compile a HIP program, this includes host as well as device
code. ``hip_runtime_api.h`` is a subset of ``hip_runtime.h``.
CUDA has slightly different contents for these two files. In some cases you may
need to convert hipified code to include the richer ``hip_runtime.h`` instead of
``hip_runtime_api.h``.
Using a Standard C++ Compiler
--------------------------------------------------------------------------------
You can compile ``hip_runtime_api.h`` using a standard C or C++ compiler
(e.g., ``gcc`` or ``icc``).
A source file that is only calling HIP APIs but neither defines nor launches any
kernels can be compiled with a standard host compiler (e.g. ``gcc`` or ``icc``)
even when ``hip_runtime_api.h`` or ``hip_runtime.h`` are included.
The HIP include paths and platform macros (``__HIP_PLATFORM_AMD__`` or
``__HIP_PLATFORM_NVIDIA__``) must be passed to the compiler.
``hipconfig`` can help in finding the necessary options, for example on an AMD
platform:
.. code-block:: bash
hipconfig --cpp_config
-D__HIP_PLATFORM_AMD__= -I/opt/rocm/include
``nvcc`` includes some headers by default. ``hipcc`` does not include
default headers, and instead all required files must be explicitly included.
The ``hipify`` tool automatically converts ``cuda_runtime.h`` to
``hip_runtime.h``, and it converts ``cuda_runtime_api.h`` to
``hip_runtime_api.h``, but it may miss nested headers or macros.
warpSize
================================================================================
Code should not assume a warp size of 32 or 64, as that is not portable between
platforms and architectures. The ``warpSize`` built-in should be used in device
code, while the host can query it during runtime via the device properties. See
the :ref:`HIP language extension for warpSize <warp_size>` for information on
how to write portable wave-aware code.
Porting from CUDA __launch_bounds__
================================================================================
CUDA also defines a ``__launch_bounds__`` qualifier which works similar to HIP's
implementation, however it uses different parameters:
.. code-block:: cpp
__launch_bounds__(MAX_THREADS_PER_BLOCK, MIN_BLOCKS_PER_MULTIPROCESSOR)
The first parameter is the same as HIP's implementation, but
``MIN_BLOCKS_PER_MULTIPROCESSOR`` must be converted to
``MIN_WARPS_PER_EXECUTION``, which uses warps and execution units rather than
blocks and multiprocessors. This conversion is performed automatically by
:doc:`HIPIFY <hipify:index>`, or can be done manually with the following
equation.
.. code-block:: cpp
MIN_WARPS_PER_EXECUTION_UNIT = (MIN_BLOCKS_PER_MULTIPROCESSOR * MAX_THREADS_PER_BLOCK) / warpSize
Directly controlling the warps per execution unit makes it easier to reason
about the occupancy, unlike with blocks, where the occupancy depends on the
block size.
The use of execution units rather than multiprocessors also provides support for
architectures with multiple execution units per multiprocessor. For example, the
AMD GCN architecture has 4 execution units per multiprocessor.
maxregcount
--------------------------------------------------------------------------------
Unlike ``nvcc``, ``amdclang++`` does not support the ``--maxregcount`` option.
Instead, users are encouraged to use the ``__launch_bounds__`` directive since
the parameters are more intuitive and portable than micro-architecture details
like registers. The directive allows per-kernel control.
-535
Ver Arquivo
@@ -1,535 +0,0 @@
<head>
<meta charset="UTF-8">
<meta name="description" content="HIP Runtime Compiler API.">
<meta name="keywords" content="HIP, Heterogeneous-computing Interface for Portability, HIP runtime compiler">
</head>
# Programming for HIP runtime compiler (RTC)
HIP lets you compile kernels at runtime with the `hiprtc*` APIs.
Kernels can be stored as a text string and can be passed to HIPRTC APIs alongside options to guide the compilation.
:::{note}
* This library can be used on systems without HIP installed nor AMD GPU driver installed at all (offline compilation). Therefore, it doesn't depend on any HIP runtime library.
* This library depends on Code Object Manager (comgr). You can try to statically link comgr into HIPRTC to avoid ambiguity.
* Developers can bundle this library with their application.
:::
## Compilation APIs
To use HIPRTC functionality, HIPRTC header needs to be included first.
`#include <hip/hiprtc.h>`
Kernels can be stored in a string:
```cpp
static constexpr auto kernel_source {
R"(
extern "C"
__global__ void vector_add(float* output, float* input1, float* input2, size_t size) {
int i = threadIdx.x;
if (i < size) {
output[i] = input1[i] + input2[i];
}
}
)"};
```
Now to compile this kernel, it needs to be associated with `hiprtcProgram` type, which is done by declaring `hiprtcProgram prog;` and associating the string of kernel with this program:
```cpp
hiprtcCreateProgram(&prog, // HIPRTC program handle
kernel_source, // HIP kernel source string
"vector_add.cpp", // Name of the HIP program, can be null or an empty string
0, // Number of headers
NULL, // Header sources
NULL); // Name of header files
```
`hiprtcCreateProgram` API also allows you to add headers which can be included in your RTC program.
For online compilation, the compiler pre-defines HIP device API functions, HIP specific types and macros for device compilation, but does not include standard C/C++ headers by default. Users can only include header files provided to `hiprtcCreateProgram`.
After associating the kernel string with `hiprtcProgram`, you can now compile this program using:
```cpp
hiprtcCompileProgram(prog, // hiprtcProgram
0, // Number of options
options); // Clang Options [Supported Clang Options](clang_options.md)
```
`hiprtcCompileProgram` returns a status value which can be converted to string via `hiprtcGetErrorString`. If compilation is successful, `hiprtcCompileProgram` will return `HIPRTC_SUCCESS`.
If the compilation fails, you can look up the logs via:
```cpp
size_t logSize;
hiprtcGetProgramLogSize(prog, &logSize);
if (logSize) {
string log(logSize, '\0');
hiprtcGetProgramLog(prog, &log[0]);
// Corrective action with logs
}
```
If the compilation is successful, you can load the compiled binary in a local variable.
```cpp
size_t codeSize;
hiprtcGetCodeSize(prog, &codeSize);
vector<char> kernel_binary(codeSize);
hiprtcGetCode(prog, kernel_binary.data());
```
After loading the binary, `hiprtcProgram` can be destroyed.
`hiprtcDestroyProgram(&prog);`
The binary present in `kernel_binary` can now be loaded via `hipModuleLoadData` API.
```cpp
hipModule_t module;
hipFunction_t kernel;
hipModuleLoadData(&module, kernel_binary.data());
hipModuleGetFunction(&kernel, module, "vector_add");
```
And now this kernel can be launched via `hipModule` APIs.
The full example is below:
```cpp
#include <hip/hip_runtime.h>
#include <hip/hiprtc.h>
#include <iostream>
#include <string>
#include <vector>
#define CHECK_RET_CODE(call, ret_code) \
{ \
if ((call) != ret_code) { \
std::cout << "Failed in call: " << #call << std::endl; \
std::abort(); \
} \
}
#define HIP_CHECK(call) CHECK_RET_CODE(call, hipSuccess)
#define HIPRTC_CHECK(call) CHECK_RET_CODE(call, HIPRTC_SUCCESS)
// source code for hiprtc
static constexpr auto kernel_source{
R"(
extern "C"
__global__ void vector_add(float* output, float* input1, float* input2, size_t size) {
int i = threadIdx.x;
if (i < size) {
output[i] = input1[i] + input2[i];
}
}
)"};
int main() {
hiprtcProgram prog;
auto rtc_ret_code = hiprtcCreateProgram(&prog, // HIPRTC program handle
kernel_source, // kernel source string
"vector_add.cpp", // Name of the file
0, // Number of headers
NULL, // Header sources
NULL); // Name of header file
if (rtc_ret_code != HIPRTC_SUCCESS) {
std::cout << "Failed to create program" << std::endl;
std::abort();
}
hipDeviceProp_t props;
int device = 0;
HIP_CHECK(hipGetDeviceProperties(&props, device));
std::string sarg = std::string("--gpu-architecture=") +
props.gcnArchName; // device for which binary is to be generated
const char* options[] = {sarg.c_str()};
rtc_ret_code = hiprtcCompileProgram(prog, // hiprtcProgram
0, // Number of options
options); // Clang Options
if (rtc_ret_code != HIPRTC_SUCCESS) {
std::cout << "Failed to create program" << std::endl;
std::abort();
}
size_t logSize;
HIPRTC_CHECK(hiprtcGetProgramLogSize(prog, &logSize));
if (logSize) {
std::string log(logSize, '\0');
HIPRTC_CHECK(hiprtcGetProgramLog(prog, &log[0]));
std::cout << "Compilation failed with: " << log << std::endl;
std::abort();
}
size_t codeSize;
HIPRTC_CHECK(hiprtcGetCodeSize(prog, &codeSize));
std::vector<char> kernel_binary(codeSize);
HIPRTC_CHECK(hiprtcGetCode(prog, kernel_binary.data()));
HIPRTC_CHECK(hiprtcDestroyProgram(&prog));
hipModule_t module;
hipFunction_t kernel;
HIP_CHECK(hipModuleLoadData(&module, kernel_binary.data()));
HIP_CHECK(hipModuleGetFunction(&kernel, module, "vector_add"));
constexpr size_t ele_size = 256; // total number of items to add
std::vector<float> hinput, output;
hinput.reserve(ele_size);
output.reserve(ele_size);
for (size_t i = 0; i < ele_size; i++) {
hinput.push_back(static_cast<float>(i + 1));
output.push_back(0.0f);
}
float *dinput1, *dinput2, *doutput;
HIP_CHECK(hipMalloc(&dinput1, sizeof(float) * ele_size));
HIP_CHECK(hipMalloc(&dinput2, sizeof(float) * ele_size));
HIP_CHECK(hipMalloc(&doutput, sizeof(float) * ele_size));
HIP_CHECK(hipMemcpy(dinput1, hinput.data(), sizeof(float) * ele_size, hipMemcpyHostToDevice));
HIP_CHECK(hipMemcpy(dinput2, hinput.data(), sizeof(float) * ele_size, hipMemcpyHostToDevice));
struct {
float* output;
float* input1;
float* input2;
size_t size;
} args{doutput, dinput1, dinput2, ele_size};
auto size = sizeof(args);
void* config[] = {HIP_LAUNCH_PARAM_BUFFER_POINTER, &args, HIP_LAUNCH_PARAM_BUFFER_SIZE, &size,
HIP_LAUNCH_PARAM_END};
HIP_CHECK(hipModuleLaunchKernel(kernel, 1, 1, 1, ele_size, 1, 1, 0, nullptr, nullptr, config));
HIP_CHECK(hipMemcpy(output.data(), doutput, sizeof(float) * ele_size, hipMemcpyDeviceToHost));
for (size_t i = 0; i < ele_size; i++) {
if ((hinput[i] + hinput[i]) != output[i]) {
std::cout << "Failed in validation: " << (hinput[i] + hinput[i]) << " - " << output[i]
<< std::endl;
std::abort();
}
}
std::cout << "Passed" << std::endl;
HIP_CHECK(hipFree(dinput1));
HIP_CHECK(hipFree(dinput2));
HIP_CHECK(hipFree(doutput));
}
```
## Kernel Compilation Cache
HIPRTC incorporates a cache to avoid recompiling kernels between program executions. The contents of the cache include the kernel source code (including the contents of any `#include` headers), the compilation flags, and the compiler version. After a ROCm version update, the kernels are progressively recompiled, and the new results are cached. When the cache is disabled, each kernel is recompiled every time it is requested.
Use the following environment variables to manage the cache status as enabled or disabled, the location for storing the cache contents, and the cache eviction policy:
* `AMD_COMGR_CACHE` By default this variable has a value of `0` and the compilation cache feature is disabled. To enable the feature set the environment variable to a value of `1` (or any value other than `0`). This behavior may change in a future release.
* `AMD_COMGR_CACHE_DIR`: By default the value of this environment variable is defined as `$XDG_CACHE_HOME/comgr_cache`, which defaults to `$USER/.cache/comgr_cache` on Linux, and `%LOCALAPPDATA%\cache\comgr_cache` on Windows. You can specify a different directory for the environment variable to change the path for cache storage. If the runtime fails to access the specified cache directory, or the environment variable is set to an empty string (""), the cache is disabled.
* `AMD_COMGR_CACHE_POLICY`: If assigned a value, the string is interpreted and applied to the cache pruning policy. The string format is consistent with [Clang's ThinLTO cache pruning policy](https://rocm.docs.amd.com/projects/llvm-project/en/latest/LLVM/clang/html/ThinLTO.html#cache-pruning). The default policy is defined as: `prune_interval=1h:prune_expiration=0h:cache_size=75%:cache_size_bytes=30g:cache_size_files=0`. If the runtime fails to parse the defined string, or the environment variable is set to an empty string (""), the cache is disabled.
:::{note}
This cache is also shared with the OpenCL runtime shipped with ROCm.
:::
## HIPRTC specific options
HIPRTC provides a few HIPRTC specific flags
* `--gpu-architecture` : This flag can guide the code object generation for a specific gpu arch. Example: `--gpu-architecture=gfx906:sramecc+:xnack-`, its equivalent to `--offload-arch`.
* This option is compulsory if compilation is done on a system without AMD GPUs supported by HIP runtime.
* Otherwise, HIPRTC will load the hip runtime and gather the current device and its architecture info and use it as option.
* `-fgpu-rdc` : This flag when provided during the `hiprtcCompileProgram` generates the bitcode (HIPRTC doesn't convert this bitcode into ISA and binary). This bitcode can later be fetched using `hiprtcGetBitcode` and `hiprtcGetBitcodeSize` APIs.
### Bitcode
In the usual scenario, the kernel associated with `hiprtcProgram` is compiled into the binary which can be loaded and run. However, if `-fpu-rdc` option is provided in the compile options, HIPRTC calls comgr and generates only the LLVM bitcode. It doesn't convert this bitcode to ISA and generate the final binary.
```cpp
std::string sarg = std::string("-fgpu-rdc");
const char* options[] = {
sarg.c_str() };
hiprtcCompileProgram(prog, // hiprtcProgram
1, // Number of options
options);
```
If the compilation is successful, one can load the bitcode in a local variable using the bitcode APIs provided by HIPRTC.
```cpp
size_t bitCodeSize;
hiprtcGetBitcodeSize(prog, &bitCodeSize);
vector<char> kernel_bitcode(bitCodeSize);
hiprtcGetBitcode(prog, kernel_bitcode.data());
```
### CU Mode vs WGP mode
AMD GPUs consist of an array of workgroup processors, each built with 2 compute units (CUs) capable of executing SIMD32. All the CUs inside a workgroup processor use local data share (LDS).
gfx10+ support execution of wavefront in CU mode and work-group processor mode (WGP). Please refer to section 2.3 of [RDNA3 ISA reference](https://www.amd.com/content/dam/amd/en/documents/radeon-tech-docs/instruction-set-architectures/rdna3-shader-instruction-set-architecture-feb-2023_0.pdf).
gfx9 and below only supports CU mode.
In WGP mode, 4 warps of a block can simultaneously be executed on the workgroup processor, where as in CU mode only 2 warps of a block can simultaneously execute on a CU. In theory, WGP mode might help with occupancy and increase the performance of certain HIP programs (if not bound to inter warp communication), but might incur performance penalty on other HIP programs which rely on atomics and inter warp communication. This also has effect of how the LDS is split between warps, please refer to [RDNA3 ISA reference](https://www.amd.com/content/dam/amd/en/documents/radeon-tech-docs/instruction-set-architectures/rdna3-shader-instruction-set-architecture-feb-2023_0.pdf) for more information.
HIPRTC assumes **WGP mode by default** for gfx10+. This can be overridden by passing `-mcumode` to HIPRTC compile options in `hiprtcCompileProgram`.
## Linker APIs
The bitcode generated using the HIPRTC Bitcode APIs can be loaded using `hipModule` APIs and also can be linked with other generated bitcodes with appropriate linker flags using the HIPRTC linker APIs. This also provides more flexibility and optimizations to the applications who want to generate the binary dynamically according to their needs. The input bitcodes can be generated only for a specific architecture or it can be a bundled bitcode which is generated for multiple architectures.
### Example
Firstly, HIPRTC link instance or a pending linker invocation must be created using `hiprtcLinkCreate`, with the appropriate linker options provided.
```cpp
hiprtcLinkCreate( num_options, // number of options
options, // Array of options
option_vals, // Array of option values cast to void*
&rtc_link_state ); // HIPRTC link state created upon success
```
Following which, the bitcode data can be added to this link instance via `hiprtcLinkAddData` (if the data is present as a string) or `hiprtcLinkAddFile` (if the data is present as a file) with the appropriate input type according to the data or the bitcode used.
```cpp
hiprtcLinkAddData(rtc_link_state, // HIPRTC link state
input_type, // type of the input data or bitcode
bit_code_ptr, // input data which is null terminated
bit_code_size, // size of the input data
"a", // optional name for this input
0, // size of the options
0, // Array of options applied to this input
0); // Array of option values cast to void*
```
```cpp
hiprtcLinkAddFile(rtc_link_state, // HIPRTC link state
input_type, // type of the input data or bitcode
bc_file_path.c_str(), // path to the input file where bitcode is present
0, // size of the options
0, // Array of options applied to this input
0); // Array of option values cast to void*
```
Once the bitcodes for multiple architectures are added to the link instance, the linking of the device code must be completed using `hiprtcLinkComplete` which generates the final binary.
```cpp
hiprtcLinkComplete(rtc_link_state, // HIPRTC link state
&binary, // upon success, points to the output binary
&binarySize); // size of the binary is stored (optional)
```
If the `hiprtcLinkComplete` returns successfully, the generated binary can be loaded and run using the `hipModule*` APIs.
```cpp
hipModuleLoadData(&module, binary);
```
#### Note
* The compiled binary must be loaded before HIPRTC link instance is destroyed using the `hiprtcLinkDestroy` API.
```cpp
hiprtcLinkDestroy(rtc_link_state);
```
* The correct sequence of calls is : `hiprtcLinkCreate`, `hiprtcLinkAddData` or `hiprtcLinkAddFile`, `hiprtcLinkComplete`, `hiprtcModuleLoadData`, `hiprtcLinkDestroy`.
### Input Types
HIPRTC provides `hiprtcJITInputType` enumeration type which defines the input types accepted by the Linker APIs. Here are the `enum` values of `hiprtcJITInputType`. However only the input types `HIPRTC_JIT_INPUT_LLVM_BITCODE`, `HIPRTC_JIT_INPUT_LLVM_BUNDLED_BITCODE` and `HIPRTC_JIT_INPUT_LLVM_ARCHIVES_OF_BUNDLED_BITCODE` are supported currently.
`HIPRTC_JIT_INPUT_LLVM_BITCODE` can be used to load both LLVM bitcode or LLVM IR assembly code. However, `HIPRTC_JIT_INPUT_LLVM_BUNDLED_BITCODE` and `HIPRTC_JIT_INPUT_LLVM_ARCHIVES_OF_BUNDLED_BITCODE` are only for bundled bitcode and archive of bundled bitcode.
```cpp
HIPRTC_JIT_INPUT_CUBIN = 0,
HIPRTC_JIT_INPUT_PTX,
HIPRTC_JIT_INPUT_FATBINARY,
HIPRTC_JIT_INPUT_OBJECT,
HIPRTC_JIT_INPUT_LIBRARY,
HIPRTC_JIT_INPUT_NVVM,
HIPRTC_JIT_NUM_LEGACY_INPUT_TYPES,
HIPRTC_JIT_INPUT_LLVM_BITCODE = 100,
HIPRTC_JIT_INPUT_LLVM_BUNDLED_BITCODE = 101,
HIPRTC_JIT_INPUT_LLVM_ARCHIVES_OF_BUNDLED_BITCODE = 102,
HIPRTC_JIT_NUM_INPUT_TYPES = (HIPRTC_JIT_NUM_LEGACY_INPUT_TYPES + 3)
```
### Backward Compatibility of LLVM Bitcode/IR
For HIP applications utilizing HIPRTC to compile LLVM bitcode/IR, compatibility is assured only when the ROCm or HIP SDK version used for generating the LLVM bitcode/IR matches the version used during the runtime compilation. When an application requires the ingestion of bitcode/IR not derived from the currently installed AMD compiler, it must run with HIPRTC and comgr dynamic libraries that are compatible with the version of the bitcode/IR.
comgr, a shared library, incorporates the LLVM/Clang compiler that HIPRTC relies on. To identify the bitcode/IR version that comgr is compatible with, one can execute "clang -v" using the clang binary from the same ROCm or HIP SDK package. For instance, if compiling bitcode/IR version 14, the HIPRTC and comgr libraries released by AMD around mid 2022 would be the best choice, assuming the LLVM/Clang version included in the package is also version 14.
To ensure smooth operation and compatibility, an application may choose to ship the specific versions of HIPRTC and comgr dynamic libraries, or it may opt to clearly specify the version requirements and dependencies. This approach guarantees that the application can correctly compile the specified version of bitcode/IR.
### Link Options
* `HIPRTC_JIT_IR_TO_ISA_OPT_EXT` - AMD Only. Options to be passed on to link step of compiler by `hiprtcLinkCreate`.
* `HIPRTC_JIT_IR_TO_ISA_OPT_COUNT_EXT` - AMD Only. Count of options passed on to link step of compiler.
Example:
```cpp
const char* isaopts[] = {"-mllvm", "-inline-threshold=1", "-mllvm", "-inlinehint-threshold=1"};
std::vector<hiprtcJIT_option> jit_options = {HIPRTC_JIT_IR_TO_ISA_OPT_EXT,
HIPRTC_JIT_IR_TO_ISA_OPT_COUNT_EXT};
size_t isaoptssize = 4;
const void* lopts[] = {(void*)isaopts, (void*)(isaoptssize)};
hiprtcLinkState linkstate;
hiprtcLinkCreate(2, jit_options.data(), (void**)lopts, &linkstate);
```
## Error Handling
HIPRTC defines the `hiprtcResult` enumeration type and a function `hiprtcGetErrorString` for API call error handling. `hiprtcResult` `enum` defines the API result codes. HIPRTC APIs return `hiprtcResult` to indicate the call result. `hiprtcGetErrorString` function returns a string describing the given `hiprtcResult` code, e.g., HIPRTC_SUCCESS to "HIPRTC_SUCCESS". For unrecognized enumeration values, it returns "Invalid HIPRTC error code".
`hiprtcResult` `enum` supported values and the `hiprtcGetErrorString` usage are mentioned below.
```cpp
HIPRTC_SUCCESS = 0,
HIPRTC_ERROR_OUT_OF_MEMORY = 1,
HIPRTC_ERROR_PROGRAM_CREATION_FAILURE = 2,
HIPRTC_ERROR_INVALID_INPUT = 3,
HIPRTC_ERROR_INVALID_PROGRAM = 4,
HIPRTC_ERROR_INVALID_OPTION = 5,
HIPRTC_ERROR_COMPILATION = 6,
HIPRTC_ERROR_LINKING = 7,
HIPRTC_ERROR_BUILTIN_OPERATION_FAILURE = 8,
HIPRTC_ERROR_NO_NAME_EXPRESSIONS_AFTER_COMPILATION = 9,
HIPRTC_ERROR_NO_LOWERED_NAMES_BEFORE_COMPILATION = 10,
HIPRTC_ERROR_NAME_EXPRESSION_NOT_VALID = 11,
HIPRTC_ERROR_INTERNAL_ERROR = 12
```
```cpp
hiprtcResult result;
result = hiprtcCompileProgram(prog, 1, opts);
if (result != HIPRTC_SUCCESS) {
std::cout << "hiprtcCompileProgram fails with error " << hiprtcGetErrorString(result);
}
```
## HIPRTC General APIs
HIPRTC provides the following API for querying the version.
`hiprtcVersion(int* major, int* minor)` - This sets the output parameters major and minor with the HIP Runtime compilation major version and minor version number respectively.
Currently, it returns hardcoded value. This should be implemented to return HIP runtime major and minor version in the future releases.
## Lowered Names (Mangled Names)
HIPRTC mangles the `__global__` function names and names of `__device__` and `__constant__` variables. If the generated binary is being loaded using the HIP Runtime API, the kernel function or `__device__/__constant__` variable must be looked up by name, but this is very hard when the name has been mangled. To overcome this, HIPRTC provides API functions that map `__global__` function or `__device__/__constant__` variable names in the source to the mangled names present in the generated binary.
The two APIs `hiprtcAddNameExpression` and `hiprtcGetLoweredName` provide this functionality. First, a 'name expression' string denoting the address for the `__global__` function or `__device__/__constant__` variable is provided to `hiprtcAddNameExpression`. Then, the program is compiled with `hiprtcCompileProgram`. During compilation, HIPRTC will parse the name expression string as a C++ constant expression at the end of the user program. Finally, the function `hiprtcGetLoweredName` is called with the original name expression and it returns a pointer to the lowered name. The lowered name can be used to refer to the kernel or variable in the HIP Runtime API.
### Note
* The identical name expression string must be provided on a subsequent call to `hiprtcGetLoweredName` to extract the lowered name.
* The correct sequence of calls is : `hiprtcAddNameExpression`, `hiprtcCompileProgram`, `hiprtcGetLoweredName`, `hiprtcDestroyProgram`.
* The lowered names must be fetched using `hiprtcGetLoweredName` only after the HIPRTC program has been compiled, and before it has been destroyed.
### Example
kernel containing various definitions `__global__` functions/function templates and `__device__/__constant__` variables can be stored in a string.
```cpp
static constexpr const char gpu_program[] {
R"(
__device__ int V1; // set from host code
static __global__ void f1(int *result) { *result = V1 + 10; }
namespace N1 {
namespace N2 {
__constant__ int V2; // set from host code
__global__ void f2(int *result) { *result = V2 + 20; }
}
}
template<typename T>
__global__ void f3(int *result) { *result = sizeof(T); }
)"};
```
`hiprtcAddNameExpression` is called with various name expressions referring to the address of `__global__` functions and `__device__/__constant__` variables.
```cpp
kernel_name_vec.push_back("&f1");
kernel_name_vec.push_back("N1::N2::f2");
kernel_name_vec.push_back("f3<int>");
for (auto&& x : kernel_name_vec) hiprtcAddNameExpression(prog, x.c_str());
variable_name_vec.push_back("&V1");
variable_name_vec.push_back("&N1::N2::V2");
for (auto&& x : variable_name_vec) hiprtcAddNameExpression(prog, x.c_str());
```
After which, the program is compiled using `hiprtcCompileProgram` and the generated binary is loaded using `hipModuleLoadData`. And the mangled names can be fetched using `hirtcGetLoweredName`.
```cpp
for (decltype(variable_name_vec.size()) i = 0; i != variable_name_vec.size(); ++i) {
const char* name;
hiprtcGetLoweredName(prog, variable_name_vec[i].c_str(), &name);
}
```
```cpp
for (decltype(kernel_name_vec.size()) i = 0; i != kernel_name_vec.size(); ++i) {
const char* name;
hiprtcGetLoweredName(prog, kernel_name_vec[i].c_str(), &name);
}
```
The mangled name of the variables are used to look up the variable in the module and update its value.
```cpp
hipDeviceptr_t variable_addr;
size_t bytes{};
hipModuleGetGlobal(&variable_addr, &bytes, module, name);
hipMemcpyHtoD(variable_addr, &initial_value, sizeof(initial_value));
```
Finally, the mangled name of the kernel is used to launch it using the `hipModule` APIs.
```cpp
hipFunction_t kernel;
hipModuleGetFunction(&kernel, module, name);
hipModuleLaunchKernel(kernel, 1, 1, 1, 1, 1, 1, 0, nullptr, nullptr, config);
```
Please have a look at `hiprtcGetLoweredName.cpp` for the detailed example.
## Versioning
HIPRTC follows the below versioning.
* Linux
* HIPRTC follows the same versioning as HIP runtime library.
* The `so` name field for the shared library is set to MAJOR version. For example, for HIP 5.3 the `so` name is set to 5 (`hiprtc.so.5`).
* Windows
* HIPRTC dll is named as `hiprtcXXYY.dll` where XX is MAJOR version and YY is MINOR version. For example, for HIP 5.3 the name is `hiprtc0503.dll`.
## HIP header support
* Added HIPRTC support for all the hip common header files such as library_types.h, hip_math_constants.h, hip_complex.h, math_functions.h, surface_types.h etc. from 6.1. HIPRTC users need not include any HIP macros or constants explicitly in their header files. All of these should get included via HIPRTC builtins when the app links to HIPRTC library.
## Deprecation notice
* Currently HIPRTC APIs are separated from HIP APIs and HIPRTC is available as a separate library `libhiprtc.so`/`libhiprtc.dll`. But on Linux, HIPRTC symbols are also present in `libamdhip64.so` in order to support the existing applications. Gradually, these symbols will be removed from HIP library and applications using HIPRTC will be required to explicitly link to HIPRTC library. However, on Windows `hiprtc.dll` must be used as the `amdhip64.dll` doesn't contain the HIPRTC symbols.
* Data types such as `uint32_t`, `uint64_t`, `int32_t`, `int64_t` defined in std namespace in HIPRTC are deprecated earlier and are being removed from ROCm release 6.1 since these can conflict with the standard C++ data types. These data types are now prefixed with `__hip__`, e.g. `__hip_uint32_t`. Applications previously using `std::uint32_t` or similar types can use `__hip_` prefixed types to avoid conflicts with standard std namespace or application can have their own definitions for these types. Also, type_traits templates previously defined in std namespace are moved to `__hip_internal` namespace as implementation details.
+726
Ver Arquivo
@@ -0,0 +1,726 @@
.. meta::
:description: HIP runtime compiler (RTC)
:keywords: AMD, ROCm, HIP, CUDA, RTC, HIP runtime compiler
.. _hip_runtime_compiler_how-to:
*******************************************************************************
Programming for HIP runtime compiler (RTC)
*******************************************************************************
HIP supports the kernels compilation at runtime with the ``hiprtc*`` APIs.
Kernels can be stored as a text string and can be passed to HIPRTC APIs
alongside options to guide the compilation.
.. note::
* This library can be used for compilation on systems without AMD GPU drivers
installed (offline compilation). However, running the compiled code still
requires both the HIP runtime library and GPU drivers on the target system.
* This library depends on Code Object Manager (comgr). You can try to
statically link comgr into HIPRTC to avoid ambiguity.
* Developers can bundle this library with their application.
Compilation APIs
===============================================================================
To use HIPRTC functionality the header needs to be included:
.. code-block:: cpp
#include <hip/hiprtc.h>
Kernels can be stored in a string:
.. code-block:: cpp
static constexpr auto kernel_source {
R"(
extern "C"
__global__ void vector_add(float* output, float* input1, float* input2, size_t size) {
int i = threadIdx.x;
if (i < size) {
output[i] = input1[i] + input2[i];
}
}
)"};
To compile this kernel, it needs to be associated with
:cpp:struct:`hiprtcProgram` type, which is done by declaring :code:`hiprtcProgram prog;`
and associating the string of kernel with this program:
.. code-block:: cpp
hiprtcCreateProgram(&prog, // HIPRTC program handle
kernel_source, // HIP kernel source string
"vector_add.cpp", // Name of the HIP program, can be null or an empty string
0, // Number of headers
NULL, // Header sources
NULL); // Name of header files
:cpp:func:`hiprtcCreateProgram` API also allows you to add headers which can be
included in your RTC program. For online compilation, the compiler pre-defines
HIP device API functions, HIP specific types and macros for device compilation,
but doesn't include standard C/C++ headers by default. Users can only include
header files provided to :cpp:func:`hiprtcCreateProgram`.
After associating the kernel string with :cpp:struct:`hiprtcProgram`, you can
now compile this program using:
.. code-block:: cpp
hiprtcCompileProgram(prog, // hiprtcProgram
0, // Number of options
options); // Clang Options [Supported Clang Options](clang_options.md)
:cpp:func:`hiprtcCompileProgram` returns a status value which can be converted
to string via :cpp:func:`hiprtcGetErrorString`. If compilation is successful,
:cpp:func:`hiprtcCompileProgram` will return ``HIPRTC_SUCCESS``.
if the compilation fails or produces warnings, you can look up the logs via:
.. code-block:: cpp
size_t logSize;
hiprtcGetProgramLogSize(prog, &logSize);
if (logSize) {
string log(logSize, '\0');
hiprtcGetProgramLog(prog, &log[0]);
// Corrective action with logs
}
If the compilation is successful, you can load the compiled binary in a local
variable.
.. code-block:: cpp
size_t codeSize;
hiprtcGetCodeSize(prog, &codeSize);
vector<char> kernel_binary(codeSize);
hiprtcGetCode(prog, kernel_binary.data());
After loading the binary, :cpp:struct:`hiprtcProgram` can be destroyed.
:code:`hiprtcDestroyProgram(&prog);`
The binary present in ``kernel_binary`` can now be loaded via
:cpp:func:`hipModuleLoadData` API.
.. code-block:: cpp
hipModule_t module;
hipFunction_t kernel;
hipModuleLoadData(&module, kernel_binary.data());
hipModuleGetFunction(&kernel, module, "vector_add");
And now this kernel can be launched via ``hipModule`` APIs.
The full example is below:
.. code-block:: cpp
#include <hip/hip_runtime.h>
#include <hip/hiprtc.h>
#include <iostream>
#include <string>
#include <vector>
#define CHECK_RET_CODE(call, ret_code) \
{ \
if ((call) != ret_code) { \
std::cout << "Failed in call: " << #call << std::endl; \
std::abort(); \
} \
}
#define HIP_CHECK(call) CHECK_RET_CODE(call, hipSuccess)
#define HIPRTC_CHECK(call) CHECK_RET_CODE(call, HIPRTC_SUCCESS)
// source code for hiprtc
static constexpr auto kernel_source{
R"(
extern "C"
__global__ void vector_add(float* output, float* input1, float* input2, size_t size) {
int i = threadIdx.x;
if (i < size) {
output[i] = input1[i] + input2[i];
}
}
)"};
int main() {
hiprtcProgram prog;
auto rtc_ret_code = hiprtcCreateProgram(&prog, // HIPRTC program handle
kernel_source, // kernel source string
"vector_add.cpp", // Name of the file
0, // Number of headers
NULL, // Header sources
NULL); // Name of header file
if (rtc_ret_code != HIPRTC_SUCCESS) {
std::cout << "Failed to create program" << std::endl;
std::abort();
}
hipDeviceProp_t props;
int device = 0;
HIP_CHECK(hipGetDeviceProperties(&props, device));
std::string sarg = std::string("--gpu-architecture=") +
props.gcnArchName; // device for which binary is to be generated
const char* options[] = {sarg.c_str()};
rtc_ret_code = hiprtcCompileProgram(prog, // hiprtcProgram
0, // Number of options
options); // Clang Options
if (rtc_ret_code != HIPRTC_SUCCESS) {
std::cout << "Failed to create program" << std::endl;
std::abort();
}
size_t logSize;
HIPRTC_CHECK(hiprtcGetProgramLogSize(prog, &logSize));
if (logSize) {
std::string log(logSize, '\0');
HIPRTC_CHECK(hiprtcGetProgramLog(prog, &log[0]));
std::cout << "Compilation failed or produced warnings: " << log << std::endl;
std::abort();
}
size_t codeSize;
HIPRTC_CHECK(hiprtcGetCodeSize(prog, &codeSize));
std::vector<char> kernel_binary(codeSize);
HIPRTC_CHECK(hiprtcGetCode(prog, kernel_binary.data()));
HIPRTC_CHECK(hiprtcDestroyProgram(&prog));
hipModule_t module;
hipFunction_t kernel;
HIP_CHECK(hipModuleLoadData(&module, kernel_binary.data()));
HIP_CHECK(hipModuleGetFunction(&kernel, module, "vector_add"));
constexpr size_t ele_size = 256; // total number of items to add
std::vector<float> hinput, output;
hinput.reserve(ele_size);
output.reserve(ele_size);
for (size_t i = 0; i < ele_size; i++) {
hinput.push_back(static_cast<float>(i + 1));
output.push_back(0.0f);
}
float *dinput1, *dinput2, *doutput;
HIP_CHECK(hipMalloc(&dinput1, sizeof(float) * ele_size));
HIP_CHECK(hipMalloc(&dinput2, sizeof(float) * ele_size));
HIP_CHECK(hipMalloc(&doutput, sizeof(float) * ele_size));
HIP_CHECK(hipMemcpy(dinput1, hinput.data(), sizeof(float) * ele_size, hipMemcpyHostToDevice));
HIP_CHECK(hipMemcpy(dinput2, hinput.data(), sizeof(float) * ele_size, hipMemcpyHostToDevice));
struct {
float* output;
float* input1;
float* input2;
size_t size;
} args{doutput, dinput1, dinput2, ele_size};
auto size = sizeof(args);
void* config[] = {HIP_LAUNCH_PARAM_BUFFER_POINTER, &args, HIP_LAUNCH_PARAM_BUFFER_SIZE, &size,
HIP_LAUNCH_PARAM_END};
HIP_CHECK(hipModuleLaunchKernel(kernel, 1, 1, 1, ele_size, 1, 1, 0, nullptr, nullptr, config));
HIP_CHECK(hipMemcpy(output.data(), doutput, sizeof(float) * ele_size, hipMemcpyDeviceToHost));
for (size_t i = 0; i < ele_size; i++) {
if ((hinput[i] + hinput[i]) != output[i]) {
std::cout << "Failed in validation: " << (hinput[i] + hinput[i]) << " - " << output[i]
<< std::endl;
std::abort();
}
}
std::cout << "Passed" << std::endl;
HIP_CHECK(hipFree(dinput1));
HIP_CHECK(hipFree(dinput2));
HIP_CHECK(hipFree(doutput));
}
Kernel Compilation Cache
===============================================================================
HIPRTC incorporates a cache to avoid recompiling kernels between program
executions. The contents of the cache include the kernel source code (including
the contents of any ``#include`` headers), the compilation flags, and the
compiler version. After a ROCm version update, the kernels are progressively
recompiled, and the new results are cached. When the cache is disabled, each
kernel is recompiled every time it is requested.
Use the following environment variables to manage the cache status as enabled or
disabled, the location for storing the cache contents, and the cache eviction
policy:
* ``AMD_COMGR_CACHE`` By default this variable is unset and the
compilation cache feature is enabled. To disable the feature set the
environment variable to a value of ``0``.
* ``AMD_COMGR_CACHE_DIR``: By default the value of this environment variable is
defined as ``$XDG_CACHE_HOME/comgr``, which defaults to
``$USER/.cache/comgr`` on Linux, and ``%LOCALAPPDATA%\cache\comgr``
on Windows. You can specify a different directory for the environment variable
to change the path for cache storage. If the runtime fails to access the
specified cache directory the cache is disabled. If the environment variable
is set to an empty string (``""``), the default directory is used.
* ``AMD_COMGR_CACHE_POLICY``: If assigned a value, the string is interpreted and
applied to the cache pruning policy. The string format is consistent with
`Clang's ThinLTO cache pruning policy <https://rocm.docs.amd.com/projects/llvm-project/en/latest/LLVM/clang/html/ThinLTO.html#cache-pruning>`_.
The default policy is defined as:
``prune_interval=1h:prune_expiration=0h:cache_size=75%:cache_size_bytes=30g:cache_size_files=0``.
If the runtime fails to parse the defined string, or the environment variable
is set to an empty string (""), the cache is disabled.
.. note::
This cache is also shared with the OpenCL runtime shipped with ROCm.
HIPRTC specific options
===============================================================================
HIPRTC provides a few HIPRTC specific flags:
* ``--gpu-architecture`` : This flag can guide the code object generation for a
specific GPU architecture. Example:
``--gpu-architecture=gfx906:sramecc+:xnack-``, its equivalent to
``--offload-arch``.
* This option is compulsory if compilation is done on a system without AMD
GPUs supported by HIP runtime.
* Otherwise, HIPRTC will load the hip runtime and gather the current device
and its architecture info and use it as option.
* ``-fgpu-rdc`` : This flag when provided during the
:cpp:func:`hiprtcCreateProgram` generates the bitcode (HIPRTC doesn't convert
this bitcode into ISA and binary). This bitcode can later be fetched using
:cpp:func:`hiprtcGetBitcode` and :cpp:func:`hiprtcGetBitcodeSize` APIs.
Bitcode
-------------------------------------------------------------------------------
In the usual scenario, the kernel associated with :cpp:struct:`hiprtcProgram` is
compiled into the binary which can be loaded and run. However, if ``-fgpu-rdc``
option is provided in the compile options, HIPRTC calls comgr and generates only
the LLVM bitcode. It doesn't convert this bitcode to ISA and generate the final
binary.
.. code-block:: cpp
std::string sarg = std::string("-fgpu-rdc");
const char* options[] = {
sarg.c_str() };
hiprtcCompileProgram(prog, // hiprtcProgram
1, // Number of options
options);
If the compilation is successful, one can load the bitcode in a local variable
using the bitcode APIs provided by HIPRTC.
.. code-block:: cpp
size_t bitCodeSize;
hiprtcGetBitcodeSize(prog, &bitCodeSize);
vector<char> kernel_bitcode(bitCodeSize);
hiprtcGetBitcode(prog, kernel_bitcode.data());
CU Mode vs WGP mode
-------------------------------------------------------------------------------
AMD GPUs consist of an array of workgroup processors, each built with 2 compute
units (CUs) capable of executing SIMD32. All the CUs inside a workgroup
processor use local data share (LDS).
gfx10+ support execution of wavefront in CU mode and work-group processor mode
(WGP). Please refer to section 2.3 of `RDNA3 ISA reference <https://www.amd.com/content/dam/amd/en/documents/radeon-tech-docs/instruction-set-architectures/rdna3-shader-instruction-set-architecture-feb-2023_0.pdf>`_.
gfx9 and below only supports CU mode.
In WGP mode, 4 warps of a block can simultaneously be executed on the workgroup
processor, where as in CU mode only 2 warps of a block can simultaneously
execute on a CU. In theory, WGP mode might help with occupancy and increase the
performance of certain HIP programs (if not bound to inter warp communication),
but might incur performance penalty on other HIP programs which rely on atomics
and inter warp communication. This also has effect of how the LDS is split
between warps, please refer to `RDNA3 ISA reference <https://www.amd.com/content/dam/amd/en/documents/radeon-tech-docs/instruction-set-architectures/rdna3-shader-instruction-set-architecture-feb-2023_0.pdf>`_ for more information.
.. note::
HIPRTC assumes **WGP mode by default** for gfx10+. This can be overridden by
passing ``-mcumode`` to HIPRTC compile options in
:cpp:func:`hiprtcCompileProgram`.
Linker APIs
===============================================================================
The bitcode generated using the HIPRTC Bitcode APIs can be loaded using
``hipModule`` APIs and also can be linked with other generated bitcodes with
appropriate linker flags using the HIPRTC linker APIs. This also provides more
flexibility and optimizations to the applications who want to generate the
binary dynamically according to their needs. The input bitcodes can be generated
only for a specific architecture or it can be a bundled bitcode which is
generated for multiple architectures.
Example
-------------------------------------------------------------------------------
Firstly, HIPRTC link instance or a pending linker invocation must be created
using :cpp:func:`hiprtcLinkCreate`, with the appropriate linker options
provided.
.. code-block:: cpp
hiprtcLinkCreate( num_options, // number of options
options, // Array of options
option_vals, // Array of option values cast to void*
&rtc_link_state ); // HIPRTC link state created upon success
Following which, the bitcode data can be added to this link instance via
:cpp:func:`hiprtcLinkAddData` (if the data is present as a string) or
:cpp:func:`hiprtcLinkAddFile` (if the data is present as a file) with the
appropriate input type according to the data or the bitcode used.
.. code-block:: cpp
hiprtcLinkAddData(rtc_link_state, // HIPRTC link state
input_type, // type of the input data or bitcode
bit_code_ptr, // input data which is null terminated
bit_code_size, // size of the input data
"a", // optional name for this input
0, // size of the options
0, // Array of options applied to this input
0); // Array of option values cast to void*
.. code-block:: cpp
hiprtcLinkAddFile(rtc_link_state, // HIPRTC link state
input_type, // type of the input data or bitcode
bc_file_path.c_str(), // path to the input file where bitcode is present
0, // size of the options
0, // Array of options applied to this input
0); // Array of option values cast to void*
Once the bitcodes for multiple architectures are added to the link instance, the
linking of the device code must be completed using :cpp:func:`hiprtcLinkComplete`
which generates the final binary.
.. code-block:: cpp
hiprtcLinkComplete(rtc_link_state, // HIPRTC link state
&binary, // upon success, points to the output binary
&binarySize); // size of the binary is stored (optional)
If the :cpp:func:`hiprtcLinkComplete` returns successfully, the generated binary
can be loaded and run using the ``hipModule*`` APIs.
.. code-block:: cpp
hipModuleLoadData(&module, binary);
.. note::
* The compiled binary must be loaded before HIPRTC link instance is destroyed
using the :cpp:func:`hiprtcLinkDestroy` API.
.. code-block:: cpp
hiprtcLinkDestroy(rtc_link_state);
* The correct sequence of calls is : :cpp:func:`hiprtcLinkCreate`,
:cpp:func:`hiprtcLinkAddData` or :cpp:func:`hiprtcLinkAddFile`,
:cpp:func:`hiprtcLinkComplete`, :cpp:func:`hipModuleLoadData`,
:cpp:func:`hiprtcLinkDestroy`.
Input Types
-------------------------------------------------------------------------------
HIPRTC provides ``hiprtcJITInputType`` enumeration type which defines the input
types accepted by the Linker APIs. Here are the ``enum`` values of
``hiprtcJITInputType``. However only the input types
``HIPRTC_JIT_INPUT_LLVM_BITCODE``, ``HIPRTC_JIT_INPUT_LLVM_BUNDLED_BITCODE`` and
``HIPRTC_JIT_INPUT_LLVM_ARCHIVES_OF_BUNDLED_BITCODE`` are supported currently.
``HIPRTC_JIT_INPUT_LLVM_BITCODE`` can be used to load both LLVM bitcode or LLVM
IR assembly code. However, ``HIPRTC_JIT_INPUT_LLVM_BUNDLED_BITCODE`` and
``HIPRTC_JIT_INPUT_LLVM_ARCHIVES_OF_BUNDLED_BITCODE`` are only for bundled
bitcode and archive of bundled bitcode.
.. code-block:: cpp
HIPRTC_JIT_INPUT_CUBIN = 0,
HIPRTC_JIT_INPUT_PTX,
HIPRTC_JIT_INPUT_FATBINARY,
HIPRTC_JIT_INPUT_OBJECT,
HIPRTC_JIT_INPUT_LIBRARY,
HIPRTC_JIT_INPUT_NVVM,
HIPRTC_JIT_NUM_LEGACY_INPUT_TYPES,
HIPRTC_JIT_INPUT_LLVM_BITCODE = 100,
HIPRTC_JIT_INPUT_LLVM_BUNDLED_BITCODE = 101,
HIPRTC_JIT_INPUT_LLVM_ARCHIVES_OF_BUNDLED_BITCODE = 102,
HIPRTC_JIT_NUM_INPUT_TYPES = (HIPRTC_JIT_NUM_LEGACY_INPUT_TYPES + 3)
Backward Compatibility of LLVM Bitcode/IR
-------------------------------------------------------------------------------
For HIP applications utilizing HIPRTC to compile LLVM bitcode/IR, compatibility
is assured only when the ROCm or HIP SDK version used for generating the LLVM
bitcode/IR matches the version used during the runtime compilation. When an
application requires the ingestion of bitcode/IR not derived from the currently
installed AMD compiler, it must run with HIPRTC and comgr dynamic libraries that
are compatible with the version of the bitcode/IR.
`Comgr <https://github.com/ROCm/llvm-project/tree/amd-staging/amd/comgr>`_ is a
shared library that incorporates the LLVM/Clang compiler that HIPRTC relies on.
To identify the bitcode/IR version that comgr is compatible with, one can
execute "clang -v" using the clang binary from the same ROCm or HIP SDK package.
For instance, if compiling bitcode/IR version 14, the HIPRTC and comgr libraries
released by AMD around mid 2022 would be the best choice, assuming the
LLVM/Clang version included in the package is also version 14.
To ensure smooth operation and compatibility, an application may choose to ship
the specific versions of HIPRTC and comgr dynamic libraries, or it may opt to
clearly specify the version requirements and dependencies. This approach
guarantees that the application can correctly compile the specified version of
bitcode/IR.
Link Options
-------------------------------------------------------------------------------
* ``HIPRTC_JIT_IR_TO_ISA_OPT_EXT`` - AMD Only. Options to be passed on to link
step of compiler by :cpp:func:`hiprtcLinkCreate`.
* ``HIPRTC_JIT_IR_TO_ISA_OPT_COUNT_EXT`` - AMD Only. Count of options passed on
to link step of compiler.
Example:
.. code-block:: cpp
const char* isaopts[] = {"-mllvm", "-inline-threshold=1", "-mllvm", "-inlinehint-threshold=1"};
std::vector<hiprtcJIT_option> jit_options = {HIPRTC_JIT_IR_TO_ISA_OPT_EXT,
HIPRTC_JIT_IR_TO_ISA_OPT_COUNT_EXT};
size_t isaoptssize = 4;
const void* lopts[] = {(void*)isaopts, (void*)(isaoptssize)};
hiprtcLinkState linkstate;
hiprtcLinkCreate(2, jit_options.data(), (void**)lopts, &linkstate);
Error Handling
===============================================================================
HIPRTC defines the ``hiprtcResult`` enumeration type and a function
:cpp:func:`hiprtcGetErrorString` for API call error handling. ``hiprtcResult``
``enum`` defines the API result codes. HIPRTC APIs return ``hiprtcResult`` to
indicate the call result. :cpp:func:`hiprtcGetErrorString` function returns a
string describing the given ``hiprtcResult`` code, for example HIPRTC_SUCCESS to
"HIPRTC_SUCCESS". For unrecognized enumeration values, it returns
"Invalid HIPRTC error code".
``hiprtcResult`` ``enum`` supported values and the
:cpp:func:`hiprtcGetErrorString` usage are mentioned below.
.. code-block:: cpp
HIPRTC_SUCCESS = 0,
HIPRTC_ERROR_OUT_OF_MEMORY = 1,
HIPRTC_ERROR_PROGRAM_CREATION_FAILURE = 2,
HIPRTC_ERROR_INVALID_INPUT = 3,
HIPRTC_ERROR_INVALID_PROGRAM = 4,
HIPRTC_ERROR_INVALID_OPTION = 5,
HIPRTC_ERROR_COMPILATION = 6,
HIPRTC_ERROR_LINKING = 7,
HIPRTC_ERROR_BUILTIN_OPERATION_FAILURE = 8,
HIPRTC_ERROR_NO_NAME_EXPRESSIONS_AFTER_COMPILATION = 9,
HIPRTC_ERROR_NO_LOWERED_NAMES_BEFORE_COMPILATION = 10,
HIPRTC_ERROR_NAME_EXPRESSION_NOT_VALID = 11,
HIPRTC_ERROR_INTERNAL_ERROR = 12
.. code-block:: cpp
hiprtcResult result;
result = hiprtcCompileProgram(prog, 1, opts);
if (result != HIPRTC_SUCCESS) {
std::cout << "hiprtcCompileProgram fails with error " << hiprtcGetErrorString(result);
}
HIPRTC General APIs
===============================================================================
HIPRTC provides ``hiprtcVersion(int* major, int* minor)`` for querying the
version. This sets the output parameters major and minor with the HIP Runtime
compilation major version and minor version number respectively.
Currently, it returns hardcoded values. This should be implemented to return HIP
runtime major and minor version in the future releases.
Lowered Names (Mangled Names)
===============================================================================
HIPRTC mangles the ``__global__`` function names and names of ``__device__`` and
``__constant__`` variables. If the generated binary is being loaded using the
HIP Runtime API, the kernel function or ``__device__/__constant__`` variable
must be looked up by name, but this is very hard when the name has been mangled.
To overcome this, HIPRTC provides API functions that map ``__global__`` function
or ``__device__/__constant__`` variable names in the source to the mangled names
present in the generated binary.
The two APIs :cpp:func:`hiprtcAddNameExpression` and
:cpp:func:`hiprtcGetLoweredName` provide this functionality. First, a 'name
expression' string denoting the address for the ``__global__`` function or
``__device__/__constant__`` variable is provided to
:cpp:func:`hiprtcAddNameExpression`. Then, the program is compiled with
:cpp:func:`hiprtcCreateProgram`. During compilation, HIPRTC will parse the name
expression string as a C++ constant expression at the end of the user program.
Finally, the function :cpp:func:`hiprtcGetLoweredName` is called with the
original name expression and it returns a pointer to the lowered name. The
lowered name can be used to refer to the kernel or variable in the HIP Runtime
API.
.. note::
* The identical name expression string must be provided on a subsequent call
to :cpp:func:`hiprtcGetLoweredName` to extract the lowered name.
* The correct sequence of calls is : :cpp:func:`hiprtcAddNameExpression`,
:cpp:func:`hiprtcCreateProgram`, :cpp:func:`hiprtcGetLoweredName`,
:cpp:func:`hiprtcDestroyProgram`.
* The lowered names must be fetched using :cpp:func:`hiprtcGetLoweredName`
only after the HIPRTC program has been compiled, and before it has been
destroyed.
Example
-------------------------------------------------------------------------------
Kernel containing various definitions ``__global__`` functions/function
templates and ``__device__/__constant__`` variables can be stored in a string.
.. code-block:: cpp
static constexpr const char gpu_program[] {
R"(
__device__ int V1; // set from host code
static __global__ void f1(int *result) { *result = V1 + 10; }
namespace N1 {
namespace N2 {
__constant__ int V2; // set from host code
__global__ void f2(int *result) { *result = V2 + 20; }
}
}
template<typename T>
__global__ void f3(int *result) { *result = sizeof(T); }
)"};
:cpp:func:`hiprtcAddNameExpression` is called with various name expressions
referring to the address of ``__global__`` functions and
``__device__/__constant__`` variables.
.. code-block:: cpp
kernel_name_vec.push_back("&f1");
kernel_name_vec.push_back("N1::N2::f2");
kernel_name_vec.push_back("f3<int>");
for (auto&& x : kernel_name_vec) hiprtcAddNameExpression(prog, x.c_str());
variable_name_vec.push_back("&V1");
variable_name_vec.push_back("&N1::N2::V2");
for (auto&& x : variable_name_vec) hiprtcAddNameExpression(prog, x.c_str());
After which, the program is compiled using :cpp:func:`hiprtcCompileProgram`, the
generated binary is loaded using :cpp:func:`hipModuleLoadData`, and the mangled
names can be fetched using :cpp:func:`hirtcGetLoweredName`.
.. code-block:: cpp
for (decltype(variable_name_vec.size()) i = 0; i != variable_name_vec.size(); ++i) {
const char* name;
hiprtcGetLoweredName(prog, variable_name_vec[i].c_str(), &name);
}
.. code-block:: cpp
for (decltype(kernel_name_vec.size()) i = 0; i != kernel_name_vec.size(); ++i) {
const char* name;
hiprtcGetLoweredName(prog, kernel_name_vec[i].c_str(), &name);
}
The mangled name of the variables are used to look up the variable in the module
and update its value.
.. code-block:: cpp
hipDeviceptr_t variable_addr;
size_t bytes{};
hipModuleGetGlobal(&variable_addr, &bytes, module, name);
hipMemcpyHtoD(variable_addr, &initial_value, sizeof(initial_value));
Finally, the mangled name of the kernel is used to launch it using the
``hipModule`` APIs.
.. code-block:: cpp
hipFunction_t kernel;
hipModuleGetFunction(&kernel, module, name);
hipModuleLaunchKernel(kernel, 1, 1, 1, 1, 1, 1, 0, nullptr, nullptr, config);
Versioning
===============================================================================
HIPRTC uses the following versioning:
* Linux
* HIPRTC follows the same versioning as HIP runtime library.
* The ``so`` name field for the shared library is set to MAJOR version. For
example, for HIP 5.3 the ``so`` name is set to 5 (``hiprtc.so.5``).
* Windows
* HIPRTC dll is named as ``hiprtcXXYY.dll`` where ``XX`` is MAJOR version and
``YY`` is MINOR version. For example, for HIP 5.3 the name is
``hiprtc0503.dll``.
HIP header support
===============================================================================
Added HIPRTC support for all the hip common header files such as
``library_types.h``, ``hip_math_constants.h``, ``hip_complex.h``,
``math_functions.h``, ``surface_types.h`` etc. from 6.1. HIPRTC users need not
include any HIP macros or constants explicitly in their header files. All of
these should get included via HIPRTC builtins when the app links to HIPRTC
library.
Deprecation notice
===============================================================================
* Currently HIPRTC APIs are separated from HIP APIs and HIPRTC is available as a
separate library ``libhiprtc.so``/ ``libhiprtc.dll``. But on Linux, HIPRTC
symbols are also present in ``libamdhip64.so`` in order to support the
existing applications. Gradually, these symbols will be removed from HIP
library and applications using HIPRTC will be required to explicitly link to
HIPRTC library. However, on Windows ``hiprtc.dll`` must be used as the
``amdhip64.dll`` doesn't contain the HIPRTC symbols.
* Data types such as ``uint32_t``, ``uint64_t``, ``int32_t``, ``int64_t``
defined in std namespace in HIPRTC are deprecated earlier and are being
removed from ROCm release 6.1 since these can conflict with the standard
C++ data types. These data types are now prefixed with ``__hip__``, for example
``__hip_uint32_t``. Applications previously using ``std::uint32_t`` or similar
types can use ``__hip_`` prefixed types to avoid conflicts with standard std
namespace or application can have their own definitions for these types. Also,
type_traits templates previously defined in std namespace are moved to
``__hip_internal`` namespace as implementation details.
+1 -1
Ver Arquivo
@@ -136,7 +136,7 @@ This overlap of computation and data transfer ensures that the GPU is not idle
while waiting for data. :cpp:func:`hipMemcpyPeerAsync` enables data transfers
between different GPUs, facilitating multi-GPU communication.
:ref:`async_example`` include launching kernels in one stream while performing
:ref:`async_example` include launching kernels in one stream while performing
data transfers in another. This technique is especially useful in applications
with large data sets that need to be processed quickly.
@@ -164,7 +164,7 @@ The ``thread_rank()`` , ``size()``, ``cg_type()``, ``is_valid()``, ``sync()``, `
Coalesced groups
------------------
Threads (64 threads on CDNA and 32 threads on RDNA) in a warp cannot execute different instructions simultaneously, so conditional branches are executed serially within the warp. When threads encounter a conditional branch, they can diverge, resulting in some threads being disabled, if they do not meet the condition to execute that branch. The active threads referred as coalesced, and coalesced group represents an active thread group within a warp.
Threads (64 threads on CDNA and 32 threads on RDNA) in a warp cannot execute different instructions simultaneously, so conditional branches are executed serially within the warp. When threads encounter a conditional branch, they can diverge, resulting in some threads being disabled if they do not meet the condition to execute that branch. The active threads are referred to as coalesced, and coalesced group represents an active thread group within a warp.
.. note::
@@ -37,6 +37,8 @@ Best practices of HIP error handling:
For more details on the error handling functions, see :ref:`error handling
functions reference page <error_handling_reference>`.
For a list of all error codes, see :ref:`HIP error codes <hip_error_codes>`.
.. _hip_check_macros:
HIP check macros
@@ -69,34 +69,34 @@ better option, but is also limited in size.
.. code-block:: cpp
__global__ void kernel_memory_allocation(TYPE* pointer){
// The pointer is stored in shared memory, so that all
// threads of the block can access the pointer
__shared__ int *memory;
// The pointer is stored in shared memory, so that all
// threads of the block can access the pointer
__shared__ int *memory;
size_t blockSize = blockDim.x;
constexpr size_t elementsPerThread = 1024;
if(threadIdx.x == 0){
// allocate memory in one contiguous block
memory = new int[blockDim.x * elementsPerThread];
size_t blockSize = blockDim.x;
constexpr size_t elementsPerThread = 1024;
if(threadIdx.x == 0){
// allocate memory in one contiguous block
memory = new int[blockDim.x * elementsPerThread];
}
__syncthreads();
// load pointer into thread-local variable to avoid
// unnecessary accesses to shared memory
int *localPtr = memory;
// work with allocated memory, e.g. initialization
for(int i = 0; i < elementsPerThread; ++i){
// access in a contiguous way
localPtr[i * blockSize + threadIdx.x] = i;
}
// synchronize to make sure no thread is accessing the memory before freeing
__syncthreads();
if(threadIdx.x == 0){
delete[] memory;
}
}
__syncthreads();
// load pointer into thread-local variable to avoid
// unnecessary accesses to shared memory
int *localPtr = memory;
// work with allocated memory, e.g. initialization
for(int i = 0; i < elementsPerThread; ++i){
// access in a contiguous way
localPtr[i * blockSize + threadIdx.x] = i;
}
// synchronize to make sure no thread is accessing the memory before freeing
__syncthreads();
if(threadIdx.x == 0){
delete[] memory;
}
}
Copying between device and host
--------------------------------------------------------------------------------
@@ -25,6 +25,10 @@ issue of reallocation when the extra buffer runs out.
Virtual memory management solves these memory management problems. It helps to
reduce memory usage and unnecessary ``memcpy`` calls.
HIP virtual memory management is built on top of HSA, which provides low-level
access to AMD GPU memory. For more details on the underlying HSA runtime,
see :doc:`ROCr documentation <rocr-runtime:index>`
.. _memory_allocation_virtual_memory:
Memory allocation
+13
Ver Arquivo
@@ -240,3 +240,16 @@ information when calling the backend runtime.
:3:C:\constructicon\builds\gfx\two\22.40\drivers\compute\hipamd\src\hip_memory.cpp:681 : 605414524092 us: 29864: [tid:0x9298] hipMemGetInfo: Returned hipSuccess :
memInfo.total: 12.06 GB
memInfo.free: 11.93 GB (99%)
Logging hipcc commands
================================================================================
To see the detailed commands that hipcc issues, set the environment variable
``HIPCC_VERBOSE``. Doing so will print the HIP-clang (or NVCC) commands that
hipcc generates to ``stderr``.
.. code-block:: shell
export HIPCC_VERBOSE=1
hipcc main.cpp
hipcc-cmd: /opt/rocm/lib/llvm/bin/clang++ --offload-arch=gfx90a --driver-mode=g++ -O3 --hip-link -x hip main.cpp
+3 -3
Ver Arquivo
@@ -22,7 +22,6 @@ The HIP documentation is organized into the following categories:
:::{grid-item-card} Programming guide
* [Introduction](./programming_guide)
* {doc}`./understand/programming_model`
* {doc}`./understand/hardware_implementation`
* {doc}`./understand/compilers`
@@ -42,12 +41,13 @@ The HIP documentation is organized into the following categories:
:::{grid-item-card} Reference
* [HIP runtime API](./reference/hip_runtime_api_reference)
* [HSA runtime API for ROCm](./reference/virtual_rocr)
* [HIP math API](./reference/math_api)
* [HIP complex math API](./reference/complex_math_api)
* [HIP environment variables](./reference/env_variables)
* [HIP error codes](./reference/error_codes)
* [CUDA to HIP API Function Comparison](./reference/api_syntax)
* [List of deprecated APIs](./reference/deprecated_api_list)
* [FP8 numbers in HIP](./reference/fp8_numbers)
* [Low Precision Floating Point Types](./reference/low_fp_types)
* {doc}`./reference/hardware_features`
:::
-83
Ver Arquivo
@@ -1,83 +0,0 @@
.. meta::
:description: HIP programming guide introduction
:keywords: HIP programming guide introduction, HIP programming guide
.. _hip-programming-guide:
********************************************************************************
HIP programming guide introduction
********************************************************************************
This topic provides key HIP programming concepts and links to more detailed
information.
Write GPU Kernels for Parallel Execution
================================================================================
To make the most of the parallelism inherent to GPUs, a thorough understanding
of the :ref:`programming model <programming_model>` is helpful. The HIP
programming model is designed to make it easy to map data-parallel algorithms to
architecture of the GPUs. HIP employs the SIMT-model (Single Instruction
Multiple Threads) with a multi-layered thread hierarchy for efficient execution.
Understand the Target Architecture (CPU and GPU)
================================================================================
The :ref:`hardware implementation <hardware_implementation>` topic outlines the
GPUs supported by HIP. In general, GPUs are made up of Compute Units that excel
at executing parallelizable, computationally intensive workloads without complex
control-flow.
Increase parallelism on multiple level
================================================================================
To maximize performance and keep all system components fully utilized, the
application should expose and efficiently manage as much parallelism as possible.
:ref:`Parallel execution <parallel execution>` can be achieved at the
application, device, and multiprocessor levels.
The applications host and device operations can achieve parallel execution
through asynchronous calls, streams, or HIP graphs. On the device level,
multiple kernels can execute concurrently when resources are available, and at
the multiprocessor level, developers can overlap data transfers with
computations to further optimize performance.
Memory management
================================================================================
GPUs generally have their own distinct memory, also called :ref:`device
memory <device_memory>`, separate from the :ref:`host memory <host_memory>`.
Device memory needs to be managed separately from the host memory. This includes
allocating the memory and transfering it between the host and the device. These
operations can be performance critical, so it's important to know how to use
them effectively. For more information, see :ref:`Memory management <memory_management>`.
Synchronize CPU and GPU Workloads
================================================================================
Tasks on the host and devices run asynchronously, so proper synchronization is
needed when dependencies between those tasks exist. The asynchronous execution
of tasks is useful for fully utilizing the available resources. Even when only a
single device is available, memory transfers and the execution of tasks can be
overlapped with asynchronous execution.
Error Handling
================================================================================
All functions in the HIP runtime API return an error value of type
:cpp:enum:`hipError_t` that can be used to verify whether the function was
successfully executed. It's important to confirm these returned values, in order
to catch and handle those errors, if possible. An exception is kernel launches,
which don't return any value. These errors can be caught with specific functions
like :cpp:func:`hipGetLastError()`.
For more information, see :ref:`error_handling` .
Multi-GPU and Load Balancing
================================================================================
Large-scale applications that need more compute power can use multiple GPUs in
the system. This requires distributing workloads across multiple GPUs to balance
the load to prevent GPUs from being overutilized while others are idle.
For more information, see :ref:`multi-device` .
+446
Ver Arquivo
@@ -0,0 +1,446 @@
.. meta::
:description: This chapter describes the complex math functions that are accessible in HIP.
:keywords: AMD, ROCm, HIP, CUDA, complex math functions, HIP complex math functions
.. _complex_math_api_reference:
********************************************************************************
HIP complex math API
********************************************************************************
HIP provides built-in support for complex number operations through specialized types and functions,
available for both single-precision (float) and double-precision (double) calculations. All complex types
and functions are available on both host and device.
For any complex number ``z``, the form is:
.. math::
z = x + yi
where ``x`` is the real part and ``y`` is the imaginary part.
Complex Number Types
====================
A brief overview of the specialized data types used to represent complex numbers in HIP, available
in both single and double precision formats.
.. list-table::
:header-rows: 1
:widths: 40 60
* - Type
- Description
* - ``hipFloatComplex``
- | Complex number using single-precision (float) values
| (note: ``hipComplex`` is an alias of ``hipFloatComplex``)
* - ``hipDoubleComplex``
- Complex number using double-precision (double) values
Complex Number Functions
========================
A comprehensive collection of functions for creating and manipulating complex numbers, organized by
functional categories for easy reference.
Type Construction
-----------------
Functions for creating complex number objects and extracting their real and imaginary components.
.. tab-set::
.. tab-item:: Single Precision
.. list-table::
:header-rows: 1
:widths: 40 60
* - Function
- Description
* - | ``hipFloatComplex``
| ``make_hipFloatComplex(``
| ``float a,``
| ``float b``
| ``)``
- | Creates a complex number
| (note: ``make_hipComplex`` is an alias of ``make_hipFloatComplex``)
| :math:`z = a + bi`
* - | ``float``
| ``hipCrealf(``
| ``hipFloatComplex z``
| ``)``
- | Returns real part of z
| :math:`\Re(z) = x`
* - | ``float``
| ``hipCimagf(``
| ``hipFloatComplex z``
| ``)``
- | Returns imaginary part of z
| :math:`\Im(z) = y`
.. tab-item:: Double Precision
.. list-table::
:header-rows: 1
:widths: 40 60
* - Function
- Description
* - | ``hipDoubleComplex``
| ``make_hipDoubleComplex(``
| ``double a,``
| ``double b``
| ``)``
- | Creates a complex number
| :math:`z = a + bi`
* - | ``double``
| ``hipCreal(``
| ``hipDoubleComplex z``
| ``)``
- | Returns real part of z
| :math:`\Re(z) = x`
* - | ``double``
| ``hipCimag(``
| ``hipDoubleComplex z``
| ``)``
- | Returns imaginary part of z
| :math:`\Im(z) = y`
Basic Arithmetic
----------------
Operations for performing standard arithmetic with complex numbers, including addition,
subtraction, multiplication, division, and fused multiply-add.
.. tab-set::
.. tab-item:: Single Precision
.. list-table::
:header-rows: 1
:widths: 40 60
* - Function
- Description
* - | ``hipFloatComplex``
| ``hipCaddf(``
| ``hipFloatComplex p,``
| ``hipFloatComplex q``
| ``)``
- | Addition of two single-precision complex values
| :math:`(a + bi) + (c + di) = (a + c) + (b + d)i`
* - | ``hipFloatComplex``
| ``hipCsubf(``
| ``hipFloatComplex p,``
| ``hipFloatComplex q``
| ``)``
- | Subtraction of two single-precision complex values
| :math:`(a + bi) - (c + di) = (a - c) + (b - d)i`
* - | ``hipFloatComplex``
| ``hipCmulf(``
| ``hipFloatComplex p,``
| ``hipFloatComplex q``
| ``)``
- | Multiplication of two single-precision complex values
| :math:`(a + bi)(c + di) = (ac - bd) + (bc + ad)i`
* - | ``hipFloatComplex``
| ``hipCdivf(``
| ``hipFloatComplex p,``
| ``hipFloatComplex q``
| ``)``
- | Division of two single-precision complex values
| :math:`\frac{a + bi}{c + di} = \frac{(ac + bd) + (bc - ad)i}{c^2 + d^2}`
* - | ``hipFloatComplex``
| ``hipCfmaf(``
| ``hipComplex p,``
| ``hipComplex q,``
| ``hipComplex r``
| ``)``
- | Fused multiply-add of three single-precision complex values
| :math:`(a + bi)(c + di) + (e + fi)`
.. tab-item:: Double Precision
.. list-table::
:header-rows: 1
:widths: 40 60
* - Function
- Description
* - | ``hipDoubleComplex``
| ``hipCadd(``
| ``hipDoubleComplex p,``
| ``hipDoubleComplex q``
| ``)``
- | Addition of two double-precision complex values
| :math:`(a + bi) + (c + di) = (a + c) + (b + d)i`
* - | ``hipDoubleComplex``
| ``hipCsub(``
| ``hipDoubleComplex p,``
| ``hipDoubleComplex q``
| ``)``
- | Subtraction of two double-precision complex values
| :math:`(a + bi) - (c + di) = (a - c) + (b - d)i`
* - | ``hipDoubleComplex``
| ``hipCmul(``
| ``hipDoubleComplex p,``
| ``hipDoubleComplex q``
| ``)``
- | Multiplication of two double-precision complex values
| :math:`(a + bi)(c + di) = (ac - bd) + (bc + ad)i`
* - | ``hipDoubleComplex``
| ``hipCdiv(``
| ``hipDoubleComplex p,``
| ``hipDoubleComplex q``
| ``)``
- | Division of two double-precision complex values
| :math:`\frac{a + bi}{c + di} = \frac{(ac + bd) + (bc - ad)i}{c^2 + d^2}`
* - | ``hipDoubleComplex``
| ``hipCfma(``
| ``hipDoubleComplex p,``
| ``hipDoubleComplex q,``
| ``hipDoubleComplex r``
| ``)``
- | Fused multiply-add of three double-precision complex values
| :math:`(a + bi)(c + di) + (e + fi)`
Complex Operations
------------------
Functions for complex-specific calculations, including conjugate determination and magnitude
(absolute value) computation.
.. tab-set::
.. tab-item:: Single Precision
.. list-table::
:header-rows: 1
:widths: 40 60
* - Function
- Description
* - | ``hipFloatComplex``
| ``hipConjf(``
| ``hipFloatComplex z``
| ``)``
- | Complex conjugate
| :math:`\overline{a + bi} = a - bi`
* - | ``float``
| ``hipCabsf(``
| ``hipFloatComplex z``
| ``)``
- | Absolute value (magnitude)
| :math:`|a + bi| = \sqrt{a^2 + b^2}`
* - | ``float``
| ``hipCsqabsf(``
| ``hipFloatComplex z``
| ``)``
- | Squared absolute value
| :math:`|a + bi|^2 = a^2 + b^2`
.. tab-item:: Double Precision
.. list-table::
:header-rows: 1
:widths: 40 60
* - Function
- Description
* - | ``hipDoubleComplex``
| ``hipConj(``
| ``hipDoubleComplex z``
| ``)``
- | Complex conjugate
| :math:`\overline{a + bi} = a - bi`
* - | ``double``
| ``hipCabs(``
| ``hipDoubleComplex z``
| ``)``
- | Absolute value (magnitude)
| :math:`|a + bi| = \sqrt{a^2 + b^2}`
* - | ``double``
| ``hipCsqabs(``
| ``hipDoubleComplex z``
| ``)``
- | Squared absolute value
| :math:`|a + bi|^2 = a^2 + b^2`
Type Conversion
---------------
Utility functions for conversion between single-precision and double-precision complex number formats.
.. list-table::
:header-rows: 1
:widths: 40 60
* - Function
- Description
* - | ``hipFloatComplex``
| ``hipComplexDoubleToFloat(``
| ``hipDoubleComplex z``
| ``)``
- Converts double-precision to single-precision complex
* - | ``hipDoubleComplex``
| ``hipComplexFloatToDouble(``
| ``hipFloatComplex z``
| ``)``
- Converts single-precision to double-precision complex
Example Usage
=============
The following example demonstrates using complex numbers to compute the Discrete Fourier Transform (DFT)
of a simple signal on the GPU. The DFT converts a signal from the time domain to the frequency domain.
The kernel function ``computeDFT`` shows various HIP complex math operations in action:
* Creating complex numbers with ``make_hipFloatComplex``
* Performing complex multiplication with ``hipCmulf``
* Accumulating complex values with ``hipCaddf``
The example also demonstrates proper use of complex number handling on both host and device, including
memory allocation, transfer, and validation of results between CPU and GPU implementations.
.. code-block:: cpp
#include <hip/hip_runtime.h>
#include <hip/hip_complex.h>
#include <iostream>
#include <vector>
#include <cmath>
#define HIP_CHECK(expression) \
{ \
const hipError_t err = expression; \
if (err != hipSuccess) { \
std::cerr << "HIP error: " \
<< hipGetErrorString(err) \
<< " at " << __LINE__ << "\n"; \
exit(EXIT_FAILURE); \
} \
}
// Kernel to compute DFT
__global__ void computeDFT(const float* input,
hipFloatComplex* output,
const int N)
{
int k = blockIdx.x * blockDim.x + threadIdx.x;
if (k >= N) return;
hipFloatComplex sum = make_hipFloatComplex(0.0f, 0.0f);
for (int n = 0; n < N; n++) {
float angle = -2.0f * M_PI * k * n / N;
hipFloatComplex w = make_hipFloatComplex(cosf(angle), sinf(angle));
hipFloatComplex x = make_hipFloatComplex(input[n], 0.0f);
sum = hipCaddf(sum, hipCmulf(x, w));
}
output[k] = sum;
}
// CPU implementation of DFT for verification
std::vector<hipFloatComplex> cpuDFT(const std::vector<float>& input) {
const int N = input.size();
std::vector<hipFloatComplex> result(N);
for (int k = 0; k < N; k++) {
hipFloatComplex sum = make_hipFloatComplex(0.0f, 0.0f);
for (int n = 0; n < N; n++) {
float angle = -2.0f * M_PI * k * n / N;
hipFloatComplex w = make_hipFloatComplex(cosf(angle), sinf(angle));
hipFloatComplex x = make_hipFloatComplex(input[n], 0.0f);
sum = hipCaddf(sum, hipCmulf(x, w));
}
result[k] = sum;
}
return result;
}
int main() {
const int N = 256; // Signal length
const int blockSize = 256;
// Generate input signal: sum of two sine waves
std::vector<float> signal(N);
for (int i = 0; i < N; i++) {
float t = static_cast<float>(i) / N;
signal[i] = sinf(2.0f * M_PI * 10.0f * t) + // 10 Hz component
0.5f * sinf(2.0f * M_PI * 20.0f * t); // 20 Hz component
}
// Compute reference solution on CPU
std::vector<hipFloatComplex> cpu_output = cpuDFT(signal);
// Allocate device memory
float* d_signal;
hipFloatComplex* d_output;
HIP_CHECK(hipMalloc(&d_signal, N * sizeof(float)));
HIP_CHECK(hipMalloc(&d_output, N * sizeof(hipFloatComplex)));
// Copy input to device
HIP_CHECK(hipMemcpy(d_signal, signal.data(), N * sizeof(float),
hipMemcpyHostToDevice));
// Launch kernel
dim3 grid((N + blockSize - 1) / blockSize);
dim3 block(blockSize);
computeDFT<<<grid, block>>>(d_signal, d_output, N);
HIP_CHECK(hipGetLastError());
// Get GPU results
std::vector<hipFloatComplex> gpu_output(N);
HIP_CHECK(hipMemcpy(gpu_output.data(), d_output, N * sizeof(hipFloatComplex),
hipMemcpyDeviceToHost));
// Verify results
bool passed = true;
const float tolerance = 1e-5f; // Adjust based on precision requirements
for (int i = 0; i < N; i++) {
float diff_real = std::abs(hipCrealf(gpu_output[i]) - hipCrealf(cpu_output[i]));
float diff_imag = std::abs(hipCimagf(gpu_output[i]) - hipCimagf(cpu_output[i]));
if (diff_real > tolerance || diff_imag > tolerance) {
passed = false;
break;
}
}
std::cout << "DFT Verification: " << (passed ? "PASSED" : "FAILED") << "\n";
// Cleanup
HIP_CHECK(hipFree(d_signal));
HIP_CHECK(hipFree(d_output));
return passed ? 0 : 1;
}
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-230
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@@ -1,230 +0,0 @@
.. meta::
:description: This page describes FP8 numbers present in HIP.
:keywords: AMD, ROCm, HIP, fp8, fnuz, ocp
*******************************************************************************
FP8 Numbers
*******************************************************************************
`FP8 numbers <https://arxiv.org/pdf/2209.05433>`_ were introduced to accelerate deep learning inferencing. They provide higher throughput of matrix operations because the smaller size allows more of them in the available fixed memory.
HIP has two FP8 number representations called *FP8-OCP* and *FP8-FNUZ*.
Open Compute Project(OCP) number definition can be found `here <https://www.opencompute.org/documents/ocp-8-bit-floating-point-specification-ofp8-revision-1-0-2023-12-01-pdf-1>`_.
Definition of FNUZ: fnuz suffix means only finite and NaN values are supported. Unlike other types, Inf are not supported.
NaN is when sign bit is set and all other exponent and mantissa bits are 0. All other values are finite.
This provides one extra value of exponent and adds to the range of supported FP8 numbers.
FP8 Definition
==============
FP8 numbers are composed of a sign, an exponent and a mantissa. Their sizes are dependent on the format.
There are two formats of FP8 numbers, E4M3 and E5M2.
- E4M3: 1 bit sign, 4 bit exponent, 3 bit mantissa
- E5M2: 1 bit sign, 5 bit exponent, 2 bit mantissa
HIP Header
==========
The `HIP header <https://github.com/ROCm/clr/blob/develop/hipamd/include/hip/amd_detail/amd_hip_fp8.h>`_ defines the FP8 ocp/fnuz numbers.
Supported Devices
=================
.. list-table:: Supported devices for fp8 numbers
:header-rows: 1
* - Device Type
- FNUZ FP8
- OCP FP8
* - Host
- Yes
- Yes
* - gfx942
- Yes
- No
* - gfx1200/gfx1201
- No
- Yes
Usage
=====
To use the FP8 numbers inside HIP programs.
.. code-block:: c
#include <hip/hip_fp8.h>
FP8 numbers can be used on CPU side:
.. code-block:: c
__hip_fp8_storage_t convert_float_to_fp8(
float in, /* Input val */
__hip_fp8_interpretation_t interpret, /* interpretation of number E4M3/E5M2 */
__hip_saturation_t sat /* Saturation behavior */
) {
return __hip_cvt_float_to_fp8(in, sat, interpret);
}
The same can be done in kernels as well.
.. code-block:: c
__device__ __hip_fp8_storage_t d_convert_float_to_fp8(
float in,
__hip_fp8_interpretation_t interpret,
__hip_saturation_t sat) {
return __hip_cvt_float_to_fp8(in, sat, interpret);
}
An important thing to note here is if you use this on gfx94x GPU, it will be fnuz number but on any other GPU it will be an OCP number.
The following code example does roundtrip FP8 conversions on both the CPU and GPU and compares the results.
.. code-block:: c
#include <hip/hip_fp8.h>
#include <hip/hip_runtime.h>
#include <iostream>
#include <vector>
#define hip_check(hip_call) \
{ \
auto hip_res = hip_call; \
if (hip_res != hipSuccess) { \
std::cerr << "Failed in hip call: " << #hip_call \
<< " with error: " << hipGetErrorName(hip_res) << std::endl; \
std::abort(); \
} \
}
__device__ __hip_fp8_storage_t d_convert_float_to_fp8(
float in, __hip_fp8_interpretation_t interpret, __hip_saturation_t sat) {
return __hip_cvt_float_to_fp8(in, sat, interpret);
}
__device__ float d_convert_fp8_to_float(float in,
__hip_fp8_interpretation_t interpret) {
__half hf = __hip_cvt_fp8_to_halfraw(in, interpret);
return hf;
}
__global__ void float_to_fp8_to_float(float *in,
__hip_fp8_interpretation_t interpret,
__hip_saturation_t sat, float *out,
size_t size) {
int i = threadIdx.x;
if (i < size) {
auto fp8 = d_convert_float_to_fp8(in[i], interpret, sat);
out[i] = d_convert_fp8_to_float(fp8, interpret);
}
}
__hip_fp8_storage_t
convert_float_to_fp8(float in, /* Input val */
__hip_fp8_interpretation_t
interpret, /* interpretation of number E4M3/E5M2 */
__hip_saturation_t sat /* Saturation behavior */
) {
return __hip_cvt_float_to_fp8(in, sat, interpret);
}
float convert_fp8_to_float(
__hip_fp8_storage_t in, /* Input val */
__hip_fp8_interpretation_t
interpret /* interpretation of number E4M3/E5M2 */
) {
__half hf = __hip_cvt_fp8_to_halfraw(in, interpret);
return hf;
}
int main() {
constexpr size_t size = 32;
hipDeviceProp_t prop;
hip_check(hipGetDeviceProperties(&prop, 0));
bool is_supported = (std::string(prop.gcnArchName).find("gfx94") != std::string::npos) || // gfx94x
(std::string(prop.gcnArchName).find("gfx120") != std::string::npos); // gfx120x
if(!is_supported) {
std::cerr << "Need a gfx94x or gfx120x, but found: " << prop.gcnArchName << std::endl;
std::cerr << "No device conversions are supported, only host conversions are supported." << std::endl;
return -1;
}
const __hip_fp8_interpretation_t interpret = (std::string(prop.gcnArchName).find("gfx94") != std::string::npos)
? __HIP_E4M3_FNUZ // gfx94x
: __HIP_E4M3; // gfx120x
constexpr __hip_saturation_t sat = __HIP_SATFINITE;
std::vector<float> in;
in.reserve(size);
for (size_t i = 0; i < size; i++) {
in.push_back(i + 1.1f);
}
std::cout << "Converting float to fp8 and back..." << std::endl;
// CPU convert
std::vector<float> cpu_out;
cpu_out.reserve(size);
for (const auto &fval : in) {
auto fp8 = convert_float_to_fp8(fval, interpret, sat);
cpu_out.push_back(convert_fp8_to_float(fp8, interpret));
}
// GPU convert
float *d_in, *d_out;
hip_check(hipMalloc(&d_in, sizeof(float) * size));
hip_check(hipMalloc(&d_out, sizeof(float) * size));
hip_check(hipMemcpy(d_in, in.data(), sizeof(float) * in.size(),
hipMemcpyHostToDevice));
float_to_fp8_to_float<<<1, size>>>(d_in, interpret, sat, d_out, size);
std::vector<float> gpu_out(size, 0.0f);
hip_check(hipMemcpy(gpu_out.data(), d_out, sizeof(float) * gpu_out.size(),
hipMemcpyDeviceToHost));
hip_check(hipFree(d_in));
hip_check(hipFree(d_out));
// Validation
for (size_t i = 0; i < size; i++) {
if (cpu_out[i] != gpu_out[i]) {
std::cerr << "cpu round trip result: " << cpu_out[i]
<< " - gpu round trip result: " << gpu_out[i] << std::endl;
std::abort();
}
}
std::cout << "...CPU and GPU round trip convert matches." << std::endl;
}
There are C++ style classes available as well.
.. code-block:: c
__hip_fp8_e4m3_fnuz fp8_val(1.1f); // gfx94x
__hip_fp8_e4m3 fp8_val(1.1f); // gfx120x
Each type of FP8 number has its own class:
- __hip_fp8_e4m3
- __hip_fp8_e5m2
- __hip_fp8_e4m3_fnuz
- __hip_fp8_e5m2_fnuz
There is support of vector of FP8 types.
- __hip_fp8x2_e4m3: holds 2 values of OCP FP8 e4m3 numbers
- __hip_fp8x4_e4m3: holds 4 values of OCP FP8 e4m3 numbers
- __hip_fp8x2_e5m2: holds 2 values of OCP FP8 e5m2 numbers
- __hip_fp8x4_e5m2: holds 4 values of OCP FP8 e5m2 numbers
- __hip_fp8x2_e4m3_fnuz: holds 2 values of FP8 fnuz e4m3 numbers
- __hip_fp8x4_e4m3_fnuz: holds 4 values of FP8 fnuz e4m3 numbers
- __hip_fp8x2_e5m2_fnuz: holds 2 values of FP8 fnuz e5m2 numbers
- __hip_fp8x4_e5m2_fnuz: holds 4 values of FP8 fnuz e5m2 numbers
FNUZ extensions will be available on gfx94x only.
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.. meta::
:description: This page describes the FP8 and FP16 types present in HIP.
:keywords: AMD, ROCm, HIP, fp8, fnuz, ocp
*******************************************************************************
Low precision floating point types
*******************************************************************************
Modern computing tasks often require balancing numerical precision against hardware resources
and processing speed. Low precision floating point number formats in HIP include FP8 (Quarter Precision)
and FP16 (Half Precision), which reduce memory and bandwidth requirements compared to traditional
32-bit or 64-bit formats. The following sections detail their specifications, variants, and provide
practical guidance for implementation in HIP.
FP8 (Quarter Precision)
=======================
`FP8 (Floating Point 8-bit) numbers <https://arxiv.org/pdf/2209.05433>`_ were introduced
as a compact numerical format specifically tailored for deep learning inference. By reducing
precision while maintaining computational effectiveness, FP8 allows for significant memory
savings and improved processing speed. This makes it particularly beneficial for deploying
large-scale models with strict efficiency constraints.
Unlike traditional floating-point formats such as FP32 or even FP16, FP8 further optimizes
performance by enabling a higher volume of matrix operations per second. Its reduced bit-width
minimizes bandwidth requirements, making it an attractive choice for hardware accelerators
in deep learning applications.
There are two primary FP8 formats:
- **E4M3 Format**
- Sign: 1 bit
- Exponent: 4 bits
- Mantissa: 3 bits
- **E5M2 Format**
- Sign: 1 bit
- Exponent: 5 bits
- Mantissa: 2 bits
The E4M3 format offers higher precision with a narrower range, while the E5M2 format provides
a wider range at the cost of some precision.
Additionally, FP8 numbers have two representations:
- **FP8-OCP (Open Compute Project)**
- `This <https://www.opencompute.org/documents/ocp-8-bit-floating-point-specification-ofp8-revision-1-0-2023-12-01-pdf-1>`_
is a standardized format developed by the Open Compute Project to ensure compatibility
across various hardware and software implementations.
- **FP8-FNUZ (Finite and NaN Only)**
- A specialized format optimized for specific computations, supporting only finite and NaN values
(no Inf support).
- This provides one extra value of exponent and adds to the range of supported FP8 numbers.
- **NaN Definition**: When the sign bit is set, and all other exponent and mantissa bits are zero.
The FNUZ representation provides an extra exponent value, expanding the range of representable
numbers compared to standard FP8 formats.
HIP Header
----------
The `HIP FP8 header <https://github.com/ROCm/clr/blob/develop/hipamd/include/hip/amd_detail/amd_hip_fp8.h>`_
defines the FP8 ocp/fnuz numbers.
Supported Devices
-----------------
Different GPU models support different FP8 formats. Here's a breakdown:
.. list-table:: Supported devices for fp8 numbers
:header-rows: 1
* - Device Type
- FNUZ FP8
- OCP FP8
* - Host
- Yes
- Yes
* - CDNA1
- No
- No
* - CDNA2
- No
- No
* - CDNA3
- Yes
- No
* - RDNA2
- No
- No
* - RDNA3
- No
- No
Using FP8 Numbers in HIP Programs
---------------------------------
To use the FP8 numbers inside HIP programs.
.. code-block:: cpp
#include <hip/hip_fp8.h>
FP8 numbers can be used on CPU side:
.. code-block:: cpp
__hip_fp8_storage_t convert_float_to_fp8(
float in, /* Input val */
__hip_fp8_interpretation_t interpret, /* interpretation of number E4M3/E5M2 */
__hip_saturation_t sat /* Saturation behavior */
) {
return __hip_cvt_float_to_fp8(in, sat, interpret);
}
The same can be done in kernels as well.
.. code-block:: cpp
__device__ __hip_fp8_storage_t d_convert_float_to_fp8(
float in,
__hip_fp8_interpretation_t interpret,
__hip_saturation_t sat) {
return __hip_cvt_float_to_fp8(in, sat, interpret);
}
Note: On a gfx94x GPU, the type will default to the fnuz type.
The following code example does roundtrip FP8 conversions on both the CPU and GPU and compares the results.
.. code-block:: cpp
#include <hip/hip_fp8.h>
#include <hip/hip_runtime.h>
#include <iostream>
#include <vector>
#define hip_check(hip_call) \
{ \
auto hip_res = hip_call; \
if (hip_res != hipSuccess) { \
std::cerr << "Failed in HIP call: " << #hip_call \
<< " at " << __FILE__ << ":" << __LINE__ \
<< " with error: " << hipGetErrorString(hip_res) << std::endl; \
std::abort(); \
} \
}
__device__ __hip_fp8_storage_t d_convert_float_to_fp8(
float in, __hip_fp8_interpretation_t interpret, __hip_saturation_t sat) {
return __hip_cvt_float_to_fp8(in, sat, interpret);
}
__device__ float d_convert_fp8_to_float(float in,
__hip_fp8_interpretation_t interpret) {
__half hf = __hip_cvt_fp8_to_halfraw(in, interpret);
return hf;
}
__global__ void float_to_fp8_to_float(float *in,
__hip_fp8_interpretation_t interpret,
__hip_saturation_t sat, float *out,
size_t size) {
int i = threadIdx.x;
if (i < size) {
auto fp8 = d_convert_float_to_fp8(in[i], interpret, sat);
out[i] = d_convert_fp8_to_float(fp8, interpret);
}
}
__hip_fp8_storage_t
convert_float_to_fp8(float in, /* Input val */
__hip_fp8_interpretation_t
interpret, /* interpretation of number E4M3/E5M2 */
__hip_saturation_t sat /* Saturation behavior */
) {
return __hip_cvt_float_to_fp8(in, sat, interpret);
}
float convert_fp8_to_float(
__hip_fp8_storage_t in, /* Input val */
__hip_fp8_interpretation_t
interpret /* interpretation of number E4M3/E5M2 */
) {
__half hf = __hip_cvt_fp8_to_halfraw(in, interpret);
return hf;
}
int main() {
constexpr size_t size = 32;
hipDeviceProp_t prop;
hip_check(hipGetDeviceProperties(&prop, 0));
bool is_supported = (std::string(prop.gcnArchName).find("gfx94") != std::string::npos); // gfx94x
if(!is_supported) {
std::cerr << "Need a gfx94x, but found: " << prop.gcnArchName << std::endl;
std::cerr << "No device conversions are supported, only host conversions are supported." << std::endl;
return -1;
}
const __hip_fp8_interpretation_t interpret = (std::string(prop.gcnArchName).find("gfx94") != std::string::npos)
? __HIP_E4M3_FNUZ // gfx94x
: __HIP_E4M3;
constexpr __hip_saturation_t sat = __HIP_SATFINITE;
std::vector<float> in;
in.reserve(size);
for (size_t i = 0; i < size; i++) {
in.push_back(i + 1.1f);
}
std::cout << "Converting float to fp8 and back..." << std::endl;
// CPU convert
std::vector<float> cpu_out;
cpu_out.reserve(size);
for (const auto &fval : in) {
auto fp8 = convert_float_to_fp8(fval, interpret, sat);
cpu_out.push_back(convert_fp8_to_float(fp8, interpret));
}
// GPU convert
float *d_in, *d_out;
hip_check(hipMalloc(&d_in, sizeof(float) * size));
hip_check(hipMalloc(&d_out, sizeof(float) * size));
hip_check(hipMemcpy(d_in, in.data(), sizeof(float) * in.size(),
hipMemcpyHostToDevice));
float_to_fp8_to_float<<<1, size>>>(d_in, interpret, sat, d_out, size);
std::vector<float> gpu_out(size, 0.0f);
hip_check(hipMemcpy(gpu_out.data(), d_out, sizeof(float) * gpu_out.size(),
hipMemcpyDeviceToHost));
hip_check(hipFree(d_in));
hip_check(hipFree(d_out));
// Validation
for (size_t i = 0; i < size; i++) {
if (cpu_out[i] != gpu_out[i]) {
std::cerr << "cpu round trip result: " << cpu_out[i]
<< " - gpu round trip result: " << gpu_out[i] << std::endl;
std::abort();
}
}
std::cout << "...CPU and GPU round trip convert matches." << std::endl;
}
There are C++ style classes available as well.
.. code-block:: cpp
__hip_fp8_e4m3_fnuz fp8_val(1.1f); // gfx94x
__hip_fp8_e4m3 fp8_val(1.1f);
Each type of FP8 number has its own class:
- __hip_fp8_e4m3
- __hip_fp8_e5m2
- __hip_fp8_e4m3_fnuz
- __hip_fp8_e5m2_fnuz
There is support of vector of FP8 types.
- __hip_fp8x2_e4m3: holds 2 values of OCP FP8 e4m3 numbers
- __hip_fp8x4_e4m3: holds 4 values of OCP FP8 e4m3 numbers
- __hip_fp8x2_e5m2: holds 2 values of OCP FP8 e5m2 numbers
- __hip_fp8x4_e5m2: holds 4 values of OCP FP8 e5m2 numbers
- __hip_fp8x2_e4m3_fnuz: holds 2 values of FP8 fnuz e4m3 numbers
- __hip_fp8x4_e4m3_fnuz: holds 4 values of FP8 fnuz e4m3 numbers
- __hip_fp8x2_e5m2_fnuz: holds 2 values of FP8 fnuz e5m2 numbers
- __hip_fp8x4_e5m2_fnuz: holds 4 values of FP8 fnuz e5m2 numbers
FNUZ extensions will be available on gfx94x only.
FP16 (Half Precision)
=====================
FP16 (Floating Point 16-bit) numbers offer a balance between precision and
efficiency, making them a widely adopted standard for accelerating deep learning
inference. With higher precision than FP8 but lower memory requirements than FP32,
FP16 enables faster computations while preserving model accuracy.
Deep learning workloads often involve massive datasets and complex calculations,
making FP32 computationally expensive. FP16 helps mitigate these costs by reducing
storage and bandwidth demands, allowing for increased throughput without significant
loss of numerical stability. This format is particularly useful for training and
inference in GPUs and TPUs optimized for half-precision arithmetic.
There are two primary FP16 formats:
- **float16 Format**
- Sign: 1 bit
- Exponent: 5 bits
- Mantissa: 10 bits
- **bfloat16 Format**
- Sign: 1 bit
- Exponent: 8 bits
- Mantissa: 7 bits
The float16 format offers higher precision with a narrower range, while the bfloat16
format provides a wider range at the cost of some precision.
Additionally, FP16 numbers have standardized representations developed by industry
initiatives to ensure compatibility across various hardware and software implementations.
Unlike FP8, which has specific representations like OCP and FNUZ, FP16 is more uniformly
supported with its two main formats, float16 and bfloat16.
HIP Header
----------
The `HIP FP16 header <https://github.com/ROCm/clr/blob/develop/hipamd/include/hip/amd_detail/amd_hip_fp16.h>`_
defines the float16 format.
The `HIP BF16 header <https://github.com/ROCm/clr/blob/develop/hipamd/include/hip/amd_detail/amd_hip_bf16.h>`_
defines the bfloat16 format.
Supported Devices
-----------------
Different GPU models support different FP16 formats. Here's a breakdown:
.. list-table:: Supported devices for fp16 numbers
:header-rows: 1
* - Device Type
- float16
- bfloat16
* - Host
- Yes
- Yes
* - CDNA1
- Yes
- Yes
* - CDNA2
- Yes
- Yes
* - CDNA3
- Yes
- Yes
* - RDNA2
- Yes
- Yes
* - RDNA3
- Yes
- Yes
Using FP16 Numbers in HIP Programs
----------------------------------
To use the FP16 numbers inside HIP programs.
.. code-block:: cpp
#include <hip/hip_fp16.h> // for float16
#include <hip/hip_bf16.h> // for bfloat16
The following code example adds two float16 values on the GPU and compares the results
against summed float values on the CPU.
.. code-block:: cpp
#include <hip/hip_fp16.h>
#include <hip/hip_runtime.h>
#include <iostream>
#include <vector>
#define hip_check(hip_call) \
{ \
auto hip_res = hip_call; \
if (hip_res != hipSuccess) { \
std::cerr << "Failed in HIP call: " << #hip_call \
<< " at " << __FILE__ << ":" << __LINE__ \
<< " with error: " << hipGetErrorString(hip_res) << std::endl; \
std::abort(); \
} \
}
__global__ void add_half_precision(__half* in1, __half* in2, float* out, size_t size) {
int idx = threadIdx.x;
if (idx < size) {
// Load as half, perform addition in float, store as float
float sum = __half2float(in1[idx] + in2[idx]);
out[idx] = sum;
}
}
int main() {
constexpr size_t size = 32;
constexpr float tolerance = 1e-1f; // Allowable numerical difference
// Initialize input vectors as floats
std::vector<float> in1(size), in2(size);
for (size_t i = 0; i < size; i++) {
in1[i] = i + 1.1f;
in2[i] = i + 2.2f;
}
// Compute expected results in full precision on CPU
std::vector<float> cpu_out(size);
for (size_t i = 0; i < size; i++) {
cpu_out[i] = in1[i] + in2[i]; // Direct float addition
}
// Allocate device memory (store input as half, output as float)
__half *d_in1, *d_in2;
float *d_out;
hip_check(hipMalloc(&d_in1, sizeof(__half) * size));
hip_check(hipMalloc(&d_in2, sizeof(__half) * size));
hip_check(hipMalloc(&d_out, sizeof(float) * size));
// Convert input to half and copy to device
std::vector<__half> in1_half(size), in2_half(size);
for (size_t i = 0; i < size; i++) {
in1_half[i] = __float2half(in1[i]);
in2_half[i] = __float2half(in2[i]);
}
hip_check(hipMemcpy(d_in1, in1_half.data(), sizeof(__half) * size, hipMemcpyHostToDevice));
hip_check(hipMemcpy(d_in2, in2_half.data(), sizeof(__half) * size, hipMemcpyHostToDevice));
// Launch kernel
add_half_precision<<<1, size>>>(d_in1, d_in2, d_out, size);
// Copy result back to host
std::vector<float> gpu_out(size, 0.0f);
hip_check(hipMemcpy(gpu_out.data(), d_out, sizeof(float) * size, hipMemcpyDeviceToHost));
// Free device memory
hip_check(hipFree(d_in1));
hip_check(hipFree(d_in2));
hip_check(hipFree(d_out));
// Validation with tolerance
for (size_t i = 0; i < size; i++) {
if (std::fabs(cpu_out[i] - gpu_out[i]) > tolerance) {
std::cerr << "Mismatch at index " << i << ": CPU result = " << cpu_out[i]
<< ", GPU result = " << gpu_out[i] << std::endl;
std::abort();
}
}
std::cout << "Success: CPU and GPU half-precision addition match within tolerance!" << std::endl;
}
There are C++ style classes available as well.
.. code-block:: cpp
__half fp16_val(1.1f); // float16
__hip_bfloat16 fp16_val(1.1f); // bfloat16
Each type of FP16 number has its own class:
- __half
- __hip_bfloat16
There is support of vector of FP16 types.
- __half2: holds 2 values of float16 numbers
- __hip_bfloat162: holds 2 values of bfloat16 numbers
+1449 -1019
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Diferenças do arquivo suprimidas por serem muito extensas Carregar Diff
-35
Ver Arquivo
@@ -1,35 +0,0 @@
.. meta::
:description: This chapter lists user-mode API interfaces and libraries
necessary for host applications to launch compute kernels to
available HSA ROCm kernel agents.
:keywords: AMD, ROCm, HIP, HSA, ROCR runtime, virtual memory management
*******************************************************************************
HSA runtime API for ROCm
*******************************************************************************
The following functions are located in the https://github.com/ROCm/ROCR-Runtime repository.
.. doxygenfunction:: hsa_amd_vmem_address_reserve
.. doxygenfunction:: hsa_amd_vmem_address_free
.. doxygenfunction:: hsa_amd_vmem_handle_create
.. doxygenfunction:: hsa_amd_vmem_handle_release
.. doxygenfunction:: hsa_amd_vmem_map
.. doxygenfunction:: hsa_amd_vmem_unmap
.. doxygenfunction:: hsa_amd_vmem_set_access
.. doxygenfunction:: hsa_amd_vmem_get_access
.. doxygenfunction:: hsa_amd_vmem_export_shareable_handle
.. doxygenfunction:: hsa_amd_vmem_import_shareable_handle
.. doxygenfunction:: hsa_amd_vmem_retain_alloc_handle
.. doxygenfunction:: hsa_amd_vmem_get_alloc_properties_from_handle
+4 -5
Ver Arquivo
@@ -24,8 +24,6 @@ subtrees:
- caption: Programming guide
entries:
- file: programming_guide
title: Introduction
- file: understand/programming_model
- file: understand/hardware_implementation
- file: understand/compilers
@@ -108,14 +106,15 @@ subtrees:
- file: reference/hip_runtime_api/global_defines_enums_structs_files/driver_types
- file: doxygen/html/annotated
- file: doxygen/html/files
- file: reference/virtual_rocr
- file: reference/math_api
- file: reference/complex_math_api
- file: reference/env_variables
- file: reference/error_codes
- file: reference/api_syntax
- file: reference/deprecated_api_list
title: List of deprecated APIs
- file: reference/fp8_numbers
title: FP8 numbers in HIP
- file: reference/low_fp_types
title: Low Precision Floating Point Types
- file: reference/hardware_features
- caption: Tutorials
+1 -1
Ver Arquivo
@@ -1,2 +1,2 @@
rocm-docs-core[api_reference]==1.15.0
rocm-docs-core[api_reference]==1.18.2
sphinxcontrib.doxylink
+2 -2
Ver Arquivo
@@ -211,7 +211,7 @@ requests==2.32.3
# via
# pygithub
# sphinx
rocm-docs-core[api-reference]==1.15.0
rocm-docs-core[api-reference]==1.18.2
# via -r requirements.in
rpds-py==0.22.3
# via
@@ -252,7 +252,7 @@ sphinxcontrib-applehelp==2.0.0
# via sphinx
sphinxcontrib-devhelp==2.0.0
# via sphinx
sphinxcontrib-doxylink==1.12.4
sphinxcontrib-doxylink==1.13.0
# via -r requirements.in
sphinxcontrib-htmlhelp==2.1.0
# via sphinx
+75
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@@ -21,6 +21,81 @@ On NVIDIA CUDA platform, ``hipcc`` takes care of invoking compiler ``nvcc``.
``amdclang++`` is based on the ``clang++`` compiler. For more
details, see the :doc:`llvm project<llvm-project:index>`.
HIPCC
================================================================================
Common Compiler Options
--------------------------------------------------------------------------------
The following table shows the most common compiler options supported by
``hipcc``.
.. list-table::
:header-rows: 1
*
- Option
- Description
*
- ``--fgpu-rdc``
- Generate relocatable device code, which allows kernels or device functions
to call device functions in different translation units.
*
- ``-ggdb``
- Equivalent to `-g` plus tuning for GDB. This is recommended when using
ROCm's GDB to debug GPU code.
*
- ``--gpu-max-threads-per-block=<num>``
- Generate code to support up to the specified number of threads per block.
*
- ``-offload-arch=<target>``
- Generate code for the given GPU target.
For a full list of supported compilation targets see the `processor names in AMDGPU's llvm documentation <https://llvm.org/docs/AMDGPUUsage.html#processors>`_.
This option can appear multiple times to generate a fat binary for multiple
targets.
The actual support of the platform's runtime may differ.
*
- ``-save-temps``
- Save the compiler generated intermediate files.
*
- ``-v``
- Show the compilation steps.
Linking
--------------------------------------------------------------------------------
``hipcc`` adds the necessary libraries for HIP as well as for the accelerator
compiler (``nvcc`` or ``amdclang++``). We recommend linking with ``hipcc`` since
it automatically links the binary to the necessary HIP runtime libraries.
Linking Code With Other Compilers
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
``nvcc`` by default uses ``g++`` to generate the host code.
``amdclang++`` generates both device and host code. The code uses the same API
as ``gcc``, which allows code generated by different ``gcc``-compatible
compilers to be linked together. For example, code compiled using ``amdclang++``
can link with code compiled using compilers such as ``gcc``, ``icc`` and
``clang``. Take care to ensure all compilers use the same standard C++ header
and library formats.
libc++ and libstdc++
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
``hipcc`` links to ``libstdc++`` by default. This provides better compatibility
between ``g++`` and HIP.
In order to link to ``libc++``, pass ``--stdlib=libc++`` to ``hipcc``.
Generally, libc++ provides a broader set of C++ features while ``libstdc++`` is
the standard for more compilers, notably including ``g++``.
When cross-linking C++ code, any C++ functions that use types from the C++
standard library, such as ``std::string``, ``std::vector`` and other containers,
must use the same standard-library implementation. This includes cross-linking
between ``amdclang++`` and other compilers.
HIP compilation workflow
================================================================================
+7 -2
Ver Arquivo
@@ -45,12 +45,13 @@ The amount of warps that can reside concurrently on a CU, known
as occupancy, is determined by the warp's resource usage of registers and
shared memory.
.. _gcn_cu:
.. figure:: ../data/understand/hardware_implementation/compute_unit.svg
:alt: Diagram depicting the general structure of a compute unit of an AMD
GPU.
An AMD Graphics Core Next (GCN) CU. The CDNA and RDNA CUs are based on
variations of the GCN CU.
AMD Graphics Core Next (GCN) CU
On AMD GCN GPUs the basic structure of a CU is:
@@ -102,6 +103,8 @@ The scalar unit performs instructions that are uniform within a warp. It
thereby improves efficiency and reduces the pressure on the vector ALUs and the
vector register file.
.. _cdna3_cu:
CDNA architecture
=================
@@ -121,6 +124,8 @@ multiply-accumulate operations for
Block Diagram of a CDNA3 Compute Unit.
.. _rdna3_cu:
RDNA architecture
=================
+358 -188
Ver Arquivo
@@ -7,67 +7,96 @@
.. _programming_model:
*******************************************************************************
HIP programming model
Introduction to the HIP programming model
*******************************************************************************
The HIP programming model makes it easy to map data-parallel C/C++ algorithms to
massively parallel, wide single instruction, multiple data (SIMD) architectures,
such as GPUs.
The HIP programming model enables mapping data-parallel C/C++ algorithms to massively
parallel SIMD (Single Instruction, Multiple Data) architectures like GPUs. HIP
supports many imperative languages, such as Python via PyHIP, but this document
focuses on the original C/C++ API of HIP.
While the model may be expressed in most imperative languages, (for example
Python via PyHIP) this document will focus on the original C/C++ API of HIP.
A basic understanding of the underlying device architecture helps you
While GPUs may be capable of running applications written for CPUs if properly ported
and compiled, it would not be an efficient use of GPU resources. GPUs fundamentally differ
from CPUs and should be used accordingly to achieve optimum
performance. A basic understanding of the underlying device architecture helps you
make efficient use of HIP and general purpose graphics processing unit (GPGPU)
programming in general.
programming in general. The following topics introduce you to the key concepts of
GPU-based programming and the HIP programming model.
RDNA & CDNA architecture summary
Hardware differences: CPU vs GPU
================================
GPUs in general are made up of basic building blocks called compute units (CUs),
that execute the threads of a kernel. These CUs provide the necessary resources
for the threads: the Arithmetic Logical Units (ALUs), register files, caches and
shared memory for efficient communication between the threads.
CPUs and GPUs have been designed for different purposes. CPUs quickly execute a single thread, decreasing the time for a single operation while increasing the number of sequential instructions that can be executed. This includes fetching data and reducing pipeline stalls where the ALU has to wait for previous instructions to finish.
This design allows for efficient execution of kernels while also being able to
scale from small GPUs embedded in APUs with few CUs up to GPUs designed for data
centers with hundreds of CUs. Figure :ref:`rdna3_cu` and :ref:`cdna3_cu` show
examples of such compute units.
.. figure:: ../data/understand/programming_model/cpu-gpu-comparison.svg
:alt: Diagram depicting the differences between CPU and GPU hardware.
The CPU block shows four large processing cores, lists Large Cache per
Core, and High Clock Speed of 3 to 5 gigahertz. The GPU block shows 42
smaller processing cores, lists Shared Memory across Cores, and Lower
Clock Speeds of 1 to 2 gigahertz.
For architecture details, check :ref:`hardware_implementation`.
Differences in CPUs and GPUs
.. _rdna3_cu:
With CPUs, the goal is to quickly process operations. CPUs provide low-latency processing for
serial instructions. On the other hand, GPUs have been designed to execute many similar commands, or threads,
in parallel, achieving higher throughput. Latency is the time between starting an
operation and receiving its result, such as 2 ns, while throughput is the rate of
completed operations, for example, operations per second.
.. figure:: ../data/understand/programming_model/rdna3_cu.png
:alt: Block diagram showing the structure of an RDNA3 Compute Unit. It
consists of four SIMD units, each including a vector and scalar register
file, with the corresponding scalar and vector ALUs. All four SIMDs
share a scalar and instruction cache, as well as the shared memory. Two
of the SIMD units each share an L0 cache.
For the GPU, the objective is to process as many operations in parallel, rather
than to finish a single instruction quickly. GPUs in general are made up of basic
building blocks called compute units (CUs), that execute the threads of a kernel.
As described in :ref:`hardware_implementation`, these CUs provide the necessary
resources for the threads: the Arithmetic Logical Units (ALUs), register files,
caches and shared memory for efficient communication between the threads.
Block Diagram of an RDNA3 Compute Unit.
The following describes a few hardware differences between CPUs and GPUs:
.. _cdna3_cu:
* CPU:
.. figure:: ../data/understand/programming_model/cdna3_cu.png
:alt: Block diagram showing the structure of a CDNA3 compute unit. It includes
Shader Cores, the Matrix Core Unit, a Local Data Share used for sharing
memory between threads in a block, an L1 Cache and a Scheduler. The
Shader Cores represent the vector ALUs and the Matrix Core Unit the
matrix ALUs. The Local Data Share is used as the shared memory.
- Optimized for sequential processing with a few powerful cores (4-64 typically)
- High clock speeds (3-5 GHz)
- One register file per thread. On modern CPUs you have at most 2 register files per core, called hyperthreading.
- One ALU executing the thread.
Block Diagram of a CDNA3 Compute Unit.
- Designed to quickly execute instructions of the same thread.
- Complex branch prediction.
Heterogeneous Programming
- Large L1/L2 cache per core, shared by fewer threads (maximum of 2 when hyperthreading is available).
- A disadvantage is switching execution from one thread to another (or context switching) takes a considerable amount of time: the ALU pipeline needs to be emptied, the register file has to be written to memory to free the register for another thread.
* GPU:
- Designed for parallel processing with many simpler cores (hundreds/thousands)
- Lower clock speeds (1-2 GHz)
- Streamlined control logic
- Small caches, more registers
- Register files are shared among threads. The number of threads that can be run in parallel depends on the registers needed per thread.
- Multiple ALUs execute a collection of threads having the same operations, also known as a wavefront or warp. This is called single-instruction, multiple threads (SIMT) operation as described in :ref:`programming_model_simt`.
- The collection of ALUs is called SIMD. SIMDs are an extension to the hardware architecture that allows a `single instruction` to concurrently operate on `multiple data` inputs.
- For branching threads where conditional instructions lead to thread divergence, ALUs still process the full wavefront, but the result for divergent threads is masked out. This leads to wasted ALU cycles and should be a consideration in your programming. Keep instructions consistent and leave conditionals out of threads.
- The advantage for GPUs is that context switching is easy. All threads that run on a core/compute unit have their registers on the compute unit, so they don't need to be stored to global memory, and each cycle one instruction from any wavefront that resides on the compute unit can be issued.
When programming for a heterogeneous system, which incorporates CPUs and GPUs, you must
write your program to take advantage of the strengths of the available hardware.
Use the CPU for tasks that require complex logic with conditional branching, to reduce the
time to reach a decision. Use the GPU for parallel operations of the same instruction
across large datasets, with little branching, where the volume of operations is the key.
.. _heterogeneous_programming:
Heterogeneous programming
=========================
The HIP programming model assumes two execution contexts. One is referred to as
*host* while compute kernels execute on a *device*. These contexts have
different capabilities, therefor slightly different rules apply. The *host*
execution is defined by the C++ abstract machine, while *device* execution
follows the :ref:`SIMT model<programming_model_simt>` of HIP. These execution contexts in
code are signified by the ``__host__`` and ``__device__`` decorators. There are
a few key differences between the two:
The HIP programming model has two execution contexts. The main application starts on the CPU, or
the *host* processor, and compute kernels are launched on the *device* such as `Instinct
accelerators <https://www.amd.com/en/products/accelerators/instinct.html>`_ or AMD GPUs.
The host execution is defined by the C++ abstract machine, while device execution
follows the :ref:`SIMT model<programming_model_simt>` of HIP. These two execution contexts
are signified by the ``__host__`` and ``__global__`` (or ``__device__``) decorators
in HIP program code. There are a few key differences between the two contexts:
* The C++ abstract machine assumes a unified memory address space, meaning that
one can always access any given address in memory (assuming the absence of
@@ -75,96 +104,160 @@ a few key differences between the two:
from one means nothing in another. Moreover, not all address spaces are
accessible from all contexts.
Looking at :ref:`rdna3_cu` and :ref:`cdna3_cu`, you can see that
every CU has an instance of storage backing the namespace ``__shared__``.
Even if the host were to have access to these regions of
memory, the performance benefits of the segmented memory subsystem are
Looking at the :ref:`gcn_cu` figure, you can see that every CU has an instance of storage
backing the namespace ``__shared__``. Even if the host were to have access to these
regions of memory, the performance benefits of the segmented memory subsystem are
supported by the inability of asynchronous access from the host.
* Not all C++ language features map cleanly to typical device architectures,
some are very expensive (meaning slow) to implement on GPU devices, therefor
they are forbidden in device contexts to avoid users tapping into features
that unexpectedly decimate their program's performance. Offload devices targeted
by HIP aren't general purpose devices, at least not in the sense that a CPU is.
HIP focuses on data parallel computations and as such caters to throughput
optimized architectures, such as GPUs or accelerators derived from GPU
architectures.
* Not all C++ language features map cleanly to typical GPU device architectures.
Some C++ features have poor latency when implemented on GPU devices, therefore
they are forbidden in device contexts to avoid using features that unexpectedly
decimate the program's performance. Offload devices targeted by HIP aren't general
purpose devices, at least not in the sense that a CPU is. HIP focuses on data
parallel computations and as such caters to throughput optimized architectures,
such as GPUs or accelerators derived from GPU architectures.
* Asynchrony is at the forefront of the HIP API. Computations launched on the device
* Asynchronicity is at the forefront of the HIP API. Computations launched on the device
execute asynchronously with respect to the host, and it is the user's responsibility to
synchronize their data dispatch/fetch with computations on the device.
.. note::
HIP does perform implicit synchronization on occasions, more advanced than other
APIs such as OpenCL or SYCL, in which the responsibility of synchronization mostly
depends on the user.
HIP performs implicit synchronization on occasions, unlike some
APIs where the responsibility for synchronization is left to the user.
Host programming
----------------
In heterogeneous programming, the CPU is available for processing operations but the host application has the additional task of managing data and computation exchanges between the CPU (host) and GPU (device). The host acts as the application manager, coordinating the overall workflow and directing operations to the appropriate context, handles data preparation and data transfers, and manages GPU tasks and synchronization. Here is a typical sequence of operations:
1. Initialize the HIP runtime and select the GPU: As described in :ref:`initialization`, refers to identifying and selecting a target GPU, setting up a context to let the CPU interact with the GPU.
2. Data preparation: As discussed in :ref:`memory_management`, this includes allocating the required memory on the host and device, preparing input data and transferring it from the host to the device. The data is both transferred to the device, and passed as an input parameter when launching the kernel.
3. Configure and launch the kernel on the GPU: As described in :ref:`device_program`, this defines kernel configurations and arguments, launches kernel to run on the GPU device using the triple chevron syntax or appropriate API call (for example ``hipLaunchKernelGGL``). On the GPU, multiple kernels can run on streams, with a queue of operations. Within the same stream, operations run in the order they were issued, but on multiple streams operations are independent and can execute concurrently. In the HIP runtime, kernels run on the default stream when one is not specified, but specifying a stream for the kernel lets you increase concurrency in task scheduling and resource utilization, and launch and manage multiple kernels from the host program.
4. Synchronization: As described in :ref:`asynchronous_how-to`, kernel execution occurs in the context of device streams, specifically the default (`0`) stream. You can use streams and events to manage task dependencies, overlap computation with data transfers, and manage asynchronous processes to ensure proper sequencing of operations. Wait for events or streams to finish execution and transfer results from the GPU back to the host.
5. Error handling: As described in :ref:`error_handling`, you should catch and handle potential errors from API calls, kernel launches, or memory operations. For example, use ``hipGetErrorString`` to retrieve error messages.
6. Cleanup and resource management: Validate results, clean up GPU contexts and resources, and free allocated memory on the host and devices.
This structure allows for efficient use of GPU resources and facilitates the acceleration of compute-intensive tasks while keeping the host CPU available for other tasks.
.. figure:: ../data/understand/programming_model/host-device-flow.svg
:alt: Diagram depicting a host CPU and device GPU rectangles of varying color.
There are arrows pointing between the rectangles showing from the Host
to the Device the initialization, data transfer, and Kernel execution
steps, and from the Device back to the Host the returning results.
Interaction of Host and Device in a GPU application
.. _device_program:
Device programming
------------------
The device or kernel program acts as workers on the GPU application, distributing operations to be handled quickly and efficiently. Launching a kernel in the host application starts the kernel program running on the GPU, defining the parallel operations to repeat the same instructions across many datasets. Understanding how the kernel works and the processes involved is essential to writing efficient GPU applications. Threads, blocks, and grids provide a hierarchical approach to parallel operations. Understanding the thread hierarchy is critical to distributing work across the available CUs, managing parallel operations, and optimizing memory access. The general flow of the kernel program looks like this:
1. Thread Grouping: As described in :ref:`inherent_thread_model`, threads are organized into a hierarchy consisting of threads, which are individual instances of parallel operations, blocks that group the threads, and grids that group blocks into the kernel. Each thread runs an instance of the kernel in parallel with other threads in the block.
2. Indexing: The kernel computes the unique index for each thread to access the relevant data to be processed by the thread.
3. Data Fetch: Threads fetch input data from memory previously transferred from the host to the device. As described in :ref:`memory_hierarchy`, the hierarchy of threads is influenced by the memory subsystem of GPUs. The memory hierarchy includes local memory per-thread with very fast access, shared memory for the block of threads which also supports quick access, and larger amounts of global memory visible to the whole kernel,but accesses are expensive due to high latency. Understanding the memory model is a key concept for kernel programming.
4. Computation: Threads perform the required computations on the input data, and generate any needed output. Each thread of the kernel runs the same instruction simultaneously on the different datasets. This sometimes require multiple iterations when the number of operations exceeds the resources of the CU.
5. Synchronization: When needed, threads synchronize within their block to ensure correct results when working with shared memory.
Kernels are parallel programs that execute the same instruction set across multiple threads, organized in wavefronts, as described below and as demonstrated in the `Hello World tutorial <https://github.com/ROCm/rocm-examples/tree/develop/HIP-Basic/hello_world>`_ or :doc:`../tutorial/saxpy`. However, heterogeneous GPU applications can also become quite complex, managing hundreds, thousands, or hundreds of thousands of operations with repeated data transfers between host and device to support massive parallelization, using multiple streams to manage concurrent asynchronous operations, using rich libraries of functions optimized for GPU hardware as described in the `ROCm documentation <https://rocm.docs.amd.com/en/latest/>`_.
.. _programming_model_simt:
Single instruction multiple threads (SIMT)
==========================================
The SIMT programming model behind the HIP device-side execution is a middle-ground
between SMT (Simultaneous Multi-Threading) programming known from multicore CPUs,
and SIMD (Single Instruction, Multiple Data) programming mostly known from exploiting
relevant instruction sets on CPUs (for example SSE/AVX/Neon).
The HIP kernel code, written as a series of scalar instructions for multiple
threads with different thread indices, gets mapped to the SIMD units of the GPUs.
Every single instruction, which is executed for every participating thread of a
kernel, gets mapped to the SIMD.
A HIP device compiler maps SIMT code written in HIP C++ to an inherently SIMD
architecture (like GPUs). This is done by scalarizing the entire kernel and issuing the scalar
instructions of multiple kernel instances (called threads) to each of the SIMD engine lanes, rather
than exploiting data parallelism within a single instance of a kernel and spreading
identical instructions over the available SIMD engines.
Consider the following kernel:
.. code-block:: cpp
__global__ void k(float4* a, const float4* b)
{
int tid = threadIdx.x;
int bid = blockIdx.x;
int dim = blockDim.x;
a[tid] += (tid + bid - dim) * b[tid];
}
The incoming four-vector of floating-point values ``b`` is multiplied by a
scalar and then added element-wise to the four-vector floating-point values of
``a``. On modern SIMD-capable architectures, the four-vector ops are expected to
compile to a single SIMD instruction. However, GPU execution of this kernel will
typically break down the vector elements into 4 separate threads for parallel execution,
as seen in the following figure:
This is done by grouping threads into warps, which contain as many threads as there
are physical lanes in a SIMD, and issuing that instruction to the SIMD for every
warp of a kernel. Ideally, the SIMD is always fully utilized. However, if the number of threads
can't be evenly divided by the warpSize, then the unused lanes are masked out
from the corresponding SIMD execution.
.. _simt:
.. figure:: ../data/understand/programming_model/simt.svg
:alt: Image representing the instruction flow of a SIMT program. Two identical
arrows pointing downward with blocks representing the instructions
inside and ellipsis between the arrows. The instructions represented in
the arrows are, from top to bottom: ADD, DIV, FMA, FMA, FMA and FMA.
.. figure:: ../data/understand/programming_model/simt-execution.svg
:alt: Diagram depicting the SIMT execution model. There is a red rectangle
which contains the expression a[i] = b[i] + c[i], and below that four
arrows that point to Thread 0,1,2, and 3. Each thread contains different
values for b, c, and a, showing the parallel operations of this equation.
Instruction flow of the sample SIMT program.
Instruction flow of a sample SIMT program
A kernel follows the same C++ rules as the functions on the host, but it has a special ``__global__`` label to mark it for execution on the device, as shown in the following example:
.. code-block:: cpp
__global__ void AddKernel(float* a, const float* b)
{
int global_idx = threadIdx.x + blockIdx.x * blockDim.x;
a[global_idx] += b[global_idx];
}
One of the first things you might notice is the usage of the special ``threadIdx``,
``blockIdx`` and ``blockDim`` variables. Unlike normal C++ host functions, a kernel
is not launched once, but as often as specified by the user. Each of these instances
is a separate thread, with its own values for ``threadIdx``, ``blockIdx`` and ``blockDim``.
The kernel program is launched from the host application using a language extension
called the triple chevron syntax, which looks like the following:
.. code-block:: cpp
AddKernel<<<number_of_blocks, threads_per_block>>>(a, b);
Inside the angle brackets, provide the following:
* The number of blocks to launch, which defines the grid size (relating to blockDim).
* The number of threads in a block, which defines the block size (relating to blockIdx).
* The amount of shared memory to allocate by the host, not specified above.
* The device stream to enqueue the operation on, not specified above so the default stream is used.
.. note::
The kernel can also be launched through other methods, such as the ``hipLaunchKernel()`` function.
Here, the total number of threads launched for the ``AddKernel`` program is defined by
``number_of_blocks * threads_per_block``. You define these values when launching the
kernel program to address the problem to be solved with the available resources within
the system. In other words, the thread configuration is customized to the needs of the
operations and the available hardware.
For comparison, the ``AddKernel`` program could be written in plain C++ as a ``FOR`` loop:
.. code-block:: cpp
for(int i = 0; i < (number_of_blocks * threads_per_block); ++i){
a[i] += b[i];
}
In HIP, lanes of the SIMD architecture are fed by mapping threads of a SIMT
execution, one thread down each lane of an SIMD engine. Execution parallelism
usually isn't exploited from the width of the built-in vector types, but across multiple threads via the thread ID constants ``threadIdx.x``, ``blockIdx.x``, etc.
usually isn't exploited from the width of the built-in vector types, but across
multiple threads via the thread ID constants ``threadIdx.x``, ``blockIdx.x``, etc.
.. _inherent_thread_model:
Inherent thread model
=====================
Hierarchical thread model
---------------------
The SIMT nature of HIP is captured by the ability to execute user-provided
device programs, expressed as single-source C/C++ functions or sources compiled
online/offline to binaries, in bulk.
As previously discussed, all threads of a kernel are uniquely identified by a set
of integral values called thread IDs. The hierarchy consists of three levels: thread,
blocks, and grids.
All threads of a kernel are uniquely identified by a set of integral values, called thread IDs.
The set of integers identifying a thread relate to the hierarchy in which the threads execute.
* Threads are single instances of kernel operations, running concurrently across warps
* Blocks group threads together and enable cooperation and shared memory
* Grids define the number of thread blocks for a single kernel launch
* Blocks and grids can be defined in 3 dimensions (``x``, ``y``, ``z``)
* By default, the Y and Z dimensions are set to 1
The thread hierarchy inherent to how AMD GPUs operate is depicted in the
following figure.
.. _inherent_thread_hierarchy:
The combined values represent the thread index, and relate to the sequence that the
threads execute. The thread hierarchy is integral to how AMD GPUs operate, and is
depicted in the following figure.
.. figure:: ../data/understand/programming_model/thread_hierarchy.svg
:alt: Diagram depicting nested rectangles of varying color. The outermost one
@@ -175,10 +268,13 @@ following figure.
Hierarchy of thread groups.
.. _wavefront:
Warp (or Wavefront)
The innermost grouping of threads is called a warp, or a wavefront in ISA terms. A warp
is the most tightly coupled groups of threads, both physically and logically. Threads
inside a warp are also called lanes, and the integral value identifying them is the lane ID.
The innermost grouping of threads is called a warp. A warp is the most tightly
coupled groups of threads, both physically and logically. Threads inside a warp
are executed in lockstep, with each thread executing the same instruction. Threads
in a warp are also called lanes, and the value identifying them is the lane ID.
.. tip::
@@ -187,41 +283,52 @@ Warp (or Wavefront)
calculated values to be.
The size of a warp is architecture dependent and always fixed. For AMD GPUs
the wavefront is typically 64 threads, though sometimes 32 threads. Warps are
the warp is typically 64 threads, though sometimes 32 threads. Warps are
signified by the set of communication primitives at their disposal, as
discussed in :ref:`warp-cross-lane`.
.. _inherent_thread_hierarchy_block:
Block
The middle grouping is called a block or thread block. The defining feature
of a block is that all threads in a block will share an instance of memory
which they may use to share data or synchronize with one another.
The next level of the thread hierarchy is called a thread block, or block. The
defining feature of a block is that all threads in the block have shared memory
that they can use to share data or synchronize with one another, as described in
:ref:`memory_hierarchy`.
The size of a block is user-configurable but is limited by the queryable
capabilities of the executing hardware. The unique ID of the thread within a
block is 3-dimensional as provided by the API. When linearizing thread IDs
within a block, assume the "fast index" being dimension ``x``, followed by
the ``y`` and ``z`` dimensions.
The size of a block, or the block dimension, is the user-configurable number of
threads per block, but is limited by the queryable capabilities of the executing
hardware. The unique ID of the thread within a block can be 1, 2, or 3-dimensional
as provided by the HIP API. You can configure the thread block to best represent
the data associated with the kernel instruction set.
.. note::
When linearizing thread IDs within a block, assume the *fast index* is the ``x``
dimension, followed by the ``y`` and ``z`` dimensions.
.. _inherent_thread_hierarchy_grid:
Grid
The outermost grouping is called a grid. A grid manifests as a single
dispatch of kernels for execution. The unique ID of each block within a grid
is 3-dimensional, as provided by the API and is queryable by every thread
within the block.
The top-most level of the thread hierarchy is a grid. A grid is the number of blocks
needed for a single launch of the kernel. The unique ID of each block within
a grid can be 1, 2, or 3-dimensional, as provided by the API and is queryable
by every thread within the block.
The three-dimensional thread hierarchy available to a kernel program lends itself to solutions
that align closely to the computational problem. The following are some examples:
* 1-dimensional: array processing, linear data structures, or sequential data transformation
* 2-dimensional: Image processing, matrix operations, 2 dimensional simulations
* 3-dimensional: Volume rendering, 3D scientific simulations, spatial algorithms
Cooperative groups thread model
-------------------------------
The Cooperative groups API introduces new APIs to launch, group, subdivide,
The Cooperative groups API introduces new functions to launch, group, subdivide,
synchronize and identify threads, as well as some predefined group-collective
algorithms, but most importantly a matching threading model to think in terms of.
It relaxes some restrictions of the :ref:`inherent_thread_model` imposed by the
strict 1:1 mapping of architectural details to the programming model. Cooperative
groups let you define your own set of thread groups which may fit your user-cases
better than the defaults defined by the hardware.
algorithms. Cooperative groups let you define your own set of thread groups which
may fit your use-cases better than those defined by the hardware. It relaxes some
restrictions of the :ref:`inherent_thread_model` imposed by the strict 1:1 mapping
of architectural details to the programming model.
.. note::
The implicit groups defined by kernel launch parameters are still available
@@ -229,14 +336,17 @@ better than the defaults defined by the hardware.
For further information, see :doc:`Cooperative groups </how-to/hip_runtime_api/cooperative_groups>`.
.. _memory_hierarchy:
Memory model
============
The hierarchy of threads introduced by the :ref:`inherent_thread_model` is induced
by the memory subsystem of GPUs. The following figure summarizes the memory
namespaces and how they relate to the various levels of the threading model.
.. _memory_hierarchy:
The GPU memory architecture is designed to support parallel execution across the
thread hierarchy. Understanding the following memory spaces and their relationships
to thread groupings is crucial for efficient GPU programming. The choice of memory
type and access patterns significantly impacts kernel performance. The following figure
summarizes the memory namespaces and how they relate to the various levels of the
threading model.
.. figure:: ../data/understand/programming_model/memory_hierarchy.svg
:alt: Diagram depicting nested rectangles of varying color. The outermost one
@@ -250,22 +360,33 @@ namespaces and how they relate to the various levels of the threading model.
Local or per-thread memory
Read-write storage only visible to the threads defining the given variables,
also called per-thread memory. The size of a block for a given kernel, and thereby
the number of concurrent warps, are limited by local memory usage.
This relates to an important aspect: occupancy. This is the default memory
namespace.
also called per-thread memory. This is the default memory namespace.
The size of the blocks for a given kernel, and thereby the number of concurrent
warps, are limited by local memory usage. This relates to the *occupancy* of the
CU as described in :doc:`Compute Units <./hardware_implementation>`,
an important concept in resource usage and performance optimization.
Use local memory when the data is specific to a thread, to store variables generated
by the thread, or to provide register pressure relief for the thread.
Shared memory
Read-write storage visible to all the threads in a given block.
Read-write storage visible to all the threads in a given block. Use shared memory
when the data is reused within a thread block, when cross-thread communication
is needed, or to minimize global memory transactions by using device memory
whenever possible.
Global
Read-write storage visible to all threads in a given grid. There are
specialized versions of global memory with different usage semantics which
are typically backed by the same hardware storing global.
are typically backed by the same hardware storing global.
Use global memory when you have large datasets, are transferring memory between
the host and the device, and when you are sharing data between thread blocks.
Constant
Read-only storage visible to all threads in a given grid. It is a limited
segment of global with queryable size.
segment of global with queryable size. Use constant memory for read-only data
that is shared across multiple threads, and that has a small data size.
Texture
Read-only storage visible to all threads in a given grid and accessible
@@ -274,54 +395,86 @@ Global
Surface
A read-write version of texture memory.
Memory optimizations and best practices
---------------------------------------
.. figure:: ../data/understand/programming_model/memory-access.svg
:alt: Diagram depicting an example memory access pattern for coalesced memory.
The diagram has uncoalesced access on the left side, with consecutive
threads accessing memory in a random pattern. With coalesced access on the
right showing consecutive threads accessing consecutive memory addresses.
Coalesced memory accesses
The following are a few memory access patterns and best practices to improve performance. You can find additional information in :ref:`memory_management` and :doc:`../how-to/performance_guidelines`.
* **Global memory**: Coalescing reduces the number of memory transactions.
Coalesced memory access in HIP refers to the optimization of memory transactions to maximize throughput when accessing global memory. When a kernel accesses global memory, the memory transactions typically occur in chunks of 32, 64, or 128 bytes, which must be naturally aligned. Coalescing memory accesses means aligning and organizing these accesses so that multiple threads in a warp can combine their memory requests into the fewest possible transactions. If threads access memory in a coalesced manner, meaning consecutive threads read or write consecutive memory locations, the memory controller can merge these accesses into a single transaction. This is crucial because global memory bandwidth is relatively low compared to on-chip bandwidths, and non-optimal memory accesses can significantly impact performance. If all the threads in a warp can access consecutive memory locations, memory access is fully coalesced.
To achieve coalesced memory access in HIP, you should:
1. *Align Data*: Use data types that are naturally aligned and ensure that structures and arrays are aligned properly.
2. *Optimize Access Patterns*: Arrange memory accesses so that consecutive threads in a warp access consecutive memory locations. For example, if threads access a 2D array, the array and thread block widths should be multiples of the warp size.
3. *Avoid strided access*: For example array[i * stride] can lead to memory bank conflicts and inefficient access.
4. *Pad Data*: If necessary, pad data structures to ensure alignment and coalescing.
* **Shared memory**: Avoiding bank conflicts reduces the serialization of memory transactions.
Shared memory is a small, fast memory region inside the CU. Unlike global memory, shared memory accesses do not require coalescing, but they can suffer from bank conflicts, which are another form of inefficient memory access. Shared memory is divided into multiple memory banks (usually 32 banks on modern GPUs). If multiple threads within a warp try to access different addresses that map to the same memory bank, accesses get serialized, leading to poor performance. To optimize shared memory usage, ensure that consecutive threads access different memory banks. Use padding if necessary to avoid conflicts.
* **Texture memory**: Spatial locality improves caching performance.
Texture memory is read-only memory optimized for spatial locality and caching rather than coalescing. Texture memory is cached, unlike standard global memory, and it provides optimized access patterns for 2D and spatially local data. Accessing neighboring values results in cache hits, improving performance. Therefore, instead of worrying about coalescing, optimal memory access patterns involve ensuring that threads access spatially adjacent texture elements, and the memory layout aligns well with the 2D caching mechanism.
* **Unified memory**: Structured access reduces the overhead of page migrations.
Unified memory allows the CPU and GPU to share memory seamlessly, but performance depends on access patterns. Unified memory enables automatic page migration between CPU and GPU memory. However, if different threads access different pages, it can lead to expensive page migrations and slow throughput performance. Accessing unified memory in a structured, warp-friendly manner reduces unnecessary page transfers. Ensure threads access memory in a structured, consecutive manner, minimizing page faults. Prefetch data to the GPU before computation by using ``hipMemPrefetchAsync()``. In addition, using small batch transfers as described below, can reduce unexpected page migrations when using unified memory.
* **Small batch transfers**: Enable pipelining and improve PCIe bandwidth use.
Memory transfers between the host and the device can become a major bottleneck if not optimized. One method is to use small batch memory transfers where data is transferred in smaller chunks instead of dealing with large datasets to avoid long blocking operations. Small batch transfers offer better PCIe bandwidth utilization over large data transfers. Small batch transfers offer performance improvement by offering reduced latency with small batches that run asynchronously using ``hipMemcpyAsync()`` as described in :ref:`asynchronous_how-to`, pipelining data transfers and kernel execution using separate streams. Finally, using pinned memory with small batch transfers enables faster DMA transfers without CPU involvement, greatly improving memory transfer performance.
Execution model
===============
HIP programs consist of two distinct scopes:
As previously discussed in :ref:`heterogeneous_programming`, HIP programs consist of two distinct scopes:
* The host-side API running on the host processor. There are two APIs available:
* The host-side API running on the host processor.
* The device-side kernels running on GPUs.
* The HIP runtime API which enables use of the single-source programming
model.
* The HIP driver API which sits at a lower level and most importantly differs
by removing some facilities provided by the runtime API, most
importantly around kernel launching and argument setting. It is geared
towards implementing abstractions atop, such as the runtime API itself.
Offers two additional pieces of functionality not provided by the Runtime
API: ``hipModule`` and ``hipCtx`` APIs. For further details, check
:doc:`HIP driver API </how-to/hip_porting_driver_api>`.
* The device-side kernels running on GPUs. Both the host and the device-side
APIs have synchronous and asynchronous functions in them.
.. note::
The HIP does not present two *separate* APIs link NVIDIA CUDA. HIP only extends
the HIP runtime API with new APIs for ``hipModule`` and ``hipCtx``.
Both the host and the device-side APIs have synchronous and asynchronous functions.
Host-side execution
-------------------
The part of the host-side API which deals with device management and their
queries are synchronous. All asynchronous APIs, such as kernel execution, data
movement and potentially data allocation/freeing all happen in the context of
device streams.
The host-side API dealing with device management and their queries are synchronous.
All asynchronous APIs, such as kernel execution, data movement and potentially data
allocation/freeing all happen in the context of device streams, as described in `Managing streams <../how-to/hip_runtime_api/asynchronous.html#managing-streams>`_.
Streams are FIFO buffers of commands to execute relating to a given device.
Commands which enqueue tasks on a stream all return promptly and the command is
Operations that enqueue tasks on a stream all return promptly, and the command is
executed asynchronously. All side effects of a command on a stream are visible
to all subsequent commands on the same stream. Multiple streams may point to
the same device and those streams may be fed from multiple concurrent host-side
threads. Execution on multiple streams may be concurrent but isn't required to
be.
Asynchronous APIs involving a stream all return a stream event which may be
Asynchronous APIs involving a stream all return a stream event, which can be
used to synchronize the execution of multiple streams. A user may enqueue a
barrier onto a stream referencing an event. The barrier will block until
the command related to the event does not complete, at which point all
side effects of the command shall be visible to commands following the barrier,
even if those side effects manifest on different devices.
barrier onto a stream referencing an event. The barrier will block activity on the
stream until the operation related to the event completes. After the event completes, all
side effects of the operation will be visible to subsequent commands even if those
side effects manifest on different devices.
.. figure:: ../data/understand/programming_model/stream-workflow.svg
:alt: Diagram depicting the stream and event workflow, with an example of
multiple streams working together. The diagram shows operations as red
rectangles, and events as white dots. There are three streams labelled
Stream 1, 2, and 3. The streams each have multiple operations and events
that require synchronization between the streams.
Multiple stream workflow
Streams also support executing user-defined functions as callbacks on the host.
The stream will not launch subsequent commands until the callback completes.
@@ -329,17 +482,8 @@ The stream will not launch subsequent commands until the callback completes.
Device-side execution
---------------------
The SIMT programming model behind the HIP device-side execution is a
middle-ground between SMT (Simultaneous Multi-Threading) programming known from
multicore CPUs, and SIMD (Single Instruction, Multiple Data) programming
mostly known from exploiting relevant instruction sets on CPUs (for example
SSE/AVX/Neon).
Kernel launch
-------------
Kernels may be launched in multiple ways all with different syntaxes and
intended use-cases.
Kernels may be launched in multiple ways, all with different syntaxes and
intended use cases.
* Using the triple-chevron ``<<<...>>>`` operator on a ``__global__`` annotated
function.
@@ -348,18 +492,44 @@ intended use-cases.
.. tip::
This name by default is a macro expanding to triple-chevron. In cases where
This name, by default, is a macro expanding to the triple-chevron syntax. In cases where
language syntax extensions are undesirable, or where launching templated
and/or overloaded kernel functions define the
``HIP_TEMPLATE_KERNEL_LAUNCH`` preprocessor macro before including the HIP
headers to turn it into a templated function.
* Using the launch APIs supporting the triple-chevron syntax directly.
Asynchronous execution
----------------------
.. caution::
Asynchronous operations between the host and the kernel provide a variety of opportunities,
or challenges, for managing synchronization, as described in :ref:`asynchronous_how-to`.
For instance, a basic model would be to launch an asynchronous operation on a kernel
in a stream, create an event to track the operation, continue operations in the host
program, and when the event shows that the asynchronous operation is complete, synchronize the kernel to return the results.
These APIs are intended to be used/generated by tools such as the HIP
compiler itself and not intended towards end-user code. Should you be
writing a tool having to launch device code using HIP, consider using these
over the alternatives.
However, one of the opportunities of asynchronous operation is the pipelining of operations
between launching kernels and transferring memory. In this case, you would be working
with multiple streams running concurrently, or at least overlapping in some regard,
and managing any dependencies between the streams in the host application.
The producer-consumer paradigm can be used to convert a sequential program
into parallel operations to improve performance. This process can employ multiple
streams to kick off asynchronous kernels, provide data to the kernels, perform operations,
and return the results for further processing in the host application.
These asynchronous activities call for stream management strategies. In the case
of the single stream, the only management would be the stream synchronization
when the work was complete. However, with multiple streams you have
overlapping execution of operations and synchronization becomes more complex, as shown
in the variations of the example in `Programmatic dependent launch and synchronization <../how-to/hip_runtime_api/asynchronous.html#programmatic-dependent-launch-and-synchronization>`_.
You need to manage each stream's activities, evaluate the availability of results, evaluate the critical path of the tasks, allocate resources on the hardware, and manage the execution order.
Multi-GPU and load balancing
----------------------------
For applications requiring additional computational power beyond a single device,
HIP supports utilizing multiple GPUs within a system. Large-scale applications
that need more compute power can use multiple GPUs in the system. This enables
the runtime to distribute workloads across multiple GPUs to balance the load and prevent some GPUs
from being over-utilized while others are idle.
For more information, see :ref:`multi-device`.