P4 to Git Change 1983258 by gandryey@gera-win10 on 2019/08/14 13:22:17
SWDEV-79445 - OCL generic changes and code clean-up
- Use more optimal algorithm for max scratch size calculation which adds the current wave limit into the tracking
Affected files ...
... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldevice.cpp#156 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldevice.hpp#44 edit
[ROCm/clr commit: aa2a32975c]
Этот коммит содержится в:
@@ -1993,18 +1993,25 @@ bool Device::allocScratch(uint regNum, const VirtualGPU* vgpu, uint vgprs) {
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regNum = threadSizeLimit;
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}
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// The algorithm below attempts to keep max possible size to allow concurrent execution,
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// where the scratch offset will be kept constant - wave_slot * COMPUTE_TMPRING_SIZE.WAVESIZE
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// Calculate the size of the scratch buffer for a queue
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uint32_t numTotalCUs = properties().gfxipProperties.shaderCore.numAvailableCus;
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// Find max waves based on VGPR per SIMD
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// note: Select maximum to allow possible kernel async execution,
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// but optimal is (numAvailableVgprs / vgprs)
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uint32_t numMaxWaves = properties().gfxipProperties.shaderCore.numWavefrontsPerSimd;
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uint32_t numMaxWaves = properties().gfxipProperties.shaderCore.numAvailableVgprs / vgprs;
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// Find max waves per CU
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numMaxWaves *= properties().gfxipProperties.shaderCore.numSimdsPerCu;
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// Find max waves per device
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numMaxWaves = std::min(settings().numScratchWavesPerCu_, numMaxWaves) * numTotalCUs;
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numMaxWaves = std::min(settings().numScratchWavesPerCu_, numMaxWaves);
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// Find max between current alloc and the new limit
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numMaxWaves = std::max(numMaxWaves, scratch_[sb]->numMaxWaves_);
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// Current private mem size
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uint32_t privateMemSize = regNum * sizeof(uint32_t);
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// Max between the allocation and current
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privateMemSize = std::max(privateMemSize, scratch_[sb]->numMaxWaves_);
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uint64_t newSize =
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static_cast<uint64_t>(info().wavefrontWidth_) * regNum * numMaxWaves * sizeof(uint32_t);
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static_cast<uint64_t>(info().wavefrontWidth_) * privateMemSize * numMaxWaves * numTotalCUs;
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// Check if the current buffer isn't big enough
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if (newSize > scratch_[sb]->size_) {
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@@ -2027,7 +2034,8 @@ bool Device::allocScratch(uint regNum, const VirtualGPU* vgpu, uint vgprs) {
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scratchBuf->size_ = std::min(newSize, uint64_t(3 * Gi));
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// Note: Generic address space setup in HW requires 64KB alignment for scratch
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scratchBuf->size_ = amd::alignUp(newSize, 64 * Ki);
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scratchBuf->privateMemSize_ = regNum * sizeof(uint32_t);
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scratchBuf->privateMemSize_ = privateMemSize;
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scratchBuf->numMaxWaves_ = numMaxWaves;
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}
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scratchBuf->offset_ = offset;
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size += scratchBuf->size_;
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@@ -251,9 +251,10 @@ class Device : public NullDevice {
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uint64_t offset_; //!< Offset from the global scratch store
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uint64_t size_; //!< Scratch buffer size on this queue
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uint32_t privateMemSize_; //!< Private memory size per thread, allowed by the current scratch
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uint32_t numMaxWaves_; //!< The max number of waves for this scratch alloc
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//! Default constructor
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ScratchBuffer() : memObj_(nullptr), offset_(0), size_(0), privateMemSize_(0) {}
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ScratchBuffer() : memObj_(nullptr), offset_(0), size_(0), privateMemSize_(0), numMaxWaves_(0) {}
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//! Default constructor
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~ScratchBuffer();
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