Fix test if Render Node can't be found
If a Render Node can't be found, we should finish off all child processes immediately, then return. Trying to do the check before forking the children results in the test failing as well, regardless of the status of finding the render node, which is likely why the forking occurred first in the test's initial creation. This way we ensure that things finish cleanly before moving to the next test Change-Id: I2e1b62fed25c30ff1f179612127c23960da4ee5e
Esse commit está contido em:
@@ -341,6 +341,7 @@ TEST_F(KFDEvictTest, BasicTest) {
|
||||
int rn = FindDRMRenderNode(defaultGPUNode);
|
||||
if (rn < 0) {
|
||||
LOG() << "Skipping test: Could not find render node for default GPU." << std::endl;
|
||||
WaitChildProcesses();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -551,6 +552,7 @@ TEST_F(KFDEvictTest, QueueTest) {
|
||||
int rn = FindDRMRenderNode(defaultGPUNode);
|
||||
if (rn < 0) {
|
||||
LOG() << "Skipping test: Could not find render node for default GPU." << std::endl;
|
||||
WaitChildProcesses();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Referência em uma Nova Issue
Bloquear um usuário