Correct texture element size calculations

hipChannelFormatDesc contains size of each channel in bits. There's 8 bits per byte, not 4, so we should divide by 8.

Change-Id: I38ae2d28ad54740823c98908ca2afecad0ba0183
This commit is contained in:
Vlad Sytchenko
2020-06-18 12:56:25 -04:00
committed by Vladislav Sytchenko
parent b907505d55
commit e9033edc10
+1 -1
View File
@@ -898,6 +898,6 @@ HIP_RESOURCE_VIEW_DESC getResourceViewDesc(const hipResourceViewDesc& resViewDes
inline
size_t getElementSize(const hipChannelFormatDesc &desc) {
return (desc.x / 4) * getNumChannels(desc);
return (desc.x / 8) * getNumChannels(desc);
}
};