SWDEV-431879 - Introduce IsHandlerPending back.
It seems that due to removal of vdev()->isHandlerPending(), Marker queued to ensure finish is not enqueued and that cause hung at waiting event for kernel enqueue command. Change-Id: I364abb2dcb4897b11a7eb61b5d85013b69292792
Этот коммит содержится в:
коммит произвёл
Jaydeepkumar Patel
родитель
5e21f0c6bd
Коммит
eecbc2e436
@@ -1287,6 +1287,9 @@ class VirtualDevice : public amd::HeapObject {
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//! Returns true if device has active wait setting
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bool ActiveWait() const;
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//! Returns the status of queue handler callback
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virtual bool isHandlerPending() const = 0;
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//! Returns fence state of the VirtualGPU
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virtual bool isFenceDirty() const = 0;
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@@ -341,6 +341,8 @@ class VirtualGPU : public device::VirtualDevice {
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void profilerAttach(bool enable = false) {}
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bool isHandlerPending() const { return false; }
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bool isFenceDirty() const { return false; }
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inline bool dispatchAqlPacket(uint8_t* aqlpacket, amd::AccumulateCommand* vcmd = nullptr) {
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@@ -468,10 +468,12 @@ hsa_signal_t VirtualGPU::HwQueueTracker::ActiveSignal(
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ClPrint(amd::LOG_INFO, amd::LOG_SIG, "Set Handler: handle(0x%lx), timestamp(%p)",
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prof_signal->signal_.handle, prof_signal);
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}
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SetHandlerPending(false);
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// Update the current command/marker with HW event
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prof_signal->retain();
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ts->command().SetHwEvent(prof_signal);
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} else if (ts->command().profilingInfo().marker_ts_) {
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SetHandlerPending(true);
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// Update the current command/marker with HW event
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prof_signal->retain();
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ts->command().SetHwEvent(prof_signal);
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@@ -223,7 +223,7 @@ class VirtualGPU : public device::VirtualDevice {
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class HwQueueTracker : public amd::EmbeddedObject {
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public:
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HwQueueTracker(const VirtualGPU& gpu): gpu_(gpu) {}
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HwQueueTracker(const VirtualGPU& gpu): gpu_(gpu), handlerPending_(false) {}
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~HwQueueTracker();
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@@ -265,6 +265,12 @@ class VirtualGPU : public device::VirtualDevice {
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//! Empty check for external signals
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bool IsExternalSignalListEmpty() const { return external_signals_.empty(); }
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//! Set the status to indicate a pending handler
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void SetHandlerPending(bool pending) { handlerPending_ = pending; }
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//! Check if callback has been queued
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bool IsHandlerPending() const { return handlerPending_; }
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//! Get/Set SDMA profiling
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bool GetSDMAProfiling() { return sdma_profiling_; }
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void SetSDMAProfiling(bool profile) {
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@@ -289,6 +295,7 @@ class VirtualGPU : public device::VirtualDevice {
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const VirtualGPU& gpu_; //!< VirtualGPU, associated with this tracker
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std::vector<ProfilingSignal*> external_signals_; //!< External signals for a wait in this queue
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std::vector<hsa_signal_t> waiting_signals_; //!< Current waiting signals in this queue
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bool handlerPending_; //!< This indicates if we have queued a callback handler
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};
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VirtualGPU(Device& device, bool profiling = false, bool cooperative = false,
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@@ -406,6 +413,10 @@ class VirtualGPU : public device::VirtualDevice {
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Timestamp* timestamp() const { return timestamp_; }
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//! Indicates the status of the callback handler. The callback would process the commands
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//! and would collect profiling data, update refcounts
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bool isHandlerPending() const { return barriers_.IsHandlerPending(); }
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void* allocKernArg(size_t size, size_t alignment);
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bool isFenceDirty() const { return fence_dirty_; }
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void resetFenceDirty() { fence_dirty_ = false; }
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@@ -131,7 +131,8 @@ void HostQueue::finish(bool cpu_wait) {
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(command->NotifyEvent() != nullptr) ? command->NotifyEvent()->HwEvent() : command->HwEvent();
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force_marker = (hw_event == nullptr);
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}
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if (nullptr == command || force_marker || vdev()->isFenceDirty()) {
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if (nullptr == command || force_marker ||
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vdev()->isHandlerPending() || vdev()->isFenceDirty()) {
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if (nullptr != command) {
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command->release();
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}
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