SWDEV-451170 - Merge PR#3432 to amd-staging
Change-Id: I210bced4e626fc2ac464b80172132481b882cf63
このコミットが含まれているのは:
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.. meta::
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:description: This chapter describes the HIP programming model, the contract
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between the programmer and the compiler/runtime executing the
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code.
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:keywords: AMD, ROCm, HIP, CUDA, C++ language extensions
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*******************************************************************************
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Programming Model
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*******************************************************************************
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HIP defines a model of mapping SIMT programs (Single Instruction, Multiple
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Threads) onto various architectures, primarily GPUs. While the model may be
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expressed in most imperative languages, (eg. Python via PyHIP) this document
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will focus on the original C/C++ API of HIP.
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Threading Model
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===============================================================================
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The SIMT nature of HIP is captured by the ability to execute user-provided
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device programs, expressed as single-source C/C++ functions or sources compiled
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online/offline to binaries in bulk.
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Multiple instances of the device program (aka. kernel) may execute in parallel,
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all uniquely identified by a set of integral values which are referred to as
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thread IDs. The set of integers identifying a thread relate to the hierarchy in
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which threads execute.
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.. _inherent_thread_model:
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Inherent Thread Model
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-------------------------------------------------------------------------------
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The thread hiearchy inherent to how AMD GPUs operate manifest as depicted in
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:numref:`inherent_thread_hierarchy`.
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.. _inherent_thread_hierarchy:
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.. figure:: ../data/reference/programming_model/thread_hierarchy.svg
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:alt: Diagram depicting nested rectangles of varying color. The outermost one
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titled "Grid", inside sets of uniform rectangles layered on oneanother
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titled "Block". Each "Block" containing sets of uniform rectangles
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layered on oneanother titled "Warp". Each of the "Warp" titled
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rectangles filled with downward pointing arrows inside.
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Hierarchy of thread groups.
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* The innermost grouping is called a warp, or a wavefront in ISA terms. A warp
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is the most tightly coupled groups of threads, both physically and logically.
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When referring to threads inside a warp, they may be called lanes, and the
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integral value identifying them the lane ID. Lane IDs aren't quieried like
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other thread IDs, but are user-calculated. As a consequence they are only as
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multi-dimensional as the user interprets the calculated values to be.
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The size of a warp is architecture dependent and always fixed. Warps are
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signified by the set of communication primitives at their disposal, detailed
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under :ref:`warp_cross_lane_functions`.
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* The middle grouping is called a block or thread block. The defining feature
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of a block is that all threads in a block will share an instance of memory
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which they may use to share data or synchronize with oneanother.
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The size of a block is user-configurable but is maxmized by the queryable
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capabilites of the executing hardware. The unique ID of the thread within a
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block is 3-dimensional as provided by the API. When linearizing thread IDs
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within a block, assume the "fast index" being dimension ``x``, followed by
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the ``y`` and ``z`` dimensions.
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* The outermost grouping is called a grid. A grid manifests as a single
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dispatch of kernels for execution. The unique ID of each block within a grid
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is 3-dimensional, as provided by the API and is queryable by every thread
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within the block.
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Cooperative Groups Thread Model
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-------------------------------------------------------------------------------
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The Cooperative Groups API introduces new APIs to launch, group, subdivide,
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synchronize and identify threads, as well as some predefined group-collective
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algorithms, but most importantly a matching threading model to think in terms
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of. It relaxes some of the restrictions of the :ref:`inherent_thread_model`
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imposed by the strict 1:1 mapping of architectural details to the programming
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model.
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The rich set of APIs introduced by Cooperative Groups allow the programmer
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to define their own groups based on run-time predicates, but a set of implicit
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groups manifest based on kernel launch parameters.
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The thread hiearchy abstraction of Cooperative Groups manifest as depicted in
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:numref:`coop_thread_hierarchy`.
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.. _coop_thread_hierarchy:
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.. figure:: ../data/reference/programming_model/thread_hierarchy_coop.svg
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:alt: Diagram depicting nested rectangles of varying color. The outermost one
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titled "Grid", inside sets of different sized rectangles layered on
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oneanother titled "Block". Each "Block" containing sets of uniform
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rectangles layered on oneanother titled "Warp". Each of the "Warp"
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titled rectangles filled with downward pointing arrows inside.
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Cooperative group thread hierarchy.
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* Multi Grid is an abstraction of potentially multiple simultaneous launches of
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the same kernel over multiple devices. Grids inside a multi device kernel
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launch need not be of uniform size, thus allowing taking into account
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different device capabilities and preferences.
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.. deprecated:: 5.0
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* Same as the :ref:`inherent_thread_model` Grid entity. The ability to
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synchronize over a grid requires the kernel to be launched using the
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Cooperative Groups API.
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* The defining feature of a cluster or block cluster is that all threads in a
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cluster will share a common set of distributed shared memory which they may
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use to share data or synchronize with oneanother.
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* Same as the :ref:`inherent_thread_model` Block entity.
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.. note::
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Explicit warp-level thread handling is absent from the Cooperative Groups API.
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In order to exploit the known hardware SIMD width on which built-in
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functionality translates to simpler logic, one may use the group partitioning
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part of the API, typically but not necessarily ``tiled_partition``.
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Memory Model
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===============================================================================
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The hierarchy of threads introduced by :ref:`inherent_thread_model` is induced
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by the memory subsystem of GPUs. :numref:`memory_hierarchy` summarizes that memory namespaces and
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how they relate to the various levels of the threading model.
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.. _memory_hierarchy:
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.. figure:: ../data/reference/programming_model/memory_hierarchy.svg
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:alt: Diagram depicting nested rectangles of varying color. The outermost one
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titled "Grid", inside on the upper half a rectangle titled "Cluster".
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Inside it are two identical rectangles titled "Block", inside them are
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ones titled "Local" with multiple "Warp" titled rectangles. Blocks have
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not just Local inside, but also rectangles titled "Shared". The Shared
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rectangles of Blocks in the same Cluster are grouped together with a
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translucent halo titled "Cluster shared". Outside the Cluster but
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inside the Grid is a rectangle titled "Global" with three others
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inside: "Surface", "Texture" (same color) and "Constant" (different
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color).
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Memory hierarchy.
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* Local or per-thread memory is read-write storage only visible to the
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threads defining the given variables. The size of a block for a given kernel,
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the number of concurrent warps are limited by local memory usage.
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This relates to an important aspect: occupancy. This is the default memory
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namespace.
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* Shared memory is read-write storage visible to all the threads in a given
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block.
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* Distributed shared memory is read-write storage visible to all the threads
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in a given block cluster.
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* Global memory is read-write storage visible to all threads in a given grid.
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There are specialized versions of global memory with different usage
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semantics which are typically backed by the same hardware storing global.
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* Constant memory is read-only storage visible to all threads in a given
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grid. It is a limited segment of global with queryable size.
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* Texture memory is read-only storage visible to all threads in a given grid
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and accessible through additional APIs.
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* Surface is a writable version of texture memory.
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Execution Model
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===============================================================================
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HIP programs consist of two distinct scopes:
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* The host-side API running on the host processor. There are to APIs available:
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* The HIP runtime API which enables use of the single-source programming
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model.
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* The HIP driver API which sits at a lower level and most importantly differs
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by removing some of the facilities provided by the runtime API, most
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importantly around kernel launching and argument setting. It is geared
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towards implementing abstractions atop, such as the runtime API itself.
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* The device-side kernels running on GPUs. Both the host and the device-side
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APIs have synchronous and asynchronous functions in them.
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Host-side execution
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-------------------------------------------------------------------------------
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The part of the host-side API which deals with device management and their
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queries are synchronous. All asynchronous APIs, such as kernel execution, data
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movement and potentially data allocation/freeing all happen in the context of
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device streams.
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Streams are FIFO buffers of commands to execute relating to a given device.
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Commands which enqueue tasks on a stream all return promptly and the command is
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executed asynchronously. All side-effects of a command on a stream are visible
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to all subsequent commands on the same stream. Multiple streams may point to
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the same device and those streams may be fed from multiple concurrent host-side
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threads. Execution on multiple streams may be concurrent but isn't required to
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be.
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Asynchronous APIs involving a stream all return a stream event which may be
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used to synchronize the execution of multiple streams. A user may enqueue a
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barrier onto a stream referencing an event. The barrier will will block until
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the command related to the event does not complete, at which point all
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side-effects of the command shall be visible to commands following the barrier,
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even if those side-effects manifest on different devices.
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Streams also support executing user-defined functions as callbacks on the host.
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The stream will not launch subsequent commands until the callback completes.
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Device-side execution
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-------------------------------------------------------------------------------
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The SIMT programming model behind the HIP device-side execution is a
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middle-ground between SMT (Simultaneous Multi-Threading) programming known from
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multi-core CPUs, and SIMD (Single Instruction, Multiple Data) programming
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mostly known from exploiting relevant instruction sets on CPUs (eg.
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SSE/AVX/Neon).
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A HIP device compiler maps our SIMT code written in HIP C++ to an inherently
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SIMD architecture (like GPUs) not by exploiting data parallelism within a
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single instance of a kernel and spreading identical instructions over the SIMD
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engines at hand, but by scalarizing the entire kernel and issuing the scalar
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instructions of multiple kernel instances to each of the SIMD engine lanes.
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Kernel launch
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-------------------------------------------------------------------------------
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Kernels may be launched in multiple ways all with different syntaxes and
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intended use-cases.
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* Using the triple-chevron ``<<<...>>>`` operator on a ``__global__`` annotated
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function.
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* Using ``hipLaunchKernelGGL()`` on a ``__global__`` annotated function.
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.. tip::
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This name by default is a macro expanding to triple-chevron. In cases where
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language syntax extensions are undesirable, or where launching templated
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and/or overloaded kernel functions define the
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``HIP_TEMPLATE_KERNEL_LAUNCH`` preprocessor macro before including the HIP
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headers to turn it into a templated function.
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* Using the
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:doxygen:`launch APIs supporting the triple-chevron syntax <Clang>` directly.
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.. caution::
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These APIs are intended to be used/generated by tools such as the HIP
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compiler itself and not intended towards end-user code. Should you be
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writing a tool having to launch device code using HIP, consider using these
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over the alternatives.
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