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Upphovsman SHA1 Meddelande Datum
vsytch fa363ae721 Device texture functions should not normalize the sampled pixel (#1826)
* Device texture functions should not normalize the sampled pixel. This is already done by HW.
* Add support to use h/w capability for normalized float data convertion for driver API's

Co-authored-by: ansurya <50609411+ansurya@users.noreply.github.com>
2020-02-05 20:56:17 +05:30
Maneesh Gupta c091635f5a Revert PRs that break ROCm builds (#1781)
Fixes SWDEV-218626 and SWDEV-218629

Changes:
- Revert "`static inline` in a header, just like excess sugar in a diet, causes bloat (#1692)"
   This reverts commit cf526f5484.
- Revert "Fix rocFFT build failure (#1777)"
   This reverts commit cbd8f604ec.
2020-01-08 15:11:58 +05:30
Maneesh Gupta 32625638da replace array designator C99 (#1694)
* replace array designator C99

* Update texture_functions.h

Highlight valid and invalid values in texFormatToSize

Co-authored-by: Maneesh Gupta <maneesh.gupta@amd.com>
2019-12-23 19:10:24 +05:30
Alex Voicu cf526f5484 static inline in a header, just like excess sugar in a diet, causes bloat (#1692) 2019-12-23 19:09:38 +05:30
Maneesh Gupta 6c7ce07577 Update texture_functions.h
Highlight valid and invalid values in texFormatToSize
2019-12-21 12:25:36 +05:30
Anusha Godavarthy Surya bc79c5636b replace array designator C99 2019-11-25 16:51:49 +05:30
ansurya 849b5ef6af UChar and UShort textures as Normalized Float (#1213)
* UChar and UShort textures as Normalized Float

* UChar and UShort textures as Normalized Float for all float variants

* Handled uninitilaized texture format value
2019-07-18 03:18:28 +00:00
Aaron Enye Shi eec46be762 Fix texture using constant addrspace 4 2019-02-12 16:56:22 +00:00
Laurent Morichetti 167bbffc4f Fix compilation issues with MSVC 2019-01-09 09:32:50 -08:00
Aaron Enye Shi e42af991d1 Protect macro TYPEDEF_VECTOR_VALUE_TYPE and prefix __hip_ for vector_value_types 2018-07-30 20:41:24 +00:00
Aaron Enye Shi ff1e49d191 Ensure correct vector value type used in texture
Implement the vector value types in terms of SCALAR_TYPE##SIZE_vector_value_type for float, int, uint and sizes 2, 3, 4, 8, and 16.
2018-07-30 19:43:12 +00:00
Aaron Enye Shi bf6fdca1e8 Enable HIP texture functions with HIP vector types
Include texture_functions.h on HIP-Clang path. Use HIP vector types instead of hc::short_vectors for texture_functions, and remove HCC headers.
2018-07-25 19:52:19 +00:00
Alex Voicu fa370fcf19 Revert "Revert "Switch over to using native vector types, for better codegen. Remove noise.""
This reverts commit d137271083.
2018-06-16 22:59:36 +01:00
Siu Chi Chan d137271083 Revert "Switch over to using native vector types, for better codegen. Remove noise." 2018-06-08 16:48:22 -04:00
Alex Voicu fcce9f5337 Switch over to using native vector types, for better codegen. Remove noise. 2018-05-12 00:14:17 +01:00
Rahul Garg a898ccfb3f Resolve tex1D float to int conversion issue 2018-04-18 14:15:18 +05:30
Siu Chi Chan 5df923cdfa adjust the hcc work week for the texture fix 2018-04-06 15:46:55 -04:00
Siu Chi Chan 53d9cce9f9 Change constant address space to 4
when compiling with a newer hcc.  This is
due to a recent change to address space
mapping in the amdgpu compiler backend.
2018-03-26 18:13:59 -04:00
Maneesh Gupta 9e47fccc89 Apply .clangformat to all repo source files
Change-Id: I7e79c6058f0303f9a98911e3b7dd2e8596079344
2018-03-12 11:29:03 +05:30
Rahul Garg 1851c153f6 Texture driver APIs support 2017-11-09 22:10:55 +05:30
Weixing Zhang ccbd3b13fc HIP Texture Support 2017-07-17 15:16:12 -04:00