wait() is redesigned with two pathes:
fast path: Use spinlock to wait for notify signal. If the
signal hasn't been received for some loops, go to slow path.
slow path: Use condition_variable's wait().
Improve monitor wrapper for better performance.
Fix some bugs left from name removing patch.
Change-Id: I893a8353121a25d11e37c8e631caf31cc1fc1f24
[ROCm/clr commit: f2ff56af9c]
Applications may submit commands withoout waits
for GPU. That causes a growth of SW unreleased commands.
Make sure runtime flushes SW queue, if it grows over some
threshold, controlled by DEBUG_CLR_MAX_BATCH_SIZE.
Change-Id: Ia4d85c24210ef91c394f638ab6b53b14323a0396
[ROCm/clr commit: 8657a77029]
The new set tracks only the queues that have a command
submitted to them. This allows for fast iteration
in waitActiveStreams.
Change-Id: I2c832eefa01280d9a87a5f57874d36d2e9441de7
[ROCm/clr commit: bcc545e6b8]
- Refactor code and cleanup logic for callback saving for event records
Change-Id: I5c56aa8e9c968a5bca70fb07ad1796da318e9e89
[ROCm/clr commit: 1338ff37e8]
hipStreamSynchronize and hipDeviceSynchronize won't longer wait
for CPU commands in DD mode
Change-Id: I079c8bbfc34ddc6d3e2d74c92a34665877e512a5
[ROCm/clr commit: fbea58ba11]
OS can terminate unfinished queue thread from default stream at any
time. Potentially leaving the queue lock in a bad state and causing a
deadlock if runtime destroys VirtualGPU later from the host thread.
Change-Id: I247f102ee84e6b4dba947504933395071945c85d
[ROCm/clr commit: 28daf98f1f]
Windows kills threads on exit without any notification. However,
runtime can still destroy VirtualGPU object from the host thread with
HostQueue destruction.
This change also forces RGP trace transfer on the last capture without
any delays.
Change-Id: I768e87e99e1d23a021e63c12f36e450817743759
[ROCm/clr commit: ad33a021cb]
The heap must be cleared once per device, but ROCclr doesn't
create a queue per device in HIP. Hence, the clear operation will
be performed during the first queue creation.
Change-Id: I52ceb06d67d11cde6d019c5ab510059f426a9bfb
[ROCm/clr commit: 04bfd93569]
Enqueue a handler callback for hipEventRecords(aka marker_ts_) for every
64 submits, This recycles the memory if we dont end up calling
synchronize for the longest time.
Change-Id: I3d39fe76d52a5d81387927edd85b5663b563682c
[ROCm/clr commit: fa76f03654]
Make sure the logic updates the command status when it's done in
HW, but not on submission.
Add the last command tracking, otherwise queue sync logic in the HIP
upper layer may skip synchronization, assuming the queue is empty.
Change-Id: I2d046792553e74df090a10f7d7a78914610f6df2
[ROCm/clr commit: 5b31c69a95]
Reduce the size of the queueLock and lastCmdLock critical sections
to improve lock contention performance. The smaller the critical
sections are the better.
lasCmdLock is still needed to guarantee that getLastEnqueueCommand_
can retain the command before it is swapped out and released.
Change-Id: Id35d4a77c035b2da0de4c15568b153d49e958bb7
[ROCm/clr commit: 080dcfe857]
The current implementation creates default reference in the stack and assigns it to class member cuMasks_, so whenever the content of the stack changes, cuMask_ would change.
Change-Id: Iefab63c335d504b83c4ae90bd34ae76c6afb8f3c
[ROCm/clr commit: 8ef5da00c7]
When HIP_ENABLE_DEFERRED_LOADING=0, many global variables will be
referenced but they are not initialized in that early time. The patch
will use constexpr to initialze global constant varables in compile
time.
Change-Id: I9d538b7abc6a0ce700ec3332b97fc144db5fc1ef
[ROCm/clr commit: fdef6f722f]
Two threads can enqueue to the same HostQueue (HostQueue::enqueue)
and result in last queued command being the first one reachine queue_.enqueue
NOTE: Temporarly make setLastQueuedCommand empty function to pass the build
Change-Id: Id09c3a28d184986f52b2ec86a2f6a18c40df1f0b
[ROCm/clr commit: 3d15a1e291]