Problem:
The existing SDMA engine selection logic had several issues:
1. Same VirtualGPU/stream could use different SDMA engines for consecutive
async copies since copy_engine_status may report engines as busy
2. Busy and Preferred engine check for every copy
3. No global tracking of which VirtualGPU uses which engine, leading to
suboptimal resource allocation
Solution:
Implemented a global SDMA engine allocator with per-stream affinity:
- Added Device::SdmaEngineAllocator to manage VirtualGPU → engine assignments
* Maintains global map of active assignments
* Enforces exclusivity: different streams use different engines (except
inter-GPU copies where preferred engines are prioritized for optimal
hardware paths like XGMI links)
* Thread-safe allocation/release with Monitor lock
- Modified VirtualGPU to cache assigned engine locally (assigned_sdma_engine_)
for fast lookup without map access on hot path
- Refactored rocrCopyBuffer() to:
1. Check local cached engine first → use if assigned
2. Call AllocateSdmaEngine() if not assigned → cache result
- Moved HSA API queries (memory_copy_engine_status, memory_get_preferred_copy_engine)
into AllocateEngine() for cleaner separation of concerns
- Engine release on HostQueue::finish() instead of only VirtualGPU destruction
* Improves engine utilization by releasing earlier
* Added virtual ReleaseSdmaEngines() method to device::VirtualDevice
- Added future path for simple round-robin allocation (kUseSimpleRR) for
next-gen GPUs with uniform SDMA bandwidth (disabled by default)
Cleanup:
- Removed selectSdmaEngine() helper (logic moved to allocator)
- Removed getSdmaRWMasks() (allocator accesses maxSdmaReadMask_/WriteMask_ directly)
- Removed unused sdmaEngineReadMask_/WriteMask_ member variables from DmaBlitManager
Benefits:
- Ensures consistent per-stream SDMA engine usage
- Prevents cross-stream contention and engine thrashing
- Prioritizes hardware-optimal paths for inter-GPU transfers
- Better resource utilization through earlier release
- Cleaner, more maintainable code structure
* SWDEV-508225 - do not assert() after calling digestFatBinary() if it fails. Otherwise this causes assertions to trigger easily in systems that have an APU and a discrete GPU and the code was compiled for the discrete one
* SWDEV-508225 - fix that when using a non-existent ordinal in HIP_VISIBLE_DEVICES, getCurrentArch() would crash
* Add HasExpertSchedMode device prop
* Add unit tests for HasExpertSchedMode
* Add gfx12 check for HasExpertSchedMode prop
* Update gfx major version check and test for ExpertSchedMode
* Minor fix and ROCr version bump
* Update projects/rocr-runtime/runtime/hsa-runtime/inc/hsa_ext_amd.h
* Update projects/rocr-runtime/runtime/hsa-runtime/inc/hsa_ext_amd.h
* Apply suggestion from @dayatsin-amd
* Apply suggestion from @dayatsin-amd
---------
Co-authored-by: Stefan Sokolovic <stefan.sokolovic2@amd.com>
Co-authored-by: David Yat Sin <77975354+dayatsin-amd@users.noreply.github.com>
Ignore __CLANG_HIP_RUNTIME_WRAPPER_INCLUDED__. This should not be relying
on declarations from the clang builtin headers. There is no issue declaring
the same intrinsics multiple times. This will enable removal of declarations
from the clang builtin headers.
* Update README documentation links for clarity and consistency across projects
- Changed links in the README files for `clr`, `hipother`, and `hip-tests` to use relative paths instead of absolute URLs, improving navigation within the repository.
* Update CONTRIBUTING documentation to use relative links for improved navigation
- Changed absolute URLs to relative paths in the CONTRIBUTING.md files for the hip and hipother projects, enhancing consistency and ease of access within the repository.
* When writing bulk packets always invalidate packet headers, Its
possible that the CP fetcher can have multiple packets in flight. In
such cases we may end up with a malformed packet because the writes are
not complete yet CP finds a valid header.
* SWDEV-554626 - return hipErrorInvalidDeviceFunction when we can not load module
Return correct error code when modules are empty
* Match the error codes
* Revert the error code
* While reusing signals, its possible we can come across a timestamp
that can contain several signals, like when profiling a graph. Reading
timestamps from all signals can make the call severely CPU bound.
Instead cache only that signal so as to avoid the overhead for critical
path.
* clr: Use graph segment scheduling to process HIP Graphs
* Add a broader path to use capture packet capture for all topologies
* Refactor code
* Use DEBUG_HIP_GRAPH_SEGMENT_SCHEDULING to toggle new vs classic path,
Enabled by default
* clr: Few fixes and improvements
* clr: Detect complex graphs to take classic path
* Use DEBUG_HIP_GRAPH_SEGMENT_SCHEDULING=2 to force segment scheduling
path
* clr: Fix a cornercase stack corruption
* clr: Track commands of segments instead of snapshots
* clr: Fix Batch dispatch logic
* Track fence_dirty_ flag for command of other streams
* Dependency resolution markers can now accomodate dirty fence on cross
streams
---------
Co-authored-by: Ioannis Assiouras <Ioannis.Assiouras@amd.com>
Co-authored-by: Godavarthy Surya, Anusha <agodavar@amd.com>