Add GPU_DEBUG_ENABLE to control ttpm behavior. If enabled,
then HW will collect more debug info at some perf cost
Change-Id: Icee0686b903a7b1bd483710b9d611877cd43c6aa
- For new AccumulateCommand we enqueue nop barrier packet. So during stream sync we need system flush.
Change-Id: I0b97b626bcdae582ef95e7c95030d78df1fa5a54
Recent changes disabled system memory allocation
in the abstraciton layer. That requires memory
allocation/destruction in ROCR. Add destruction logic.
Change-Id: I68fe6b0a620ca743fe5850052ea0efa8bb7931c2
Extra CPU read back will be performed before every submission to make sure
previous writes over PCIE reached GPU. HDP flush is done by CP.
Change-Id: I402d28ca26c8cee4a3920feb3599af8c285d0889
Original logic didn't use pitch because, abstraction layer had
a sysmem copy without pitch. Since extra sysmem copy was
disabled, the code has to accept pitch values from the app.
Change-Id: Ia9fba7b33ddff4e9109b4e63d0d6afa52f501c8f
The new copy kernel can limit the number of launched workgoups.
It can copy in chunks of 16 bytes or 4 bytes.
Workgoup size is increased to 512 or 1024
Change-Id: Ic3fefa2d5bda6afebd1acc4d41ad310b138af6df
It seems that due to removal of vdev()->isHandlerPending(),
Marker queued to ensure finish is not enqueued and that cause
hung at waiting event for kernel enqueue command.
Change-Id: I364abb2dcb4897b11a7eb61b5d85013b69292792
- Add the new fillBuffer kernel, which allows to launch a limited
number of workgroups for memory fill operation
- Switch fill memory to 16 bytes write by default
- Allow to limit the workgroups with DEBUG_CLR_LIMIT_BLIT_WG
Change-Id: Ibad1822f2d42b2fc71bcfc1917c31409c0623e8e
- Report kernel names for optimized graph path
- Refactor code so that we store profiling info in Accumulate command
Change-Id: Ib97735a0239aeb9fc3a50a4bb7126dd0bcadc8af
The "long" type size seems to be platform dependent, causing hash value
overflow on implementations where "long" is 4 bytes. This addresses the
scenario.
Change-Id: I4e3c0df457e35b139dcc496d832210ba2cb849ba
- Do not use extra barrier to detect graph end. If its a kernel node we
can use a completion signal for the last packet. Saves roughly 6us for
Phantom testcase per graph launch.
Change-Id: I5e0c2479d9964fbeda86ed97533f6718f49a7f91
Add support of HIP_FORCE_DEV_KERNARG under PAL.
Fix persistent memory detection for a resource view.
Change-Id: Ifb7db2db14e0c2205a9661cfa53887ec61ab26a4
- Track all captured commands under a new AccumulateCommand
- Add begin() and end() methods to capture commands
- Explicit TS object now passed to certain methods because
profilingBegin() and profilingEnd() now happen separately and thus can
run into threading issues
Change-Id: I171106bdcad72b057836cb2f3fc398db3533119f
Move context allocation into Device::init() method to simplify the logic and handle
HIP_VISIBLE_DEVICES properly
Change-Id: I0fc6f37c7ae39bedbdad0290295d6794c66d6c54
- Support graph with different types of nodes with single
branch when DEBUG_CLR_GRAPH_PACKET_CAPTURE flag is enabled
Change-Id: I149a8629769cd0d5849ffefb04f1352668a685b6
If we submit a systemScope Barrier, we should reset this flag as there
is no need for dispatch AQL again to flush caches/HDP
Change-Id: I55710feb4ba6650852e785b5cadfa64c6b9ce14e
Add hipMemcpyDeviceToDeviceNoCU to force a non blit copy path. This
helps in cases where an app may determine that CU may be busy and copies
with SDMA may be quicker.
Change-Id: I59b415dd8f6022c244e8d75f265464d5c635df1e
Fix wrong logic to get layer index;
Make layered image's layout match cuda spec;
Fix wrong comparision of element size.
Remove amd::BufferRect from ihipMemcpyAtoHCommand()
and ihipMemcpyHtoACommand().
Change-Id: Icc6a4233fbce2e9b2dc6feb79e6bfbd761684c7d
Pass LUID infromation from PAL to HIP device properties.
NodeMask is calculated based on the order of devices in PAL
Change-Id: Ic53707b68b16f392e5284a0105bf1f3941b46653
If a WGL context wasn't attachhed to OGL, then OGL fails to return
the entry points for AMD extension.
Change-Id: I2bfa5f4f4d038785282e1c9af455e4593e75d3ff
- alias hipGetDeviceProperties to hipGetDevicePropertiesR0600
- alias hipDeviceProp_t to hipDeviceProp_tR0600
- remove gcnArch from new device property struct
- add new requested struct members
Change-Id: If3f5dbef3d608487d9f6f419285f4bf577ea9bf0
- Track last SDMA engine per queue, this results in better scheduling
- Reset last SDMA engine upon batch completion. That ensures we dont get
blocked if the same engine is used by another concurrent copy
Change-Id: Id53111980da7ee41d5c932fb44e4aab5b1e065a3
Support hipExternalMemoryGetMappedMipmappedArray().
Add ImageExternalBuffer to differiate ImageBuffer.
Currently we only support tiling_optimal mode as
vulkan driver doesn't provide tiling information.
Change-Id: I7e3524cdde53e4df9f728894bcebf4bd3f58d4d9
Add trap handler code into runtime and compile/load during
device initialization. The current interface for trap handler in
PAL is obsolete and the new interface will be provided later.
Change-Id: I1fa702c5d1f2e6731f781369c980d546cf422328