The only requirment from hipMallocPitch() is that the returned pitch is aligned to the HW image pitch alignment. There is no restriction on the size of the allocation, since the memory might not be used for images.
Change-Id: I97438e5fe4012ca4721b14b85f514dbac803c17c
This also adds declarations of all the missing texture APIs.
hipTexRefSet*() functions need to take a textureReference as a ptr for type erasure to work. Runtime has been modified to accomodate this.
This change only applies to VDI.
Change-Id: Icf43cc5bd44dfc2c39084b7fe56d5a793bf7319f
Instead of using the sampler field force_degamma to perform sRGB->linear conversion during pixel sampling, we use an appropriate image format instead. The overhead of this is having to create an image view when creating a texture object from an array.
Change-Id: I1ca368c312c1fd4b6f784a3a1b35b5eeb28070ff
We don't program the numChannels and format members (these are HCC specific), so printing these will only display garbage.
Change-Id: I83dc8be9a3cae2659c64f4594d07c05330d2dd14
All we have to do is align the ptr to HW requirments an if it's not zero, then return the offset to the user.
We currently don't have anywhere to store this offset, so hipGetTextureAlignmentOffset() will still always return 0.
Change-Id: If31998127d99a2a3222a026d88249519d6102505
Change-Id: If419d2fad490d0ed50eb1315af809fc1deda1ce3
SWDEV-227875: Add a lock in streams to lock when the callback is call so we make sure things aren't moving forward in the stream
What Cuda refers to "linear texture memory" is the OpenCL equivalent of CL_MEM_OBJECT_IMAGE1D_BUFFER. For these types of allocations we should create a typed buffer instead of an image.
Currently there is no check in the texture fetch functions as to what kind of SRD is written into the texture object, so any kind of incorrect programming will cause the TA to hang. Fortunately for us, every one writes correct code :)
Change-Id: I80dab85a992f2c0754ebf303d40ac6b5e045c7c1
Currently we extract the read mode from the ihip*impl() calls, which is not correct. We should be getting it from the texture itself directly.
Change-Id: Idf6449fefa395a887138a252e8ea937a6897e600
reinterpret_cast<> doesn't create an object, so the texref is actually unitiliazed. This may lead to garbage data in some of its struct members.
Initialize it by performing a placement new. The constructer should set all of its members to default values. There's no way currently to extract the channel type, so use single channel char for now.
Change-Id: I41b305a75bb3f30130324de785099f55b3e130c7
HIP assumes that image width is in bytes, but VDI assumes that image width in pixels. Need to perform byte -> pixel coversion before doing anything.
Change-Id: Ia9fd1f46d05db3fbe8049add10b4d7e5118a2b9a